LOG: 26.03.2025 11:21:58 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 26.03.2025 11:21:58 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:21:58 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 26.03.2025 11:21:58 Try to ChangeLanguage() to ENGLISH WARNING: 26.03.2025 11:21:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 11:21:59 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 26.03.2025 11:21:59 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 26.03.2025 11:21:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 26.03.2025 11:21:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (Exception): Failed to get 'CurrentConsequences' from GameProfile! Set it as 'Consequences.None'. Member 'CurrentConsequences' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (Exception): Failed to get 'CurrentConsequences' from GameProfile! Set it as 'Consequences.None'. Member 'CurrentConsequences' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'PrologueStageSwitcher' from GameProfile! Set it as '0'. Member 'PrologueStageSwitcher' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 11:21:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 26.03.2025 11:21:59 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6256 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 26.03.2025 11:21:59 WindowManager.LoadMenu => MainMenu LOG: 26.03.2025 11:22:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:22:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:22:01 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 11:22:01 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:22:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 11:22:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:22:23 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 26.03.2025 11:22:23 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 26.03.2025 11:22:24 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 11:22:24 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 11:22:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:22:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:22:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:22:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:22:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:22:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:22:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:22:24 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 11:22:27 Enter Name is Active LOG: 26.03.2025 11:22:51 SelectedProfilePlayerNameInputFieldValueChanged => j LOG: 26.03.2025 11:22:52 SelectedProfilePlayerNameInputFieldValueChanged => js LOG: 26.03.2025 11:22:52 SelectedProfilePlayerNameInputFieldValueChanged => jsd LOG: 26.03.2025 11:22:52 SelectedProfilePlayerNameInputFieldValueChanged => jsdk LOG: 26.03.2025 11:22:52 SelectedProfilePlayerNameInputFieldValueChanged => jsdkj LOG: 26.03.2025 11:22:52 SelectedProfilePlayerNameInputFieldValueChanged => jsdkjd LOG: 26.03.2025 11:22:58 Creating new Profile LOG: 26.03.2025 11:22:58 OnVersionChanges(4) LOG: 26.03.2025 11:22:58 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:22:58 CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II WARNING: 26.03.2025 11:22:58 UpdateGameSession() => can not update GameSession that was completed! LOG: 26.03.2025 11:22:58 is Loading Quests WARNING: 26.03.2025 11:22:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:22:58 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:22:58 loaded mechionary progress for savegame:jsdkjd LOG: 26.03.2025 11:22:58 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 11:23:17 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:23:20 NEW GAMESEED: 'YDO0-6UPL' resetSeededCalls: True LOG: 26.03.2025 11:23:20 WindowManager.LoadMenu => InGameMenu LOG: 26.03.2025 11:23:20 WindowManager.UnloadMenu => MainMenu LOG: 26.03.2025 11:23:20 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 26.03.2025 11:23:20 is Loading Quests WARNING: 26.03.2025 11:23:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:23:20 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:23:20 loaded mechionary progress for savegame:jsdkjd LOG: 26.03.2025 11:23:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:23:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:23:23 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:24:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:24:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:24:09 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:24:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 11:24:09 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 26.03.2025 11:24:09 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 11:24:09 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:24:09 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:24:09 Start Video: CUTSZENE_INTRO LOG: 26.03.2025 11:24:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:24:10 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:24:10 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:24:10 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:24:10 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:24:10 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:24:10 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:24:10 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:24:10 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:24:10 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:24:10 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:24:11 End Video: CUTSZENE_INTRO LOG: 26.03.2025 11:24:11 WindowManager.UnloadVideoPlayerController ... WARNING: 26.03.2025 11:24:18 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:24:18 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:24:18 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:24:18 ActivateCheckpoint Checkpoint1 LOG: 26.03.2025 11:24:18 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:24:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:24:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:24:18 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 11:24:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:24:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:24:40 Checkpoint reached! Checkpoint1 LOG: 26.03.2025 11:24:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:24:41 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:24:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:24:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:24:46 Dialog completed! Checkpoint1 LOG: 26.03.2025 11:24:46 Checkpoint complete! Checkpoint1 LOG: 26.03.2025 11:24:46 ActivateCheckpoint Checkpoint2 LOG: 26.03.2025 11:24:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:24:52 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:24:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:24:52 NEW GAMESEED: 'EQ1?-6Y!T' resetSeededCalls: True LOG: 26.03.2025 11:24:52 is Loading Quests WARNING: 26.03.2025 11:24:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:24:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:24:52 loaded mechionary progress for savegame:jsdkjd LOG: 26.03.2025 11:24:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:24:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:24:52 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:24:56 CreateHomeBase completed successfully. LOG: 26.03.2025 11:24:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:24:56 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:24:56 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:24:56 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:24:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:24:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:24:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:24:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 11:24:56 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:24:56 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 11:25:01 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:25:01 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:25:01 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:25:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:25:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:25:01 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 11:25:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:25:01 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:25:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:25:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:25:03 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:25:09 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:25:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:25:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:25:10 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:25:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:25:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:25:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:25:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:25:11 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 11:25:11 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 26.03.2025 11:25:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:25:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:25:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:25:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:25:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:25:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:25:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:25:12 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 11:25:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 11:25:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:25:18 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 11:25:19 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:25:19 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:25:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:25:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:25:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:25:19 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 11:25:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:24 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:24 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:25:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:25:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:25:32 DialogController.OnFocusedDialogAnswer() AnswerID: 1 ERROR: 26.03.2025 11:25:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:25:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:25:33 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:25:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:35 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:35 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:46 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:46 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:47 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:25:47 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:25:47 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:25:47 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:25:48 Language Text not found! (Path: Main Description) WARNING: 26.03.2025 11:25:48 Language Text not found! (Path: Main Description) LOG: 26.03.2025 11:25:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:25:48 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 11:25:48 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:25:48 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:25:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:25:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:25:48 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:25:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:25:50 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 11:25:50 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 11:25:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 11:25:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:25:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:25:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 11:25:51 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 11:25:51 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:25:51 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:25:51 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:25:51 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:25:51 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:25:52 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 11:25:52 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 11:25:52 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 11:25:52 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 11:25:52 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 11:25:52 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 11:25:54 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 11:25:54 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:25:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:25:54 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:25:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:25:54 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:25:55 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 11:25:55 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 11:25:55 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 11:25:55 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:25:55 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:25:55 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 11:25:56 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 11:25:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:25:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:25:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:25:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:25:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:25:57 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 11:25:57 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 11:25:57 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:25:57 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:25:57 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:25:57 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:26:00 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 11:26:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:26:00 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:26:00 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:26:00 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:26:00 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:26:02 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 11:26:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 11:26:02 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 11:26:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:26:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:26:02 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 11:26:03 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 11:26:03 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:26:03 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:26:03 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:26:03 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:26:03 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:26:05 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:26:05 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 11:26:05 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 11:26:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 26.03.2025 11:26:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:26:06 RemoveWeaponTransforms Warning: shootable is null LOG: 26.03.2025 11:26:06 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:26:06 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:26:06 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:26:06 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:26:06 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 26.03.2025 11:26:07 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:26:07 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:26:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:26:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:26:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:26:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:26:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:26:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:26:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:26:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:26:08 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:26:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:26:08 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 11:26:09 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:26:09 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:26:09 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:26:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:26:17 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:26:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:26:17 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:26:22 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:26:26 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 26.03.2025 11:26:26 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 26.03.2025 11:26:26 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 11:26:26 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:26:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 11:26:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:26:26 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 11:26:26 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 26.03.2025 11:26:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:26:26 Generate Level Started! Level: Level_A theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 84 LOG: 26.03.2025 11:26:32 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:26:33 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:26:33 Generate Level Completed! Loading time: 6,719s LOG: 26.03.2025 11:26:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:26:33 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:26:33 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:26:33 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:26:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:26:33 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:26:33 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:26:33 UpdatePlayerProgress LOG: 26.03.2025 11:26:33 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:26:33 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:26:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:26:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 11:26:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 11:26:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 11:26:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 11:26:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 26.03.2025 11:26:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:26:33 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:26:33 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:26:33 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:26:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:26:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:26:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:26:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:26:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:26:36 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:26:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:26:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:26:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:26:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:26:37 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:26:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:26:45 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:26:46 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName ERROR: 26.03.2025 11:26:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:26:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:26:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:26:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:26:47 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:27:05 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:27:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:27:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:27:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:27:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:27:16 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:27:16 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:27:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:27:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:27:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:27:17 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:27:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 26.03.2025 11:27:17 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 11:27:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 26.03.2025 11:27:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:17 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 26.03.2025 11:27:19 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:19 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:27:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:27:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:27:19 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:19 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:27:21 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:27:23 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:27:23 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:23 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:27:24 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:32 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:27:32 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:27:35 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:35 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 26.03.2025 11:27:35 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 26.03.2025 11:27:35 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:27:37 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:37 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:37 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:27:39 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) ERROR: 26.03.2025 11:27:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) LOG: 26.03.2025 11:27:40 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:27:41 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:27:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:27:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:27:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:27:48 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 11:27:48 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:27:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:27:52 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:27:52 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:27:52 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 26.03.2025 11:27:52 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:27:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. ERROR: 26.03.2025 11:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 11:27:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:27:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:27:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:28:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:28:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:28:31 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:28:31 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:28:31 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:28:31 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:28:31 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:28:31 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:28:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:28:33 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:28:33 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:28:33 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:28:33 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:28:33 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:28:33 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:28:33 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:28:33 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:28:33 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:28:33 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:28:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:28:33 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:28:34 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:28:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:28:34 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:28:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:28:34 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 11:28:34 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 26.03.2025 11:28:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 26.03.2025 11:28:35 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:28:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:28:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:28:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 26.03.2025 11:28:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:28:35 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:28:37 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:28:37 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:28:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:28:38 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:28:41 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:28:41 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:28:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:28:43 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:28:44 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:28:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:28:44 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:28:44 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:28:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:28:47 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 26.03.2025 11:28:47 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:28:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:28:48 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:28:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:28:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:28:52 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 11:28:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:28:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:28:58 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:29:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:29:03 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:29:03 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 11:29:03 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:29:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:29:03 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:29:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:29:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:29:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:29:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:29:05 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:05 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:29:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:29:05 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:29:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:29:05 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:29:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:29:05 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:29:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:29:06 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:29:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:29:08 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:29:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:29:11 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:29:12 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:29:13 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:29:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) ERROR: 26.03.2025 11:29:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) LOG: 26.03.2025 11:29:14 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:29:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:29:18 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:29:18 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:29:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:29:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:29:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:29:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:29:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:29:28 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:29:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:29:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:29:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:29:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:29:40 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:29:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:29:42 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:29:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:29:44 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:29:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:29:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 26.03.2025 11:29:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:02 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:30:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:09 CurrentRoom ReverbTheme isAlley_Small WARNING: 26.03.2025 11:30:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:30:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:30:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:30:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:30:10 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:30:10 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:30:10 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:30:15 MapSelector.CloseMapSelector LOG: 26.03.2025 11:30:15 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:30:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:15 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_A_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 11:30:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:15 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 26.03.2025 11:30:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:17 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:30:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:30:17 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:30:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:30:17 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:30:19 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:30:20 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 26.03.2025 11:30:20 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:119 SeededCallsLastDungeon:35 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 11:30:20 UpdatePlayerProgress LOG: 26.03.2025 11:30:20 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:30:20 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:30:20 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:30:20 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 26.03.2025 11:30:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:20 Generate Level Started! Level: Level_A theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 120 LOG: 26.03.2025 11:30:22 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 11:30:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:30:27 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:30:51 Generate Level Completed! Loading time: 30,922s LOG: 26.03.2025 11:30:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:51 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:30:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:30:51 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:30:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:51 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:30:51 UpdatePlayerProgress LOG: 26.03.2025 11:30:51 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:30:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:30:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:30:51 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:30:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:30:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:30:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:52 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:30:52 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:30:52 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:30:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:30:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:30:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:30:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:30:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:30:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:30:57 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:30:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:30:58 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:30:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:31:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 11:31:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 11:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 26.03.2025 11:31:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:31:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:31:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:31:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:31:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:31:08 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:31:08 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:31:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:31:10 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:31:10 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:10 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:31:10 ScaleEnemy Trauer_BladedSentinel(Clone)! LOG: 26.03.2025 11:31:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:31:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:31:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:31:15 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:31:16 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:31:17 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:31:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:31:18 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:31:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:31:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:31:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:31:24 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:25 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 11:31:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:31:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 11:31:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:31:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:31:30 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:32 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:31:36 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:31:37 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:37 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:31:38 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:38 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:31:42 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:31:44 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:31:47 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:31:47 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:31:47 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:31:52 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:31:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:31:52 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:31:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:31:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:31:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:31:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:31:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:31:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:31:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 11:31:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:31:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:31:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:31:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:31:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:31:57 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:32:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:32:08 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:32:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:32:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:32:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:32:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:32:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:32:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:32:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:32:20 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 11:32:21 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Duplicator) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 11:32:21 TryAddItem(WeaponAddin) => Items.Addins.DuplicatorName ERROR: 26.03.2025 11:32:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:32:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:32:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:32:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:32:23 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:32:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:32:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:32:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:32:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:32:26 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:32:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:32:37 CurrentRoom ReverbTheme isAlley_Open WARNING: 26.03.2025 11:32:37 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:32:37 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 26.03.2025 11:32:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:32:39 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:32:39 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 26.03.2025 11:32:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:32:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:32:48 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 26.03.2025 11:32:48 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:32:48 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Envy LOG: 26.03.2025 11:32:48 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 26.03.2025 11:32:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:32:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:32:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:32:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:32:55 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 26.03.2025 11:32:58 Almorn: Dash Attack Ended LOG: 26.03.2025 11:32:58 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 26.03.2025 11:32:59 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:33:00 Almorn: Dash Attack Ended LOG: 26.03.2025 11:33:00 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 26.03.2025 11:33:04 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:33:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:33:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 11:33:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:33:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:33:05 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 26.03.2025 11:33:08 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 26.03.2025 11:33:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:33:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:33:09 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:33:11 Almorn: Dash Attack Ended LOG: 26.03.2025 11:33:11 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 26.03.2025 11:33:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:33:13 Almorn: Dash Attack Ended LOG: 26.03.2025 11:33:13 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 26.03.2025 11:33:13 GetIconByBuffType called with buffType: ElectricPowerup LOG: 26.03.2025 11:33:13 GetIconByBuffType called with buffType: ElectricPowerup LOG: 26.03.2025 11:33:15 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 26.03.2025 11:33:15 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 26.03.2025 11:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 26.03.2025 11:33:17 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) WARNING: 26.03.2025 11:33:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:33:21 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:33:24 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:33:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:33:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:33:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:33:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:33:26 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:33:26 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:33:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:33:26 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:33:26 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 26.03.2025 11:33:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:33:27 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:33:29 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 26.03.2025 11:33:29 Almorn: Dash Attack Ended LOG: 26.03.2025 11:33:29 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 26.03.2025 11:33:31 Almorn: Dash Attack Ended LOG: 26.03.2025 11:33:31 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 26.03.2025 11:33:31 GetIconByBuffType called with buffType: ElectricPowerup LOG: 26.03.2025 11:33:32 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:33:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:33:36 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 26.03.2025 11:33:36 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 WARNING: 26.03.2025 11:33:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:33:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:33:39 Language Text not found! (Path: Drone) ERROR: 26.03.2025 11:33:41 Failed to set Shield or Health in GetDamage! Trauer_Almorn_the_Warden(Clone) => Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Elmorn_The_Warden.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:33:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Elmorn_The_Warden:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:33:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Elmorn_The_Warden:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) ERROR: 26.03.2025 11:33:41 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Trigger') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerClone.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.DuplicatorAddin+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.PlayerClone:Kill(Boolean) StickyStoneStudio.MOODS.Items.d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:33:41 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Trigger') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerClone.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.DuplicatorAddin+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.PlayerClone:Kill(Boolean) StickyStoneStudio.MOODS.Items.d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:33:41 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Trigger') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerClone.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.DuplicatorAddin+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.PlayerClone:Kill(Boolean) StickyStoneStudio.MOODS.Items.d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:33:41 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Trigger') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerClone.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.DuplicatorAddin+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.PlayerClone:Kill(Boolean) StickyStoneStudio.MOODS.Items.d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:33:41 NextWave() => Wave was not started yet or has no waves LOG: 26.03.2025 11:33:41 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:33:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:34:36 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:34:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:34:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:34:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:34:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:34:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:34:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:34:48 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:34:49 TryAddItem(WeaponAddin) => Items.Addins.JammingName ERROR: 26.03.2025 11:34:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:34:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:34:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:34:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:34:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:34:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:34:50 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:34:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:34:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:34:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:34:50 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:34:55 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:34:58 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 26.03.2025 11:34:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:183 SeededCallsLastDungeon:63 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 11:34:58 UpdatePlayerProgress LOG: 26.03.2025 11:34:58 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:34:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:34:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:34:59 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 26.03.2025 11:34:59 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 11:34:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:34:59 Generate Level Started! Level: Level_B theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 184 LOG: 26.03.2025 11:35:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:35:03 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:35:03 Generate Level Completed! Loading time: 3,896s LOG: 26.03.2025 11:35:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:35:03 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:35:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:35:03 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:35:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:35:03 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:35:03 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:35:03 UpdatePlayerProgress LOG: 26.03.2025 11:35:03 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:35:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:03 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:35:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:35:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:35:03 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:35:03 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:35:03 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:35:03 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:35:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:35:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:35:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:35:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:35:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:35:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:35:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:35:08 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:35:08 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:35:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:35:08 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:35:08 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:35:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:35:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:35:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:35:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:35:10 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:35:10 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:35:10 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:35:10 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:35:10 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:12 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:35:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:35:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:35:16 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:16 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:16 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:16 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:16 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:17 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:18 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:18 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:35:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:35:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:35:21 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:35:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:35:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:24 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 26.03.2025 11:35:24 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 26.03.2025 11:35:24 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:35:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:35:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:35:26 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:35:26 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 11:35:26 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:26 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 26.03.2025 11:35:26 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:26 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 26.03.2025 11:35:26 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:35:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:35:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:35:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:35:31 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:35:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:35:32 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:35:33 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:35:38 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:35:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:35:38 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:35:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:35:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:35:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:35:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:35:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:35:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:35:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:35:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:35:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:35:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 26.03.2025 11:35:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:35:52 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:05 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:05 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:36:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:07 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:07 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:36:09 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:36:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:36:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 WARNING: 26.03.2025 11:36:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:36:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:10 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:10 CurrentRoom ReverbTheme isStoneRoom EXCEPTION: 26.03.2025 11:36:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 11:36:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:12 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 11:36:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:36:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:36:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:36:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 11:36:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 11:36:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 26.03.2025 11:36:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 26.03.2025 11:36:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:36:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:36:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:22 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:22 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:36:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:25 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:25 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:36:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:36:29 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:36:29 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:36:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:36:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:36:29 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:36:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:36:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:36:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:36:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:36:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:36:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:36:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:36:31 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:31 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:31 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:36:31 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 26.03.2025 11:36:31 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:31 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:36:31 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:36:31 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:36:34 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:36:35 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:36:36 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:36:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:36:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:36:37 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:36:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:36:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:36:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:36:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 11:36:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:36:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 11:36:40 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 11:36:41 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:36:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:36:43 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:36:45 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:36:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:36:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:36:47 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:36:47 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 11:36:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 26.03.2025 11:36:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 WARNING: 26.03.2025 11:36:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:36:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:36:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:36:52 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:36:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 11:36:55 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:36:55 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:36:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:36:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:36:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 26.03.2025 11:37:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 WARNING: 26.03.2025 11:37:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:06 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:06 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.03.2025 11:37:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:37:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:07 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:37:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:37:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:37:08 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:37:11 MapSelector.CloseMapSelector LOG: 26.03.2025 11:37:11 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:37:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:37:11 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_B_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True ERROR: 26.03.2025 11:37:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 11:37:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 11:37:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:37:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:37:11 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:12 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:12 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:12 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:12 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:19 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:19 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:26 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:26 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:28 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 11:37:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:37:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:37:28 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 11:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:37:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:37:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:37:37 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:37:38 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 ERROR: 26.03.2025 11:37:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:37:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:37:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:37:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:37:39 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:37:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:40 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:40 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:44 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:44 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.03.2025 11:37:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:37:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:45 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:37:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:37:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:37:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:45 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:37:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:37:45 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:37:46 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:37:48 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:37:51 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 26.03.2025 11:37:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:229 SeededCallsLastDungeon:45 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 26.03.2025 11:37:51 UpdatePlayerProgress LOG: 26.03.2025 11:37:51 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:37:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:37:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:37:52 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 26.03.2025 11:37:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:37:52 Generate Level Started! Level: Level_B theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 230 LOG: 26.03.2025 11:37:54 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 11:37:58 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:37:59 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:37:59 Generate Level Completed! Loading time: 7,151s LOG: 26.03.2025 11:37:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:37:59 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:37:59 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:37:59 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:37:59 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:59 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:59 UpdatePlayerProgress LOG: 26.03.2025 11:37:59 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:37:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:37:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:37:59 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:37:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:37:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:37:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:37:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:37:59 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:37:59 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:37:59 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:37:59 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:37:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:37:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:37:59 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:37:59 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:38:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:38:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:38:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:38:04 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:38:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:38:05 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:38:05 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:38:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:38:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:38:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:38:05 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:38:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:38:07 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:07 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:07 ScaleEnemy Trauer_IcyDemolisher(Clone)! LOG: 26.03.2025 11:38:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:38:09 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:38:09 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 11:38:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:38:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:11 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:12 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:38:12 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 11:38:12 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:38:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:38:13 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:38:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:38:13 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:38:14 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:15 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:38:17 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:38:18 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:18 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:38:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:38:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:38:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 26.03.2025 11:38:19 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:38:19 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:38:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:38:20 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:38:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:38:24 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 11:38:24 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:38:25 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:26 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:27 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:27 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:38:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:38:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:38:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:31 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:38:32 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:32 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:32 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:34 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:38:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:38:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:38:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:38:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:38:36 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:38:36 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:38:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:37 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:38:37 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:38 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:38:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 26.03.2025 11:38:39 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 11:38:39 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:39 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 11:38:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 26.03.2025 11:38:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:38:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 11:38:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:38:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:38:42 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 26.03.2025 11:38:42 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:38:44 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:38:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:44 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:38:44 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:44 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:38:44 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:38:44 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:38:44 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:38:44 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:38:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:38:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 26.03.2025 11:38:47 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:38:47 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:47 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:38:51 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:38:51 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:38:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:38:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:38:52 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:38:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:38:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:38:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:38:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:38:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:38:55 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:38:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:38:56 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:38:57 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:38:57 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:39:00 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:39:01 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:39:01 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:39:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:01 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:39:02 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 26.03.2025 11:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.Lightning (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.OnTriggerStay (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 11:39:02 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:39:02 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:39:02 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:39:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:39:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:39:05 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:39:05 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:39:05 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:39:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:07 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:39:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:08 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:39:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:39:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:39:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:39:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:39:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:39:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:39:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:39:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:39:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:39:12 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:39:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:39:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:13 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:39:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:39:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:39:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:39:18 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:39:18 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:39:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:39:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:39:20 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:39:20 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:39:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:39:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:39:20 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:39:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:39:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:39:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:39:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 11:39:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:39:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:39:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:39:28 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:39:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:39:35 Ambient VFX this room or lv theme is null WARNING: 26.03.2025 11:39:35 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 11:39:35 Started Music_GrammoPhoneBot LOG: 26.03.2025 11:39:35 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.03.2025 11:39:35 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:39:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:39:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:39:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:39:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:39:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:39:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:39:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! ERROR: 26.03.2025 11:39:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:39:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:39:40 initialises raritymodes LOG: 26.03.2025 11:39:40 equipmentRarity:Level_2 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_1 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_1 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_2 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_2 LOG: 26.03.2025 11:39:40 DoubleModeGun WeaponSwap firstCall ! LOG: 26.03.2025 11:39:40 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 26.03.2025 11:39:40 equipmentRarity:Level_2 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_3 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_3 LOG: 26.03.2025 11:39:40 equipmentRarity:Level_1 LOG: 26.03.2025 11:39:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:39:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:39:55 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 11:39:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:39:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:39:56 TryAddItem(WeaponAddin) => Items.Addins.PatienceName LOG: 26.03.2025 11:39:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:39:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:39:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:39:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 11:39:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 11:39:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 11:39:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:39:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:39:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:39:58 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:39:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:39:59 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:39:59 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:40:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:03 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:03 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 11:40:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 11:40:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:40:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:40:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:13 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:13 Started Music_GrammoPhoneBot LOG: 26.03.2025 11:40:13 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.03.2025 11:40:13 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:40:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:40:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:15 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:15 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:40:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:20 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:20 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:40:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:40:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:28 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:28 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:40:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:40:32 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:40:32 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 26.03.2025 11:40:32 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:40:32 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:40:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:40:32 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:40:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:40:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:40:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:40:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:40:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:40:39 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:39 Event instance 0 is not valid. LOG: 26.03.2025 11:40:40 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:40:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:40:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:40:45 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:45 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:40:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:40:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:40:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:40:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:47 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:40:47 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:40:47 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:40:50 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:40:50 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:50 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:40:52 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:40:52 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:40:52 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:40:52 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 26.03.2025 11:40:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:54 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:54 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:40:54 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:54 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:40:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:40:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:40:57 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:40:59 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:40:59 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:41:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:41:01 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:41:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:41:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:41:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:41:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:41:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:41:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:41:09 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:41:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:41:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:41:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:41:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:41:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:41:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:41:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:41:15 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:41:18 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:41:18 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:41:18 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:41:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:41:18 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:41:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:41:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:41:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:41:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:41:54 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:41:54 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 11:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:41:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 11:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:41:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:41:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:41:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:41:56 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:41:56 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:41:56 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 11:41:56 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:41:56 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:41:56 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:41:56 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:41:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:41:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:41:59 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:41:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:42:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:42:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:42:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:42:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:42:05 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:42:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:06 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:42:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:42:09 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:42:09 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:42:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 11:42:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.03.2025 11:42:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 26.03.2025 11:42:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:12 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:42:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:12 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:42:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:42:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 WARNING: 26.03.2025 11:42:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:15 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:42:17 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:42:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:42:17 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:42:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:18 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:42:19 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:20 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:21 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:21 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:21 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:22 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:42:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:22 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:42:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:24 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:24 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:24 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:24 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:42:27 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:27 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:42:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:27 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:27 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:28 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:30 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:32 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:33 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:34 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:36 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:36 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:42:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:38 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:38 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:39 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:39 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:42:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:41 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:41 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:41 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:42:41 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:42:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:42 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:42:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:42:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:42:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 11:42:44 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:42:47 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:42:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:48 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:48 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:48 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:49 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:49 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:50 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:42:51 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:42:52 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:42:52 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:42:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:42:52 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:52 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:53 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:55 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:42:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:42:56 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 26.03.2025 11:42:56 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:42:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:58 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:42:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:42:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:42:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:42:58 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:42:58 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:43:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:43:04 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 11:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:43:05 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:43:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:43:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:43:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 11:43:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 11:43:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 11:43:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:43:19 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:43:19 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.03.2025 11:43:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:43:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:43:26 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2 LOG: 26.03.2025 11:43:26 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:26 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 11:43:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.03.2025 11:43:43 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:43 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 11:43:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:43:45 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 26.03.2025 11:43:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.03.2025 11:43:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:43:46 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 26.03.2025 11:43:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:43:50 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:43:50 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:43:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:43:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:43:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:43:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:43:50 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:43:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:43:50 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:43:50 Trauer_Stationary_Minigun(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:43:50 AddEnemy Trauer_Stationary_Generator WARNING: 26.03.2025 11:43:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:43:50 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:43:50 AddEnemy Trauer_Stationary_Generator_01 WARNING: 26.03.2025 11:43:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:43:50 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:43:50 AddEnemy Trauer_Stationary_Generator_02 WARNING: 26.03.2025 11:43:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:43:50 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:43:50 AddEnemy Trauer_Stationary_Generator_03 WARNING: 26.03.2025 11:43:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:43:50 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:43:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:43:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:43:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:43:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:52 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:43:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:43:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:43:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:43:57 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 26.03.2025 11:43:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AbilityGrief+d__60.