LOG: 22.04.2025 13:22:56 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 22.04.2025 13:22:56 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 22.04.2025 13:22:56 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 22.04.2025 13:22:56 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 22.04.2025 13:22:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 13:22:57 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 22.04.2025 13:22:57 NEW GAMESEED: 'GB?M-YOP?' resetSeededCalls: True WARNING: 22.04.2025 13:22:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 22.04.2025 13:22:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 22.04.2025 13:22:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 22.04.2025 13:22:57 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6501 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 22.04.2025 13:22:57 WindowManager.LoadMenu => MainMenu LOG: 22.04.2025 13:22:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 22.04.2025 13:22:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 13:22:59 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 22.04.2025 13:22:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 22.04.2025 13:23:00 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 22.04.2025 13:23:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 22.04.2025 13:23:50 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 22.04.2025 13:23:50 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 22.04.2025 13:23:51 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 22.04.2025 13:23:51 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 22.04.2025 13:23:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 13:23:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 13:23:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 13:23:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 13:23:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 13:23:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 13:23:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 13:23:51 Menu.UnloadMenuPanel => MM_Default LOG: 22.04.2025 13:23:59 Changed Selection is the same object LOG: 22.04.2025 13:24:01 OnVersionChanges(3) LOG: 22.04.2025 13:24:01 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:24:02 is Loading Quests WARNING: 22.04.2025 13:24:02 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 22.04.2025 13:24:02 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 22.04.2025 13:24:02 loaded mechionary progress for savegame:Jintux LOG: 22.04.2025 13:24:02 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 22.04.2025 13:24:04 NEW GAMESEED: 'WLAB-U2SV' resetSeededCalls: True LOG: 22.04.2025 13:24:04 WindowManager.LoadMenu => InGameMenu LOG: 22.04.2025 13:24:05 WindowManager.UnloadMenu => MainMenu LOG: 22.04.2025 13:24:05 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 22.04.2025 13:24:05 is Loading Quests WARNING: 22.04.2025 13:24:05 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 22.04.2025 13:24:05 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 22.04.2025 13:24:05 loaded mechionary progress for savegame:Jintux LOG: 22.04.2025 13:24:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 13:24:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 22.04.2025 13:24:06 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:24:10 CreateHomeBase completed successfully. LOG: 22.04.2025 13:24:10 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 22.04.2025 13:24:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 13:24:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:24:10 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 13:24:10 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:24:10 OnPlayerAndMapWereCreated LOG: 22.04.2025 13:24:10 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 13:24:10 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 22.04.2025 13:24:10 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 22.04.2025 13:24:10 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 22.04.2025 13:24:10 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 22.04.2025 13:24:10 Ambient VFX this room or lv theme is null LOG: 22.04.2025 13:24:10 CurrentRoom ReverbTheme isNone WARNING: 22.04.2025 13:24:15 Ambient VFX this room or lv theme is null LOG: 22.04.2025 13:24:15 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 13:24:15 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:24:15 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:24:15 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 22.04.2025 13:24:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 22.04.2025 13:24:16 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 22.04.2025 13:29:50 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:29:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:29:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:17 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:30:17 WindowManager.LoadMenu => StageSelectorMenu LOG: 22.04.2025 13:30:18 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 13:30:18 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 13:30:18 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 13:30:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:30:29 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:30:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 13:30:29 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 13:32:23 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 13:32:24 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 22.04.2025 13:32:24 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 22.04.2025 13:32:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 22.04.2025 13:32:24 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:32:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 22.04.2025 13:32:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 13:32:25 WindowManager.UnloadMenu => StageSelectorMenu LOG: 22.04.2025 13:32:25 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 22.04.2025 13:32:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:32:25 Generate Level Started! Level: Level_A theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 108 LOG: 22.04.2025 13:32:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 13:32:30 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 13:32:31 Generate Level Completed! Loading time: 5,874s LOG: 22.04.2025 13:32:31 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 13:32:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:32:31 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 13:32:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:32:31 OnPlayerAndMapWereCreated LOG: 22.04.2025 13:32:31 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:32:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:32:31 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 22.04.2025 13:32:31 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:32:31 UpdatePlayerProgress LOG: 22.04.2025 13:32:31 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:32:31 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:32:31 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 13:32:31 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:32:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:32:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:32:31 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:32:31 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 13:32:31 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 13:32:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:32:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 13:32:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 13:32:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 13:32:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:32:37 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 13:32:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 13:32:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 13:32:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 13:32:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:32:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 13:32:43 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:32:43 Language Text not found! (Path: °) LOG: 22.04.2025 13:32:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 13:32:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:33:10 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 13:33:11 TryAddItem(WeaponAddin) => Items.Addins.DoublerName LOG: 22.04.2025 13:33:12 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:33:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 13:33:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:33:13 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 13:33:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:33:15 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:33:15 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 22.04.2025 13:33:15 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 22.04.2025 13:33:15 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 13:33:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:33:15 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 13:33:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:33:15 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 13:33:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 13:33:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:33:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:33:17 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:17 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:17 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:17 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:17 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:17 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:17 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:17 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:17 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:17 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:17 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:17 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:18 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:18 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:20 Dash: Collide with MeshFence_Fence WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:20 Dash: Collide with MeshFence_Fence WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:21 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:22 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:22 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:24 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:33:25 Dash: Collide with EdgeCollider 3 - 4 WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:25 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:27 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:27 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:33:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:33:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:33:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:27 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 13:33:27 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 13:33:27 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:27 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:33:27 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 