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 11:43:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:43:58 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:43:58 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:43:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:43:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:43:58 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:58 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:43:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:43:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:43:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:44:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:00 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:01 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:44:01 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:44:01 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:44:01 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:44:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:44:03 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:44:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:44:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:07 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:44:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:13 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:44:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:17 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:20 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:44:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:44:25 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:44:26 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 11:44:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:27 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:44:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:44:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:44:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:44:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:44:37 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:44:37 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 26.03.2025 11:44:37 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 26.03.2025 11:44:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:44:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:44:37 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:44:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:44:37 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:44:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:44:37 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:44:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:39 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:44:39 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 26.03.2025 11:44:39 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:39 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:44:39 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:44:39 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:44:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:44:40 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:41 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:44:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 11:44:41 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:44:42 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:44:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:44:43 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:43 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:44 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 11:44:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:44:46 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:44:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:44:46 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:47 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:44:48 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:44:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:44:49 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:44:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:44:49 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:55 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:44:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:44:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:44:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:44:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:44:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:44:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:44:57 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:44:57 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 26.03.2025 11:44:57 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:44:57 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:44:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 11:44:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:44:58 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:44:58 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:44:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:44:59 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:00 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:00 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 11:45:00 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:45:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:00 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:45:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:45:01 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:45:02 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:02 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:03 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:04 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:45:05 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:05 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:45:05 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:06 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:45:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:07 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:45:08 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:08 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:45:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:11 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:12 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:45:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:13 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:13 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:14 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 11:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:16 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:45:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:45:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:19 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:19 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:45:20 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:45:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:21 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:21 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:21 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:23 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:25 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:25 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:27 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:27 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:29 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:45:34 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:45:37 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:45:38 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:39 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:39 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:45:39 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:45:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:41 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:45:42 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:44 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:45:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:44 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:45:44 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:45:44 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:45:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:45:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:45:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:45:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:45:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:45:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:45:48 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 11:45:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:45:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:45:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:46:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 26.03.2025 11:46:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:46:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:46:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:46:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:47:25 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:48:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 26.03.2025 11:48:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:48:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:48:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:48:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:48:27 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:48:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:48:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:48:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:48:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:48:28 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:48:28 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:48:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:48:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:48:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:48:28 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 26.03.2025 11:49:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:49:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:49:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:50:06 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:50:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:06 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:06 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 11:50:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:50:07 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 26.03.2025 11:50:07 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 11:50:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 11:50:07 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:50:07 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:50:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:50:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:50:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:07 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:50:08 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:50:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:08 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:08 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:09 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:50:09 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:50:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:09 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 26.03.2025 11:50:10 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:50:10 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:50:10 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:50:11 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:50:12 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:16 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:18 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:50:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:20 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:50:20 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:50:25 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:50:25 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:50:25 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 26.03.2025 11:50:25 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 11:50:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:50:25 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:50:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:50:25 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:50:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:50:25 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:50:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:50:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:27 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:27 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:50:27 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:50:27 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 26.03.2025 11:50:27 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:27 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:50:27 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:27 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:50:27 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:50:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:50:27 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:50:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:50:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:35 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:50:35 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:50:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:50:37 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:38 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:38 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:50:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:50:39 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 11:50:39 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 26.03.2025 11:50:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:50:40 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:50:41 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:50:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:41 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:41 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:50:41 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 11:50:42 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:50:42 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:44 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 11:50:44 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:50:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 26.03.2025 11:50:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:49 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:50:49 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:50:54 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:50:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:50:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:50:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:50:55 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:50:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) ERROR: 26.03.2025 11:50:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:58 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:50:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:50:58 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 11:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:50:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:51:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:51:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:51:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:51:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:51:08 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:51:08 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 26.03.2025 11:51:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:51:11 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:51:11 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:51:18 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:51:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:51:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:51:19 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:51:19 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:51:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:51:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:51:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:51:19 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:51:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:51:20 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:51:20 Started Music_GrammoPhoneBot LOG: 26.03.2025 11:51:20 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.03.2025 11:51:20 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:51:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:51:23 GetIconByBuffType called with buffType: Healing ERROR: 26.03.2025 11:51:28 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 26.03.2025 11:51:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:51:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:51:34 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:51:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:51:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:51:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! ERROR: 26.03.2025 11:51:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:51:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:51:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:51:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:51:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:51:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:51:35 LootContextPanel OnButtonSuccess => selectRight WARNING: 26.03.2025 11:51:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:51:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:51:45 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:51:46 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName WARNING: 26.03.2025 11:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:51:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:51:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:51:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:51:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 11:51:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 11:51:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 11:51:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:51:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:51:48 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:51:48 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:51:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:51:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 11:51:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:50 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:51:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:51:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:51:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:52 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:51:53 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:51:53 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:51:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:51:53 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 11:51:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:57 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:51:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:58 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 26.03.2025 11:51:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:51:59 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:51:59 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:00 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:52:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:03 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:52:04 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 26.03.2025 11:52:04 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:52:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:12 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:52:16 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 26.03.2025 11:52:20 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:52:21 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:22 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:22 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:52:22 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 11:52:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:52:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:24 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 11:52:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:52:29 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 11:52:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:30 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:31 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:31 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:52:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:52:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:52:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 11:52:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:52:32 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 11:52:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:52:32 Ambient VFX this room or lv theme is null EXCEPTION: 26.03.2025 11:52:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DialogBox.StopDialog (System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:32 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 11:52:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:52:35 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:52:35 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 11:52:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:35 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 LOG: 26.03.2025 11:52:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:52:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:52:37 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:52:38 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:52:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:52:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:52:45 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 11:52:45 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:52:45 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Anger LOG: 26.03.2025 11:52:45 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 26.03.2025 11:52:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:52:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:52:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:49 DistanceAttack Special2 LOG: 26.03.2025 11:52:49 WebOfCables start LOG: 26.03.2025 11:52:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:52:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:52:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:52:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:52:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:52:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:52:57 WebOfCables stop LOG: 26.03.2025 11:52:57 DistanceAttack Special1 LOG: 26.03.2025 11:52:58 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:52:59 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:53:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:02 DistanceAttack Straight_Volley LOG: 26.03.2025 11:53:02 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: None groupC: 0 LOG: 26.03.2025 11:53:02 TeleportAmbush start LOG: 26.03.2025 11:53:05 DistanceAttack Straight LOG: 26.03.2025 11:53:05 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:06 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:53:07 DistanceAttack Special1 LOG: 26.03.2025 11:53:08 TeleportAmbush stop LOG: 26.03.2025 11:53:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:53:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:12 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:53:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:16 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:53:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:23 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:24 DistanceAttack Special2 LOG: 26.03.2025 11:53:24 WebOfCables start WARNING: 26.03.2025 11:53:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:27 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:32 WebOfCables stop LOG: 26.03.2025 11:53:32 DistanceAttack Special1 LOG: 26.03.2025 11:53:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:53:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:36 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:38 DistanceAttack Straight_Volley LOG: 26.03.2025 11:53:38 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: None groupC: 0 LOG: 26.03.2025 11:53:38 TeleportAmbush start LOG: 26.03.2025 11:53:39 DistanceAttack Straight WARNING: 26.03.2025 11:53:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:41 DistanceAttack Special1 LOG: 26.03.2025 11:53:42 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:43 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:53:43 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 11:53:44 TeleportAmbush stop WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:53:46 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 11:53:48 DistanceAttack Special2 LOG: 26.03.2025 11:53:48 WebOfCables start LOG: 26.03.2025 11:53:49 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:53:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:53:49 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 11:53:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:50 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:53:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:53:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:57 WebOfCables stop LOG: 26.03.2025 11:53:57 DistanceAttack Special1 LOG: 26.03.2025 11:53:58 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:54:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:54:02 NextWave() => Wave was not started yet or has no waves ERROR: 26.03.2025 11:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:54:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:02 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:14 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:54:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:54:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:54:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:54:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:54:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 11:54:28 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:54:29 TryAddItem(WeaponAddin) => Items.Addins.BullseyeName ERROR: 26.03.2025 11:54:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:54:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:54:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:30 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:30 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:54:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:30 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:54:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:54:30 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:54:33 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:54:36 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 26.03.2025 11:54:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:339 SeededCallsLastDungeon:109 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 26.03.2025 11:54:36 UpdatePlayerProgress LOG: 26.03.2025 11:54:36 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:54:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:54:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:54:36 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 WARNING: 26.03.2025 11:54:36 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 11:54:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:36 Generate Level Started! Level: Level_C theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 340 LOG: 26.03.2025 11:54:42 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:54:42 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:54:43 Generate Level Completed! Loading time: 6,403s LOG: 26.03.2025 11:54:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:54:43 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:54:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:54:43 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:54:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:54:43 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:54:43 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:54:43 UpdatePlayerProgress LOG: 26.03.2025 11:54:43 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:54:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:43 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:54:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:54:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:54:43 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:54:43 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:54:43 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:54:43 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:54:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:54:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:54:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:54:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:54:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:54:48 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:54:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:54:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 11:54:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:49 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 11:54:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:54:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:50 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:51 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:51 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:51 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:54:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:52 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:53 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:53 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:54:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:54 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:54 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:54 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:54:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:54:54 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 11:54:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 11:54:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 11:54:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:54:55 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 11:54:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:54:58 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:54:58 CurrentRoom ReverbTheme isAlley_Small WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/PlatformII/PlatformII" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/Railing_with_pipes/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/Railing_with_pipes/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/Railing_with_pipes_01/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/Railing_with_pipes_01/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/PlatformRimCover/PlatformRimCover" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1/PlatformRimCover_01/PlatformRimCover" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/PlatformII/PlatformII" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/Railing_with_pipes/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/Railing_with_pipes/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/Railing_with_pipes_01/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/Railing_with_pipes_01/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/PlatformRimCover/PlatformRimCover" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_01/PlatformRimCover_01/PlatformRimCover" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/PlatformII/PlatformII" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/Railing_with_pipes/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/Railing_with_pipes/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/Railing_with_pipes_01/Railing/Railing" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/Railing_with_pipes_01/Cage2_Stamp/Cage2_Stamp" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/PlatformRimCover/PlatformRimCover" WARNING: 26.03.2025 11:54:58 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_A)_Barrel2_Degrees0/CullingContainer/Static/Doorwalls/Doorwall_West_T0/PlatformVariant 1_02/PlatformRimCover_01/PlatformRimCover" LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_21 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_20 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_19 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_18 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.03.2025 11:55:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 WARNING: 26.03.2025 11:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:55:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:55:10 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:55:10 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:55:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:55:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:10 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 11:55:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:55:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:55:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:55:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:55:12 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:12 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:55:12 ScaleEnemy Trauer_GiverOfGrief(Clone)! WARNING: 26.03.2025 11:55:12 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:12 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:55:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:55:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 26.03.2025 11:55:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:55:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:55:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:55:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:55:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:55:16 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:55:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:55:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:55:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:55:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:55:18 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:55:18 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:55:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:55:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:55:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:55:18 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:55:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:55:19 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:55:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:21 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:55:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:55:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:55:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:55:25 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 11:55:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:25 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:55:25 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:55:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:25 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 11:55:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:55:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:55:41 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:55:41 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:55:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 11:55:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 11:55:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:55:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:41 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 11:55:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:55:41 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:55:43 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:43 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:55:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 11:55:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:43 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:55:43 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:43 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:55:43 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:55:43 ScaleEnemy Trauer_EyeOfMallory(Clone)! LOG: 26.03.2025 11:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 11:55:44 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:55:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:55:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 11:55:46 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:55:46 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:46 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:47 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:55:47 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:55:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:55:47 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:55:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:49 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:55:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:55:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:55:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:55:49 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:55:49 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 11:55:50 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:55:52 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:55:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:55:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:55:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:55:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:55:55 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:55:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:55:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:55:58 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:55:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:55:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:55:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:55:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:55:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:01 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:56:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:01 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 11:56:02 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:56:02 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:56:04 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:04 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:04 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:04 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:04 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:56:04 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:56:04 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:56:05 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 26.03.2025 11:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 26.03.2025 11:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 26.03.2025 11:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:05 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:56:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:08 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:11 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:56:11 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:56:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:14 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:56:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:16 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:56:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:56:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 11:56:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:56:23 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:56:23 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 11:56:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:56:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:56:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:56:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:56:26 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:56:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:56:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:56:35 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:56:35 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:56:35 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 26.03.2025 11:56:35 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 26.03.2025 11:56:35 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 26.03.2025 11:56:35 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 11:56:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:56:35 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 11:56:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:56:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:35 Trauer_Stationary_Minigun(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:35 AddEnemy Trauer_Stationary_Generator WARNING: 26.03.2025 11:56:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:35 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:35 AddEnemy Trauer_Stationary_Generator_01 WARNING: 26.03.2025 11:56:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:35 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:35 AddEnemy Trauer_Stationary_Generator_02 WARNING: 26.03.2025 11:56:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:35 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:35 AddEnemy Trauer_Stationary_Generator_03 WARNING: 26.03.2025 11:56:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:35 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:37 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:37 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:37 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:41 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:56:42 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:56:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:44 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 26.03.2025 11:56:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:46 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 26.03.2025 11:56:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:47 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:47 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:47 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:56:47 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:49 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:50 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:56:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:50 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:50 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:50 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:50 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:56:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:56:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:56:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:51 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:56:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:53 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:56:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:56:55 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:56:56 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:56 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:56:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:56:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:56:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:56:57 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:56:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:56:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:56:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:56:58 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:56:59 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:56:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:56:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:57:00 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:57:00 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:57:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:01 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:57:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:57:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:57:02 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 26.03.2025 11:57:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.Lightning (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.OnTriggerStay (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 11:57:02 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:57:02 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:57:02 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:57:02 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:57:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:03 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:57:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:57:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:03 Language Text not found! (Path: Drone) ERROR: 26.03.2025 11:57:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:04 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:04 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:04 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:57:04 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:57:04 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 11:57:05 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:57:06 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:57:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:57:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:57:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:07 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:57:08 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:57:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:09 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:57:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:57:13 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 11:57:13 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:57:13 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:57:13 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:13 Language Text not found! (Path: Drone) ERROR: 26.03.2025 11:57:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:57:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:57:14 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:57:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:57:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:15 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:15 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:15 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:57:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:57:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:17 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:17 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:18 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:57:20 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:57:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:57:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:57:22 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:57:22 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:57:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:57:24 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:57:24 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:57:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:57:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:57:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:26 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 11:57:26 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:57:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:57:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:57:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:57:26 Language Text not found! (Path: Drone) ERROR: 26.03.2025 11:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:26 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:27 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 11:57:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:57:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:57:27 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:57:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:57:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:57:40 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:57:40 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:57:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:57:42 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:57:42 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:57:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:57:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 11:57:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 11:57:43 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:57:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:57:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:57:47 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:57:47 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:57:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:57:58 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:57:58 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:58:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:58:02 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:58:03 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 11:58:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:58:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 11:58:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:58:04 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:58:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:58:08 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:58:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:58:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:58:08 Language Text not found! (Path: Meter) LOG: 26.03.2025 11:58:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:58:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:58:23 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:58:24 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName ERROR: 26.03.2025 11:58:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:58:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:58:26 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:58:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:58:27 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:58:27 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:58:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:58:36 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:58:36 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:58:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:58:42 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:58:42 CurrentRoom ReverbTheme isAlley_Small WARNING: 26.03.2025 11:58:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:58:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:58:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:58:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:58:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:58:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:58:43 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:58:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:58:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:58:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:58:43 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:58:46 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:58:49 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 26.03.2025 11:58:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:380 SeededCallsLastDungeon:40 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 26.03.2025 11:58:49 UpdatePlayerProgress LOG: 26.03.2025 11:58:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 11:58:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:58:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:58:49 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 26.03.2025 11:58:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:58:50 Generate Level Started! Level: Level_C theme: Trauer GameSeed: EQ1?-6Y!T SeedCalls: 381 LOG: 26.03.2025 11:58:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 11:58:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:58:59 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 26.03.2025 11:58:59 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:58:59 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 11:58:59 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:59 TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_From roof to roof _Degrees180 LOG: 26.03.2025 11:58:59 Generate Level Completed! Loading time: 9,65s LOG: 26.03.2025 11:58:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:59 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:58:59 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:58:59 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:58:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 11:58:59 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:58:59 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:58:59 UpdatePlayerProgress LOG: 26.03.2025 11:58:59 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 11:58:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:59 [RichPresenceManager] ChangeActivity to SorrowArea .. ERROR: 26.03.2025 11:59:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:59:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:59:00 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:59:00 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:59:00 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 11:59:00 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:59:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:59:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:59:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:59:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:59:03 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:59:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:59:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:59:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:59:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:59:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:59:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:59:04 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:59:04 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:59:04 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:59:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:59:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:59:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:59:05 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 11:59:05 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 11:59:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 11:59:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 11:59:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:59:14 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:59:14 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:14 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 11:59:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:59:16 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:16 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 26.03.2025 11:59:16 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:16 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 26.03.2025 11:59:16 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:16 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:16 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:16 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:16 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 11:59:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:59:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:59:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:59:20 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:59:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:59:22 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:59:22 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:59:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:59:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:23 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:59:23 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:59:23 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 11:59:23 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:23 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:23 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:23 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:23 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:24 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:24 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:59:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 11:59:25 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:59:25 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:59:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:59:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:27 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:27 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:59:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:59:27 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:59:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:59:29 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:59:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:59:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:59:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:59:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:59:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:32 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:32 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 11:59:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 11:59:33 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:59:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:34 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:34 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:34 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 11:59:34 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 11:59:35 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:59:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 11:59:36 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:37 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:59:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:59:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:38 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:38 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 11:59:38 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:59:38 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:38 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:59:38 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 11:59:38 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:40 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:40 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:40 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:59:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:41 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:41 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:59:41 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 11:59:42 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:59:43 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 11:59:43 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:59:43 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 26.03.2025 11:59:44 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 11:59:44 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 11:59:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:44 Language Text not found! (Path: Drone) ERROR: 26.03.2025 11:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:59:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 11:59:46 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 11:59:46 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 11:59:47 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 11:59:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 11:59:48 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 11:59:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:59:48 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 11:59:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:48 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 11:59:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:59:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:00:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:00:03 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:00:03 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:00:03 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 12:00:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:03 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 12:00:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:03 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 12:00:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:03 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 12:00:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" WARNING: 26.03.2025 12:00:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_B)_LittleFuture_Degrees270/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" LOG: 26.03.2025 12:00:03 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:05 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:00:05 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 26.03.2025 12:00:05 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:05 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:05 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:00:06 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:00:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:06 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:07 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:00:08 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:00:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:00:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:00:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:09 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 12:00:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:10 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:00:10 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:00:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:00:12 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:00:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 12:00:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 12:00:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:13 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:13 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:13 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:13 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:13 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:13 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:13 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:00:13 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 12:00:13 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:00:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:14 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:00:14 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:00:15 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:00:15 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:15 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:00:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 12:00:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 12:00:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:00:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:00:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:17 Language Text not found! (Path: Drone) ERROR: 26.03.2025 12:00:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:00:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:00:18 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:00:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:18 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 12:00:19 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 12:00:20 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:00:23 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:23 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:23 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:00:24 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 12:00:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:00:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 12:00:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:00:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:27 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:27 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:27 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 12:00:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:00:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:00:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 12:00:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:00:29 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:00:29 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 12:00:30 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:30 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 12:00:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:00:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:00:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:32 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 12:00:32 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:00:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:34 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:00:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:00:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:00:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:00:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 12:00:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 12:00:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 12:00:39 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 12:00:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 12:00:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:00:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:00:41 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 26.03.2025 12:00:41 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 26.03.2025 12:00:42 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 26.03.2025 12:00:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 12:00:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:00:44 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 12:00:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 12:00:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 12:00:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:00:53 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:00:53 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_Stationary_Sniper delay 1,75 LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 12:00:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 12:00:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 12:00:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:00:53 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 12:00:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 12:00:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_BlockBuildStationary_Degrees0/CullingContainer/Static/Island_04/SORROW_Level_B_GasTank_03/Gastank/Cube" LOG: 26.03.2025 12:00:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:00:53 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:53 AddEnemy Trauer_Stationary_Generator WARNING: 26.03.2025 12:00:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:53 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:53 AddEnemy Trauer_Stationary_Generator_01 WARNING: 26.03.2025 12:00:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:53 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:53 AddEnemy Trauer_Stationary_Generator_02 WARNING: 26.03.2025 12:00:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:53 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:00:53 AddEnemy Trauer_Stationary_Generator_03 WARNING: 26.03.2025 12:00:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:00:53 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:54 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:54 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:54 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:00:54 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:00:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:00:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:00:58 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:00:58 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:00:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:01:00 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:01:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:01:00 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:01:00 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:01 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:01:02 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 26.03.2025 12:01:02 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 26.03.2025 12:01:02 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 12:01:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 12:01:02 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:02 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:02 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:02 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 12:01:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:03 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:03 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:03 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 26.03.2025 12:01:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:01:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:01:03 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:01:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:04 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:04 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:05 GetValidSpawnPosition() => Was not successful! LOG: 26.03.2025 12:01:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:06 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 12:01:06 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:06 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:01:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:01:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:01:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:07 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:07 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 12:01:09 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:01:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:10 GetIconByBuffType called with buffType: MallorySpeed ERROR: 26.03.2025 12:01:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:01:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:12 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:12 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:12 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:12 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 12:01:12 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 12:01:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:15 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:15 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:16 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 12:01:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:18 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 12:01:19 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 12:01:19 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:19 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:20 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:01:20 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:01:20 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:20 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 26.03.2025 12:01:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.Lightning (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.OnTriggerStay (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 12:01:20 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:20 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:20 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:20 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 12:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:01:20 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:01:20 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 26.03.2025 12:01:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:21 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:21 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:22 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:24 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:28 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 12:01:28 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:01:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:01:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 12:01:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 12:01:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:01:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:01:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 12:01:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 12:01:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:01:33 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 12:01:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 12:01:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 12:01:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.03.2025 12:01:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 26.03.2025 12:01:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 12:01:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:01:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:01:42 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:01:42 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:01:42 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 12:01:42 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 12:01:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:01:42 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 12:01:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:01:42 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 12:01:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 12:01:42 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(5# Typ_B)_Nested corner_Degrees270/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 26.03.2025 12:01:42 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(5# Typ_B)_Nested corner_Degrees270/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 26.03.2025 12:01:42 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(5# Typ_B)_Nested corner_Degrees270/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 26.03.2025 12:01:42 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(5# Typ_B)_Nested corner_Degrees270/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" LOG: 26.03.2025 12:01:42 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:44 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:01:44 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:44 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:01:44 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 12:01:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:01:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:44 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:44 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:45 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 12:01:46 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 12:01:46 Dash: Collide with Door_border WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 12:01:46 Dash: Collide with Door_border WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:46 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 12:01:48 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 12:01:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 12:01:49 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:50 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:01:51 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:51 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 12:01:54 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:01:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:56 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:56 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:56 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:01:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:01:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:01:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:01:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 12:01:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 12:01:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 26.03.2025 12:01:59 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 12:01:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:02:01 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:02:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:02:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:02:03 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:02:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:02:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:04 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:02:05 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:02:05 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:02:05 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:02:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:09 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:02:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:02:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:02:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:02:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:02:16 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:02:16 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 12:02:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 12:02:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 12:02:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:02:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 12:02:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:02:21 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:02:21 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 26.03.2025 12:02:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 12:02:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:02:28 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:02:28 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 12:02:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:28 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:02:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 12:02:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 12:02:30 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:30 ScaleEnemy Trauer_GiverOfGrief(Clone)! WARNING: 26.03.2025 12:02:30 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:02:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:02:30 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:02:30 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:02:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:30 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:02:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 26.03.2025 12:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:02:31 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:02:31 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:02:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:02:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:02:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:02:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:33 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:02:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:02:35 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:02:35 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:02:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:02:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:02:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:02:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:03:15 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:03:15 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 12:03:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 12:03:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 12:03:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:03:15 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 26.03.2025 12:03:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:03:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:03:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 12:03:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 12:03:17 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:03:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:03:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:03:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:03:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:03:23 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:03:23 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:03:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:03:23 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 26.03.2025 12:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:03:25 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 12:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:25 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:25 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:03:25 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:03:25 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:25 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:25 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:25 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:25 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:25 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:03:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:25 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:03:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:03:26 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:27 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 26.03.2025 12:03:27 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 26.03.2025 12:03:27 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 26.03.2025 12:03:28 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:03:29 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 26.03.2025 12:03:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh ERROR: 26.03.2025 12:03:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:29 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:29 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:03:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 12:03:30 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:03:31 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 26.03.2025 12:03:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:31 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:31 GetValidDropZonePosition() => Was not successful! LOG: 26.03.2025 12:03:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:03:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:03:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:31 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:31 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:03:32 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:03:32 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:03:34 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:03:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:03:36 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 12:03:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:36 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:03:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:03:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:03:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:03:41 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:03:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:03:43 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 12:03:43 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:43 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:03:43 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:03:43 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:03:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 12:03:43 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:03:43 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 12:03:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:43 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:03:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:03:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:03:43 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 12:03:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:03:47 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:03:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:03:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:03:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:03:47 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:08:50 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:08:50 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 12:08:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 12:08:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 12:08:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:08:50 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 12:08:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:08:53 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:08:53 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:08:53 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 26.03.2025 12:08:53 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 12:08:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:08:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 12:08:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:08:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 12:08:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:08:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:08:55 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:55 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:55 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:55 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:08:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:08:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:08:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:08:56 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:08:57 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:08:57 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:57 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:57 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:57 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:08:58 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:08:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:08:59 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 12:08:59 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:08:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:08:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:08:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:09:01 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 26.03.2025 12:09:01 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 26.03.2025 12:09:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:09:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:09:03 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:09:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:09:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:09:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 12:09:04 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:09:04 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:09:04 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 12:09:04 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:09:04 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 12:09:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 12:09:06 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:09:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:09:09 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:09:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 12:09:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:09:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:09:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:09:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 12:09:13 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 12:09:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:09:13 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:09:15 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh ERROR: 26.03.2025 12:09:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:09:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:09:15 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:09:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 12:09:16 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:09:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:09:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 12:09:16 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 12:09:18 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 12:09:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 12:09:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 12:09:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 12:09:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 12:09:41 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:09:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:09:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:09:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:09:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:09:43 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:09:43 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 12:09:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 12:09:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 12:09:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:09:43 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 12:09:43 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:09:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:09:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:09:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:09:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:10:02 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:10:02 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 12:10:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 12:10:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 12:10:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:10:02 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 12:10:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:10:04 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:10:04 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:10:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:10:09 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:10:09 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 12:10:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:10:13 Ambient VFX this room or lv theme is null LOG: 26.03.2025 12:10:13 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 12:10:18 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:10:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:10:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:10:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:10:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:18:29 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:18:29 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:18:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:18:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:18:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:18:29 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 13:18:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:18:44 Ambient VFX this room or lv theme is null LOG: 26.03.2025 13:18:45 CurrentRoom ReverbTheme isAlley_Open WARNING: 26.03.2025 13:18:45 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:45 TrySpawnEnemy SORROW_Mallory delay 1,75 LOG: 26.03.2025 13:18:45 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:18:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:46 Trauer_Mallory(Clone) (StickyStoneStudio.MOODS.Mallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:18:48 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:18:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:18:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:18:55 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 13:18:55 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Love LOG: 26.03.2025 13:18:55 Wrong RoomThemeTraueris not a BosslevelRoomTheme ERROR: 26.03.2025 13:19:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:01 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:19:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:19:02 spawnAssets has been Started LOG: 26.03.2025 13:19:04 circlepit has been Started LOG: 26.03.2025 13:19:08 turret has been Started WARNING: 26.03.2025 13:19:08 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:19:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:09 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:11 generators has been Started WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:11 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:19:11 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:19:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:19:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:19:14 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 26.03.2025 13:19:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TrystiaBladesOfSorrow.InitEnemy (StickyStoneStudio.MOODS.Room Parent_Room) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController+d__78.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 13:19:14 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:17 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:19:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:17 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:19:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:19 spawnAssets has been Started ERROR: 26.03.2025 13:19:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:19 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:19:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:22 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:23 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:19:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:27 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:19:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:29 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:35 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:19:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:35 spawnAssets has been Started LOG: 26.03.2025 13:19:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:38 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:19:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:39 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:46 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:19:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:46 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:19:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:47 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:19:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:50 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:19:51 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:19:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:51 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:19:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:19:52 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:19:52 spawnAssets has been Started WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:54 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:19:55 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:19:55 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:19:59 turret has been Started WARNING: 26.03.2025 13:19:59 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:59 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:02 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:20:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:08 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:20:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:11 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:20:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:20:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:20:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:20:11 spawnAssets has been Started LOG: 26.03.2025 13:20:12 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:20:14 generators has been Started WARNING: 26.03.2025 13:20:14 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:15 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:15 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:20:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:20:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:20:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:29 spawnAssets has been Started LOG: 26.03.2025 13:20:29 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:20:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:KillTurrets() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 13:20:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:KillTurrets() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:20:29 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:20:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:20:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:20:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:20:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:33 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:20:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:35 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:20:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:38 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:20:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:41 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:20:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:43 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:20:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:46 spawnAssets has been Started LOG: 26.03.2025 13:20:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:49 turret has been Started WARNING: 26.03.2025 13:20:49 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:49 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:49 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:50 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:20:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:51 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:20:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:20:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:20:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:20:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:20:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:20:56 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:20:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:20:57 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:20:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:20:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:20:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:20:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:20:59 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:20:59 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:20:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:20:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:20:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:20:59 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 13:20:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:21:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:21:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:03 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:21:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:04 spawnAssets has been Started LOG: 26.03.2025 13:21:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:07 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:21:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:07 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:08 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:11 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:11 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:14 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:21:14 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:21:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:14 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:14 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:16 generators has been Started WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:16 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:16 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:18 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:19 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:21 spawnAssets has been Started LOG: 26.03.2025 13:21:21 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:21:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:29 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:21:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:34 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:21:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:35 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:21:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:36 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:38 spawnAssets has been Started LOG: 26.03.2025 13:21:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:39 turret has been Started WARNING: 26.03.2025 13:21:39 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:39 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:39 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:39 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:21:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:40 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:41 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:42 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 26.03.2025 13:21:42 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 26.03.2025 13:21:42 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 26.03.2025 13:21:42 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 26.03.2025 13:21:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:46 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:46 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:47 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:21:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:49 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:21:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:21:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:53 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:21:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:57 OnMalloryHitsGroundDelegate LOG: 26.03.2025 13:21:57 spawnAssets has been Started LOG: 26.03.2025 13:21:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:58 shockWave has been Started LOG: 26.03.2025 13:21:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:21:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:21:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:21:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:21:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:01 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:22:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:03 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:06 jump has been Started WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:07 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:08 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:08 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:09 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:09 turret has been Started WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:09 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:10 OnMalloryHitsGroundDelegate LOG: 26.03.2025 13:22:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:12 shockWave has been Started LOG: 26.03.2025 13:22:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:14 spawnAssets has been Started LOG: 26.03.2025 13:22:15 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:22:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:16 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:17 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:20 jump has been Started WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:20 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:21 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:22 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:24 OnMalloryHitsGroundDelegate LOG: 26.03.2025 13:22:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:25 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:28 shockWave has been Started LOG: 26.03.2025 13:22:29 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:30 spawnAssets has been Started LOG: 26.03.2025 13:22:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:33 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:22:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:35 jump has been Started WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:35 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:36 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:37 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:37 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:40 OnMalloryHitsGroundDelegate LOG: 26.03.2025 13:22:40 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:22:40 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:41 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:42 shockWave has been Started LOG: 26.03.2025 13:22:42 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:43 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:22:43 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:43 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:22:43 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:22:46 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:22:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:47 spawnAssets has been Started LOG: 26.03.2025 13:22:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:50 jump has been Started WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:51 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:51 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:52 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:52 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:52 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:53 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:54 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:54 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:55 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:55 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 26.03.2025 13:22:55 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 26.03.2025 13:22:55 OnMalloryHitsGroundDelegate LOG: 26.03.2025 13:22:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:22:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:56 shockWave has been Started LOG: 26.03.2025 13:22:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:22:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:22:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:22:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:22:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:22:59 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:22:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:23:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:23:00 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:23:00 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:23:00 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:23:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:23:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:00 Particle System is trying to spawn on a mesh with zero surface area ERROR: 26.03.2025 13:23:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:23:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:23:02 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:23:03 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:23:05 GetIconByBuffType called with buffType: Patient_Active ERROR: 26.03.2025 13:23:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 13:23:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:23:07 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 26.03.2025 13:23:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:23:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:23:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:23:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:23:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:23:50 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:23:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:23:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:23:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:23:59 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:23:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:23:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:23:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:23:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:24:02 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:24:02 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:24:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:24:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:24:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:24:02 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 26.03.2025 13:24:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:24:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:24:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:24:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:24:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:24:06 GetIconByBuffType called with buffType: Windblades WARNING: 26.03.2025 13:24:07 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 13:25:04 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 13:25:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:25:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:25:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:25:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:25:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:25:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:25:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:25:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:25:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:25:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:19 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 13:25:20 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Starfall) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 13:25:20 TryAddItem(WeaponAddin) => Items.Addins.StarfallName ERROR: 26.03.2025 13:25:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:25:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:25:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:25:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:25:22 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:25:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:22 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:25:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:25:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:25:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:25:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:25:25 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 26.03.2025 13:25:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:27 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 26.03.2025 13:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:27 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 26.03.2025 13:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:28 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 13:25:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:30 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 26.03.2025 13:25:30 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 26.03.2025 13:25:32 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 26.03.2025 13:25:33 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 26.03.2025 13:25:33 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 26.03.2025 13:25:36 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:36 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:36 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:25:36 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:25:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:37 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:38 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 13:25:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:25:38 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 13:25:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:25:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:25:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:25:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:39 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:25:39 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:25:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:25:40 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 13:25:40 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 13:25:40 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 13:25:40 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 13:25:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:25:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:25:44 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:25:54 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:25:55 MapController: Change CurrentTheme from 'Trauer' to 'Wut' LOG: 26.03.2025 13:25:55 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 26.03.2025 13:25:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:645 SeededCallsLastDungeon:264 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 26.03.2025 13:25:55 UpdatePlayerProgress LOG: 26.03.2025 13:25:55 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:25:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 13:25:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:25:55 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 13:25:56 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 26.03.2025 13:25:56 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:25:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:56 Generate Level Started! Level: Level_A theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 646 LOG: 26.03.2025 13:26:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:26:01 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:26:01 Generate Level Completed! Loading time: 4,592s LOG: 26.03.2025 13:26:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:26:01 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:26:01 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:26:01 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:26:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:26:01 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:26:01 UpdatePlayerProgress LOG: 26.03.2025 13:26:01 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:26:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:01 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:26:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:26:01 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:26:01 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:01 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:26:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:26:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:26:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:26:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:26:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:26:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:26:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:26:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:26:06 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:26:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:09 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:26:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:26:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:26:11 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:26:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:26:11 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:26:11 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:26:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:26:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:26:13 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:26:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:26:13 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:26:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:26:13 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:26:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:26:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:26:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:26:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:26:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:16 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:26:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:26:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:26:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:26:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:26:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:26:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:26:21 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:26:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:26:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:26:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 13:26:28 DestroyDestructibleInScene() => Anger_Destructibles LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:28 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:26:29 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 13:26:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:44 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:26:45 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:26:47 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 13:26:47 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:26:47 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:26:47 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:26:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:26:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:54 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:26:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:26:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:26:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:26:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:26:55 TryAddItem(Equipment) => Items.Equipment.FootName Foot ERROR: 26.03.2025 13:26:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:26:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:26:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:26:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:26:56 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:26:56 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:26:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:26:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:59 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:27:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:05 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 13:27:05 DestroyDestructibleInScene() => Anger_Destructibles LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:05 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:27:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:10 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:10 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:27:10 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:27:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:27:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:27:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:27:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:27:10 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:27:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:12 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:12 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:12 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:12 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:27:12 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:27:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 13:27:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:27:12 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:27:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:27:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:27:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:27:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:27:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:27:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:27:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:27:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:27:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:26 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:26 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:27:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:30 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:27:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:35 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:37 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:27:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:40 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:42 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:27:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:27:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:27:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:27:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:27:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:27:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:27:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:50 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:27:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:51 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:27:51 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:27:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:52 GetIconByBuffType called with buffType: Windblades ERROR: 26.03.2025 13:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:52 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:52 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:27:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:27:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:27:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:53 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:27:53 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 26.03.2025 13:27:53 DestroyDestructibleInScene() => barrel_open WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:54 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:27:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:27:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:00 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:04 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:28:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:28:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:28:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:28:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:28:05 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:28:05 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:28:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:28:05 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:28:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:15 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:28:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:28:16 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:28:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:28:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:28:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:28:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:28:16 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:28:19 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:28:20 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 26.03.2025 13:28:20 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:684 SeededCallsLastDungeon:38 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 26.03.2025 13:28:20 UpdatePlayerProgress LOG: 26.03.2025 13:28:20 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:28:20 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:28:20 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:28:21 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 13:28:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:21 Generate Level Started! Level: Level_A theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 685 LOG: 26.03.2025 13:28:25 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 13:28:27 Combine mesh instance 0 is null. LOG: 26.03.2025 13:28:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:28:29 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:28:29 Generate Level Completed! Loading time: 8,176s LOG: 26.03.2025 13:28:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:28:29 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:28:29 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:28:29 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:28:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:28:29 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:28:29 UpdatePlayerProgress LOG: 26.03.2025 13:28:29 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:28:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:28:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:28:29 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:28:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:28:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:28:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:28:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:29 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:28:29 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:28:29 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:28:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:28:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:28:30 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:28:30 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:28:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:28:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:31 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:28:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:28:35 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:28:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:35 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:28:38 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:28:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:28:40 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:28:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:28:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:28:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:28:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:43 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:28:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:28:47 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:28:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:28:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 13:28:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:28:47 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:28:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:28:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:28:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:28:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:28:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:28:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:28:48 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:28:48 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:28:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:28:48 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 13:28:48 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:28:48 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:28:48 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:28:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:28:48 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:28:48 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:49 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:28:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:28:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:28:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:52 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:28:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:28:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:28:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:28:58 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:28:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:28:58 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:28:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:28:58 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:28:58 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:28:58 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:28:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:28:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:28:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 13:29:01 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:29:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:02 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:29:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:29:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:04 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:29:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:29:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:29:10 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:29:12 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:29:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:12 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:29:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:29:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:29:15 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:29:15 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:15 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:29:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 13:29:18 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:29:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 13:29:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 ERROR: 26.03.2025 13:29:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:29:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:26 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:26 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:29:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:29:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:29:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:29:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:29:28 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:29:31 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:29:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:29:40 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:29:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:29:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:29:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:29:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:29:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:29:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:29:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:29:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:29:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:29:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:29:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:29:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:29:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:29:46 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:29:53 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:29:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:29:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:29:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:29:58 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:29:58 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:29:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:29:58 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:29:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:58 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:29:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:29:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:30:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:00 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:30:00 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 13:30:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:30:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:30:05 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:30:05 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:05 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:30:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:08 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:30:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:30:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:30:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:30:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:30:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:30:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:30:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:30:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:30:19 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:30:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:30:21 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:30:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:30:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:30:21 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:30:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:30:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:23 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:30:23 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:24 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:30:25 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:30:25 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:25 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:30:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:25 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:30:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:30:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:30:29 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:30:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:30:31 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:30:31 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:31 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:30:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:30:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:30:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:30:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:30:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:30:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 13:30:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:30:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:30:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:30:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:30:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:30:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:30:40 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:30:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:30:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:30:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:30:56 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:30:56 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:30:56 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:30:56 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:30:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:30:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 26.03.2025 13:30:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:30:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 SmallLessCategoryhas been added LOG: 26.03.2025 13:30:58 Vendor: Stop, this is going to have Consequences! LOG: 26.03.2025 13:30:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:30:58 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:00 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:31:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:31:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:31:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:31:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:31:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:31:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:31:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:31:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:31:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:31:07 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:31:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:31:11 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:31:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:31:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:31:11 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 13:31:11 Equipmentis now restricted ERROR: 26.03.2025 13:31:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:31:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:31:11 initialises raritymodes LOG: 26.03.2025 13:31:11 equipmentRarity:Level_3 LOG: 26.03.2025 13:31:11 equipmentRarity:Level_2 LOG: 26.03.2025 13:31:11 equipmentRarity:Level_2 LOG: 26.03.2025 13:31:11 equipmentRarity:Level_2 LOG: 26.03.2025 13:31:11 equipmentRarity:Level_2 LOG: 26.03.2025 13:31:11 equipmentRarity:Level_2 LOG: 26.03.2025 13:31:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:31:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:31:27 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:31:28 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName LOG: 26.03.2025 13:31:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:31:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:31:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:31:31 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 13:31:32 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 13:31:32 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:31:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:31:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:31:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 13:31:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 13:31:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 13:31:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:31:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:31:34 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:31:34 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:31:39 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:31:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:31:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 13:31:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:31:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 13:31:41 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:31:41 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:31:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:31:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:31:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:31:41 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:31:44 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 13:31:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:47 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:31:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:31:50 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:31:50 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:31:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:50 HugeLessCategoryhas been added LOG: 26.03.2025 13:31:50 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 26.03.2025 13:31:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:31:50 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:31:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:31:50 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:31:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:31:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:31:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:31:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:31:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:31:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:31:57 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:32:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:32:02 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:32:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:32:07 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:32:07 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:32:07 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 26.03.2025 13:32:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:32:08 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:32:09 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:32:11 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:32:14 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:32:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:32:17 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 26.03.2025 13:32:17 Urmar: Atomic addin found. LOG: 26.03.2025 13:32:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:32:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:32:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:32:26 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 13:32:26 Not possible to determine jump position! forwardJump? True LOG: 26.03.2025 13:32:28 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:32:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:32:30 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 13:32:30 Not possible to determine jump position! forwardJump? True LOG: 26.03.2025 13:32:31 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:32:31 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:31 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:31 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:32:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:34 GetIconByBuffType called with buffType: Patient_Active EXCEPTION: 26.03.2025 13:32:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:35 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:32:37 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:37 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:32:37 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 13:32:37 Not possible to determine jump position! forwardJump? True LOG: 26.03.2025 13:32:38 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:32:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:40 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:32:40 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 13:32:40 Not possible to determine jump position! forwardJump? True EXCEPTION: 26.03.2025 13:32:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:32:42 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:32:42 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:42 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:42 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:32:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:45 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:32:45 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:32:47 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:47 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:47 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:32:48 Not possible to determine jump position! forwardJump? False LOG: 26.03.2025 13:32:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:32:49 Not possible to determine jump position! forwardJump? True EXCEPTION: 26.03.2025 13:32:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:50 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:32:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:32:51 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:32:51 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:51 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:51 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:51 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:51 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:54 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:32:55 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:32:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:32:55 Not possible to determine jump position! forwardJump? False ERROR: 26.03.2025 13:32:56 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:32:56 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:32:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:32:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:32:56 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:32:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:32:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:32:59 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:32:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:32:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:33:00 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:33:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:33:00 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:33:00 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:00 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:33:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:33:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:33:00 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 13:33:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:33:02 Not possible to determine jump position! forwardJump? True EXCEPTION: 26.03.2025 13:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:33:03 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 13:33:03 Not possible to determine jump position! forwardJump? True EXCEPTION: 26.03.2025 13:33:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:33:07 Not possible to determine jump position! forwardJump? True EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:33:07 GetIconByBuffType called with buffType: Patient_Loading EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:33:08 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 13:33:08 Not possible to determine jump position! forwardJump? False WARNING: 26.03.2025 13:33:08 Not possible to determine jump position! forwardJump? True ERROR: 26.03.2025 13:33:08 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:08 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:33:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:33:08 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:33:08 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:33:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 26.03.2025 13:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea+d__96.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) (at <00000000000000000000000000000000>:0) AtomicAddin.AtomicPuddle (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.GameManager:CreateNewDamageAreaFromPrefab(DamageAreaType, Entity, Transform, Single, Transform, Damageable, Single, Boolean, Single, IMech, DamageArea_DamageProfile) AtomicAddin:AtomicPuddle(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:33:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:33:11 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 13:33:11 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:11 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 13:33:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:33:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:13 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:33:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:33:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:18 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:33:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:33:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:33:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:33:24 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:33:25 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName ERROR: 26.03.2025 13:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:33:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:33:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:33:26 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:33:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:33:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:33:27 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:33:27 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:33:32 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:33:35 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 26.03.2025 13:33:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:763 SeededCallsLastDungeon:78 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 26.03.2025 13:33:35 UpdatePlayerProgress LOG: 26.03.2025 13:33:35 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:33:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:33:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:33:35 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 WARNING: 26.03.2025 13:33:35 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:33:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:33:36 Generate Level Started! Level: Level_B theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 764 EXCEPTION: 26.03.2025 13:33:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 13:33:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:33:39 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:33:39 Generate Level Completed! Loading time: 3,787s LOG: 26.03.2025 13:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:39 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:33:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:33:39 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:39 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:33:39 UpdatePlayerProgress LOG: 26.03.2025 13:33:39 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:33:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:39 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:33:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:33:40 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:33:40 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:33:40 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:33:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:33:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:33:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:33:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:33:43 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:33:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:33:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:33:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:33:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:33:45 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:33:45 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:33:45 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:33:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:33:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:33:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:33:46 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:34:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' ERROR: 26.03.2025 13:34:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:34:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:34:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:34:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:34:01 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 13:34:01 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:34:02 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:34:02 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:34:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:34:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:34:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:34:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:34:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' ERROR: 26.03.2025 13:34:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:34:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:34:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:34:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:34:16 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 13:34:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:34:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:34:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:34:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:27 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:34:27 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 13:34:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:34:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:27 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:29 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:29 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:29 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:29 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:29 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:34:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:34:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:34:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:34:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:34:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:34:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:34:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:34:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:34:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:34:36 GetIconByBuffType called with buffType: Patient_Active WARNING: 26.03.2025 13:34:38 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:34:38 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:34:38 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:34:38 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:34:38 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:34:38 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:38 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:34:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:34:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:38 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 13:34:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:34:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:34:42 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:34:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:34:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:34:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:34:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:34:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:34:42 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:34:49 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:34:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:34:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:50 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:34:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:52 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:34:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 13:34:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:34:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:34:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:34:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:52 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:34:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:34:52 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:34:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:34:54 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:54 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:34:54 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:34:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 13:34:54 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:34:54 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:54 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:54 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:34:55 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:34:55 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:55 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:34:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:34:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:34:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:34:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:34:58 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:34:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:34:58 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 13:35:00 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 26.03.2025 13:35:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:35:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:35:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:35:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:35:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:35:04 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:35:06 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:35:06 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:06 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:35:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:35:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:06 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:35:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:25 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:35:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:35:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:35:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:35:27 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:35:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:30 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:33 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:35:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:35 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:35:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:38 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:35:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:40 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:35:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:35:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:35:41 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:35:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:35:41 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:35:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:35:41 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:35:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:35:41 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:35:42 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:42 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:35:42 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:42 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:35:42 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:42 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:35:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:42 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:35:42 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:35:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:35:43 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:35:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:35:43 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:35:43 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:43 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:35:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:35:43 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:35:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:35:46 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:35:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:35:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:35:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:35:51 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 13:35:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:35:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:35:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:35:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:57 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:01 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:36:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:03 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:36:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:07 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:36:07 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:36:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:07 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:36:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:36:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:36:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:36:08 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:36:13 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:36:16 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 26.03.2025 13:36:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:796 SeededCallsLastDungeon:32 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 26.03.2025 13:36:16 UpdatePlayerProgress LOG: 26.03.2025 13:36:16 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:36:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:36:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:36:17 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 26.03.2025 13:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:17 Generate Level Started! Level: Level_B theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 797 LOG: 26.03.2025 13:36:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 13:36:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:36:24 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:36:24 Generate Level Completed! Loading time: 7,382s LOG: 26.03.2025 13:36:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:24 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:36:24 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:36:24 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:24 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:24 UpdatePlayerProgress LOG: 26.03.2025 13:36:24 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:36:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:24 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:36:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:25 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:25 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:36:25 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:25 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:25 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:25 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:36:25 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:36:26 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:26 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:36:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:26 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:36:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:36:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:36:30 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:36:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:30 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:36:30 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:36:30 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:36:30 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:36:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:32 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:36:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 13:36:32 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:36:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:36:32 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:36:32 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:36:32 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:36:36 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:38 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:36:38 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:38 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:36:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:36:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:36:41 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:36:42 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:36:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:36:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:36:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:45 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:36:45 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:45 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:36:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:36:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:36:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:48 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:36:52 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:36:53 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:36:53 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 13:36:53 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:53 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:36:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:36:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:36:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:36:56 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:36:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:36:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:02 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:37:02 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:37:02 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:37:02 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:37:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:08 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:37:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:37:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 13:37:08 Equipmentis now restricted LOG: 26.03.2025 13:37:08 WeaponAddinis now restricted LOG: 26.03.2025 13:37:08 Weaponis now restricted LOG: 26.03.2025 13:37:08 Equipmentis now restricted ERROR: 26.03.2025 13:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:08 initialises raritymodes LOG: 26.03.2025 13:37:08 equipmentRarity:Level_2 LOG: 26.03.2025 13:37:08 equipmentRarity:Level_2 LOG: 26.03.2025 13:37:08 equipmentRarity:Level_4 LOG: 26.03.2025 13:37:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:08 Menu.UnloadMenuPanel => DefaultPanel ERROR: 26.03.2025 13:37:10 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 26.03.2025 13:37:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 13:37:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 13:37:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 13:37:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:37:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:37:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:37:12 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:37:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:37:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:16 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:37:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:37:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:37:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:37:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:37:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 13:37:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 13:37:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 13:37:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:37:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:37:20 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:37:20 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:37:23 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 13:37:24 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:37:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:37:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:37:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:37:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:37:24 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:37:24 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:37:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:37:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:37:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:24 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:37:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 26.03.2025 13:37:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DialogBox.StopDialog (System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:26 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:37:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:30 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:37:30 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 13:37:30 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 13:37:30 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:37:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:37:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:37:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:37:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:37:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:37:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:37:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:37:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:37:32 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:37:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:37:32 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:37:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:37:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:37:33 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 13:37:33 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 13:37:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:37:34 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 13:37:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:37:35 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 13:37:37 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:37:38 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:37:38 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:38 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:37:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:37:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:38 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:37:39 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 13:37:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:37:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:37:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 26.03.2025 13:37:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:37:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:43 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:37:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:37:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:45 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:37:45 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:45 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:37:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:37:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:37:48 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:37:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:37:49 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:37:51 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:37:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:37:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:37:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:37:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:37:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:37:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:37:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:37:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:56 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:37:57 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:37:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:38:01 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:01 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 13:38:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 26.03.2025 13:38:03 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:38:03 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:38:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:08 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:38:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:08 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:08 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:08 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:38:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:38:10 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:38:10 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:10 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:10 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:38:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:12 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:12 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:38:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:38:13 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:38:14 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:14 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:38:14 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:38:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:38:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:16 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:16 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:38:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:38:18 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:38:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:18 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:18 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:38:18 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:38:18 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:18 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 13:38:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 13:38:20 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 13:38:20 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 13:38:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:38:21 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:38:22 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:22 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:38:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:23 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) ERROR: 26.03.2025 13:38:24 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:24 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 13:38:26 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:38:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:26 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 13:38:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 26.03.2025 13:38:27 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:38:28 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:30 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:38:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:30 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 13:38:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:31 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:31 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:34 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:38:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:38:36 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:38:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:38:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:38:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:38:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:38:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:38:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:38:47 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:38:47 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 13:38:47 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:38:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:47 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:38:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:38:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:49 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:49 ScaleEnemy TheRoaringSmelter_MetallurgicWelder(Clone)! WARNING: 26.03.2025 13:38:49 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! WARNING: 26.03.2025 13:38:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:38:49 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:38:49 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:49 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:49 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:38:49 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:49 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:50 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:38:50 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:38:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 13:38:52 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:38:52 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:38:54 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:54 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:38:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:38:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:38:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:38:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:38:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:38:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:58 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:38:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:38:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:39:00 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:39:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:04 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:39:04 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 13:39:04 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:39:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:39:04 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:39:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:39:04 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 13:39:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:39:04 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 13:39:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:39:05 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:39:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:39:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:39:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:39:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:39:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:39:05 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:39:05 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:39:05 ScaleEnemy TheRoaringSmelter_MetallurgicWelder(Clone)! WARNING: 26.03.2025 13:39:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! WARNING: 26.03.2025 13:39:05 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:39:06 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:06 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:39:06 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:39:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:39:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:39:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:39:11 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:39:11 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:11 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:39:11 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:39:11 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:39:11 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:39:14 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:39:16 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:39:18 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 13:39:18 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) ERROR: 26.03.2025 13:39:18 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:18 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:39:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:39:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:19 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:39:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:22 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:39:23 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:39:25 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:25 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:39:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:25 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:39:26 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 13:39:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:39:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 13:39:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:39:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:39:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:39:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:39:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:39:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:39:34 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:39:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:37 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:39:37 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:37 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 LOG: 26.03.2025 13:39:37 GetIconByBuffType called with buffType: Patient_Loading WARNING: 26.03.2025 13:39:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:37 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:39:40 GetIconByBuffType called with buffType: Patient_Active ERROR: 26.03.2025 13:39:40 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:40 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:39:40 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 26.03.2025 13:39:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:39:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:47 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 26.03.2025 13:39:47 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:39:47 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Envy LOG: 26.03.2025 13:39:50 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:39:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:39:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:39:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 26.03.2025 13:39:57 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:39:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:58 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:39:58 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 13:39:58 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:39:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:39:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:39:58 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:39:58 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:39:58 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:58 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:39:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:39:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:40:01 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 13:40:01 GetIconByBuffType called with buffType: Patient_Active LOG: 26.03.2025 13:40:01 GetIconByBuffType called with buffType: Patient_Loading ERROR: 26.03.2025 13:40:03 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:03 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:40:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:40:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:04 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:06 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 13:40:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:07 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:08 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:10 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:11 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:12 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:40:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:40:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:40:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:40:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:40:14 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:40:14 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:40:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:40:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:40:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:14 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:15 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:16 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:17 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:18 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:18 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:18 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:19 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 GetValidDropZonePosition() => Was not successful! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:20 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:21 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:23 Hammer Attack: CenterShock failed, Hammer is already in Transition LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:23 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:24 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:25 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:26 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 26.03.2025 13:40:27 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:27 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 GetValidDropZonePosition() => Was not successful! LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:28 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:29 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:33 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:34 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:35 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:36 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:37 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:39 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:41 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:42 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:43 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:45 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:46 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:47 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 26.03.2025 13:40:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:51 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:40:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:53 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:54 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:55 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:55 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:55 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:55 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:40:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 13:40:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:57 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:00 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: Windblades LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:01 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 13:41:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable ERROR: 26.03.2025 13:41:03 "Resume" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:03 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:04 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 26.03.2025 13:41:07 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:41:08 NextWave() => Wave was not started yet or has no waves ERROR: 26.03.2025 13:41:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 13:41:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:41:08 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:41:08 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 26.03.2025 13:41:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:14 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:41:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:41:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:23 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:41:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:41:24 TryAddItem(WeaponAddin) => Items.Addins.CryoName ERROR: 26.03.2025 13:41:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:41:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:41:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:41:25 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:41:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:41:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:41:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:41:26 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:41:28 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:41:31 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 26.03.2025 13:41:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:872 SeededCallsLastDungeon:75 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 26.03.2025 13:41:31 UpdatePlayerProgress LOG: 26.03.2025 13:41:31 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:41:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:41:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:41:31 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 26.03.2025 13:41:31 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:41:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:32 Generate Level Started! Level: Level_C theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 873 LOG: 26.03.2025 13:41:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:41:35 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:41:36 Generate Level Completed! Loading time: 3,686s LOG: 26.03.2025 13:41:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:36 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:41:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:41:36 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:41:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:36 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:41:36 UpdatePlayerProgress LOG: 26.03.2025 13:41:36 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:41:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:36 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:41:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:36 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:41:36 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:41:36 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:41:36 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:36 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:41:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 13:41:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 13:41:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:41:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:41:41 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 13:41:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:41:44 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:44 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:45 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:45 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:41:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:41:45 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:41:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:41:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' ERROR: 26.03.2025 13:41:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:41:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:41:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:41:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:41:52 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 13:41:53 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:41:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:41:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:54 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:41:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:41:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:41:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:41:56 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 13:41:56 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:41:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:41:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:41:56 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:41:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 26.03.2025 13:41:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:41:56 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:41:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:41:56 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:41:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:41:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:41:57 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:41:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh ERROR: 26.03.2025 13:41:57 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:57 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:41:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:41:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:41:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:42:03 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:42:03 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:03 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:04 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:42:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:07 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:42:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 13:42:07 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. ERROR: 26.03.2025 13:42:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:15 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:42:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:42:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:42:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:15 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:42:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:17 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:19 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:19 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:19 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:42:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:24 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:24 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:26 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:42:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:26 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:42:28 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:42:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:29 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:29 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:29 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 13:42:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:32 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:42:32 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:32 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:42:32 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:42:32 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:42:34 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:42:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:42:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:34 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:35 GetIconByBuffType called with buffType: isStackable WARNING: 26.03.2025 13:42:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:40 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 26.03.2025 13:42:40 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:41 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:42:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:46 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:42:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:42:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:42:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:42:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:49 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:42:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:42:51 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:52 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:42:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:53 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:53 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:54 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:42:54 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:42:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:54 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:54 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 13:42:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:42:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:56 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 13:42:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:42:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:58 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) ERROR: 26.03.2025 13:42:59 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:59 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:42:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:43:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:43:01 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:43:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:43:01 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:43:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 26.03.2025 13:43:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:43:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:04 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:04 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:43:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:43:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:43:04 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:43:05 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 13:43:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:43:07 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:43:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:43:07 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:43:08 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:43:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:43:09 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:43:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:43:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:43:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:43:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:43:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:43:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:43:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:18 GetIconByBuffType called with buffType: isStackable LOG: 26.03.2025 13:43:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:43:31 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:43:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:43:34 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:43:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:43:40 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:43:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:43:53 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:43:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:43:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:43:58 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 13:43:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:43:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:43:58 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:43:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:44:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:02 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:44:03 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.BlazecannonName 2 ERROR: 26.03.2025 13:44:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:44:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:44:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:44:04 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:44:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:44:05 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:44:05 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:44:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:44:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:44:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:44:08 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:44:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:44:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:44:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:44:10 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:44:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:13 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:44:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:44:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:44:14 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:44:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:44:16 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 13:44:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:44:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:44:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:44:17 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:44:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:44:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:44:23 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 13:44:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 13:44:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:44:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:44:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:44:27 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:44:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:29 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:44:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:29 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:44:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:44:30 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:44:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:44:30 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:44:33 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:44:34 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 26.03.2025 13:44:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:906 SeededCallsLastDungeon:33 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 26.03.2025 13:44:34 UpdatePlayerProgress LOG: 26.03.2025 13:44:34 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:44:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:44:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:44:34 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 26.03.2025 13:44:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:34 Generate Level Started! Level: Level_C theme: Wut GameSeed: EQ1?-6Y!T SeedCalls: 907 LOG: 26.03.2025 13:44:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 13:44:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:44:45 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:44:45 Generate Level Completed! Loading time: 11,246s LOG: 26.03.2025 13:44:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:45 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:44:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:44:45 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:44:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:45 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:44:45 UpdatePlayerProgress LOG: 26.03.2025 13:44:45 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:44:46 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 13:44:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:44:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:46 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:44:46 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:44:46 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:44:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:44:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:44:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:44:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:44:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:44:48 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 13:44:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:44:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:44:51 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:44:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:51 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:44:51 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:44:51 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:44:51 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:44:51 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:44:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:44:51 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:44:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:44:53 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:44:53 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:44:53 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:44:53 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:53 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 13:44:53 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:53 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! LOG: 26.03.2025 13:44:54 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:44:55 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:44:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:44:55 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:44:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 13:44:55 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:55 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:44:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:44:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:55 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:44:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 13:44:56 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:44:56 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:44:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:44:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 26.03.2025 13:44:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:44:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:45:01 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:45:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:45:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:45:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:45:14 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:45:14 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:45:14 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 13:45:14 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:45:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:14 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:45:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:14 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 13:45:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:16 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:16 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:16 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:16 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:16 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:45:16 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 26.03.2025 13:45:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:45:21 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:45:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:45:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:45:23 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:45:23 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:45:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:24 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:24 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:45:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:45:28 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:45:28 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:45:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:45:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:45:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:45:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:45:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:45:44 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 13:45:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 26.03.2025 13:45:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:45:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:45:51 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 13:45:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:45:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 13:45:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:45:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:45:51 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 13:45:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:45:53 ScaleEnemy TheRoaringSmelter_FettlingEngineer(Clone)! WARNING: 26.03.2025 13:45:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 26.03.2025 13:45:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 13:45:53 ScaleEnemy TheRoaringSmelter_FettlingEngineer(Clone)! WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:53 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:45:55 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:45:55 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:45:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:45:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:56 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:56 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:45:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:45:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:46:00 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:46:00 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh ERROR: 26.03.2025 13:46:02 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:02 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:46:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:46:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:46:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:46:06 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:46:06 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 13:46:08 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:46:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh ERROR: 26.03.2025 13:46:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:46:08 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:46:10 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:10 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:46:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:46:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:46:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:46:10 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 13:46:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 13:46:13 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:46:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh ERROR: 26.03.2025 13:46:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:46:16 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:46:16 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:46:17 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:17 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:46:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:46:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:46:17 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:46:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh ERROR: 26.03.2025 13:46:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:46:17 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 13:46:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:46:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:46:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:46:28 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:46:28 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:46:28 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:46:28 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:46:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:46:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:33 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:46:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:46:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:46:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! ERROR: 26.03.2025 13:46:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:46:33 initialises raritymodes LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_3 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_2 LOG: 26.03.2025 13:46:33 equipmentRarity:Level_4 LOG: 26.03.2025 13:46:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:46:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:46:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 26.03.2025 13:46:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:46:35 LootContextPanel OnButtonSuccess => selectRight WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:46:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:46:36 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:46:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:46:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:46:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:46:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:46:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 26.03.2025 13:46:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 13:46:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 13:46:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:46:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:46:40 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:46:41 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:46:43 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:46:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:46:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:46:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:46:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:46:44 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:46:44 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:46:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:46:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:46:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:46:44 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:46:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:46:51 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:46:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:46:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:46:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:46:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:46:53 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:46:53 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:46:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:46:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:46:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:46:53 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:46:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:46:58 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 26.03.2025 13:46:58 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:46:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:47:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:00 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:47:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:02 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:47:02 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:47:02 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:47:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:47:04 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:47:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:47:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:47:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:47:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:47:06 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:47:06 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:47:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:47:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:47:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:47:06 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:47:08 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 13:47:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:11 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:47:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:16 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:47:16 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 13:47:16 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:47:16 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:16 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:18 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:18 ScaleEnemy TheRoaringSmelter_FettlingEngineer(Clone)! WARNING: 26.03.2025 13:47:18 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 26.03.2025 13:47:18 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:18 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:18 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:18 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! LOG: 26.03.2025 13:47:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 13:47:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 13:47:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:47:20 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:47:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:22 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:22 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:47:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:22 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:47:22 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 13:47:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:47:29 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:47:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:47:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:47:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:47:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:47:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:47:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:47:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:47:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:47:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:47:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:35 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:35 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 13:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:37 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:37 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 13:47:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 13:47:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:37 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:37 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:47:38 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:38 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:47:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:38 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:42 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:47:42 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:47:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 ERROR: 26.03.2025 13:47:44 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:44 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:47:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:47:48 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:47:48 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:47:48 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 13:47:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:47:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:48 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) ERROR: 26.03.2025 13:47:49 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:49 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:47:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:47:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 13:47:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 13:47:49 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:47:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:47:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:47:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:47:59 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:47:59 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:47:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:47:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:48:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 13:48:10 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:48:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 13:48:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 13:48:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 WARNING: 26.03.2025 13:48:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:48:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:48:14 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_Stationary_Turret delay 1,75 LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:48:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 13:48:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:48:14 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 13:48:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:48:14 ANGER_Stationary_Turret(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:48:14 AddEnemy ANGER_StationaryGenerator WARNING: 26.03.2025 13:48:14 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:48:14 AddEnemy ANGER_StationaryGenerator_01 WARNING: 26.03.2025 13:48:14 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:48:14 AddEnemy ANGER_StationaryGenerator_02 WARNING: 26.03.2025 13:48:14 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:48:14 AddEnemy ANGER_StationaryGenerator_03 WARNING: 26.03.2025 13:48:14 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:16 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:16 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:16 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:16 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:16 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:17 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:48:17 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 13:48:17 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:48:18 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:18 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:48:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:18 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:22 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 13:48:23 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 13:48:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:23 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:23 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:48:23 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:24 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open LOG: 26.03.2025 13:48:24 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 13:48:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:48:25 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:48:28 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:48:28 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:28 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:48:28 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:28 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:28 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 26.03.2025 13:48:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:48:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:48:32 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:48:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:33 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:48:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:48:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:48:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 26.03.2025 13:48:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:38 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 13:48:38 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:48:38 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:48:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:40 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:40 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:40 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:48:40 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 13:48:40 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:40 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:48:40 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:40 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:48:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:41 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:48:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:44 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:48:44 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:44 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 13:48:44 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:48:44 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:48:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:48:45 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh ERROR: 26.03.2025 13:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 13:48:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:48:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:48:56 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 13:48:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:48:56 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:48:56 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 13:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:58 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:58 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:48:58 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:48:58 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:49:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:49:01 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:49:01 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) ERROR: 26.03.2025 13:49:02 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:02 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:49:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:49:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 13:49:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:49:06 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:49:06 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:49:06 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 13:49:06 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 13:49:07 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:49:07 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:49:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:49:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:09 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:09 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:49:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:49:09 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 13:49:09 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 13:49:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:49:14 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:49:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 13:49:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:16 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:49:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh ERROR: 26.03.2025 13:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:16 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:49:16 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:49:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:49:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh ERROR: 26.03.2025 13:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:49:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:49:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:49:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:49:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:49:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:49:22 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:49:24 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:49:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:49:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:49:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:49:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:49:26 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:49:26 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:49:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:49:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:49:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:49:26 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 13:49:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:28 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:49:28 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:49:28 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 26.03.2025 13:49:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:30 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:49:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:49:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:37 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 26.03.2025 13:49:37 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:49:37 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 26.03.2025 13:49:40 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:49:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:40 hello - there^- Zhatar LOG: 26.03.2025 13:49:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:49:40 Melee asttack ERROR: 26.03.2025 13:49:43 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:43 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:49:43 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:49:44 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:49:47 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:49:50 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:50 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:49:50 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:50 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:49:54 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:54 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:49:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:49:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:49:55 distanceAttack LOG: 26.03.2025 13:50:05 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:50:05 BuffManager.StartBuffEffect() for BUFFID: 3983 is already started! LOG: 26.03.2025 13:50:11 Melee asttack LOG: 26.03.2025 13:50:14 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:50:14 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:50:14 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:14 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:17 Melee asttack ERROR: 26.03.2025 13:50:21 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:21 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:21 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:50:22 Melee asttack ERROR: 26.03.2025 13:50:30 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:30 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:30 Melee asttack LOG: 26.03.2025 13:50:34 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:50:35 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:35 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:35 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:50:35 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:50:35 BuffManager.StartBuffEffect() for BUFFID: 3995 is already started! LOG: 26.03.2025 13:50:36 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:50:36 BuffManager.StartBuffEffect() for BUFFID: 3999 is already started! WARNING: 26.03.2025 13:50:38 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 26.03.2025 13:50:38 Melee asttack ERROR: 26.03.2025 13:50:40 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:40 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:41 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:50:41 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:43 Melee asttack ERROR: 26.03.2025 13:50:44 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:44 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:44 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 13:50:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 13:50:47 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:47 distanceAttack LOG: 26.03.2025 13:50:47 Melee asttack ERROR: 26.03.2025 13:50:49 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:49 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:52 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:50:53 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:55 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:56 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:50:56 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:56 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:50:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:50:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:50:57 Melee asttack WARNING: 26.03.2025 13:51:01 ANGER_ZatharTheVulnerable(Clone) (StickyStoneStudio.MOODS.Anger_ZatharTheVunerable): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:51:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:51:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:51:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:10 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp ANGER_ZatharTheVulnerable) wurde kein passendes MechionaryEntry gefunden ... WARNING: 26.03.2025 13:51:10 NextWave() => Wave was not started yet or has no waves LOG: 26.03.2025 13:51:10 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:51:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:10 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:13 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:51:13 BuffManager.StartBuffEffect() for BUFFID: 4248 is already started! WARNING: 26.03.2025 13:51:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 13:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:51:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:51:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:51:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:51:19 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 13:51:19 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 13:51:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:51:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:51:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:51:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:20 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:51:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:25 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:51:27 TryAddItem(WeaponAddin) => Items.Addins.AtomicName ERROR: 26.03.2025 13:51:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:51:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:51:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:51:28 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:51:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:51:28 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:51:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:51:28 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 13:51:29 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 13:51:29 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 13:51:29 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 13:51:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:51:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:51:31 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:51:34 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:51:35 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 26.03.2025 13:51:35 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Stolz LOG: 26.03.2025 13:51:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:1204 SeededCallsLastDungeon:297 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 26.03.2025 13:51:35 UpdatePlayerProgress LOG: 26.03.2025 13:51:35 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:51:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 13:51:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:51:35 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 13:51:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 26.03.2025 13:51:35 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:51:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:36 Generate Level Started! Level: Level_A theme: Stolz GameSeed: EQ1?-6Y!T SeedCalls: 1205 LOG: 26.03.2025 13:51:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 13:51:41 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:51:41 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:51:41 Generate Level Completed! Loading time: 5,104s LOG: 26.03.2025 13:51:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:51:41 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:51:41 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 13:51:41 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:51:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:51:41 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:51:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:41 UpdatePlayerProgress LOG: 26.03.2025 13:51:41 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:41 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:51:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:41 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:51:41 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:51:41 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:51:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:51:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:51:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:51:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:51:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:51:46 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:51:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 26.03.2025 13:51:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 26.03.2025 13:51:48 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:51:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:51:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:51:50 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:51:50 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:51:50 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:51:50 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:51:50 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:51:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:51:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:54 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:54 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:51:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:51:59 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:51:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:59 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:51:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:59 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:51:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:52:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:52:02 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 13:52:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:52:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:52:07 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 26.03.2025 13:52:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:52:10 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:52:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:52:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:52:10 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 13:52:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:52:10 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:52:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:52:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:11 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:11 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:11 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:52:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 26.03.2025 13:52:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 26.03.2025 13:52:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 26.03.2025 13:52:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 26.03.2025 13:52:15 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:52:15 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:52:15 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:52:15 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 13:52:15 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:15 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:15 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:52:21 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:21 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:22 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:52:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 26.03.2025 13:52:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:52:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 26.03.2025 13:52:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:52:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:52:25 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 13:52:25 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 13:52:25 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:52:27 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:27 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 13:52:27 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 26.03.2025 13:52:27 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 13:52:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:52:27 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:27 GetIconByBuffType called with buffType: Pride ERROR: 26.03.2025 13:52:28 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:28 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:28 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:28 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:52:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 13:52:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh ERROR: 26.03.2025 13:52:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:52:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 26.03.2025 13:52:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 26.03.2025 13:52:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 26.03.2025 13:52:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 ERROR: 26.03.2025 13:52:33 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:33 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:33 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:52:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:52:34 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:52:40 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:52:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 26.03.2025 13:52:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:40 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:40 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:52:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:52:43 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:52:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:52:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:52:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:52:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:54:33 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:54:33 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 13:54:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:54:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:54:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:54:34 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:54:40 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:54:40 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:40 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:54:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:54:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:54:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:54:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:54:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:54:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:54:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:54:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:54:50 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:54:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:50 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:54:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:52 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 13:54:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 13:54:52 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 26.03.2025 13:54:54 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 13:54:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:54:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:54:54 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:54:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:54:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:59 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:54:59 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:54:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:54:59 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 1 LOG: 26.03.2025 13:54:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:00 TryAddItem(Equipment) => Items.Equipment.LegsName Legs ERROR: 26.03.2025 13:55:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:55:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:55:01 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:55:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:02 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:55:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:55:04 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 WARNING: 26.03.2025 13:55:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:05 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 13:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:09 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:55:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:14 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:55:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:14 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:55:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:15 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 13:55:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:15 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:55:40 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:55:43 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Stolz LOG: 26.03.2025 13:55:43 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:1239 SeededCallsLastDungeon:34 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 26.03.2025 13:55:44 UpdatePlayerProgress LOG: 26.03.2025 13:55:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:55:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:55:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 13:55:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:44 Generate Level Started! Level: Level_A theme: Stolz GameSeed: EQ1?-6Y!T SeedCalls: 1240 LOG: 26.03.2025 13:55:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 13:55:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:55:50 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:55:50 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_03_Explosive) LOG: 26.03.2025 13:55:50 Generate Level Completed! Loading time: 6,174s LOG: 26.03.2025 13:55:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:50 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:55:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 13:55:50 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:55:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:50 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:55:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:50 UpdatePlayerProgress LOG: 26.03.2025 13:55:50 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:55:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:50 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 26.03.2025 13:55:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:51 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:55:51 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:55:51 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:55:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:55:52 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 13:55:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 13:55:53 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 13:55:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:55:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:55:56 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:55:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:58 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:55:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 26.03.2025 13:56:00 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 26.03.2025 13:56:01 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 26.03.2025 13:56:02 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:56:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 26.03.2025 13:56:02 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:56:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 26.03.2025 13:56:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:56:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:56:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:56:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:56:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:56:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:07 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:56:07 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:56:07 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:56:07 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:07 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:56:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:56:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:13 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:56:13 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:56:13 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:56:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! ERROR: 26.03.2025 13:56:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:13 initialises raritymodes LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_5 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_5 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 LOG: 26.03.2025 13:56:13 equipmentRarity:Level_3 WARNING: 26.03.2025 13:56:13 Language Text not found! (Path: °) LOG: 26.03.2025 13:56:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:56:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:56:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:56:18 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:56:19 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:56:19 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 1 LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:19 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 26.03.2025 13:56:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:56:24 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 1 LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.JammingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:56:25 TryAddItem(Equipment) => Items.Equipment.HeaderName Head ERROR: 26.03.2025 13:56:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:56:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:56:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:56:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:56:26 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:56:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_01 LOG: 26.03.2025 13:56:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_03 LOG: 26.03.2025 13:56:28 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 26.03.2025 13:56:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (6) LOG: 26.03.2025 13:56:28 SmallPriceIncreasehas been added LOG: 26.03.2025 13:56:28 Vendor: Stop, this is going to have Consequences! LOG: 26.03.2025 13:56:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_02 LOG: 26.03.2025 13:56:28 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 13:56:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:56:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:56:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2) LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_04 LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (4) LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:56:32 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (2) WARNING: 26.03.2025 13:56:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:34 HugePriceIncreasehas been added LOG: 26.03.2025 13:56:34 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 26.03.2025 13:56:34 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3) LOG: 26.03.2025 13:56:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (3) LOG: 26.03.2025 13:56:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_05 LOG: 26.03.2025 13:56:34 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3)_01 LOG: 26.03.2025 13:56:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:56:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 13:56:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:38 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:56:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:40 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:56:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:42 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:56:42 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:56:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:56:42 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 13:56:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:56:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:56:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:56:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:56:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:56:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 13:56:44 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:56:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:56:44 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:56:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:56:44 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:56:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:56:46 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:56:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:56:46 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:56:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 13:56:46 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:46 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:46 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:46 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:56:46 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:46 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:56:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:56:46 Dash: Collide with EdgeCollider 10 - 11 LOG: 26.03.2025 13:56:46 Dash: Collide with EdgeCollider 10 - 11 WARNING: 26.03.2025 13:56:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 26.03.2025 13:56:50 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:56:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 13:56:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 13:56:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:55 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:56:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:56 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 13:56:56 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 13:56:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:56:58 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... ERROR: 26.03.2025 13:56:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 13:56:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 13:56:58 showQuestComplete: The Gardeners Plea LOG: 26.03.2025 13:56:58 Quest Completed: The Gardeners Plea LOG: 26.03.2025 13:56:58 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:56:58 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:56:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 13:56:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 13:56:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:56:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:56:59 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:56:59 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:56:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:57:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:57:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:57:03 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:57:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:04 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:57:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:07 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:57:07 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 26.03.2025 13:57:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:57:07 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 13:57:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:57:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:07 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:57:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:57:07 MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:57:07 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 26.03.2025 13:57:07 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:57:07 AddEnemy MitronEmpire_Stationary_Generator WARNING: 26.03.2025 13:57:07 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:57:07 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 26.03.2025 13:57:07 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:57:07 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 26.03.2025 13:57:07 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:57:09 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:57:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:57:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:09 GetIconByBuffType called with buffType: Pride ERROR: 26.03.2025 13:57:10 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:10 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:10 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:57:10 Dash: Collide with PRIDE_Hedge_Broad_Rose_Red_Variant_02 LOG: 26.03.2025 13:57:10 Target Position is not on Navmesh Pos:(304.11, 0.03, 325.81) LOG: 26.03.2025 13:57:14 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:57:15 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:15 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:15 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:15 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:19 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:20 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:57:20 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:57:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:20 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:22 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:22 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:22 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:23 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:26 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:57:27 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:27 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:27 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:27 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:28 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:57:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:28 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:34 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:34 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:35 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:57:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:57:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:57:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:57:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:57:36 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:57:36 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 13:57:36 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:57:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:57:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:57:36 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:57:37 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 26.03.2025 13:57:37 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 26.03.2025 13:57:39 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:57:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:39 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:57:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:57:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:57:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:57:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:57:39 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:57:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:57:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:57:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:57:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 26.03.2025 13:57:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 26.03.2025 13:57:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 26.03.2025 13:57:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 26.03.2025 13:57:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 26.03.2025 13:57:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 26.03.2025 13:57:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 26.03.2025 13:57:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:57:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:57:45 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 13:57:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:57:47 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:57:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:57:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:57:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:56 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:57:56 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:57:56 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 26.03.2025 13:57:56 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(6# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 26.03.2025 13:57:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:57:58 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:58:02 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:58:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:58:05 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 26.03.2025 13:58:05 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 13:58:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:58:08 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:58:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:58:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:58:09 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:58:11 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:11 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:11 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:11 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:11 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:11 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 13:58:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:17 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:58:20 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:20 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:21 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:58:26 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:26 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:29 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:58:30 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:30 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:30 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:30 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:30 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:58:37 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:37 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:37 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:37 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:41 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:58:42 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:42 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:42 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:42 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:44 EnemyBehavior_Valerie_Distance_Laser(Clone) ERROR: 26.03.2025 13:58:48 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:48 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:48 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:48 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:48 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:52 GetDamage() => damageSource: MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie) to Player is isCritical. damage: 36,00766 Set IsCritical to false for now but the shady developers should look at it! ERROR: 26.03.2025 13:58:55 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:55 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:55 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 13:59:01 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:01 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:05 GetIconByBuffType called with buffType: Jammer ERROR: 26.03.2025 13:59:06 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:06 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:06 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:06 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:06 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:59:10 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:10 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:11 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:59:11 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:59:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:11 Animator.GotoState: State could not be found WARNING: 26.03.2025 13:59:11 Invalid Layer Index '-1' WARNING: 26.03.2025 13:59:13 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 13:59:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:13 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:15 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:16 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:59:19 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 26.03.2025 13:59:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:59:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 26.03.2025 13:59:20 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:59:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:59:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:23 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:59:24 TryAddItem(WeaponAddin) => Items.Addins.VampiricName LOG: 26.03.2025 13:59:24 Displayable active subtask: TheGardenersPlea is null ERROR: 26.03.2025 13:59:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:59:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:59:25 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:59:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:25 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:59:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:59:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 13:59:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:59:26 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:59:28 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:59:31 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Stolz LOG: 26.03.2025 13:59:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:1275 SeededCallsLastDungeon:35 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 26.03.2025 13:59:31 UpdatePlayerProgress LOG: 26.03.2025 13:59:31 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 13:59:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:59:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:59:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 26.03.2025 13:59:31 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:59:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:31 Generate Level Started! Level: Level_B theme: Stolz GameSeed: EQ1?-6Y!T SeedCalls: 1276 EXCEPTION: 26.03.2025 13:59:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 13:59:35 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 13:59:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:59:36 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 13:59:36 Generate Level Completed! Loading time: 4,915s LOG: 26.03.2025 13:59:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:36 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:59:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 13:59:36 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:59:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:36 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:59:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:36 UpdatePlayerProgress LOG: 26.03.2025 13:59:36 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 13:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:36 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 26.03.2025 13:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:37 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:59:37 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 13:59:37 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:59:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:59:39 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 13:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:59:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:59:42 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 13:59:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:42 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:42 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 26.03.2025 13:59:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:59:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:59:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' ERROR: 26.03.2025 13:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:59:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:59:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:59:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:59:45 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 13:59:46 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:59:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:59:48 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 26.03.2025 13:59:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:51 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:59:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:59:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 13:59:54 GetIconByBuffType called with buffType: LootRush WARNING: 26.03.2025 13:59:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:59:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:57 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:59:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:59:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:59:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:59:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:59:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:59:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:59:57 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:59:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 26.03.2025 13:59:58 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:58 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:59:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:59:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:59:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:59 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 13:59:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 13:59:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:59:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:59 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 13:59:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 13:59:59 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:00:02 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:00:02 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:00:02 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:00:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:00:02 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:00:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 14:00:02 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:02 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:03 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:00:03 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:00:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:00:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:09 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:09 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:00:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:00:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:00:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:00:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:00:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 14:00:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:00:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:00:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:00:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:00:19 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:00:19 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 14:00:19 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 14:00:19 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 14:00:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:00:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:00:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:00:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:00:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:21 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:21 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:21 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:21 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:21 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 14:00:21 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 14:00:21 GetIconByBuffType called with buffType: Pride ERROR: 26.03.2025 14:00:22 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:22 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:22 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:00:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:28 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:28 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:28 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:28 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:28 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:28 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:28 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:00:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:33 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:33 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:33 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:33 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:33 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:00:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:00:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:00:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:00:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:00:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 26.03.2025 14:00:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:37 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:37 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:00:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:37 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:00:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:00:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:00:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:00:38 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 14:00:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 ERROR: 26.03.2025 14:00:42 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:42 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:42 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:42 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:42 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:00:48 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:48 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:48 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:48 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:00:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:00:49 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:00:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:00:54 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:00:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:55 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:55 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:00:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:00:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:00:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:00 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:01:00 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:01:00 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:01:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:01:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:01:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:01:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:01:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:01:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:01:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:01:06 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:01:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:01:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:01:07 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:01:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:01:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:01:07 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:01:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:01:07 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:01:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:01:07 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:01:10 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:01:11 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:01:11 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Stolz LOG: 26.03.2025 14:01:11 GameSession.UpdateProgress(SAVED) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:1304 SeededCallsLastDungeon:28 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 26.03.2025 14:01:11 UpdatePlayerProgress LOG: 26.03.2025 14:01:11 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:01:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:01:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:01:11 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 14:01:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:01:12 Generate Level Started! Level: Level_B theme: Stolz GameSeed: EQ1?