13:33:27 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 13:33:29 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:29 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:29 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:29 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:33:41 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:41 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:42 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:33:42 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:33:42 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:33:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 22.04.2025 13:33:42 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:33:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 22.04.2025 13:33:42 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:33:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:33:42 ChangeRagdollState explode getriggert! LOG: 22.04.2025 13:33:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones LOG: 22.04.2025 13:33:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:33:51 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:33:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 13:33:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:33:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 13:33:54 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:33:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 13:33:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:34:17 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 13:34:18 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName LOG: 22.04.2025 13:34:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:34:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 13:34:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:34:19 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 13:34:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:34:20 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:34:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:34:44 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:34:44 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 13:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:34:44 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 13:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:34:44 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 13:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:34:44 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 13:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:34:44 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 13:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 13:34:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:34:46 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:46 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:46 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:46 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:46 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:46 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:46 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:46 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:46 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:46 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:46 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:34:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 22.04.2025 13:34:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:34:49 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 22.04.2025 13:34:49 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:34:49 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:34:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 13:34:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 13:34:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:34:49 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 13:34:49 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 13:34:49 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:50 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:34:51 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 13:34:51 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 13:34:51 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:34:57 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:34:57 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:34:58 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:34:58 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:34:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:34:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:34:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:34:59 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:34:59 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 13:35:01 Dash: Collide with BottomBackR WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 13:35:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 13:35:03 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 13:35:03 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:35:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:35:08 ChangeRagdollState explode getriggert! LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:35:08 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:37:14 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 22.04.2025 13:37:14 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 13:37:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 13:37:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:37:20 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:37:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:37:29 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:37:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:37:33 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:37:33 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 13:37:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 13:37:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 13:37:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 13:37:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:37:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 13:37:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:33 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_E)_Bridges_Degrees270/RoomTrigger/CullingContainer/Static/Assets/Building/SORROW_LM_Shared_FactoryBuilding_02/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 13:37:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:37:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:37:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:37:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:37:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:37:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:37:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:35 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:37:35 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:35 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:37:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 13:37:38 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 13:37:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:37:39 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:37:43 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:37:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:37:49 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:37:49 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 13:37:51 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:37:54 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 13:37:54 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:37:56 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:37:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:37:57 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:37:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:57 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:37:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:57 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:37:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:37:57 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:37:57 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:38:00 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:38:01 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:38:02 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:02 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:38:02 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 13:38:02 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 13:38:02 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 13:38:02 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 13:38:02 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 13:38:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:04 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:04 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:38:04 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:04 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:04 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:04 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:38:04 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:08 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:38:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:38:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:38:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:38:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:10 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 22.04.2025 13:38:10 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 13:38:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 13:38:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 22.04.2025 13:38:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:15 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 13:38:16 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:38:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:17 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:38:18 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:38:20 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:20 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:38:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:38:31 ChangeRagdollState explode getriggert! LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:38:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 13:38:31 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 13:38:31 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:38:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:38:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:38:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 22.04.2025 13:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 13:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 13:38:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 13:46:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 13:46:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 13:46:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 13:46:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 13:46:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 13:50:58 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 13:50:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 13:50:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 13:50:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 13:50:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 13:51:13 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 13:51:13 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 13:51:13 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:51:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:51:13 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 13:54:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:54:05 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:54:05 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 13:54:07 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:54:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 13:54:07 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 13:54:18 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 13:54:21 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 22.04.2025 13:54:21 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:147 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 22.04.2025 13:54:21 UpdatePlayerProgress LOG: 22.04.2025 13:54:21 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:54:21 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 13:54:21 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 13:54:21 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 22.04.2025 13:54:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:54:22 Generate Level Started! Level: Level_A theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 148 LOG: 22.04.2025 13:54:29 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 13:54:30 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 13:54:30 Generate Level Completed! Loading time: 8,438s LOG: 22.04.2025 13:54:30 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 13:54:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:54:30 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 13:54:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 13:54:30 OnPlayerAndMapWereCreated LOG: 22.04.2025 13:54:30 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:54:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:54:30 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:54:30 UpdatePlayerProgress LOG: 22.04.2025 13:54:30 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 13:54:30 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:54:30 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 13:54:30 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:54:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 22.04.2025 13:54:30 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 22.04.2025 13:54:30 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 22.04.2025 13:54:30 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 22.04.2025 13:54:30 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 22.04.2025 13:54:30 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 22.04.2025 13:54:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:54:30 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 13:54:30 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 13:54:30 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 13:54:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:54:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 13:54:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 13:54:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 13:54:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:54:36 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 13:54:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 13:54:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 13:58:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:58:07 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 13:58:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 13:58:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 13:58:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 13:58:07 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 13:58:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 13:58:07 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_D)_MagnetTrackStation_Degrees270/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 22.04.2025 13:58:07 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_D)_MagnetTrackStation_Degrees270/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 22.04.2025 13:58:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:58:09 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 22.04.2025 13:58:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:58:09 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 22.04.2025 13:58:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:58:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 13:58:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:58:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 13:58:09 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:09 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 13:58:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 13:58:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 13:58:15 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 13:58:15 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:58:17 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:17 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:58:20 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:58:20 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:20 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:20 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:20 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:58:21 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 13:58:21 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:58:25 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:25 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:58:26 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:26 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:26 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:26 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:26 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 13:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 13:58:27 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 13:58:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 13:58:29 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 13:58:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:30 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:30 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:30 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 13:58:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 13:58:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:31 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:31 Displayable active subtask: Revenge is null WARNING: 22.04.2025 13:58:34 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:35 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 13:58:35 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:58:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 13:58:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 13:58:42 ChangeRagdollState explode getriggert! LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 13:58:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 13:58:42 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 13:58:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:58:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 13:58:44 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 13:58:46 Displayable active subtask: Revenge is null LOG: 22.04.2025 13:58:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:58:46 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 13:58:46 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 13:58:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 13:58:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 13:59:07 Language Text not found! (Path: %) WARNING: 22.04.2025 13:59:07 Language Text not found! (Path: %) WARNING: 22.04.2025 13:59:11 Language Text not found! (Path: %) WARNING: 22.04.2025 13:59:11 Language Text not found! (Path: %) WARNING: 22.04.2025 13:59:11 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 12, UI Supports only 3 LOG: 22.04.2025 13:59:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 22.04.2025 13:59:23 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 22.04.2025 13:59:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 13:59:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 13:59:23 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 22.04.2025 13:59:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 13:59:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 13:59:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 22.04.2025 13:59:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 22.04.2025 13:59:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 13:59:25 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 13:59:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:00:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:00:56 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 14:00:56 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:00:56 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:01:05 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:01:05 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) LOG: 22.04.2025 14:01:05 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:01:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:01:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:01:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:01:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 22.04.2025 14:01:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:01:09 Menu.UnloadMenuPanel => AddInConverter LOG: 22.04.2025 14:01:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:01:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:01:35 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 14:01:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:01:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 14:01:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 22.04.2025 14:01:35 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:01:35 initialises raritymodes LOG: 22.04.2025 14:01:35 equipmentRarity:Level_3 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_1 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_2 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_2 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_2 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_2 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_1 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_2 LOG: 22.04.2025 14:01:35 equipmentRarity:Level_1 LOG: 22.04.2025 14:01:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:01:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:01:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:01:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:01:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:02:05 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:02:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:02:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:02:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:02:05 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:02:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 22.04.2025 