-6Y!T SeedCalls: 1305 LOG: 26.03.2025 14:01:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:01:21 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:01:21 Generate Level Completed! Loading time: 9,236s LOG: 26.03.2025 14:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:01:21 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:01:21 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:01:21 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:01:21 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:01:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:01:21 UpdatePlayerProgress LOG: 26.03.2025 14:01:21 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 14:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:01:21 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 26.03.2025 14:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:01:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:01:22 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:01:22 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:01:22 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:01:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:01:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:01:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:01:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:01:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:01:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:01:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:01:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:01:27 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:01:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:01:27 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:01:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:01:27 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 14:01:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:01:29 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 14:01:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:29 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:01:29 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:01:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:01:29 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:01:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 14:01:29 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:29 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:01:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:34 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:01:34 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:01:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers ERROR: 26.03.2025 14:01:35 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:35 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:35 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:35 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:01:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:36 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:01:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 14:01:37 GetIconByBuffType called with buffType: LootRush LOG: 26.03.2025 14:01:40 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 ERROR: 26.03.2025 14:01:41 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:41 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:41 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:41 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:41 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:01:41 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:01:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh ERROR: 26.03.2025 14:01:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:01:48 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 ERROR: 26.03.2025 14:01:48 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:48 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:48 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:48 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:01:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:01:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:01:49 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:01:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh ERROR: 26.03.2025 14:01:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:01:55 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 14:01:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:01:55 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 14:01:56 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:56 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:56 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:01:56 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:01:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:01:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:01:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:01 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:02:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:02:01 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:02:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:02:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:05 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:02:05 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:02:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:02:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:05 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:02:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:02:11 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 14:02:11 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:02:11 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:02:11 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:02:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:02:14 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 14:02:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:02:22 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:02:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:02:24 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:02:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:02:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:02:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:02:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:02:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 14:02:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:02:26 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:26 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:02:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 26.03.2025 14:02:26 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:02:26 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:26 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:02:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:26 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:02:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:26 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:02:27 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 14:02:27 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:27 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:27 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:27 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:02:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:27 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:02:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 14:02:31 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:02:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:32 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:32 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:32 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:32 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:02:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:02:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 14:02:33 Dash: Collide with col LOG: 26.03.2025 14:02:34 Dash: Collide with col LOG: 26.03.2025 14:02:37 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:02:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 26.03.2025 14:02:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:40 failed to set PlayercloneGear: meshobj: ankle_R(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:40 failed to set PlayercloneGear: meshobj: Ankle_L(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:40 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:02:40 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:02:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:02:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:02:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:02:47 WindowManager.LoadMenu => ResultMenu LOG: 26.03.2025 14:02:47 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 14:02:47 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 26.03.2025 14:02:47 GameSession.UpdateProgress(DRITY) => SessionGUID: '6fdaedce528e' GameSeed: EQ1?-6Y!T SeededCalls:1374 SeededCallsLastDungeon:69 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 26.03.2025 14:02:47 UpdatePlayerProgress LOG: 26.03.2025 14:02:47 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:02:47 Local player is null. Cannot apply explosion damage multiplier. LOG: 26.03.2025 14:02:47 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:02:49 resetBetQuests LOG: 26.03.2025 14:02:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:02:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 ERROR: 26.03.2025 14:02:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 14:02:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:02:49 CreateAndSetNewGameSessionObject() => Seed: EQ1?-6Y!T LOG: 26.03.2025 14:02:49 GameSession.UpdateProgress(DRITY) => SessionGUID: '23fc3a7a65bb' GameSeed: EQ1?-6Y!T SeededCalls:1374 SeededCallsLastDungeon:69 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 26.03.2025 14:02:49 UpdatePlayerProgress LOG: 26.03.2025 14:02:49 GameSession.UpdateProgress(DRITY) => SessionGUID: '23fc3a7a65bb' GameSeed: EQ1?-6Y!T SeededCalls:1374 SeededCallsLastDungeon:69 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 26.03.2025 14:02:49 UpdatePlayerProgress LOG: 26.03.2025 14:02:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:02:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:02:53 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 26.03.2025 14:02:53 Damage Taken Logs of Player1 LOG: 26.03.2025 14:02:53 Tstamp: 121,049809779972 Enemy: Trauer_HoloTechnician(Clone) value:5 Tstamp: 127,545817282982 Enemy: Trauer_HoloTechnician(Clone) value:4 Tstamp: 131,707549880259 Enemy: Trauer_DistraughtPlumber(Clone) value:6 Tstamp: 185,335964312078 Enemy: Trauer_HoloTechnician(Clone) value:5 Tstamp: 189,484354570741 Enemy: Trauer_HoloTechnician(Clone) value:5 Tstamp: 193,539440502645 Enemy: Trauer_HoloTechnician(Clone) value:4 Tstamp: 313,67470791447 Enemy: Trauer_RubbleCrusher(Clone) value:4 Tstamp: 329,828107912792 Enemy: Trauer_HoloTechnician(Clone) value:5 Tstamp: 336,27074962086 Enemy: Trauer_RubbleCrusher(Clone) value:4 Tstamp: 337,431231822586 Enemy: Trauer_RubbleCrusher(Clone) value:6 Tstamp: 340,325795620447 Enemy: Trauer_RubbleCrusher(Clone) value:5 Tstamp: 343,553760614013 Enemy: Trauer_RubbleCrusher(Clone) value:4 Tstamp: 413,152564765653 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 421,435957552632 Enemy: Trauer_Almorn_the_Warden(Clone) value:4 Tstamp: 432,227114276728 Enemy: Trauer_Almorn_the_Warden(Clone) value:8 Tstamp: 433,934485680191 Enemy: Trauer_Almorn_the_Warden(Clone) value:8 Tstamp: 1310,01894684322 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:6 Tstamp: 1325,91888034251 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1327,67961917445 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:7 Tstamp: 1333,06851777434 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1338,73752887174 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:8 Tstamp: 1342,76587205846 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:8 Tstamp: 1348,80837307777 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:8 Tstamp: 1351,58284688275 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1356,58492057677 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:8 Tstamp: 1356,99842637684 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1357,66536797397 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1359,51946967188 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1360,58657976985 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1363,30769125931 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:7 Tstamp: 1368,24308326375 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1370,88418386225 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1372,24474575929 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:6 Tstamp: 1382,1288378574 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:5 Tstamp: 1446,92385704909 Enemy: Trauer_RubbleCrusher(Clone) value:5 Tstamp: 1690,17780771805 Enemy: Trauer_EyeOfMallory(Clone) value:3 Tstamp: 1723,98593062279 Enemy: Trauer_GiverOfGrief(Clone) value:7 Tstamp: 1726,1068003031 Enemy: Trauer_EyeOfMallory(Clone) value:3 Tstamp: 1735,29727990297 Enemy: Trauer_GiverOfGrief(Clone) value:10 Tstamp: 1738,51194761903 Enemy: Trauer_GiverOfGrief(Clone) value:8 Tstamp: 1740,52611012221 Enemy: Trauer_GiverOfGrief(Clone) value:7 Tstamp: 1742,70034372364 Enemy: Trauer_EyeOfMallory(Clone) value:3 Tstamp: 1829,61732310941 Enemy: Trauer_RubbleCrusher(Clone) value:6 Tstamp: 1856,82228271384 Enemy: Trauer_GiverOfGrief(Clone) value:7 Tstamp: 1895,60530125769 Enemy: Trauer_GiverOfGrief(Clone) value:9 Tstamp: 1897,52608925803 Enemy: Trauer_HoloTechnician(Clone) value:4 Tstamp: 2023,33297465649 Enemy: Trauer_Mallory(Clone) value:8 Tstamp: 2044,14126469381 Enemy: Trauer_Stationary_Sniper(Clone) value:9 Tstamp: 2071,3792178994 Enemy: Trauer_Stationary_RocketLauncher(Clone) value:10 Tstamp: 2093,45505438372 Enemy: Trauer_Stationary_RocketLauncher(Clone) value:9 Tstamp: 2097,67011448927 Enemy: Trauer_Stationary_RocketLauncher(Clone) value:8 Tstamp: 2702,62613366684 Enemy: TheRoaringSmelter_Urmog(Clone) value:9 Tstamp: 2792,66553317849 Enemy: TheRoaringSmelter_FettlingEngineer(Clone) value:11 Tstamp: 2802,76300448272 Enemy: TheRoaringSmelter_FettlingEngineer(Clone) value:15 Tstamp: 2815,83333873516 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 2857,29810702987 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:10 Tstamp: 2858,20513953082 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:4 Tstamp: 2858,49862503074 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:6 Tstamp: 2899,91441396717 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:6 Tstamp: 2903,58253306244 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 2913,11984147038 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:10 Tstamp: 2956,64715745719 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:6 Tstamp: 2960,40870636376 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 2966,30450097518 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:11 Tstamp: 2971,54666158231 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:10 Tstamp: 3006,10654697241 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:10 Tstamp: 3028,81883549644 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 3048,74934882438 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 3061,07435230678 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 3101,38799013151 Enemy: TheRoaringSmelter_ScrapperRepBall(Clone) value:6 Tstamp: 3102,56181302061 Enemy: TheRoaringSmelter_ScrapperRepBall(Clone) value:8 Tstamp: 3506,54214833444 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:7 Tstamp: 3520,53089114185 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:10 Tstamp: 3522,55844435375 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:9 Tstamp: 3523,66560144629 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 3528,414189036 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:5 Tstamp: 3531,74896171596 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:4 Tstamp: 3532,60265031923 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:4 Tstamp: 3532,8159853192 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:4 Tstamp: 3555,77898821374 Enemy: ANGER_Stationary_Turret(Clone) value:6 Tstamp: 3563,36883580452 Enemy: jsdkjd value:4 Tstamp: 3563,36883580452 Enemy: barrel_open value:5 Tstamp: 3567,33042691229 Enemy: ANGER_Stationary_Turret(Clone) value:7 Tstamp: 3569,09126190981 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 3570,57177021867 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 3579,50881994097 Enemy: TheRoaringSmelter_MetallurgicWelder(Clone) value:9 Tstamp: 3610,70846759668 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:5 Tstamp: 3611,81559829181 Enemy: TheRoaringSmelter_FettlingEngineer(Clone) value:10 Tstamp: 3959,8040210628 Enemy: MitronEmpire_Stationary_RocketLauncher(Clone) value:15 Tstamp: 4003,67184218857 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4005,41925108805 Enemy: MitronEmpire_Valerie(Clone) value:21 Tstamp: 4012,84896918945 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4017,93108244613 Enemy: MitronEmpire_Valerie(Clone) value:8 Tstamp: 4021,78602206428 Enemy: MitronEmpire_Valerie(Clone) value:21 Tstamp: 4022,78641714714 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4024,78725189436 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4026,68136209995 Enemy: MitronEmpire_Valerie(Clone) value:18 Tstamp: 4029,21574109048 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4030,54963060655 Enemy: MitronEmpire_Valerie(Clone) value:7 Tstamp: 4033,27075831406 Enemy: MitronEmpire_Valerie(Clone) value:30 Tstamp: 4033,5108449012 Enemy: MitronEmpire_Valerie(Clone) value:26 Tstamp: 4099,42845585383 Enemy: MitronEmpire_Gambot_Range(Clone) value:12 Tstamp: 4118,36625008355 Enemy: MitronEmpire_Drone(Clone) value:9 Tstamp: 4119,80685398052 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 4122,94148959569 Enemy: MitronEmpire_Gambot_Range(Clone) value:9 Tstamp: 4124,19534299872 Enemy: MitronEmpire_Gambot_Range(Clone) value:11 Tstamp: 4149,16568630352 Enemy: MitronEmpire_Bastion(Clone) value:11 Tstamp: 4151,36676489166 Enemy: MitronEmpire_Bastion(Clone) value:11 Tstamp: 4175,65216449159 Enemy: MitronEmpire_Bastion(Clone) value:9 Tstamp: 4181,76135377842 Enemy: MitronEmpire_Castor_Healer(Clone) value:15 Tstamp: 4185,58960527624 Enemy: MitronEmpire_Bastion(Clone) value:8 Tstamp: 4187,19029290765 Enemy: MitronEmpire_Bastion(Clone) value:9 Tstamp: 4189,40451499331 Enemy: MitronEmpire_Castor_Healer(Clone) value:13 Tstamp: 4195,28696581791 Enemy: MitronEmpire_Castor_Healer(Clone) value:13 Tstamp: 4198,07477870095 Enemy: MitronEmpire_Bastion(Clone) value:12 Tstamp: 4239,1686249075 Enemy: MitronEmpire_Nincodemus(Clone) value:35 Tstamp: 4245,09104850958 Enemy: MitronEmpire_Nincodemus(Clone) value:36 Tstamp: 4247,66542126308 Enemy: MitronEmpire_Nincodemus(Clone) value:31 WARNING: 26.03.2025 14:02:55 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:02:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 14:02:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 26.03.2025 14:02:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh EXCEPTION: 26.03.2025 14:02:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ResultMenu.RevengeQuestPreperation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.RestartGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:02:56 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 14:02:56 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 14:02:56 NEW GAMESEED: 'KF8R-0TIZ' resetSeededCalls: True LOG: 26.03.2025 14:02:56 is Loading Quests LOG: 26.03.2025 14:02:56 loaded mechionary progress for savegame:jsdkjd LOG: 26.03.2025 14:02:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:02:56 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 14:02:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 14:02:56 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:02:58 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 26.03.2025 14:02:58 CreateHomeBase completed successfully. LOG: 26.03.2025 14:02:58 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 26.03.2025 14:02:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:02:58 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:02:58 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:02:58 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:02:58 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:02:58 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:02:58 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:02:58 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 26.03.2025 14:02:58 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:02:58 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 14:03:04 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:03:04 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:03:04 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:03:04 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:04 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 14:03:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 14:03:04 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 14:03:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:03:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:03:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:05 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:03:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:03:07 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:11 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:03:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:03:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:03:14 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 26.03.2025 14:03:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:03:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 14:03:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 14:03:15 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:15 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:03:16 Language Text not found! (Path: Wrough, Smithing Helper) WARNING: 26.03.2025 14:03:16 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 26.03.2025 14:03:22 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 26.03.2025 14:03:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 14:03:23 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:03:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 14:03:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:03:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:03:23 Menu.UnloadMenuPanel => BaseShopPanel LOG: 26.03.2025 14:03:25 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:03:25 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:03:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:03:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:03:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:03:27 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:03:27 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:27 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:27 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:03:31 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:CloseMenu(Boolean) StickyStoneStudio.MOODS.StageSelectorMenu:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:Update() ERROR: 26.03.2025 14:03:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:CloseMenu(Boolean) StickyStoneStudio.MOODS.StageSelectorMenu:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:Update() LOG: 26.03.2025 14:03:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:31 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:03:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:03:32 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:03:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:03:32 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:33 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:03:33 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:03:33 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:33 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:33 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:03:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:03:36 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:03:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:03:39 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 26.03.2025 14:03:39 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 15 CurrentTheme: Stolz LOG: 26.03.2025 14:03:39 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 14:03:39 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:03:39 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 26.03.2025 14:03:39 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:03:39 WindowManager.UnloadMenu => ResultMenu LOG: 26.03.2025 14:03:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:03:39 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 14:03:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:40 Generate Level Started! Level: Level_A theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 67 LOG: 26.03.2025 14:03:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:03:44 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:03:44 Generate Level Completed! Loading time: 4,352s LOG: 26.03.2025 14:03:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:44 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:03:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:03:44 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:03:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:44 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:03:44 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:03:44 UpdatePlayerProgress LOG: 26.03.2025 14:03:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:03:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:44 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:03:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:44 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:03:44 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:03:44 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:03:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 14:03:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:03:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:03:46 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:03:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:03:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:03:47 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:47 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:03:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:50 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:03:51 TryAddItem(WeaponAddin) => Items.Addins.VampiricName WARNING: 26.03.2025 14:03:52 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:03:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:03:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:03:52 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:03:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 26.03.2025 14:03:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 26.03.2025 14:03:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:03:54 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:03:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:03:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:03:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:03:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:03:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:03:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:03:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:03:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:03:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:03:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:03:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:03:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:03:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:03:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:03:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:03:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:03:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:03:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:03:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:03:57 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:03:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:03:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:01 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:04:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:02 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:04:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:04:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 14:04:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 26.03.2025 14:04:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:06 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:04:06 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:04:06 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:04:06 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:04:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:04:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:04:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:04:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:04:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:04:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:04:08 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:04:08 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:04:08 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:04:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:04:08 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:04:08 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:04:08 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:04:08 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:15 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 26.03.2025 14:04:15 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 26.03.2025 14:04:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:04:16 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:04:16 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:04:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 26.03.2025 14:04:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:04:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:26 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:04:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:04:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:04:26 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:04:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:04:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:04:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:04:28 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:04:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:04:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:04:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:04:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:04:30 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:04:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:04:30 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:04:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:04:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:04:30 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 14:04:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 14:04:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:04:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 14:04:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 14:04:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:04:35 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:04:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:04:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:04:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:04:37 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:04:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:04:42 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:04:43 TryAddItem(WeaponAddin) => Items.Addins.CriticalName WARNING: 26.03.2025 14:04:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:04:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:04:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:04:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:04:45 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:04:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:04:45 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:04:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:04:50 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:04:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:04:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:04:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:04:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:04:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:04:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:04:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:04:51 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:04:52 MapSelector.CloseMapSelector LOG: 26.03.2025 14:04:52 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:04:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:04:52 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 14:04:52 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:04:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:04:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 14:04:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:04:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:04:52 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:52 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:04:53 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:04:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:04:53 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:04:55 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:05:06 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 26.03.2025 14:05:06 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:117 SeededCallsLastDungeon:50 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 14:05:06 UpdatePlayerProgress LOG: 26.03.2025 14:05:06 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:05:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:05:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:05:06 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 14:05:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:05:07 Generate Level Started! Level: Level_A theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 118 LOG: 26.03.2025 14:05:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 14:05:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:05:13 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:05:13 Generate Level Completed! Loading time: 6,85s LOG: 26.03.2025 14:05:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:05:13 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:05:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:05:13 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:05:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:05:13 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:05:13 UpdatePlayerProgress LOG: 26.03.2025 14:05:13 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:05:13 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:05:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:05:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:05:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:05:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:05:14 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:05:14 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:05:14 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:05:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:05:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:05:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:05:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:05:15 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 14:05:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 14:05:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:05:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:05:19 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:05:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:05:20 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:05:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:05:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:05:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:05:20 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:05:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:05:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:05:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:05:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:05:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:05:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 26.03.2025 14:05:25 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:05:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 14:05:25 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:05:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:05:25 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:05:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:27 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 26.03.2025 14:05:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 26.03.2025 14:05:29 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 26.03.2025 14:05:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 14:05:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:05:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:05:54 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:05:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:05:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:05:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:05:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:05:54 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:05:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:05:54 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:05:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:05:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:56 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:56 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:05:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:05:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:05:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:05:57 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:05:57 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:05:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:05:57 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:05:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:05:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:05:59 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (5)_01 LOG: 26.03.2025 14:05:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1) LOG: 26.03.2025 14:05:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (2) LOG: 26.03.2025 14:06:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:06:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:01 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:02 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 14:06:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 14:06:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 14:06:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 14:06:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:06:04 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:04 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:04 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:04 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:04 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:04 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:04 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:04 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:06:07 DestroyDestructibleInScene() => vase_wood_001 LOG: 26.03.2025 14:06:07 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 26.03.2025 14:06:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:06:10 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 26.03.2025 14:06:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1) LOG: 26.03.2025 14:06:11 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 26.03.2025 14:06:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1)_01 WARNING: 26.03.2025 14:06:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:11 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:12 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:06:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:12 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:13 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:16 DestroyDestructibleInScene() => Vase_Wood_002 WARNING: 26.03.2025 14:06:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:25 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:06:27 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 14:06:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:06:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:06:27 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:27 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:06:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:34 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:06:35 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 14:06:35 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 26.03.2025 14:06:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:06:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:06:36 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:06:37 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 14:06:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 14:06:37 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 26.03.2025 14:06:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:39 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:06:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:44 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:06:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 14:06:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:06:44 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:06:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:06:44 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:06:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:06:46 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:46 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:46 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:46 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 14:06:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:06:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:46 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:48 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 14:06:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:06:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:06:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:51 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 26.03.2025 14:06:51 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 26.03.2025 14:06:51 DestroyDestructibleInScene() => Destructible_Crate WARNING: 26.03.2025 14:06:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:54 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:06:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 14:06:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 14:06:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 14:06:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:58 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:06:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:06:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:06:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:06:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:07:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:00 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:07:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:03 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 14:07:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:07:05 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 14:07:05 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:07:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:07:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:07:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:07:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:07:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:07:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:07:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:07:08 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 26.03.2025 14:07:08 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 WARNING: 26.03.2025 14:07:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:07:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:07:11 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:07:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:11 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 14:07:11 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:11 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 26.03.2025 14:07:11 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 26.03.2025 14:07:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:13 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:07:16 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:07:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:19 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 26.03.2025 14:07:19 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 14:07:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:07:21 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:07:22 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:07:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:22 Animator.GotoState: State could not be found WARNING: 26.03.2025 14:07:22 Invalid Layer Index '-1' WARNING: 26.03.2025 14:07:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:22 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 26.03.2025 14:07:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:07:23 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:26 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:07:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:07:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:07:28 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:07:28 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 26.03.2025 14:07:28 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 26.03.2025 14:07:28 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:07:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:07:29 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:07:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:34 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 14:07:35 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_PerfectPunishment) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 14:07:35 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 26.03.2025 14:07:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:07:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:07:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:36 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:07:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:36 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 14:07:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:07:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:07:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:07:36 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:07:40 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:07:43 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 26.03.2025 14:07:43 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:178 SeededCallsLastDungeon:60 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 14:07:43 UpdatePlayerProgress LOG: 26.03.2025 14:07:43 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:07:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:07:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:07:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 14:07:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:44 Generate Level Started! Level: Level_B theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 179 LOG: 26.03.2025 14:07:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:07:49 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:07:49 Generate Level Completed! Loading time: 4,836s LOG: 26.03.2025 14:07:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:49 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:07:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:07:49 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:07:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:49 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:07:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:49 UpdatePlayerProgress LOG: 26.03.2025 14:07:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:07:49 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:49 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:07:49 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:07:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:49 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:07:49 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:07:49 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:07:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:07:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:07:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 14:07:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:07:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:07:54 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:07:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:55 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:07:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 14:07:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:07:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:07:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:07:55 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:07:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:07:57 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:57 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:57 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:57 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:57 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:07:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:07:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:07:57 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:07:57 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:07:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:07:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:07:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:07:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:07:58 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:07:58 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:07:58 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:07:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:07:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:07:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:58 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 14:07:59 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 26.03.2025 14:08:00 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:08:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:03 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:08:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:07 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:08 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 14:08:10 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 26.03.2025 14:08:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:13 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:08:13 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:13 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:13 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:08:15 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:15 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:15 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:08:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:08:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:08:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:08:16 WindowManager.LoadMenu => EscapeMenu WARNING: 26.03.2025 14:08:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 14:08:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:08:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:08:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:08:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:08:17 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:08:17 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:08:17 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:08:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:08:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:08:17 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:08:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:19 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:08:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:21 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:28 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:08:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:30 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:08:30 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:08:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:30 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:08:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:30 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:08:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:30 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 14:08:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:08:32 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:32 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:32 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:32 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:08:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:33 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:36 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:08:37 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:08:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:08:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:37 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:08:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 26.03.2025 14:08:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 14:08:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 26.03.2025 14:08:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:43 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:08:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:44 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:08:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:08:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:08:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:08:44 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:08:48 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:08:51 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 26.03.2025 14:08:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:202 SeededCallsLastDungeon:23 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 26.03.2025 14:08:51 UpdatePlayerProgress LOG: 26.03.2025 14:08:51 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:08:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:08:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:08:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 14:08:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:52 Generate Level Started! Level: Level_B theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 203 LOG: 26.03.2025 14:08:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 14:09:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:09:04 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:09:04 Generate Level Completed! Loading time: 12,132s LOG: 26.03.2025 14:09:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:04 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:09:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:09:04 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:09:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:04 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:09:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:04 UpdatePlayerProgress LOG: 26.03.2025 14:09:04 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:09:04 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:04 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:09:04 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:05 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:09:05 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:09:05 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:09:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:09:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:09:06 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 26.03.2025 14:09:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:09:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:09:10 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:09:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:10 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:09:10 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:09:10 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:10 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:09:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:09:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 26.03.2025 14:09:12 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:12 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:12 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:12 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:09:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:12 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:09:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:09:14 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:09:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:09:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:09:18 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:09:19 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 26.03.2025 14:09:19 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 26.03.2025 14:09:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:09:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:09:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:09:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:21 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:21 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 14:09:21 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 14:09:21 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:09:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:09:22 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:09:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:24 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:09:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:24 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:29 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 14:09:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:09:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:09:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:09:31 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:09:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:34 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:09:35 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName WARNING: 26.03.2025 14:09:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:09:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:09:36 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:09:38 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 26.03.2025 14:09:38 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 26.03.2025 14:09:38 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 14:09:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:39 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:09:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:09:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:39 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:09:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:09:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:09:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:09:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:41 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:42 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:46 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:09:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:09:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:48 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:50 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:09:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:09:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:50 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:09:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:09:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:50 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 14:09:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:09:50 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 14:09:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:09:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:52 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:52 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:09:52 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:53 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:09:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:09:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:55 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:09:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 26.03.2025 14:10:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:06 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 26.03.2025 14:10:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:10:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:10:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:10:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 26.03.2025 14:10:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:10 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:13 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:15 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:16 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:17 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:10:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:17 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:17 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:10:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:27 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:10:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:29 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:10:29 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:10:29 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:10:29 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:10:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:10:29 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:10:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:10:31 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:31 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:31 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:31 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:32 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:10:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:10:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 14:10:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:35 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 26.03.2025 14:10:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:37 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 26.03.2025 14:10:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:38 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 14:10:39 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 26.03.2025 14:10:39 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 26.03.2025 14:10:39 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 26.03.2025 14:10:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:40 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:42 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:42 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:10:42 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 14:10:44 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:44 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 26.03.2025 14:10:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:44 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:44 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 26.03.2025 14:10:44 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:10:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:10:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:45 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:10:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:10:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:56 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:10:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:10:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:10:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:10:56 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 14:10:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:10:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:10:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:10:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:58 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:58 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 14:10:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:10:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:59 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:10:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:11:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:11:00 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:11:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:11:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:04 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:04 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:11:05 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:11:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:11:07 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:11:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:11:08 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:11 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 14:11:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 14:11:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:11:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:11:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:12 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:11:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:11:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 14:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:19 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:11:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:11:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:11:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:11:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:11:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 14:11:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:11:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 14:11:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:11:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:11:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:11:24 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:11:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:26 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 14:11:26 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:26 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 26.03.2025 14:11:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:28 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:28 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 14:11:28 DistanceVariant: Straight LOG: 26.03.2025 14:11:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:11:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:31 AnimationTriggeredAttackEvents ()=> 4 LOG: 26.03.2025 14:11:35 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 14:11:35 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:11:35 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Love LOG: 26.03.2025 14:11:35 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 14:11:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:11:37 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:11:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:11:37 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 14:11:37 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 14:11:39 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 14:11:39 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 14:11:39 spawnGeneratorsAtOnce LOG: 26.03.2025 14:11:39 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 14:11:39 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 14:11:39 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 14:11:39 MeleeAttack: Normal1 LOG: 26.03.2025 14:11:39 HammerDamageArea.Deactivate() LOG: 26.03.2025 14:11:40 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 14:11:40 MeleeAttack: Normal1 LOG: 26.03.2025 14:11:40 HammerDamageArea.Deactivate() LOG: 26.03.2025 14:11:41 MeleeAttack: Special1 LOG: 26.03.2025 14:11:41 HammerDamageArea.Deactivate() WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 14:11:41 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:11:41 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 14:11:41 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 14:11:42 ThrowAndReturnHammer start onScrew=False LOG: 26.03.2025 14:11:45 MeleeAttack: Normal1 LOG: 26.03.2025 14:11:45 HammerDamageArea.Deactivate() LOG: 26.03.2025 14:11:46 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 14:11:49 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 14:11:49 DistanceVariant: Special2 LOG: 26.03.2025 14:11:49 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 14:11:49 SetReflectionState False LOG: 26.03.2025 14:11:49 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 14:11:49 ScrewPhaseUpdate() => started LOG: 26.03.2025 14:11:49 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 14:11:49 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 14:11:49 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 14:11:49 C spawnLeonidsAtOnce LOG: 26.03.2025 14:11:49 C spawnLeonidsAtOnce LOG: 26.03.2025 14:11:49 C spawnLeonidsAtOnce LOG: 26.03.2025 14:11:49 C spawnLeonidsAtOnce LOG: 26.03.2025 14:11:49 C spawnLeonidsAtOnce LOG: 26.03.2025 14:11:49 SpawnLeotronsScrew(); LOG: 26.03.2025 14:11:49 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 14:11:49 MeleeAttack: Special1 LOG: 26.03.2025 14:11:49 HammerDamageArea.Deactivate() LOG: 26.03.2025 14:11:50 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 14:11:51 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 14:11:51 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 14:11:51 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 14:11:51 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 14:11:51 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 14:11:51 end RaiseScrew() LOG: 26.03.2025 14:11:51 ScrewPhaseUpdate() => Screw heath changed to =>455,7027 LOG: 26.03.2025 14:11:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 455,7027 LOG: 26.03.2025 14:11:51 ScrewPhaseUpdate() => Screw heath changed to =>382,7765 LOG: 26.03.2025 14:11:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 382,7765 LOG: 26.03.2025 14:11:51 ScrewPhaseUpdate() => Screw heath changed to =>275,8368 LOG: 26.03.2025 14:11:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 275,8368 LOG: 26.03.2025 14:11:51 ScrewPhaseUpdate() => Screw heath changed to =>98,58537 LOG: 26.03.2025 14:11:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 98,58537 LOG: 26.03.2025 14:11:51 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 14:11:51 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 14:11:51 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 14:11:51 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 14:11:51 LeotronsScrew destroyed manually in LOG: 26.03.2025 14:11:51 LeotronsScrew destroyed manually in LOG: 26.03.2025 14:11:51 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 14:11:51 WaitForHitGround() => reached true state LOG: 26.03.2025 14:11:51 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 14:11:51 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 14:11:51 MeleeAttack: Normal1 LOG: 26.03.2025 14:11:51 HammerDamageArea.Deactivate() LOG: 26.03.2025 14:11:52 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 14:11:52 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 26.03.2025 14:11:52 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 26.03.2025 14:11:52 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 14:11:54 Leotron.CanGetDamage(value: True) WARNING: 26.03.2025 14:11:54 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 26.03.2025 14:11:54 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:11:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:11:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:54 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:11:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:54 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:12:01 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 26.03.2025 14:12:01 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:12:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:12:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:12:01 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:12:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:12:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:12:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:12:08 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:12:09 TryAddItem(WeaponAddin) => Items.Addins.ElectricName WARNING: 26.03.2025 14:12:10 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:12:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:12:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:12:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:12:11 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 14:12:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:12:11 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:12:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:12:12 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:12:12 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:12:12 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:12:12 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:12:16 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:12:49 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 26.03.2025 14:12:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:308 SeededCallsLastDungeon:105 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 26.03.2025 14:12:49 UpdatePlayerProgress LOG: 26.03.2025 14:12:49 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:12:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:12:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:12:49 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 14:12:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:12:50 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 309 LOG: 26.03.2025 14:12:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 14:12:58 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:12:59 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:12:59 Generate Level Completed! Loading time: 9,921s LOG: 26.03.2025 14:12:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:12:59 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:12:59 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:12:59 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:12:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:00 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:13:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:00 UpdatePlayerProgress LOG: 26.03.2025 14:13:00 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:13:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:00 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:13:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:00 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:13:00 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:13:00 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:13:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:13:02 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 26.03.2025 14:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 26.03.2025 14:13:04 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:04 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:13:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:13:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:13:05 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:13:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:13:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:13:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:13:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:13:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:13:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 14:13:08 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:13:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:13:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:13:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:13:08 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 14:13:09 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:10 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:13:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 14:13:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 26.03.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:13:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 14:13:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:13:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:16 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:13:16 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 26.03.2025 14:13:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:16 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 26.03.2025 14:13:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:13:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:16 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 14:13:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:13:18 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:18 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:13:18 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:18 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:13:18 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:18 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:13:18 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:18 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 14:13:18 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:13:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:13:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:21 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 14:13:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 14:13:22 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 26.03.2025 14:13:22 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 26.03.2025 14:13:22 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:13:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:13:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:13:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:13:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:13:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:13:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:13:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:13:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:27 MapSelector.RegisterButtonPromptsForEntering() EXCEPTION: 26.03.2025 14:13:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:13:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:13:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:13:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:29 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:13:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:13:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:36 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:13:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:13:36 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:13:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:13:37 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:13:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:13:37 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:13:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:13:37 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:13:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:13:42 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 26.03.2025 14:13:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:407 SeededCallsLastDungeon:98 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 26.03.2025 14:13:42 UpdatePlayerProgress LOG: 26.03.2025 14:13:42 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:13:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:13:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:13:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 14:13:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:43 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KF8R-0TIZ SeedCalls: 408 LOG: 26.03.2025 14:19:21 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 14:19:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:19:26 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:19:26 Generate Level Completed! Loading time: 343,227s LOG: 26.03.2025 14:19:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:19:26 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:19:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:19:26 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:19:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:19:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:19:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:26 UpdatePlayerProgress LOG: 26.03.2025 14:19:26 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:19:26 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:19:26 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:19:26 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:19:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:19:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:27 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:19:27 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:19:27 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:19:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:19:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:19:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:19:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:19:32 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:19:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 14:19:35 DestroyDestructibleInScene() => Destructible_Crate LOG: 26.03.2025 14:19:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:40 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:19:40 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 14:19:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:19:40 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:19:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:19:40 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 14:19:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:19:40 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 26.03.2025 14:19:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:19:42 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:42 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:42 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:42 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:46 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 26.03.2025 14:19:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:51 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:52 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:52 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:19:52 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 14:19:52 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 14:19:52 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:19:54 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:54 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 26.03.2025 14:19:54 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:54 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:54 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:54 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:54 ScaleEnemy MitronEmpire_Leonide(Clone)! WARNING: 26.03.2025 14:19:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 26.03.2025 14:19:54 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:19:54 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:55 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 14:19:58 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:19:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:19:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:19:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:19:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:19:58 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:19:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:01 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:20:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:20:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:20:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 14:20:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:20:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 14:20:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:05 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:20:05 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 14:20:05 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 14:20:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 14:20:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:20:07 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:07 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:07 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:09 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 14:20:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 14:20:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 14:20:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 14:20:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 26.03.2025 14:20:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:20:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 14:20:14 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 14:20:14 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 14:20:14 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 14:20:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 14:20:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:16 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:16 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:16 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:16 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:20:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:18 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:20:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:21 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:23 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:20:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:20:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:20:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:23 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:20:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:20:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:20:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:20:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 14:20:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 14:20:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:20:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:20:29 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:20:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:30 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:20:30 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:20:30 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 26.03.2025 14:20:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:30 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:20:45 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:20:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:50 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 26.03.2025 14:20:50 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:20:50 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 26.03.2025 14:20:50 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 14:20:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:20:54 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:21:06 Started LevelColorLerp WARNING: 26.03.2025 14:21:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:08 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:13 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp PRIDE_Mitron_Phase2) wurde kein passendes MechionaryEntry gefunden ... WARNING: 26.03.2025 14:21:13 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:21:13 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:13 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:19 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 14:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:21:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:21:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:21:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:21:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:21:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:21:24 Destroy On BossRoom MS Build: MitronEmpire_Mitron_Phase2(Clone) distance: 0 LOG: 26.03.2025 14:21:25 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:21:25 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:21:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:21:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:21:25 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:21:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:28 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:21:29 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 26.03.2025 14:21:30 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:21:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:21:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:30 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:21:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:31 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 14:21:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:21:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:21:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:21:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:36 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:21:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:41 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:21:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 14:21:41 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 14:21:41 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 14:21:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:41 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:21:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:21:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:43 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 14:21:43 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 14:21:43 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:21:43 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:43 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:21:43 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:43 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:21:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:43 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:21:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:21:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:21:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:21:45 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:47 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:21:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:21:47 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:21:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:53 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 14:21:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:21:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:21:53 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:21:53 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:21:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:53 DoubleModeGun WeaponSwap firstCall ! LOG: 26.03.2025 14:21:53 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 26.03.2025 14:21:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:21:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:01 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:22:01 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 WARNING: 26.03.2025 14:22:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:22:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:22:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:22:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:22:02 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:22:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:03 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:22:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:06 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:22:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:09 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:22:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:14 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:22:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:22:14 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:22:15 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 14:22:15 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:22:15 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:22:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:20 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:22:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:22:20 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:22:27 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:22:28 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 26.03.2025 14:22:28 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 26.03.2025 14:22:28 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:553 SeededCallsLastDungeon:145 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 26.03.2025 14:22:28 UpdatePlayerProgress LOG: 26.03.2025 14:22:28 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:22:28 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 14:22:28 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:22:28 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:22:28 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 14:22:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:29 Generate Level Started! Level: Level_A theme: Wut GameSeed: KF8R-0TIZ SeedCalls: 554 LOG: 26.03.2025 14:22:32 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:22:32 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 26.03.2025 14:22:32 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 14:22:32 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:22:32 TreasureGoblin was spawned in Room: ROOM(3# Typ_D)_StoneFortress_Degrees180 LOG: 26.03.2025 14:22:32 Generate Level Completed! Loading time: 3,668s LOG: 26.03.2025 14:22:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:32 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:22:32 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:22:32 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:22:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:32 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:22:32 UpdatePlayerProgress LOG: 26.03.2025 14:22:32 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:22:32 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:22:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:22:32 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:22:33 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:22:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:22:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:33 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:22:33 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:22:33 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:22:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:22:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:22:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:22:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:22:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:22:38 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:22:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:22:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:39 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 14:22:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 26.03.2025 14:22:39 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 26.03.2025 14:22:40 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:22:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:22:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:22:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:40 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 14:22:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:22:41 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:42 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:42 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.VampiricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:22:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:43 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:44 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:44 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:22:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:44 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:45 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:22:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:46 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:46 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:46 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:22:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:47 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:47 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:47 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:22:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:22:47 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 14:22:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:22:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:22:48 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:22:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:49 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:22:51 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 14:22:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:22:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 26.03.2025 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:58 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:22:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:22:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:22:58 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:22:58 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:22:58 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:22:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:59 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:22:59 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:22:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! WARNING: 26.03.2025 14:22:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:22:59 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:23:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:07 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 WARNING: 26.03.2025 14:23:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:09 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:23:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:23:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:23:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:23:14 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:23:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:23:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:14 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:23:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:23:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:23:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:23:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:23:17 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:23:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:22 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:23:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:25 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:23:25 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:23:25 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:23:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:25 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:23:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:25 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:23:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:25 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:23:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:23:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:26 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:26 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:26 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:23:26 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:23:26 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:26 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:27 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:29 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:32 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:34 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:34 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:23:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:23:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:23:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:34 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:23:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:23:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:23:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 26.03.2025 14:23:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 26.03.2025 14:23:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:42 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:23:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:23:44 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:23:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:23:46 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:51 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:23:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:53 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:23:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:23:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:23:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:23:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:23:54 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:23:57 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:24:00 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 26.03.2025 14:24:00 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:590 SeededCallsLastDungeon:36 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 26.03.2025 14:24:00 UpdatePlayerProgress LOG: 26.03.2025 14:24:00 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:24:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:24:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:24:01 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 14:24:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:24:01 Generate Level Started! Level: Level_A theme: Wut GameSeed: KF8R-0TIZ SeedCalls: 591 LOG: 26.03.2025 14:24:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 14:24:06 Combine mesh instance 0 is null. ERROR: 26.03.2025 14:24:10 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'KF8R-0TIZ' with 6 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:10 NEW GAMESEED: 'NK5F-NPIG' resetSeededCalls: False LOG: 26.03.2025 14:24:10 Generate Level Started! Level: Level_A theme: Wut GameSeed: NK5F-NPIG SeedCalls: 659 LOG: 26.03.2025 14:24:10 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied LOG: 26.03.2025 14:24:13 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 14:24:18 Combine mesh instance 0 is null. LOG: 26.03.2025 14:24:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:24:22 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied LOG: 26.03.2025 14:24:23 Generate Level Completed! Loading time: 12,944s LOG: 26.03.2025 14:24:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:24:23 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:24:23 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:24:23 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:24:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:24:23 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:24:23 UpdatePlayerProgress LOG: 26.03.2025 14:24:23 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:24:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:23 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:24:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:24:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:24:24 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:24:24 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied ERROR: 26.03.2025 14:24:24 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:24:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:24:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:24:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:24:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:24:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:24:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:24:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:24:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:24:29 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:24:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:24:29 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:24:29 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 14:24:29 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:24:29 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 14:24:29 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:24:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:24:29 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:24:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:24:30 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:24:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:24:30 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:24:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:24:31 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 26.03.2025 14:24:31 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:24:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:31 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 26.03.2025 14:24:31 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_ArcLoadConstructor(Clone) is not the same! WARNING: 26.03.2025 14:24:31 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:24:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 26.03.2025 14:24:31 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:24:33 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:24:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:34 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:34 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:24:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:36 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:37 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 14:24:37 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:24:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:24:37 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:24:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:38 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:39 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:24:39 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:24:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:39 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:39 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:41 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:24:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:41 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:24:42 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 14:24:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:42 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 14:24:43 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:24:43 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:24:45 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:24:45 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:48 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 14:24:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:24:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:24:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:24:48 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:24:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:51 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 14:24:52 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 14:24:52 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:24:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:24:53 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 14:24:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:53 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:53 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:24:54 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:24:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:24:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:24:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:24:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:24:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:24:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:54 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:24:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:24:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:24:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:24:54 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:24:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:24:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:24:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:25:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:25:02 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:25:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:25:04 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:25:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 14:25:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:25:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:32:16 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:32:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:32:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:32:16 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:32:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:32:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:32:22 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:32:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.VampiricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:32:23 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName WARNING: 26.03.2025 14:32:24 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:32:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:32:25 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:32:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:32:27 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:32:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:32:34 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:32:34 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:32:34 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:32:34 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:32:34 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:32:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:32:34 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:32:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:32:36 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:32:36 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:32:36 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:32:36 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:32:36 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:32:36 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:32:36 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:32:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:32:36 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:32:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:32:36 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:32:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:32:36 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:32:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:32:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:32:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:32:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:32:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:32:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:32:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:32:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:32:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:32:46 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:32:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:32:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:32:46 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:32:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:32:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:32:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:32:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:32:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:32:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:32:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:32:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:32:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 26.03.2025 14:32:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:32:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:32:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:32:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:32:52 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:32:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:32:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:32:54 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:32:54 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:32:54 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 26.03.2025 14:32:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:32:55 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:33:00 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:33:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:33:03 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 14:33:03 Urmar: Atomic addin found. LOG: 26.03.2025 14:33:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:33:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:33:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:33:17 Not possible to determine jump position! forwardJump? False LOG: 26.03.2025 14:33:19 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:33:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:33:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:33:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:33:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:33:20 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:33:20 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:33:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:33:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:33:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:33:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:33:20 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:33:50 Not possible to determine jump position! forwardJump? True WARNING: 26.03.2025 14:34:01 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:34:01 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:01 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin EXCEPTION: 26.03.2025 14:34:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 14:34:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 14:34:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 14:34:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:34:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:34:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:34:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:34:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:34:12 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:34:13 TryAddItem(WeaponAddin) => Items.Addins.LasersightName WARNING: 26.03.2025 14:34:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:34:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:34:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:34:15 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 14:34:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:34:15 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:34:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:34:15 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:34:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:34:23 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 26.03.2025 14:34:23 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:779 SeededCallsLastDungeon:120 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 26.03.2025 14:34:23 UpdatePlayerProgress LOG: 26.03.2025 14:34:23 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:34:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:34:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:34:23 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 WARNING: 26.03.2025 14:34:23 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 14:34:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:34:23 Generate Level Started! Level: Level_B theme: Wut GameSeed: NK5F-NPIG SeedCalls: 780 LOG: 26.03.2025 14:34:27 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:34:28 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:34:28 Generate Level Completed! Loading time: 4,62s LOG: 26.03.2025 14:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:28 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:34:28 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:34:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:34:28 UpdatePlayerProgress LOG: 26.03.2025 14:34:28 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:34:28 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:28 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:34:28 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:34:29 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:34:29 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:34:29 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:34:29 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:34:29 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:34:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:34:30 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:34:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:34:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:34:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:34:34 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:34:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:34:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:35 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:35 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:34:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:34:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:34:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:34:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:34:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 14:34:49 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:34:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:34:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:34:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:34:49 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 14:34:50 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:34:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:34:51 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:34:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:34:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:34:54 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:34:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:34:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:34:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:34:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:34:56 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:34:56 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:34:56 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:34:56 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:34:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:34:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:34:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:34:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:03 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 26.03.2025 14:35:04 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:35:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:35:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:35:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:07 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:35:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:10 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:35:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:12 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:35:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:35:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:35:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:35:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:13 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:13 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:13 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:13 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:35:14 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:35:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:35:14 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:15 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:16 GetValidDropZonePosition() => Was not successful! LOG: 26.03.2025 14:35:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:35:18 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_06 LOG: 26.03.2025 14:35:18 DestroyDestructibleInScene() => barrel_open WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:35:19 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:22 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:24 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:35:26 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:35:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:35:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:26 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:35:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:35:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:33 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:35:33 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:35:33 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:33 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:33 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:35:33 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:34 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:34 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:35:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:35:34 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:35:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:35:34 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:35:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 14:35:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:40 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:41 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:35:42 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:35:43 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 14:35:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:35:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:35:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:35:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:35:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:35:51 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:35:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:35:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:35:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:35:59 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:02 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:05 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:36:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:06 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:36:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:36:06 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:36:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:36:06 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:36:08 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:36:09 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 26.03.2025 14:36:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:816 SeededCallsLastDungeon:36 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 26.03.2025 14:36:09 UpdatePlayerProgress LOG: 26.03.2025 14:36:09 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:36:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:36:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:36:09 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 26.03.2025 14:36:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:10 Generate Level Started! Level: Level_B theme: Wut GameSeed: NK5F-NPIG SeedCalls: 817 LOG: 26.03.2025 14:36:13 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 14:36:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:36:16 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:36:17 Generate Level Completed! Loading time: 6,832s LOG: 26.03.2025 14:36:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:36:17 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:36:17 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:36:17 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:36:17 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:17 UpdatePlayerProgress LOG: 26.03.2025 14:36:17 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:36:17 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:36:17 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:36:17 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:36:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:17 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:17 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:36:17 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:36:17 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:36:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:36:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:36:19 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 14:36:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:36:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:36:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:36:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:36:23 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:36:23 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:36:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:36:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:36:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:36:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:36:24 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:36:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:36:24 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:36:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:36:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:36:24 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 14:36:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:26 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:36:27 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 26.03.2025 14:36:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:36:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:36:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:36:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate WARNING: 26.03.2025 14:36:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:32 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:36:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:36:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:36:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:32 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:36:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:36:34 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:36:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! WARNING: 26.03.2025 14:36:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:36:34 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:36:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:36:34 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:36 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:36:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:36:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:40 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:36:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 14:36:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 26.03.2025 14:36:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:36:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:36:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:36:49 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:36:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:49 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:36:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:36:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:36:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:36:55 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:36:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:36:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:36:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:55 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 14:36:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:36:55 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 14:36:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:36:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:57 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:36:57 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 14:36:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 26.03.2025 14:36:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:36:57 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:57 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:57 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:36:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:36:58 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 14:36:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 14:36:59 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:36:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:36:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:37:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:01 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:37:06 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:37:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:37:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:37:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:37:11 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:37:11 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:37:11 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:37:11 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:37:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:37:11 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:37:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:37:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:37:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:37:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:37:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:37:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:37:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:37:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:37:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:37:12 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:37:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:37:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:37:12 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:37:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:37:12 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:37:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:37:12 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 14:37:12 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:37:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:37:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:19 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:19 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:37:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:37:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:37:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:37:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:37:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 26.03.2025 14:37:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:27 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:37:28 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:37:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:37:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:37:28 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:37:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:37:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:37:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:37:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:37:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:37:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:37:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:37:34 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:37:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:37:36 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:37:36 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:37:36 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 26.03.2025 14:37:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:37:36 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 14:37:39 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:37:39 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:37:39 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 26.03.2025 14:37:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:37:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:37:44 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 26.03.2025 14:37:44 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Grief LOG: 26.03.2025 14:37:48 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:37:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:37:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:37:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 26.03.2025 14:37:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:37:55 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:38:00 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 14:38:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:38:04 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 14:38:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:38:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:38:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:38:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:23 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 14:38:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:38:27 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:38:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:38:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:38:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:38:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:38:28 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:38:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:38:28 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:38:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:38:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:38:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:38:28 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 14:38:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:38:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:38:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 26.03.2025 14:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:39:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 26.03.2025 14:39:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:09 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:39:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 14:39:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 14:39:10 NextWave() => Wave was not started yet or has no waves LOG: 26.03.2025 14:39:10 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 26.03.2025 14:39:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:39:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:39:19 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:39:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:33 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:39:34 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 26.03.2025 14:39:35 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:39:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:39:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:39:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:39:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:39:36 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:39:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:39:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:39:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:39:36 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:39:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:39:42 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 26.03.2025 14:39:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:856 SeededCallsLastDungeon:39 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 26.03.2025 14:39:42 UpdatePlayerProgress LOG: 26.03.2025 14:39:42 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:39:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:39:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:39:42 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 26.03.2025 14:39:42 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 14:39:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:43 Generate Level Started! Level: Level_C theme: Wut GameSeed: NK5F-NPIG SeedCalls: 857 LOG: 26.03.2025 14:39:47 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:39:47 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:39:48 Generate Level Completed! Loading time: 4,822s LOG: 26.03.2025 14:39:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:48 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:39:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:39:48 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:39:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:48 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:39:48 UpdatePlayerProgress LOG: 26.03.2025 14:39:48 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:39:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:48 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:39:48 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:48 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:39:48 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:48 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:39:48 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:39:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:39:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:39:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:39:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:39:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:39:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:39:53 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:39:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:55 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:39:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:39:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:39:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:39:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:39:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:39:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:39:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:39:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:39:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:39:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:39:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:39:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:39:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:39:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:57 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 14:39:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:39:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:39:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:39:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:58 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:39:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:39:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:40:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:40:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:40:03 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:40:09 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:40:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:09 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:10 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:10 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:12 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:40:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:40:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:40:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:40:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:40:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:40:18 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:40:18 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:40:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:40:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:40:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:40:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:40:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:40:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:40:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:24 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:26 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:29 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:34 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:40:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:40:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:40:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:40:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:40:35 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:40:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:40:39 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 26.03.2025 14:40:39 GameSession.UpdateProgress(SAVED) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:908 SeededCallsLastDungeon:51 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 26.03.2025 14:40:39 UpdatePlayerProgress LOG: 26.03.2025 14:40:39 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:40:39 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:40:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:40:39 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 26.03.2025 14:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:39 Generate Level Started! Level: Level_C theme: Wut GameSeed: NK5F-NPIG SeedCalls: 909 LOG: 26.03.2025 14:40:43 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 14:40:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:40:50 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:40:50 Generate Level Completed! Loading time: 10,813s LOG: 26.03.2025 14:40:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:40:50 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:40:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:40:50 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:40:50 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:50 UpdatePlayerProgress LOG: 26.03.2025 14:40:50 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:40:50 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:40:50 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:40:51 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:40:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:40:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:40:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:51 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:51 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:40:51 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:40:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:40:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:40:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:40:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:40:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:40:56 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:40:56 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:40:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:40:56 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:40:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:40:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:40:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:40:56 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:40:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:58 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:40:58 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:58 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:40:58 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:40:58 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:58 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:40:58 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:00 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:41:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:00 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:02 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:41:03 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:41:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:41:09 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:41:09 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 14:41:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:41:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:41:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:41:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:41:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:41:09 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 14:41:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:41:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:11 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:11 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:11 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:11 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:41:11 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:41:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:11 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:11 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:41:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 14:41:11 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:12 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:14 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:14 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:14 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:41:18 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:41:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:19 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:41:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:21 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 14:41:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:23 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:41:25 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:41:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:41:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:41:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:26 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:41:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:41:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:41:38 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 14:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:41:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:40 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:41:40 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 14:41:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:40 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:41:40 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:40 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:41:40 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:40 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:41:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:41:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:41:43 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:41:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:41:43 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:41:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:43 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:44 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:41:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:41:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 WARNING: 26.03.2025 14:41:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:51 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:41:57 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:41:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:42:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:42:01 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:42:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:42:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:42:05 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:42:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:42:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:42:06 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:42:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:15 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:42:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:42:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:42:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:42:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:42:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:42:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:42:15 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:42:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:42:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:42:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:42:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:42:21 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:42:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:22 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:42:24 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 14:42:24 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:42:24 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:42:24 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:26 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 14:42:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:33 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:35 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:36 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 14:42:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:38 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:41 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:42:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:49 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:42:49 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:49 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 26.03.2025 14:42:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:51 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:42:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:42:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:43:00 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 14:43:00 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Anger LOG: 26.03.2025 14:43:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:43:03 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:43:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:43:03 hello - there^- Zhatar LOG: 26.03.2025 14:43:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:43:03 Melee asttack LOG: 26.03.2025 14:43:08 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:43:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:43:08 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:43:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:43:08 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:43:09 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:43:09 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:43:09 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:43:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:43:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:43:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:43:09 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 14:43:19 distanceAttack LOG: 26.03.2025 14:43:24 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:43:24 BuffManager.StartBuffEffect() for BUFFID: 5685 is already started! LOG: 26.03.2025 14:43:31 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:43:38 Melee asttack LOG: 26.03.2025 14:43:45 Melee asttack LOG: 26.03.2025 14:43:50 Melee asttack WARNING: 26.03.2025 14:43:55 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 26.03.2025 14:43:55 Melee asttack LOG: 26.03.2025 14:44:09 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:44:09 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:44:10 Melee asttack LOG: 26.03.2025 14:44:16 distanceAttack LOG: 26.03.2025 14:44:16 Melee asttack LOG: 26.03.2025 14:44:16 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:44:18 WindowManager.LoadMenu => ResultMenu WARNING: 26.03.2025 14:44:18 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:44:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.Player:OnKilledProcess() StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 26.03.2025 14:44:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.Player:OnKilledProcess() StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 26.03.2025 14:44:18 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 14:44:18 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 26.03.2025 14:44:18 GameSession.UpdateProgress(DRITY) => SessionGUID: '23fc3a7a65bb' GameSeed: KF8R-0TIZ SeededCalls:1054 SeededCallsLastDungeon:145 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 26.03.2025 14:44:18 UpdatePlayerProgress LOG: 26.03.2025 14:44:18 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:44:20 resetBetQuests LOG: 26.03.2025 14:44:20 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:44:20 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:44:20 Language Text not found! (Path: Kill Grenade Jester) ERROR: 26.03.2025 14:44:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 14:44:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:44:20 CreateAndSetNewGameSessionObject() => Seed: NK5F-NPIG LOG: 26.03.2025 14:44:20 GameSession.UpdateProgress(DRITY) => SessionGUID: '73f15d105f11' GameSeed: NK5F-NPIG SeededCalls:1054 SeededCallsLastDungeon:145 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 26.03.2025 14:44:20 UpdatePlayerProgress LOG: 26.03.2025 14:44:20 GameSession.UpdateProgress(DRITY) => SessionGUID: '73f15d105f11' GameSeed: NK5F-NPIG SeededCalls:1054 SeededCallsLastDungeon:145 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 26.03.2025 14:44:20 UpdatePlayerProgress LOG: 26.03.2025 14:44:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:21 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 26.03.2025 14:44:21 Damage Taken Logs of Player1 LOG: 26.03.2025 14:44:21 Tstamp: 56,9036021763459 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 70,2423940282315 Enemy: MitronEmpire_Gambot_Range(Clone) value:6 Tstamp: 74,9243530984968 Enemy: MitronEmpire_Gambot_Range(Clone) value:6 Tstamp: 76,2449123300612 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 131,687500133412 Enemy: MitronEmpire_Gambot_Range(Clone) value:6 Tstamp: 141,90507583716 Enemy: MitronEmpire_Gambot(Clone) value:6 Tstamp: 142,945521340938 Enemy: MitronEmpire_Gambot(Clone) value:5 Tstamp: 148,22770801303 Enemy: MitronEmpire_Drone(Clone) value:4 Tstamp: 189,491621184861 Enemy: MitronEmpire_Bastion(Clone) value:6 Tstamp: 254,42863827222 Enemy: MitronEmpire_Gambot_Range(Clone) value:5 Tstamp: 269,858575104037 Enemy: MitronEmpire_Gambot_Range(Clone) value:5 Tstamp: 298,133627069648 Enemy: MitronEmpire_Castor(Clone) value:8 Tstamp: 304,696357390378 Enemy: MitronEmpire_Gambot_Range(Clone) value:2 Tstamp: 325,353700046428 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 327,301212559454 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 331,379443338607 Enemy: Trap_ExplosiveBarrel value:11 Tstamp: 337,475343058351 Enemy: MitronEmpire_Bastion(Clone) value:5 Tstamp: 342,13057505386 Enemy: MitronEmpire_Castor(Clone) value:8 Tstamp: 354,789151759353 Enemy: MitronEmpire_Gambot_Range(Clone) value:7 Tstamp: 436,621425706195 Enemy: MitronEmpire_LeotronTheLoyalist(Clone) value:7 Tstamp: 441,863612449961 Enemy: MitronEmpire_LeotronTheLoyalist(Clone) value:10 Tstamp: 561,099209527718 Enemy: Trap_ExplosiveBarrel_01 value:11 Tstamp: 600,709381276043 Enemy: MitronEmpire_Mitron_Phase1(Clone) value:10 Tstamp: 716,612622492947 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:7 Tstamp: 726,923648934811 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:12 Tstamp: 745,528060796438 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 787,688827772159 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:5 Tstamp: 792,330736970063 Enemy: TheRoaringSmelter_ArcLoadConstructor(Clone) value:11 Tstamp: 802,161483458709 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:10 Tstamp: 805,396280620946 Enemy: TheRoaringSmelter_ArcLoadConstructor(Clone) value:10 Tstamp: 1266,42727018031 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:9 Tstamp: 1271,44264778472 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:10 Tstamp: 1273,95035819127 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:8 Tstamp: 1298,6773901938 Enemy: TheRoaringSmelter_Urmog(Clone) value:10 Tstamp: 1301,26512529072 Enemy: TheRoaringSmelter_Urmog(Clone) value:8 Tstamp: 1485,7592594591 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:8 Tstamp: 1486,59960766369 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:6 Tstamp: 1489,16066556564 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:7 Tstamp: 1521,08214790653 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:12 Tstamp: 1521,66905630846 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 1523,54984906223 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:12 Tstamp: 1527,53815410845 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 1533,11379622109 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:7 Tstamp: 1556,95670183608 Enemy: TheRoaringSmelter_Scrapper(Clone) value:15 Tstamp: 1563,86626083823 Enemy: TheRoaringSmelter_ScrapperRepBall(Clone) value:7 Tstamp: 1568,42811504239 Enemy: TheRoaringSmelter_ScrapperRepBall(Clone) value:7 Tstamp: 1578,04546562908 Enemy: TheRoaringSmelter_Scrapper(Clone) value:5 Tstamp: 1581,40683505265 Enemy: TheRoaringSmelter_Scrapper(Clone) value:10 Tstamp: 1583,00749202585 Enemy: TheRoaringSmelter_Scrapper(Clone) value:7 Tstamp: 1586,9291309095 Enemy: TheRoaringSmelter_ScrapperRepBall(Clone) value:7 Tstamp: 1854,57251590397 Enemy: TheRoaringSmelter_Zathar(Clone) value:17 Tstamp: 1861,7755165929 Enemy: jsdkjd value:3 Tstamp: 1865,35075539537 Enemy: TheRoaringSmelter_Zathar(Clone) value:18 Tstamp: 1869,16522989515 Enemy: TheRoaringSmelter_Zathar(Clone) value:20 Tstamp: 1871,16606030054 Enemy: TheRoaringSmelter_Zathar(Clone) value:3 Tstamp: 1872,16646248661 Enemy: TheRoaringSmelter_Zathar(Clone) value:3 Tstamp: 1873,18022979796 Enemy: TheRoaringSmelter_Zathar(Clone) value:3 Tstamp: 1880,97013351787 Enemy: TheRoaringSmelter_Zathar(Clone) value:15 Tstamp: 1882,4640602041 Enemy: TheRoaringSmelter_Zathar(Clone) value:18 Tstamp: 1906,94087670464 Enemy: jsdkjd value:5 Tstamp: 1906,94087670464 Enemy: TheRoaringSmelter_Zathar(Clone) value:18 Tstamp: 1907,27435481735 Enemy: jsdkjd value:5 Tstamp: 1907,27435481735 Enemy: TheRoaringSmelter_Zathar(Clone) value:16 Tstamp: 1908,27476279531 Enemy: TheRoaringSmelter_Zathar(Clone) value:5 Tstamp: 1909,27518530935 Enemy: TheRoaringSmelter_Zathar(Clone) value:5 Tstamp: 1910,27560931072 Enemy: TheRoaringSmelter_Zathar(Clone) value:5 Tstamp: 1911,27602051105 Enemy: TheRoaringSmelter_Zathar(Clone) value:5 Tstamp: 1914,437348295 Enemy: jsdkjd value:5 Tstamp: 1914,437348295 Enemy: TheRoaringSmelter_Zathar(Clone) value:17 Tstamp: 1915,47776228376 Enemy: TheRoaringSmelter_Zathar(Clone) value:17 WARNING: 26.03.2025 14:44:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 14:44:24 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:44:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 26.03.2025 14:44:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Zathar(Clone)' is not on a navmesh EXCEPTION: 26.03.2025 14:44:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ResultMenu.RevengeQuestPreperation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.RestartGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:44:25 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 14:44:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 14:44:25 NEW GAMESEED: 'SSMX-K2LP' resetSeededCalls: True LOG: 26.03.2025 14:44:25 is Loading Quests WARNING: 26.03.2025 14:44:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing! LOG: 26.03.2025 14:44:25 loaded mechionary progress for savegame:jsdkjd LOG: 26.03.2025 14:44:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 14:44:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 14:44:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:44:27 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 26.03.2025 14:44:27 CreateHomeBase completed successfully. LOG: 26.03.2025 14:44:27 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 26.03.2025 14:44:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:44:27 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:44:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:44:27 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:44:27 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:44:27 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:44:27 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:44:27 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 26.03.2025 14:44:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:44:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:44:27 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:44:27 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 14:44:32 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:44:32 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:44:32 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:44:32 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:44:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:44:32 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 14:44:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:44:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:44:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:44:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:44:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:44:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 14:44:37 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:44:37 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:44:37 Language Text not found! (Path: Wrough, Smithing Helper) WARNING: 26.03.2025 14:44:37 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:44:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:44:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:44:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 26.03.2025 14:44:43 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 26.03.2025 14:44:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 14:44:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:44:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:44:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:44:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:44:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:44:45 Menu.UnloadMenuPanel => BaseShopPanel LOG: 26.03.2025 14:44:47 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:44:47 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:44:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:44:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:44:47 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:44:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:44:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:44:48 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:44:48 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:48 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:48 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:44:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:44:50 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:44:51 MapSelector.CloseMapSelector LOG: 26.03.2025 14:44:51 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:44:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:51 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 14:44:51 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:44:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 14:44:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 14:44:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:44:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:44:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:44:52 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:52 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:52 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:44:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:44:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:44:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:44:54 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:58:28 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:58:29 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 26.03.2025 14:58:29 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 11 CurrentTheme: Stolz LOG: 26.03.2025 14:58:29 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 14:58:29 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 14:58:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 26.03.2025 14:58:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:58:30 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:58:30 WindowManager.UnloadMenu => ResultMenu LOG: 26.03.2025 14:58:30 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 14:58:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:30 Generate Level Started! Level: Level_A theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 108 LOG: 26.03.2025 14:58:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:58:35 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:58:35 Generate Level Completed! Loading time: 4,81s LOG: 26.03.2025 14:58:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:35 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:58:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 14:58:35 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:58:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:35 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:58:35 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:58:35 UpdatePlayerProgress LOG: 26.03.2025 14:58:35 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 14:58:35 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:58:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:35 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:58:35 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:58:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:36 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 14:58:36 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:58:36 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:58:36 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:58:36 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:58:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:58:39 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:58:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:58:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:58:39 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:58:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:39 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:58:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:43 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:58:44 TryAddItem(WeaponAddin) => Items.Addins.SplasherName WARNING: 26.03.2025 14:58:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:58:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:58:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:58:45 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:58:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 26.03.2025 14:58:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 26.03.2025 14:58:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:48 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:58:48 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 26.03.2025 14:58:48 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:58:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:58:48 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:58:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:58:48 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 14:58:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:58:48 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:58:48 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 26.03.2025 14:58:48 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:58:48 AddEnemy MitronEmpire_Stationary_Generator WARNING: 26.03.2025 14:58:48 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:58:48 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 26.03.2025 14:58:48 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:58:48 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 26.03.2025 14:58:48 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:58:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:58:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:58:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:58:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:58:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:58:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:58:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:58:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:58:50 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 14:58:51 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:58:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:54 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:58:54 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:58:54 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:58:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:58:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:58:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:54 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 14:58:56 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 26.03.2025 14:58:56 DestroyDestructibleInScene() => Vase_Wood_001 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 14:59:00 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 14:59:00 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:59:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:59:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:59:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:02 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:59:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:59:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:59:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:04 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:59:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:59:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:59:14 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:59:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:59:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:59:14 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:59:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:59:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:59:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:59:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:18 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:59:18 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 14:59:18 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 14:59:18 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 14:59:20 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:59:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:59:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:59:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:59:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:59:23 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:59:23 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 14:59:23 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 14:59:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 14:59:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 14:59:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:59:23 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 14:59:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:24 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 14:59:24 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:24 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 14:59:24 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:24 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 14:59:24 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 26.03.2025 14:59:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:28 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 14:59:28 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 14:59:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 14:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:59:28 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 14:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:59:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:30 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 14:59:30 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:30 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 14:59:30 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:30 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 14:59:30 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 26.03.2025 14:59:30 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 14:59:30 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 14:59:32 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:32 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:32 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:32 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 14:59:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:37 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:59:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 14:59:37 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 14:59:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 15:03:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 26.03.2025 15:03:32 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 15:03:33 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 26.03.2025 15:03:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 15:03:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:03:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:03:38 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:03:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:03:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:03:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:03:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:03:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:03:39 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:03:41 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:03:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 26.03.2025 15:03:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:143 SeededCallsLastDungeon:35 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 15:03:44 UpdatePlayerProgress LOG: 26.03.2025 15:03:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:03:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:03:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:03:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 15:03:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:03:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 