14:02:08 KeyNotFoundException: The given key 'DialogTransform (UnityEngine.Transform)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 14:02:08 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:02:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:02:21 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:02:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:02:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:03:35 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:03:35 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:03:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:03:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:03:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:03:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:03:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:37 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:03:43 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:03:44 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:03:44 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:03:49 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 14:03:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:03:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:03:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:03:54 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:03:54 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:03:54 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:54 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:54 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:54 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:03:54 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:03:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:03:55 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:03:56 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:03:56 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:03:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:03:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:04:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:04:01 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 14:04:04 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 22.04.2025 14:04:04 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 14:04:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:04 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:04:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 22.04.2025 14:04:06 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:07 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:04:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:11 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:12 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:13 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:04:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:17 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 22.04.2025 14:04:17 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 22.04.2025 14:04:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 22.04.2025 14:04:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 22.04.2025 14:04:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:04:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:04:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:04:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:04:19 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:19 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:19 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:19 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:19 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:19 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:19 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:19 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:19 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:19 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:21 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:21 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:04:26 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:26 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:04:27 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:27 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:04:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:04:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:04:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:04:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:04:28 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:04:28 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:28 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:04:28 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:04:28 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:04:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:34 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:04:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:04:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:04:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:04:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:04:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:04:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:04:39 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:04:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:04:40 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:04:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 14:04:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:04:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:04:43 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:04:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:04:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:05:29 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:05:30 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 22.04.2025 14:05:30 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:05:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:05:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:05:31 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:05:33 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:05:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:05:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:06:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:06:43 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:06:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:06:53 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:06:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:06:56 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:06:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:06:59 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:06:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:06:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:06:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:06:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:06:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:07:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:07:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:07:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:07:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:07:01 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 22.04.2025 14:07:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:01 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:01 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:01 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:02 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:07:08 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:08 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:07:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:07:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:09 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:07:13 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:07:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:13 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:13 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:13 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:07:17 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:07:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:07:19 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:19 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:07:26 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:07:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:07:26 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:26 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:07:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:07:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:07:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:07:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:07:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:07:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:07:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:07:56 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:07:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 14:07:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:07:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:07:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:07:56 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:07:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:07:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:07:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:58 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:58 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:58 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:07:58 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:07:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:07:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:07:59 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:07:59 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:08:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 22.04.2025 14:08:03 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:08:03 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:08:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 22.04.2025 14:08:10 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:08:10 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:08:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:08:14 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:08:15 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:08:15 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:08:23 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:08:23 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:08:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:08:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:08:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 14:08:28 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:08:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:08:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:08:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:08:28 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:08:28 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 14:08:28 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 22.04.2025 14:08:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:08:28 