144 LOG: 26.03.2025 15:03:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 15:03:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:03:51 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:03:51 Generate Level Completed! Loading time: 6,445s LOG: 26.03.2025 15:03:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:03:51 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:03:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:03:51 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:03:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:03:51 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:03:51 UpdatePlayerProgress LOG: 26.03.2025 15:03:51 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:03:51 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:03:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:51 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:03:52 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:03:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:03:52 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:03:52 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:03:52 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:03:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:03:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:03:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:03:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:03:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:03:54 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 15:03:54 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 15:03:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:03:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:03:57 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:03:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:03:57 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:03:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 15:03:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 26.03.2025 15:04:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:04:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:04 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:04:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 15:04:04 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 15:04:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:04:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:04:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 15:04:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 15:04:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 26.03.2025 15:04:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:06 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:04:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:06 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:06 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:04:06 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 15:04:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:06 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:06 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:04:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:06 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:04:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 26.03.2025 15:04:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 26.03.2025 15:04:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:11 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:04:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:11 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:04:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:04:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:11 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:04:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 15:04:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 15:04:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:04:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 15:04:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:04:13 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:13 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:04:13 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:13 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:13 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:04:13 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:13 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:13 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:04:13 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:13 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:13 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:04:13 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:13 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:04:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:13 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:04:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:13 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:04:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 15:04:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:04:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 15:04:14 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:04:15 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:15 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:04:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:15 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:15 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:04:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:15 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:04:15 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:04:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:04:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:04:19 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:04:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:20 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:04:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:04:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:04:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:04:24 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:04:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:48 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:04:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:50 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:04:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 15:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 15:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:04:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:04:52 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:52 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:04:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:52 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:52 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:04:52 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 15:04:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:04:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:04:52 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:04:52 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:04:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:04:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:57 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:04:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 15:04:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:58 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:05:02 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:05:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:05:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:05:03 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:05:03 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:05:03 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:05:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:05:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:05:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:03 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:05:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:05:04 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:05:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:05:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:05:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:05:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:05:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:05:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:06 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:06 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:05:07 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:05:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:05:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:07 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:05:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:05:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:05:08 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 15:05:08 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:05:08 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:05:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:05:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:05:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:05:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:08 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:05:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:05:10 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:05:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 15:05:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:10 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:05:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:10 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:10 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:05:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:05:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:11 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 15:05:11 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:05:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:05:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 15:05:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:05:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:05:12 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:05:13 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:05:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 15:05:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 15:05:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 15:05:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 15:05:14 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:05:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:14 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:05:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:05:14 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:05:15 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:05:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:05:15 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:05:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:05:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:05:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:05:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:05:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:05:15 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 15:05:16 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:05:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:05:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:05:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:05:24 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 15:05:24 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:05:24 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 26.03.2025 15:05:24 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 26.03.2025 15:05:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:05:25 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:05:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:05:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:05:51 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 26.03.2025 15:05:51 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 15:05:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:05:54 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:05:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:02 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:06:11 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:06:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:06:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:06:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:06:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:06:12 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 15:06:12 Animator.GotoState: State could not be found WARNING: 26.03.2025 15:06:12 Invalid Layer Index '-1' WARNING: 26.03.2025 15:06:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:12 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 26.03.2025 15:06:12 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:06:12 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:06:12 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:06:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:06:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:06:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:06:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:14 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 15:06:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:16 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 26.03.2025 15:06:16 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 26.03.2025 15:06:17 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:06:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:06:17 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:06:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:06:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:06:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:22 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:06:23 TryAddItem(WeaponAddin) => Items.Addins.ElectricName WARNING: 26.03.2025 15:06:24 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:06:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:06:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:06:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 15:06:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:06:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:06:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:06:25 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:06:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:06:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:06:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:06:25 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:06:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:06:30 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 26.03.2025 15:06:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:228 SeededCallsLastDungeon:84 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 15:06:30 UpdatePlayerProgress LOG: 26.03.2025 15:06:30 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:06:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:06:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:06:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 15:06:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:31 Generate Level Started! Level: Level_B theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 229 LOG: 26.03.2025 15:06:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:06:36 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:06:36 Generate Level Completed! Loading time: 4,826s LOG: 26.03.2025 15:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:36 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:06:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:06:36 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:36 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:06:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:36 UpdatePlayerProgress LOG: 26.03.2025 15:06:36 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:06:36 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:06:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:06:36 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:06:36 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:06:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:37 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:06:37 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:06:37 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:06:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:06:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:06:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 15:06:40 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 26.03.2025 15:06:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:06:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:06:42 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:06:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:42 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:06:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:06:42 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 15:06:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:06:42 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:06:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 15:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:06:44 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:44 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:06:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:44 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:44 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:06:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:44 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:44 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:06:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:44 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:44 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:06:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:44 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:44 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:06:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:06:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:06:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:06:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:06:45 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:06:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 26.03.2025 15:06:45 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:06:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:06:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:46 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:06:46 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 15:06:46 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 15:06:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:47 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:06:47 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 26.03.2025 15:06:47 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:06:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:06:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:06:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:06:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:06:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:06:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:06:53 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:06:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:53 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:06:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:06:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:06:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:06:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:06:54 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:07:36 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:07:37 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 26.03.2025 15:07:37 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:249 SeededCallsLastDungeon:20 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 26.03.2025 15:07:37 UpdatePlayerProgress LOG: 26.03.2025 15:07:37 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:07:37 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:07:37 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:07:37 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 15:07:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:07:37 Generate Level Started! Level: Level_B theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 250 LOG: 26.03.2025 15:07:41 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 15:07:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:07:44 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:07:44 Generate Level Completed! Loading time: 6,706s LOG: 26.03.2025 15:07:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:07:44 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:07:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:07:44 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:07:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:07:44 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:07:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:07:44 UpdatePlayerProgress LOG: 26.03.2025 15:07:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:07:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:07:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:07:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:07:44 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:07:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:07:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:07:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:07:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:07:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:07:45 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 15:07:45 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:07:45 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:07:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:07:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:07:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:07:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:07:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:08:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 15:08:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 15:08:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:08:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:08:24 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:08:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:25 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:08:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:08:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:08:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:08:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:25 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 15:08:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:25 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 15:08:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:08:27 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:27 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:27 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:27 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:27 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:27 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:27 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:27 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:08:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:27 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:27 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:08:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 26.03.2025 15:08:28 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:08:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:08:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:42 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 15:08:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 15:08:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 15:08:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:48 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:08:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:08:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:08:48 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 15:08:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:08:48 MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:08:48 Kill enemy Instant -> MitronEmpire_Stationary_RocketLauncher(Clone) LOG: 26.03.2025 15:08:48 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 26.03.2025 15:08:48 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:08:48 Kill enemy Instant -> MitronEmpire_Stationary_Generator_01 LOG: 26.03.2025 15:08:48 AddEnemy MitronEmpire_Stationary_Generator WARNING: 26.03.2025 15:08:48 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:08:48 Kill enemy Instant -> MitronEmpire_Stationary_Generator LOG: 26.03.2025 15:08:48 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 26.03.2025 15:08:48 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:08:48 Kill enemy Instant -> MitronEmpire_Stationary_Generator_02 LOG: 26.03.2025 15:08:48 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 26.03.2025 15:08:48 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:08:48 Kill enemy Instant -> MitronEmpire_Stationary_Generator_03 LOG: 26.03.2025 15:08:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:08:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:08:50 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:50 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:08:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:50 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:50 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:50 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 15:08:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 15:08:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:50 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:08:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:50 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 26.03.2025 15:08:50 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:50 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 15:08:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:08:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:08:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:55 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:08:55 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:08:55 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:08:55 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:08:57 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:57 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:08:57 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:57 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:57 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:08:57 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:57 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:08:57 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 15:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 15:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 15:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 15:08:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:08:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:08:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 15:08:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:08:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:08:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:59 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:08:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:59 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:08:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:59 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:08:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:59 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:08:59 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:08:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:08:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:08:59 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:08:59 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 15:08:59 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:09:00 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:09:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:02 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:09:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:02 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:09:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:04 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:09:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:09:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:05 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:09:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:09:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:05 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 15:09:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:09:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:09:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:09:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:06 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:09:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:06 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:06 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 26.03.2025 15:09:06 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:07 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:09:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:07 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:09:07 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 26.03.2025 15:09:07 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:09:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:10 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 15:09:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:09:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:09:10 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:10 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:09:11 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:09:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:11 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:09:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:12 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:12 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:12 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:12 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 15:09:12 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 15:09:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:09:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:09:14 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:14 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:09:14 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 15:09:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 15:09:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:14 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:14 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 26.03.2025 15:09:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:14 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:14 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:09:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:09:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 26.03.2025 15:09:15 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:09:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 15:09:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:09:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:09:17 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:09:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:19 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:09:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 15:09:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:09:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:09:20 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:09:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 15:09:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 15:09:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 15:09:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 15:09:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 26.03.2025 15:09:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:28 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 15:09:28 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:28 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 26.03.2025 15:09:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:28 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:09:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:09:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:09:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:09:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:09:30 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:09:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:09:30 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:09:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:09:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:09:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:30 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:09:31 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:31 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 15:09:31 DistanceVariant: Straight LOG: 26.03.2025 15:09:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:09:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:35 AnimationTriggeredAttackEvents ()=> 4 LOG: 26.03.2025 15:09:37 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 15:09:37 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Love LOG: 26.03.2025 15:09:37 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 15:09:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:09:38 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:09:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:39 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:09:39 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 15:09:40 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:09:40 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 15:09:40 spawnGeneratorsAtOnce LOG: 26.03.2025 15:09:40 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:09:40 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 15:09:40 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 15:09:40 MeleeAttack: Special1 LOG: 26.03.2025 15:09:40 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:42 ThrowAndReturnHammer start onScrew=False WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:09:42 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:09:42 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 15:09:42 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 15:09:44 MeleeAttack: Normal2 LOG: 26.03.2025 15:09:44 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:45 AnimationTriggeredAttackEvents ()=> 2 LOG: 26.03.2025 15:09:45 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 26.03.2025 15:09:46 MeleeAttack: Normal1 LOG: 26.03.2025 15:09:46 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:47 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:09:47 MeleeAttack: Normal2 LOG: 26.03.2025 15:09:47 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:48 AnimationTriggeredAttackEvents ()=> 2 LOG: 26.03.2025 15:09:48 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 26.03.2025 15:09:51 MeleeAttack: Special1 LOG: 26.03.2025 15:09:51 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:53 ThrowAndReturnHammer start onScrew=False LOG: 26.03.2025 15:09:55 MeleeAttack: Normal1 LOG: 26.03.2025 15:09:55 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:56 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:09:58 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 15:09:58 DistanceVariant: Special2 LOG: 26.03.2025 15:09:58 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 15:09:58 SetReflectionState False LOG: 26.03.2025 15:09:58 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 15:09:58 ScrewPhaseUpdate() => started LOG: 26.03.2025 15:09:58 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:09:58 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 15:09:58 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 15:09:58 C spawnLeonidsAtOnce LOG: 26.03.2025 15:09:58 C spawnLeonidsAtOnce LOG: 26.03.2025 15:09:58 C spawnLeonidsAtOnce LOG: 26.03.2025 15:09:58 C spawnLeonidsAtOnce LOG: 26.03.2025 15:09:58 C spawnLeonidsAtOnce LOG: 26.03.2025 15:09:58 SpawnLeotronsScrew(); LOG: 26.03.2025 15:09:58 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 15:09:58 MeleeAttack: Special1 LOG: 26.03.2025 15:09:58 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:09:59 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 15:10:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:00 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:00 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:00 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:00 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:00 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 15:10:00 end RaiseScrew() LOG: 26.03.2025 15:10:00 ScrewPhaseUpdate() => Screw heath changed to =>586,3041 LOG: 26.03.2025 15:10:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 586,3041 LOG: 26.03.2025 15:10:00 ScrewPhaseUpdate() => Screw heath changed to =>558,8883 LOG: 26.03.2025 15:10:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 558,8883 LOG: 26.03.2025 15:10:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:01 ScrewPhaseUpdate() => Screw heath changed to =>544,7323 LOG: 26.03.2025 15:10:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 544,7323 LOG: 26.03.2025 15:10:01 ScrewPhaseUpdate() => Screw heath changed to =>536,9063 LOG: 26.03.2025 15:10:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 536,9063 LOG: 26.03.2025 15:10:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:01 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 15:10:02 ThrowAndReturnHammer end LOG: 26.03.2025 15:10:02 ScrewPhaseUpdate() => Screw heath changed to =>522,826 LOG: 26.03.2025 15:10:02 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 522,826 LOG: 26.03.2025 15:10:02 ScrewPhaseUpdate() => Screw heath changed to =>508,821 LOG: 26.03.2025 15:10:02 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 508,821 LOG: 26.03.2025 15:10:02 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:02 ScrewPhaseUpdate() => Screw heath changed to =>493,7742 LOG: 26.03.2025 15:10:02 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 493,7742 LOG: 26.03.2025 15:10:03 ScrewPhaseUpdate() => Screw heath changed to =>475,5394 LOG: 26.03.2025 15:10:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 475,5394 LOG: 26.03.2025 15:10:03 ScrewPhaseUpdate() => Screw heath changed to =>469,7543 LOG: 26.03.2025 15:10:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 469,7543 LOG: 26.03.2025 15:10:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:03 MeleeAttack: Special1 LOG: 26.03.2025 15:10:03 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:03 ScrewPhaseUpdate() => Screw heath changed to =>448,3764 LOG: 26.03.2025 15:10:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 448,3764 LOG: 26.03.2025 15:10:03 ScrewPhaseUpdate() => Screw heath changed to =>442,3724 LOG: 26.03.2025 15:10:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 442,3724 LOG: 26.03.2025 15:10:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:03 ScrewPhaseUpdate() => Screw heath changed to =>406,9688 LOG: 26.03.2025 15:10:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 406,9688 LOG: 26.03.2025 15:10:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:04 ScrewPhaseUpdate() => Screw heath changed to =>382,3528 LOG: 26.03.2025 15:10:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 382,3528 LOG: 26.03.2025 15:10:04 ScrewPhaseUpdate() => Screw heath changed to =>375,7551 LOG: 26.03.2025 15:10:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 375,7551 LOG: 26.03.2025 15:10:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:04 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:10:04 ScrewPhaseUpdate() => Screw heath changed to =>345,1682 LOG: 26.03.2025 15:10:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 345,1682 LOG: 26.03.2025 15:10:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:04 ScrewPhaseUpdate() => Screw heath changed to =>343,3633 LOG: 26.03.2025 15:10:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 343,3633 LOG: 26.03.2025 15:10:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:05 ScrewPhaseUpdate() => Screw heath changed to =>329,3317 LOG: 26.03.2025 15:10:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 329,3317 LOG: 26.03.2025 15:10:05 ScrewPhaseUpdate() => Screw heath changed to =>321,4304 LOG: 26.03.2025 15:10:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 321,4304 LOG: 26.03.2025 15:10:05 ScrewPhaseUpdate() => Screw heath changed to =>310,0587 LOG: 26.03.2025 15:10:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 310,0587 LOG: 26.03.2025 15:10:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:05 ScrewPhaseUpdate() => Screw heath changed to =>307,5429 LOG: 26.03.2025 15:10:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 307,5429 LOG: 26.03.2025 15:10:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:06 ScrewPhaseUpdate() => Screw heath changed to =>279,0004 LOG: 26.03.2025 15:10:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 279,0004 LOG: 26.03.2025 15:10:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:06 ThrowAndReturnHammer end LOG: 26.03.2025 15:10:06 ScrewPhaseUpdate() => Screw heath changed to =>235,5416 LOG: 26.03.2025 15:10:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 235,5416 LOG: 26.03.2025 15:10:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:07 ScrewPhaseUpdate() => Screw heath changed to =>215,4353 LOG: 26.03.2025 15:10:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 215,4353 LOG: 26.03.2025 15:10:07 ScrewPhaseUpdate() => Screw heath changed to =>200,6047 LOG: 26.03.2025 15:10:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 200,6047 LOG: 26.03.2025 15:10:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:07 ScrewPhaseUpdate() => Screw heath changed to =>179,1124 LOG: 26.03.2025 15:10:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 179,1124 LOG: 26.03.2025 15:10:07 ScrewPhaseUpdate() => Screw heath changed to =>166,671 LOG: 26.03.2025 15:10:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 166,671 LOG: 26.03.2025 15:10:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:08 MeleeAttack: Special1 LOG: 26.03.2025 15:10:08 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>145,558 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 145,558 LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>131,3458 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 131,3458 LOG: 26.03.2025 15:10:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>101,4682 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 101,4682 LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>93,86871 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 93,86871 LOG: 26.03.2025 15:10:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>74,31333 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 74,31333 LOG: 26.03.2025 15:10:08 ScrewPhaseUpdate() => Screw heath changed to =>56,55768 LOG: 26.03.2025 15:10:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 56,55768 LOG: 26.03.2025 15:10:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:09 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:10:09 ScrewPhaseUpdate() => Screw heath changed to =>29,07929 LOG: 26.03.2025 15:10:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 29,07929 LOG: 26.03.2025 15:10:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:10 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 15:10:10 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 15:10:10 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 15:10:10 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 15:10:10 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:10:10 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:10:10 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 15:10:10 WaitForHitGround() => reached true state LOG: 26.03.2025 15:10:10 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 15:10:10 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 15:10:10 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:10 HammerDamageArea.Deactivate() WARNING: 26.03.2025 15:10:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:12 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:10:13 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:13 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:14 SetReflectionState False LOG: 26.03.2025 15:10:14 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:15 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:15 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:16 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:17 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:17 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:18 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:19 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:10:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:10:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:10:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:10:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:10:20 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:10:20 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:10:20 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:10:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:10:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:10:20 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:10:20 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 26.03.2025 15:10:20 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:10:20 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 15:10:20 spawnGeneratorsAtOnce LOG: 26.03.2025 15:10:20 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:10:20 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 15:10:20 LyingOnGroundCorou() END LOG: 26.03.2025 15:10:20 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 15:10:20 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:20 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:20 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:20 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:21 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:21 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 15:10:22 DistanceVariant: Special2 LOG: 26.03.2025 15:10:22 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 15:10:22 SetReflectionState False LOG: 26.03.2025 15:10:22 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 15:10:22 ScrewPhaseUpdate() => started LOG: 26.03.2025 15:10:22 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:10:22 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 15:10:22 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 15:10:22 C spawnLeonidsAtOnce LOG: 26.03.2025 15:10:22 C spawnLeonidsAtOnce LOG: 26.03.2025 15:10:22 C spawnLeonidsAtOnce LOG: 26.03.2025 15:10:22 C spawnLeonidsAtOnce LOG: 26.03.2025 15:10:22 C spawnLeonidsAtOnce LOG: 26.03.2025 15:10:22 SpawnLeotronsScrew(); LOG: 26.03.2025 15:10:22 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:22 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:22 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 15:10:22 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 15:10:22 MeleeAttack: Special1 LOG: 26.03.2025 15:10:22 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:23 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 15:10:23 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:23 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:23 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:23 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:10:23 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:10:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 15:10:24 end RaiseScrew() LOG: 26.03.2025 15:10:25 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 15:10:26 ThrowAndReturnHammer end LOG: 26.03.2025 15:10:27 MeleeAttack: Special1 LOG: 26.03.2025 15:10:27 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:28 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:10:31 ThrowAndReturnHammer end LOG: 26.03.2025 15:10:32 MeleeAttack: Special1 LOG: 26.03.2025 15:10:32 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:33 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 15:10:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:34 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:10:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:36 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:10:36 ThrowAndReturnHammer end WARNING: 26.03.2025 15:10:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:36 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:10:37 MeleeAttack: Special1 LOG: 26.03.2025 15:10:37 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:38 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:10:39 ScrewPhaseUpdate() => Screw heath changed to =>551,3415 LOG: 26.03.2025 15:10:39 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 551,3415 LOG: 26.03.2025 15:10:39 ScrewPhaseUpdate() => Screw heath changed to =>547,9911 LOG: 26.03.2025 15:10:39 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 547,9911 LOG: 26.03.2025 15:10:39 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:39 ScrewPhaseUpdate() => Screw heath changed to =>498,6837 LOG: 26.03.2025 15:10:39 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 498,6837 LOG: 26.03.2025 15:10:39 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:40 ScrewPhaseUpdate() => Screw heath changed to =>463,9128 LOG: 26.03.2025 15:10:40 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 463,9128 LOG: 26.03.2025 15:10:40 ScrewPhaseUpdate() => Screw heath changed to =>447,3562 LOG: 26.03.2025 15:10:40 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 447,3562 LOG: 26.03.2025 15:10:40 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:40 ScrewPhaseUpdate() => Screw heath changed to =>426,6351 LOG: 26.03.2025 15:10:40 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 426,6351 LOG: 26.03.2025 15:10:40 ScrewPhaseUpdate() => Screw heath changed to =>419,4627 LOG: 26.03.2025 15:10:40 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 419,4627 LOG: 26.03.2025 15:10:40 ScrewPhaseUpdate() => Screw heath changed to =>412,4363 LOG: 26.03.2025 15:10:40 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 412,4363 LOG: 26.03.2025 15:10:40 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>358,2448 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 358,2448 LOG: 26.03.2025 15:10:41 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:41 ThrowAndReturnHammer end LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>337,4213 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 337,4213 LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>315,2624 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 315,2624 LOG: 26.03.2025 15:10:41 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>308,0258 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 308,0258 LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>278,9657 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 278,9657 LOG: 26.03.2025 15:10:41 ScrewPhaseUpdate() => Screw heath changed to =>275,3564 LOG: 26.03.2025 15:10:41 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 275,3564 LOG: 26.03.2025 15:10:41 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:42 ScrewPhaseUpdate() => Screw heath changed to =>258,3826 LOG: 26.03.2025 15:10:42 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 258,3826 LOG: 26.03.2025 15:10:42 ScrewPhaseUpdate() => Screw heath changed to =>237,6245 LOG: 26.03.2025 15:10:42 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 237,6245 LOG: 26.03.2025 15:10:42 ScrewPhaseUpdate() => Screw heath changed to =>226,754 LOG: 26.03.2025 15:10:42 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 226,754 LOG: 26.03.2025 15:10:42 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:42 MeleeAttack: Special1 LOG: 26.03.2025 15:10:42 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:43 ScrewPhaseUpdate() => Screw heath changed to =>187,6685 LOG: 26.03.2025 15:10:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 187,6685 LOG: 26.03.2025 15:10:43 ScrewPhaseUpdate() => Screw heath changed to =>180,8347 LOG: 26.03.2025 15:10:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 180,8347 LOG: 26.03.2025 15:10:43 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:43 ScrewPhaseUpdate() => Screw heath changed to =>149,9294 LOG: 26.03.2025 15:10:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 149,9294 LOG: 26.03.2025 15:10:43 ScrewPhaseUpdate() => Screw heath changed to =>140,5405 LOG: 26.03.2025 15:10:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 140,5405 LOG: 26.03.2025 15:10:43 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:10:43 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:44 ScrewPhaseUpdate() => Screw heath changed to =>96,17962 LOG: 26.03.2025 15:10:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 96,17962 LOG: 26.03.2025 15:10:44 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:44 ScrewPhaseUpdate() => Screw heath changed to =>54,59566 LOG: 26.03.2025 15:10:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 54,59566 LOG: 26.03.2025 15:10:44 ScrewPhaseUpdate() => Screw heath changed to =>42,78732 LOG: 26.03.2025 15:10:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 42,78732 LOG: 26.03.2025 15:10:44 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:45 ScrewPhaseUpdate() => Screw heath changed to =>0,6845446 LOG: 26.03.2025 15:10:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 0,6845446 LOG: 26.03.2025 15:10:45 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:10:45 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 15:10:45 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 15:10:45 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 15:10:45 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 15:10:45 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:10:45 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:10:45 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 15:10:45 WaitForHitGround() => reached true state LOG: 26.03.2025 15:10:45 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 15:10:45 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 15:10:45 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:45 HammerDamageArea.Deactivate() WARNING: 26.03.2025 15:10:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:46 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:10:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:10:48 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:48 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:49 SetReflectionState False LOG: 26.03.2025 15:10:49 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:50 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:50 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:51 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:52 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:52 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 26.03.2025 15:10:52 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 26.03.2025 15:10:52 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 15:10:53 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:10:54 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 15:10:54 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:10:54 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 15:10:54 spawnGeneratorsAtOnce LOG: 26.03.2025 15:10:54 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:10:54 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 15:10:54 LyingOnGroundCorou() END LOG: 26.03.2025 15:10:54 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 15:10:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:10:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 15:10:56 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 15:10:56 MeleeAttack: Normal1 LOG: 26.03.2025 15:10:56 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:10:57 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:11:00 MeleeAttack: Normal2 LOG: 26.03.2025 15:11:00 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:01 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:11:02 MeleeAttack: Special1 LOG: 26.03.2025 15:11:02 HammerDamageArea.Deactivate() WARNING: 26.03.2025 15:11:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:03 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:05 DistanceVariant: Straight_Volley LOG: 26.03.2025 15:11:05 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:11:06 MeleeAttack: Special2 LOG: 26.03.2025 15:11:06 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:06 RotationAttackNoShield() start WARNING: 26.03.2025 15:11:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:07 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:11 RotationAttackNoShield() end WARNING: 26.03.2025 15:11:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:12 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:12 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 15:11:12 DistanceVariant: Special2 LOG: 26.03.2025 15:11:12 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 15:11:12 SetReflectionState False LOG: 26.03.2025 15:11:12 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 15:11:12 ScrewPhaseUpdate() => started LOG: 26.03.2025 15:11:12 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 15:11:12 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 15:11:12 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 15:11:12 C spawnLeonidsAtOnce LOG: 26.03.2025 15:11:12 C spawnLeonidsAtOnce LOG: 26.03.2025 15:11:12 C spawnLeonidsAtOnce LOG: 26.03.2025 15:11:12 C spawnLeonidsAtOnce LOG: 26.03.2025 15:11:12 C spawnLeonidsAtOnce LOG: 26.03.2025 15:11:12 SpawnLeotronsScrew(); LOG: 26.03.2025 15:11:13 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 15:11:13 MeleeAttack: Special1 LOG: 26.03.2025 15:11:13 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:13 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 15:11:14 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:14 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:11:14 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:14 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:11:14 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:14 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:11:14 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:14 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 15:11:14 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:14 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 15:11:14 end RaiseScrew() LOG: 26.03.2025 15:11:15 ScrewPhaseUpdate() => Screw heath changed to =>548,5702 LOG: 26.03.2025 15:11:15 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 548,5702 LOG: 26.03.2025 15:11:15 ScrewPhaseUpdate() => Screw heath changed to =>544,7797 LOG: 26.03.2025 15:11:15 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 544,7797 LOG: 26.03.2025 15:11:15 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:15 ScrewPhaseUpdate() => Screw heath changed to =>497,0802 LOG: 26.03.2025 15:11:15 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 497,0802 LOG: 26.03.2025 15:11:15 ScrewPhaseUpdate() => Screw heath changed to =>492,3048 LOG: 26.03.2025 15:11:15 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 492,3048 LOG: 26.03.2025 15:11:15 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 15:11:15 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>486,257 LOG: 26.03.2025 15:11:16 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 486,257 LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>458,6298 LOG: 26.03.2025 15:11:16 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 458,6298 LOG: 26.03.2025 15:11:16 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>408,7673 LOG: 26.03.2025 15:11:16 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 408,7673 LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>405,1612 LOG: 26.03.2025 15:11:16 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 405,1612 LOG: 26.03.2025 15:11:16 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:16 ThrowAndReturnHammer end LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>384,9259 LOG: 26.03.2025 15:11:16 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 384,9259 LOG: 26.03.2025 15:11:16 ScrewPhaseUpdate() => Screw heath changed to =>383,2166 LOG: 26.03.2025 15:11:17 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 383,2166 LOG: 26.03.2025 15:11:17 ScrewPhaseUpdate() => Screw heath changed to =>381,5074 LOG: 26.03.2025 15:11:17 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 381,5074 LOG: 26.03.2025 15:11:17 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:17 ScrewPhaseUpdate() => Screw heath changed to =>347,1101 LOG: 26.03.2025 15:11:17 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 347,1101 LOG: 26.03.2025 15:11:17 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:18 MeleeAttack: Special1 LOG: 26.03.2025 15:11:18 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:18 ScrewPhaseUpdate() => Screw heath changed to =>312,1016 LOG: 26.03.2025 15:11:18 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 312,1016 LOG: 26.03.2025 15:11:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:19 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 15:11:19 ScrewPhaseUpdate() => Screw heath changed to =>290,9223 LOG: 26.03.2025 15:11:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 290,9223 LOG: 26.03.2025 15:11:19 ScrewPhaseUpdate() => Screw heath changed to =>289,1416 LOG: 26.03.2025 15:11:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 289,1416 LOG: 26.03.2025 15:11:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:19 ScrewPhaseUpdate() => Screw heath changed to =>287,3988 LOG: 26.03.2025 15:11:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 287,3988 LOG: 26.03.2025 15:11:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:19 ScrewPhaseUpdate() => Screw heath changed to =>239,4991 LOG: 26.03.2025 15:11:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 239,4991 LOG: 26.03.2025 15:11:19 ScrewPhaseUpdate() => Screw heath changed to =>234,3485 LOG: 26.03.2025 15:11:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 234,3485 LOG: 26.03.2025 15:11:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:20 ScrewPhaseUpdate() => Screw heath changed to =>206,2818 LOG: 26.03.2025 15:11:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 206,2818 LOG: 26.03.2025 15:11:20 ScrewPhaseUpdate() => Screw heath changed to =>204,6028 LOG: 26.03.2025 15:11:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 204,6028 LOG: 26.03.2025 15:11:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:20 ScrewPhaseUpdate() => Screw heath changed to =>192,6223 LOG: 26.03.2025 15:11:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 192,6223 LOG: 26.03.2025 15:11:20 ScrewPhaseUpdate() => Screw heath changed to =>170,6855 LOG: 26.03.2025 15:11:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 170,6855 LOG: 26.03.2025 15:11:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:21 ScrewPhaseUpdate() => Screw heath changed to =>138,4871 LOG: 26.03.2025 15:11:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 138,4871 LOG: 26.03.2025 15:11:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:21 ScrewPhaseUpdate() => Screw heath changed to =>103,8018 LOG: 26.03.2025 15:11:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 103,8018 LOG: 26.03.2025 15:11:21 ThrowAndReturnHammer end LOG: 26.03.2025 15:11:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:21 ScrewPhaseUpdate() => Screw heath changed to =>97,58788 LOG: 26.03.2025 15:11:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 97,58788 LOG: 26.03.2025 15:11:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:21 ScrewPhaseUpdate() => Screw heath changed to =>87,53828 LOG: 26.03.2025 15:11:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 87,53828 LOG: 26.03.2025 15:11:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:22 ScrewPhaseUpdate() => Screw heath changed to =>80,14144 LOG: 26.03.2025 15:11:22 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 80,14144 LOG: 26.03.2025 15:11:22 ScrewPhaseUpdate() => Screw heath changed to =>59,25414 LOG: 26.03.2025 15:11:22 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 59,25414 LOG: 26.03.2025 15:11:22 ScrewPhaseUpdate() => Screw heath changed to =>56,11483 LOG: 26.03.2025 15:11:22 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 56,11483 LOG: 26.03.2025 15:11:22 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:22 MeleeAttack: Special1 LOG: 26.03.2025 15:11:22 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:23 ScrewPhaseUpdate() => Screw heath changed to =>27,70224 LOG: 26.03.2025 15:11:23 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 27,70224 LOG: 26.03.2025 15:11:23 ScrewPhaseUpdate() => Screw heath changed to =>19,78755 LOG: 26.03.2025 15:11:23 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 19,78755 LOG: 26.03.2025 15:11:23 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 15:11:23 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 15:11:23 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 15:11:23 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 15:11:23 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 15:11:23 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:11:23 LeotronsScrew destroyed manually in LOG: 26.03.2025 15:11:23 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 15:11:23 WaitForHitGround() => reached true state LOG: 26.03.2025 15:11:23 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 15:11:23 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 15:11:23 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:23 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:25 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:25 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:27 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:27 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:28 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:11:29 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:29 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:29 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:29 HammerDamageArea.Deactivate() WARNING: 26.03.2025 15:11:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:30 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:30 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 15:11:31 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:31 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:31 MeleeAttack: Normal1 LOG: 26.03.2025 15:11:31 HammerDamageArea.Deactivate() LOG: 26.03.2025 15:11:31 Leotron.CanGetDamage(value: True) WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:31 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:11:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:11:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:11:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 15:11:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:31 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:36 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 26.03.2025 15:11:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:11:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:11:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:11:37 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:11:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:11:40 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:11:41 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName WARNING: 26.03.2025 15:11:41 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:11:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:11:42 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 15:11:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:11:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:11:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:11:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:11:43 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:11:45 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:11:48 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 26.03.2025 15:11:48 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:323 SeededCallsLastDungeon:73 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 26.03.2025 15:11:48 UpdatePlayerProgress LOG: 26.03.2025 15:11:48 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:11:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:11:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:11:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 15:11:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:11:49 Generate Level Started! Level: Level_C theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 324 LOG: 26.03.2025 15:11:53 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:11:54 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:11:54 Generate Level Completed! Loading time: 5,561s LOG: 26.03.2025 15:11:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:11:54 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:11:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:11:54 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:11:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:11:54 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 15:11:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:54 UpdatePlayerProgress LOG: 26.03.2025 15:11:54 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:11:54 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:54 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:11:55 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:11:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:11:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:11:55 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:11:55 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:11:55 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:11:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:11:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:11:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:11:57 GetIconByBuffType called with buffType: Healing LOG: 26.03.2025 15:12:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:12:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:12:00 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:12:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:00 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:12:00 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 15:12:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:12:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:12:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:12:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:12:00 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 15:12:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:12:02 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:02 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:02 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:02 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:02 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:02 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:12:04 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:12:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:12:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:12:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:06 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:12:06 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:12:06 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:12:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:12:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:12:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:12:06 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:12:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:08 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:12:08 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 15:12:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:12:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:12:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 15:12:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:12:10 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:10 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:12:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:10 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:12:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:12:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:10 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:10 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:12:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 26.03.2025 15:12:10 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 15:12:10 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 15:12:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:12:10 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 26.03.2025 15:12:12 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:12 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:12:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:12:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:12 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:12 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 26.03.2025 15:12:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:12 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:12 Kill enemy Instant -> MitronEmpire_Leonide(Clone) LOG: 26.03.2025 15:12:12 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 26.03.2025 15:12:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:12:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:12:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:14 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:12:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:14 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:12:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:14 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:12:15 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:12:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:15 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:12:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 15:12:15 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:12:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:12:15 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:12:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:12:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:12:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:12:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:12:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:16 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 15:12:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:12:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 15:12:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:12:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:12:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:12:17 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:12:17 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 26.03.2025 15:12:17 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:12:17 AddEnemy MitronEmpire_Stationary_Generator WARNING: 26.03.2025 15:12:17 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:12:17 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 26.03.2025 15:12:17 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:12:17 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 26.03.2025 15:12:17 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:12:18 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:12:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:12:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:12:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:12:19 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:12:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:19 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:12:19 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:12:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:12:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:12:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:12:19 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:12:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:12:19 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:12:19 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 15:12:19 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 15:12:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 26.03.2025 15:12:20 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 15:12:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:12:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:12:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:12:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:12:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:12:26 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:12:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:12:30 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 26.03.2025 15:12:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:348 SeededCallsLastDungeon:24 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 26.03.2025 15:12:30 UpdatePlayerProgress LOG: 26.03.2025 15:12:30 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:12:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:12:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:12:30 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 15:12:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:31 Generate Level Started! Level: Level_C theme: Stolz GameSeed: SSMX-K2LP SeedCalls: 349 LOG: 26.03.2025 15:12:36 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 26.03.2025 15:12:43 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'SSMX-K2LP' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:12:43 NEW GAMESEED: '4691-EPM9' resetSeededCalls: False LOG: 26.03.2025 15:12:43 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 4691-EPM9 SeedCalls: 580 LOG: 26.03.2025 15:12:43 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied LOG: 26.03.2025 15:12:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 26.03.2025 15:12:53 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '4691-EPM9' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:12:53 NEW GAMESEED: 'H96K-XHBY' resetSeededCalls: False LOG: 26.03.2025 15:12:53 Generate Level Started! Level: Level_C theme: Stolz GameSeed: H96K-XHBY SeedCalls: 868 LOG: 26.03.2025 15:12:54 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied LOG: 26.03.2025 15:12:56 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_E LOG: 26.03.2025 15:12:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 15:12:59 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_B ERROR: 26.03.2025 15:13:02 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'H96K-XHBY' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:13:02 NEW GAMESEED: 'YI62-LAIP' resetSeededCalls: False LOG: 26.03.2025 15:13:02 Generate Level Started! Level: Level_C theme: Stolz GameSeed: YI62-LAIP SeedCalls: 1214 LOG: 26.03.2025 15:13:03 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied LOG: 26.03.2025 15:13:07 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 15:13:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:13:22 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied LOG: 26.03.2025 15:13:23 Generate Level Completed! Loading time: 20,724s LOG: 26.03.2025 15:13:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:23 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:13:23 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:13:23 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:13:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:23 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 15:13:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:23 UpdatePlayerProgress LOG: 26.03.2025 15:13:23 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:13:23 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:13:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:13:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:13:23 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 15:13:23 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:13:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:13:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:13:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:24 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:13:24 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied ERROR: 26.03.2025 15:13:24 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:13:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:13:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:13:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:13:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:13:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:13:29 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:13:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:29 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:13:29 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 15:13:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 15:13:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 15:13:29 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 26.03.2025 15:13:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:13:29 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 15:13:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:13:31 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:31 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:13:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:31 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:13:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:31 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 26.03.2025 15:13:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:31 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:31 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:13:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:31 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:31 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:31 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:31 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 15:13:31 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 15:13:31 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 15:13:31 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 15:13:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 15:13:33 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:33 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:33 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:33 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:33 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:33 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 26.03.2025 15:13:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:33 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:33 Kill enemy Instant -> MitronEmpire_Leonide(Clone) LOG: 26.03.2025 15:13:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:33 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:33 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:13:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:34 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:13:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:13:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:37 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:13:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 15:13:37 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 15:13:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:13:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:13:37 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 26.03.2025 15:13:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:13:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:13:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:13:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:38 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 15:13:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:39 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:39 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 26.03.2025 15:13:39 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:39 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:39 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:39 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:39 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:39 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:39 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:39 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 26.03.2025 15:13:39 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:39 Combine mesh instance 0 is null. WARNING: 26.03.2025 15:13:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:39 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:13:39 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:13:39 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:13:39 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 15:13:39 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 15:13:41 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:41 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 26.03.2025 15:13:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:41 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:13:41 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 15:13:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 15:13:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:41 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:13:41 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 26.03.2025 15:13:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:41 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 26.03.2025 15:13:41 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 15:13:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 15:13:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:41 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:13:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:13:41 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 26.03.2025 15:13:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:13:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:41 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:13:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:13:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:13:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:41 Combine mesh instance 0 is null. LOG: 26.03.2025 15:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:13:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 15:13:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:42 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:13:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:13:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:13:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:13:43 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:13:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.CastorQuestItem:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 15:13:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.CastorQuestItem:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 26.03.2025 15:13:43 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:13:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.CastorQuestItem:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 15:13:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.CastorQuestItem:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 26.03.2025 15:13:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:43 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 15:13:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 15:13:46 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:13:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:13:46 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:13:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:13:46 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:13:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:13:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:13:47 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:13:47 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:13:47 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:13:47 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:13:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:13:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:13:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:47 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 15:13:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:13:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:13:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:13:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:13:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 15:13:52 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:52 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 26.03.2025 15:13:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:52 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 15:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:13:52 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:14:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:14:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:14:06 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 15:14:06 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Anger LOG: 26.03.2025 15:14:06 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 15:14:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:14:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:14:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:14:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:14:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:14:33 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 15:14:35 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:35 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:14:47 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 15:14:47 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 15:14:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:49 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:14:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:49 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 15:14:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 15:14:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 15:14:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 15:14:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:14:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:14:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:14:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:14:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 15:15:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:15:01 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:15:01 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:15:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:15:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:15:02 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:15:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:15:02 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:15:03 Started LevelColorLerp WARNING: 26.03.2025 15:15:04 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 15:15:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 15:15:04 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:15:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:15:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:15:05 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:15:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:15:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 15:15:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:15:16 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:15:22 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:15:31 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:15:44 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:15:52 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 15:15:53 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:15:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:15:53 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:59 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:15:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:15:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:15:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:15:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 15:16:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:16:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:16:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:16:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:16:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:16:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:16:04 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:16:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:13 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:16:14 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 26.03.2025 15:16:14 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:16:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:16:15 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 15:16:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:17 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:18 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 15:16:18 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 15:16:18 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:16:18 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:16:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:16:22 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:16:22 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:16:23 MapSelector.CloseMapSelector LOG: 26.03.2025 15:16:23 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:16:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:23 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level C_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 15:16:23 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 15:16:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 15:16:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:16:23 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 15:16:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:25 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 15:16:25 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:16:25 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:16:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:16:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:28 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:16:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:16:28 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:16:30 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:16:31 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 26.03.2025 15:16:31 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 26.03.2025 15:16:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:1745 SeededCallsLastDungeon:531 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 26.03.2025 15:16:31 UpdatePlayerProgress LOG: 26.03.2025 15:16:31 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:16:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 15:16:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:16:31 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 15:16:31 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 26.03.2025 15:16:31 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 15:16:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:32 Generate Level Started! Level: Level_A theme: Wut GameSeed: YI62-LAIP SeedCalls: 1746 LOG: 26.03.2025 15:16:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:16:37 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:16:37 Generate Level Completed! Loading time: 4,551s LOG: 26.03.2025 15:16:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:16:37 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:16:37 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:16:37 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:16:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:16:37 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:16:37 UpdatePlayerProgress LOG: 26.03.2025 15:16:37 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:16:37 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:37 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:16:37 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:16:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:38 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:16:38 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:16:38 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:16:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:16:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:16:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:16:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:43 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:16:43 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 15:16:43 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:16:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:43 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:16:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:16:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:43 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:16:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:16:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:45 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:45 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:16:45 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 15:16:45 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 15:16:45 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 15:16:45 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 26.03.2025 15:16:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:45 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:45 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:45 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:46 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:16:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:48 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:50 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 15:16:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:50 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:16:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:52 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 15:16:52 DestroyDestructibleInScene() => Anger_Destructibles LOG: 26.03.2025 15:16:53 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 26.03.2025 15:16:53 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 15:16:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 15:16:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 26.03.2025 15:16:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 15:16:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:16:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:55 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 15:16:55 BuffManager.StartBuffEffect() for BUFFID: 7521 is already started! LOG: 26.03.2025 15:16:57 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 15:16:57 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 15:16:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 15:17:02 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 15:17:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:17:03 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:17:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:17:03 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:17:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:05 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:17:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 15:17:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:05 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:17:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:17:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:09 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:11 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:13 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:13 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:17:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 15:17:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:14 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:16 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:17:18 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:17:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:18 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:17:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 15:17:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 15:17:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:17:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 15:17:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:17:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:17:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:17:30 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:17:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:17:31 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:17:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:17:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:17:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:17:31 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:17:35 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:17:36 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 26.03.2025 15:17:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:1793 SeededCallsLastDungeon:47 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 26.03.2025 15:17:36 UpdatePlayerProgress LOG: 26.03.2025 15:17:36 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:17:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:17:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:17:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 15:17:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:17:37 Generate Level Started! Level: Level_A theme: Wut GameSeed: YI62-LAIP SeedCalls: 1794 LOG: 26.03.2025 15:17:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 15:17:43 Combine mesh instance 0 is null. LOG: 26.03.2025 15:17:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:17:45 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:17:45 Generate Level Completed! Loading time: 8,373s LOG: 26.03.2025 15:17:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:17:45 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:17:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:17:45 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:17:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:17:45 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:17:45 UpdatePlayerProgress LOG: 26.03.2025 15:17:45 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:17:45 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:17:45 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:17:45 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:17:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:17:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:17:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:17:46 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:17:46 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:17:46 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:17:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:17:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:17:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:17:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:17:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:17:52 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:17:52 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:17:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:17:52 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 15:17:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:17:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:17:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:17:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:17:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:17:53 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:17:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:17:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:17:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:17:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:17:54 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:17:54 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:17:54 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:17:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:17:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:17:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:17:54 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:17:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:55 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:55 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) WARNING: 26.03.2025 15:17:55 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:55 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:17:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:17:55 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:55 Kill enemy Instant -> TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 15:17:55 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:55 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:17:55 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:17:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:17:55 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:17:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 15:17:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:17:56 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:17:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 15:17:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 15:17:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:17:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 15:17:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:17:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:18:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 15:18:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:00 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:18:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:18:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 15:18:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 15:18:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 15:18:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 15:18:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 15:18:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 26.03.2025 15:18:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:18:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:06 CurrentRoom ReverbTheme isCave_Open EXCEPTION: 26.03.2025 15:18:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:18:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:18:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:18:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:08 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:18:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:18:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:18:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:18:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:18:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) LOG: 26.03.2025 15:18:10 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:18:10 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:10 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) LOG: 26.03.2025 15:18:10 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:18:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 15:18:11 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:18:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:18:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:18:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:18:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:18:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 15:18:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:13 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:18:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:18:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:13 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:18:14 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:18:14 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:18:14 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:18:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:18:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:14 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:18:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:15 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 15:18:15 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:18:15 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 26.03.2025 15:18:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:18:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:17 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:18:22 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:18:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:25 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 15:18:25 Urmar: Atomic addin found. LOG: 26.03.2025 15:18:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:18:26 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:18:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:18:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:27 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:18:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:18:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:18:29 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:18:29 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:18:29 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:18:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:18:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:29 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:18:33 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 15:18:33 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:18:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:18:33 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 15:18:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:18:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:18:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 15:18:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:18:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:18:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:18:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 15:18:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:18:37 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmog(Clone) distance: 0 LOG: 26.03.2025 15:18:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:18:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:18:38 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:18:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:18:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:18:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:40 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:18:40 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName WARNING: 26.03.2025 15:18:41 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:18:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:18:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 15:18:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:18:41 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:18:42 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 15:18:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:18:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:18:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:18:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:18:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:18:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:18:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:44 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:18:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:18:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:18:53 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 15:18:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:18:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:18:53 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:18:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:54 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:18:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:18:54 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:18:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:18:54 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 15:18:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 26.03.2025 15:18:56 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:18:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:56 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:18:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:18:56 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:18:57 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:18:57 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:18:57 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:18:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:18:57 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:18:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:19:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:00 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:19:02 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 15:19:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:19:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:19:02 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:02 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:19:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:19:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:19:02 DoubleModeGun WeaponSwap firstCall ! LOG: 26.03.2025 15:19:02 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 26.03.2025 15:19:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:19:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:05 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:19:06 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 WARNING: 26.03.2025 15:19:06 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:19:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:19:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:19:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:19:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:19:07 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:19:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:19:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 15:19:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:19:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:09 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 15:19:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:19:13 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:19:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:19:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:19:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:19:13 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:19:15 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:19:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:19:15 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:19:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:19:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:19:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:19:15 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:19:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:16 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:19:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:20 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 15:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 15:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 15:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:19:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 15:19:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:19:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:29 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 15:19:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:19:30 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:19:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:19:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:19:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:19:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:19:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:19:32 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:19:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:19:32 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:19:35 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:19:38 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 26.03.2025 15:19:38 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:1909 SeededCallsLastDungeon:115 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 26.03.2025 15:19:38 UpdatePlayerProgress LOG: 26.03.2025 15:19:38 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:19:39 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:19:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:19:39 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 26.03.2025 15:19:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:39 Generate Level Started! Level: Level_B theme: Wut GameSeed: YI62-LAIP SeedCalls: 1910 LOG: 26.03.2025 15:19:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:19:44 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:19:44 Generate Level Completed! Loading time: 4,527s LOG: 26.03.2025 15:19:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:19:44 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:19:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:19:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:19:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:19:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:19:44 UpdatePlayerProgress LOG: 26.03.2025 15:19:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:19:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:19:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:19:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:19:44 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:19:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:19:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:19:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:19:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:19:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:19:45 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:19:45 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:19:45 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:19:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:19:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:27:57 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:27:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:27:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:27:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:27:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:27:58 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:27:58 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:27:58 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:27:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenu:OpenAdminQuestEditor() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:27:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenu:OpenAdminQuestEditor() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:27:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:27:58 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:28:05 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:28:05 showQuestComplete: The Salvation of Mechs LOG: 26.03.2025 15:28:05 Quest Completed: The Salvation of Mechs WARNING: 26.03.2025 15:28:05 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:28:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:28:06 Quest Completed: The Salvation of Mechs WARNING: 26.03.2025 15:28:06 The Salvation of Mechs already in completedquests array WARNING: 26.03.2025 15:28:06 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.AdminQuestEditor:OnCompleteButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:28:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.AdminQuestEditor:OnCompleteButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:28:07 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:28:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:11 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:11 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:28:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:28:11 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:28:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:11 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:28:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:28:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:12 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:28:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:28:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:28:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:28:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:28:14 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:28:14 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:28:14 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:28:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:28:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:28:14 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:28:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:14 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:28:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:14 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:28:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:14 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:14 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:28:14 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:15 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:28:15 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:15 Kill enemy Instant -> TheRoaringSmelter_AngerAvatar(Clone) WARNING: 26.03.2025 15:28:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:18 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:18 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:28:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:28:18 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:28:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:18 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:28:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:28:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:20 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:20 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:28:20 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:20 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:28:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:20 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:20 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:28:20 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:20 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:28:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:20 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:28:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:28:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:22 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:22 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:28:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 15:28:22 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 15:28:22 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 15:28:22 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:28:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 26.03.2025 15:28:22 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 15:28:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:28:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:25 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:28:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:28:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:28:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:28:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:28:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:28:26 MapSelector.RegisterButtonPromptsEntered() WARNING: 26.03.2025 15:28:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:31 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:28:34 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 26.03.2025 15:28:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:1949 SeededCallsLastDungeon:39 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 26.03.2025 15:28:34 UpdatePlayerProgress LOG: 26.03.2025 15:28:34 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:28:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:28:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:28:35 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 26.03.2025 15:28:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:35 Generate Level Started! Level: Level_B theme: Wut GameSeed: YI62-LAIP SeedCalls: 1950 LOG: 26.03.2025 15:28:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 15:28:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:28:44 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:28:44 Generate Level Completed! Loading time: 8,656s LOG: 26.03.2025 15:28:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:28:44 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:28:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:28:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:28:44 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:44 UpdatePlayerProgress LOG: 26.03.2025 15:28:44 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:28:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:28:44 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:28:44 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:28:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:28:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:28:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:45 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:45 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:28:45 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:28:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:28:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:28:48 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:28:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:28:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:28:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:28:48 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:28:49 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:28:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:28:49 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:28:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:28:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:28:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:28:49 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:28:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:50 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:50 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:28:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:28:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:28:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:50 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:28:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:28:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:52 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:52 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:28:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:52 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:28:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:52 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:28:52 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:52 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:28:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:53 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:28:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:28:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:28:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:28:57 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 15:28:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:28:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:28:57 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:28:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:28:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) WARNING: 26.03.2025 15:28:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) LOG: 26.03.2025 15:28:59 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:28:59 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:28:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:28:59 Kill enemy Instant -> TheRoaringSmelter_AngerAvatar(Clone) WARNING: 26.03.2025 15:28:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:28:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 15:29:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:02 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:29:02 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:29:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:29:02 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:29:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:29:02 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 15:29:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:29:02 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 15:29:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:29:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:29:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 15:29:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:29:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:29:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:29:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:29:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:29:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:29:04 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:29:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:29:04 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:29:04 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:29:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:29:04 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:29:04 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:29:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:29:04 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) LOG: 26.03.2025 15:29:04 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 15:29:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 15:29:04 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:29:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:29:04 Kill enemy Instant -> TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 15:29:04 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:29:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:29:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:29:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:29:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 26.03.2025 15:29:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 15:29:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 15:29:06 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:29:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:06 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:06 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:08 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:29:08 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:29:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:29:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:29:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:08 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:29:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:29:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:29:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 15:29:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:29:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:29:12 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 15:29:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:29:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:29:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:29:14 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:29:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:14 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 15:29:14 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:29:14 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 26.03.2025 15:29:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:14 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 15:29:17 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:29:17 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:29:17 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 26.03.2025 15:29:19 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:29:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:21 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 15:29:21 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Love LOG: 26.03.2025 15:29:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:29:23 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:29:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:29:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 26.03.2025 15:29:27 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:29:28 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 26.03.2025 15:29:29 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:29:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:30 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:29:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:29:30 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:29:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:29:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:30 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:29:31 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:29:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:32 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:29:32 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:29:32 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:29:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:29:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:32 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:29:33 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:29:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:33 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:29:33 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:29:34 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:29:34 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:29:34 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:29:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:29:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:34 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:29:38 NextWave() => Wave was not started yet or has no waves LOG: 26.03.2025 15:29:38 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:29:41 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:29:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:29:41 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:29:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:29:41 Language Text not found! (Path: °) WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:42 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:29:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:29:42 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:29:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:29:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 26.03.2025 15:29:44 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:29:45 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName WARNING: 26.03.2025 15:29:45 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:29:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:29:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:29:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 15:29:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:29:46 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:29:46 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:29:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:29:47 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:29:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:29:47 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:29:49 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:29:52 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 26.03.2025 15:29:52 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:2015 SeededCallsLastDungeon:65 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 26.03.2025 15:29:52 UpdatePlayerProgress LOG: 26.03.2025 15:29:52 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:29:52 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:29:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:29:52 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 26.03.2025 15:29:52 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 15:29:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:52 Generate Level Started! Level: Level_C theme: Wut GameSeed: YI62-LAIP SeedCalls: 2016 LOG: 26.03.2025 15:29:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:29:56 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:29DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:29:56 Generate Level Completed! Loading time: 3,706s LOG: 26.03.2025 15:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:56 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:29:56 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:29:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:56 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:29:56 UpdatePlayerProgress LOG: 26.03.2025 15:29:56 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:29:56 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:29:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:29:56 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:29:57 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:29:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:29:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:29:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:29:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:29:57 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:29:57 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:29DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:29:57 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:29:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:29:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:30:00 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:30:00 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:30:00 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:00 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:30:00 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:30:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:30:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:30:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:30:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:30:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:30:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 15:30:06 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 15:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 15:30:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 15:30:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:30:06 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 26.03.2025 15:30:07 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 15:30:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:09 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:30:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:30:09 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:30:09 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:30:09 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:30:11 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:30:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:30:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:30:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:30:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 15:30:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:11 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:30:11 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 15:30:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:11 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:30:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:11 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:30:11 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:30:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 15:30:12 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:30:12 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:30:12 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:30:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:30:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:30:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:12 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:30:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:14 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:30:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:30:16 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 15:30:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:30:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 26.03.2025 15:30:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 15:30:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 26.03.2025 15:30:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 15:30:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:30:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:30:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 15:30:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 15:30:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 WARNING: 26.03.2025 15:30:20 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 15:30:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 WARNING: 26.03.2025 15:30:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:24 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:30:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:26 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:30:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:29 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:30:29 TrySpawnEnemy ANGER_Stationary_RocketLauncher delay 1,75 LOG: 26.03.2025 15:30:29 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 15:30:29 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 15:30:29 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:30:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:30:29 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:30:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:30:29 TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:30:29 Kill enemy Instant -> TheRoaringSmelter_Stationary_RocketLauncher(Clone) LOG: 26.03.2025 15:30:29 AddEnemy ANGER_StationaryGenerator WARNING: 26.03.2025 15:30:29 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:30:29 Kill enemy Instant -> ANGER_StationaryGenerator LOG: 26.03.2025 15:30:29 AddEnemy ANGER_StationaryGenerator_01 WARNING: 26.03.2025 15:30:29 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:30:29 Kill enemy Instant -> ANGER_StationaryGenerator_01 LOG: 26.03.2025 15:30:29 AddEnemy ANGER_StationaryGenerator_02 WARNING: 26.03.2025 15:30:29 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:30:29 Kill enemy Instant -> ANGER_StationaryGenerator_02 LOG: 26.03.2025 15:30:29 AddEnemy ANGER_StationaryGenerator_03 WARNING: 26.03.2025 15:30:29 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:30:29 Kill enemy Instant -> ANGER_StationaryGenerator_03 LOG: 26.03.2025 15:30:29 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:30:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:30:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:31 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:30:31 Kill enemy Instant -> TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 15:30:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:30:31 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:30:31 Kill enemy Instant -> TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 15:30:31 ScaleEnemy TheRoaringSmelter_FettlingEngineer(Clone)! WARNING: 26.03.2025 15:30:31 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:30:31 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:30:31 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:30:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:30:31 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:30:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 15:30:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:30:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:30:31 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:30:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:30:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:30:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:30:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:38 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:30:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:30:39 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:30:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:30:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:30:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:30:39 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:30:42 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:30:45 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 26.03.2025 15:30:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '73f15d105f11' GameSeed: SSMX-K2LP SeededCalls:2052 SeededCallsLastDungeon:36 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 26.03.2025 15:30:45 UpdatePlayerProgress LOG: 26.03.2025 15:30:45 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:30:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:30:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:30:45 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 26.03.2025 15:30:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:46 Generate Level Started! Level: Level_C theme: Wut GameSeed: YI62-LAIP SeedCalls: 2053 LOG: 26.03.2025 15:30:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 15:30:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:30:55 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:29DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:30DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:30:55 Generate Level Completed! Loading time: 9,564s LOG: 26.03.2025 15:30:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:55 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:30:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:30:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:30:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:30:55 UpdatePlayerProgress LOG: 26.03.2025 15:30:55 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:30:55 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:30:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:30:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:30:55 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:30:55 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:30:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:30:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:30:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:30:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:30:56 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:30:56 Syop BetQuest logs RT11:23DungeonDepth: 0 - seed YDO0-6UPL has been applied RT11:24DungeonDepth: 0 - seed EQ1?-6Y!T has been applied RT11:26DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:34DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:37DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:54DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:58DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:25DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:28DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:33DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:41DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:44DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:51DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:55DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:59DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:01DungeonDepth: 15 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:02DungeonDepth: 0 - seed KF8R-0TIZ has been applied RT14:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:05DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:07DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:08DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:12DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:13DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:22DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:24DungeonDepth: 7 - seed NK5F-NPIG has been applied RT14:34DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:36DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:39DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:40DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:44DungeonDepth: 0 - seed SSMX-K2LP has been applied RT14:58DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:03DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:06DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:07DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:11DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:12DungeonDepth: 5 - seed 4691-EPM9 has been applied RT15:12DungeonDepth: 5 - seed H96K-XHBY has been applied RT15:13DungeonDepth: 5 - seed YI62-LAIP has been applied RT15:16DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:17DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:29DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:30DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:30:56 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:30:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:30:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:31:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:01 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:31:01 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 15:31:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:31:01 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:31:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:01 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:31:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:31:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:03 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:03 ScaleEnemy TheRoaringSmelter_FettlingEngineer(Clone)! WARNING: 26.03.2025 15:31:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 26.03.2025 15:31:03 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 15:31:03 Kill enemy Instant -> TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 15:31:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:03 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:03 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:31:03 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:03 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:31:03 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:03 Kill enemy Instant -> TheRoaringSmelter_AngerAvatar(Clone) LOG: 26.03.2025 15:31:03 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 15:31:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:31:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:31:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:31:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:07 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:31:07 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:31:07 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 15:31:07 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:31:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:31:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:07 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 15:31:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:31:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:09 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:09 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:31:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:09 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:09 Kill enemy Instant -> TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 15:31:09 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:09 Kill enemy Instant -> TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 15:31:09 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:09 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:31:09 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:09 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 26.03.2025 15:31:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__397:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:31:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__397:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:31:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:09 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__397:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:31:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__397:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:31:09 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:31:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:31:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:12 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:31:12 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:31:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:31:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:12 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:31:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:12 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 15:31:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:31:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:14 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) LOG: 26.03.2025 15:31:14 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:31:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:14 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:14 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) WARNING: 26.03.2025 15:31:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:14 Kill enemy Instant -> TheRoaringSmelter_AngerAvatar(Clone) WARNING: 26.03.2025 15:31:14 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:14 Kill enemy Instant -> TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 15:31:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 15:31:14 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:16 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:31:16 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 15:31:16 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:31:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:31:16 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:31:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:31:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:18 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:18 Kill enemy Instant -> TheRoaringSmelter_AngerAvatar(Clone) WARNING: 26.03.2025 15:31:18 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:18 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) LOG: 26.03.2025 15:31:18 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 15:31:18 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 26.03.2025 15:31:18 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:18 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:31:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:31:18 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:31:18 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:31:18 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 15:31:18 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:31:18 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:31:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:31:20 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:20 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 15:31:20 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:20 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 15:31:20 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 15:31:20 Kill enemy Instant -> TheRoaringSmelter_HeadOfArtillery(Clone) WARNING: 26.03.2025 15:31:20 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:20 Kill enemy Instant -> TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 15:31:20 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:20 Kill enemy Instant -> TheRoaringSmelter_RepositoryWorker(Clone) WARNING: 26.03.2025 15:31:20 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:31:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:31:20 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 26.03.2025 15:31:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 15:31:21 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:31:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:31:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:31:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 15:31:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 15:31:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:31:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:31:24 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:31:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:26 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:31:26 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:31:26 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:31:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:31:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:31:26 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:31:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:31:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 15:31:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:28 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 15:31:28 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:31:28 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 26.03.2025 15:31:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:31:30 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:31:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:31:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:36 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 15:31:36 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Anger LOG: 26.03.2025 15:31:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:31:37 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:31:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:31:38 hello - there^- Zhatar LOG: 26.03.2025 15:31:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:31:38 Melee asttack LOG: 26.03.2025 15:31:39 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:41 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:31:41 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:31:41 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:31:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:31:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:31:41 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:31:42 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:31:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:31:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:31:43 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:31:43 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:31:43 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:31:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:31:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:31:43 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:31:44 ANGER_ZatharTheVulnerable(Clone) (StickyStoneStudio.MOODS.Anger_ZatharTheVunerable): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:31:44 ScaleEnemy ANGER_ZatharTheVulnerable(Clone)! WARNING: 26.03.2025 15:31:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy ANGER_ZatharTheVulnerable(Clone) is not the same! WARNING: 26.03.2025 15:31:44 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 15:31:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:31:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:31:47 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:31:47 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:31:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:31:48 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 15:31:48 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:31:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:31:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:31:48 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 15:31:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:32:47 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:32:47 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:32:47 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:32:47 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:32:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:32:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:32:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:32:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:32:50 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:32:51 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 26.03.2025 15:32:52 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:32:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:32:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:32:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:32:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:32:53 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:32:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:32:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:33:00 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 15:33:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:33:02 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:02 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 26.03.2025 15:33:03 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 26.03.2025 15:33:03 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 15:33:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:33:04 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 26.03.2025 15:33:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:04 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:33:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:33:04 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:33:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 15:33:05 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:05 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:33:05 UpdatePlayerProgress LOG: 26.03.2025 15:33:05 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:33:05 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:05 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 15:33:05 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:33:05 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:05 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:33:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:33:05 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:05 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 15:33:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:33:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:33:07 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:33:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:33:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:33:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:33:07 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:33:08 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:33:08 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:33:08 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:33:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:33:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:08 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 15:33:08 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:33:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 15:33:08 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 15:33:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:33:10 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 LOG: 26.03.2025 15:33:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:33:11 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:21 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:33:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:33:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:33:26 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 26.03.2025 15:33:26 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 15:33:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:33:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:27 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:33:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 15:33:27 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:33:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:27 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:33:27 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:27 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:33:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:33:27 TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75 LOG: 26.03.2025 15:33:27 UpdatePlayerProgress LOG: 26.03.2025 15:33:27 SAVE GAME => jsdkjd id:1 guid:8cb3b15b-21be-4a61-a3fe-8047fc356963 WARNING: 26.03.2025 15:33:27 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:27 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 15:33:28 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:33:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:33:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:33:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 15:33:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:33:28 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:33:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:33:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 15:33:28 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.Room:_OnPlayerLeaveRoom(Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.RoomTrigger:OnTriggerEnter(Collider) LOG: 26.03.2025 15:33:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 26.03.2025 15:33:28 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:UpdatePreset() StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.RoomTrigger:OnTriggerEnter(Collider) WARNING: 26.03.2025 15:33:28 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:33:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:33:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 15:33:28 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.RoomTrigger:OnTriggerEnter(Collider) WARNING: 26.03.2025 15:33:28 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:33:28 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:33:28 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 15:33:28 Endboss_Enigma_Phase1(Clone) (StickyStoneStudio.MOODS.Endboss_Enigma_Phase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 15:33:28 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.EnemyBase:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:33:29 SetStartEnemy! LOG: 26.03.2025 15:33:32 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 15:33:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:34:11 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:34:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:34:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 26.03.2025 15:34:11 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:11 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 5 LOG: 26.03.2025 15:34:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 15:34:11 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:15 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:15 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:15 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:34:15 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:34:15 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) LOG: 26.03.2025 15:34:16 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:34:16 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:16 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:16 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:16 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:16 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:34:17 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:34:17 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/Collider" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:34:17 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/WeaponAddin_Spiderweb(Clone)" StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 15:34:17 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:34:17 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 15:34:17 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)" ERROR: 26.03.2025 15:34:17 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/Collider" WARNING: 26.03.2025 15:34:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 15:34:18 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:18 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:34:18 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:18 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:18 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:18 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:18 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:19 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:19 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:19 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:19 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:34:19 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 15:34:20 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing! ERROR: 26.03.2025 15:34:20 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:34:20 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) ERROR: 26.03.2025 15:34:20 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:20 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:21 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:34:21 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:34:21 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:21 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:34:21 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:21 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:22 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:23 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:23 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:34:23 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:23 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:24 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:24 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:24 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:24 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:24 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:24 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:25 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:25 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:26 WindowManager.LoadMenu => EscapeMenu WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:26 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:34:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:34:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:34:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:34:27 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:34:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:34:27 Language Text not found! (Path: Kill ) ERROR: 26.03.2025 15:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:34:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:34:27 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:27 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:27 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:27 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:28 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:28 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:28 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:28 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:34:28 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:29 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:29 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:29 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:29 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:34:29 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:34:29 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:30 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 5 LOG: 26.03.2025 15:34:34 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:34 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:34:34 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:34:34 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) LOG: 26.03.2025 15:34:35 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 Failed to create agent because there is no valid NavMesh ERROR: 26.03.2025 15:34:35 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.AbilityDog:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs() StickyStoneStudio.MOODS.d__150:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update() WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 Failed to create agent because there is no valid NavMesh ERROR: 26.03.2025 15:34:35 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.AbilityDog:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs() StickyStoneStudio.MOODS.d__150:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update() WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:35 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:35 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:34:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:36 "Resume" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__396:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh ERROR: 26.03.2025 15:34:36 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:36 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:36 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:37 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:37 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:38 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:39 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:40 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:41 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:41 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:42 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:43 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:44 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:45 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:46 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:46 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:47 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:50 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:50 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:51 MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:54 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:34:55 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:55 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 5 LOG: 26.03.2025 15:34:59 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:34:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:34:59 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:34:59 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:34:59 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) LOG: 26.03.2025 15:35:00 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:27 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:28 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:29 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:30 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:31 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:32 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:33 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:34 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:35 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:36 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:36 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 5 LOG: 26.03.2025 15:35:40 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:35:40 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:40 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:35:41 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:35:41 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) LOG: 26.03.2025 15:35:42 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:35:42 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:42 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:42 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:42 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:42 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/Collider" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/WeaponAddin_Spiderweb(Clone)" StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/WeaponAddin_Seeker(Clone)" StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass139_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 15:35:43 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:35:43 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)" ERROR: 26.03.2025 15:35:43 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/Collider" ERROR: 26.03.2025 15:35:44 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:44 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:35:44 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:44 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:44 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:45 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:45 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:35:45 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:45 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:45 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:45 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:35:45 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) ERROR: 26.03.2025 15:35:45 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:35:46 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:35:46 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:46 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:47 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:47 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:47 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:47 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:48 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:48 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:48 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:35:48 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:35:48 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:48 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:48 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:48 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:48 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:48 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:48 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 2 ERROR: 26.03.2025 15:35:49 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:49 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:ResetAndInitBehavior(EnemyBase, EnemyBehavior) StickyStoneStudio.MOODS.EnemyBehavior:ResetAndInit(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBehaviorGroup:SetNextEnemyBehavior() StickyStoneStudio.MOODS.EnemyBase:SetNextBehavior(Boolean, Int32) StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:50 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() LOG: 26.03.2025 15:35:50 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:51 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:51 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:52 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:52 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:52 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:52 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh ERROR: 26.03.2025 15:35:53 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:53 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:53 Enigma Mobile: Dash Attack Started. Repeat: 1 from (309.97, 0.00, 304.00) to (309.78, 0.00, 318.46) ERROR: 26.03.2025 15:35:53 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:53 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:53 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() ERROR: 26.03.2025 15:35:54 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:35:54 Target Position is not on Navmesh Pos:(309.97, 0.00, 304.00) ERROR: 26.03.2025 15:35:54 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Base)_FinalEndBoss_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/turret_joy_base/ShootParent/shoot circle/Turret_Joy_Barrel/Muzzle_01/Bullet_Pyramid_Small(Clone)" StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp&, BulletImpactTyp&, Owner&, Transform&, Vector3&, Vector3&, Vector3&, Boolean, Boolean) StickyStoneStudio.MOODS.Bullet:InitBullet(BulletTyp, BulletImpactTyp, Owner, Transform, EnemyBase, Vector3, Vector3, Vector3, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.AbilityTurret:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.EnemyBase:DistanceAttack(DistanceVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() WARNING: 26.03.2025 15:35:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:54 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 26.03.2025 15:35:54 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh LOG: 26.03.2025 15:35:54 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 5 LOG: 26.03.2025 15:35:54 TryDashDefence CanDash is false LOG: 26.03.2025 15:35:58 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:58 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:35:59 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:00 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:01 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:02 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:03 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:04 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:05 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:06 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:07 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:08 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:09 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh WARNING: 26.03.2025 15:36:10 MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh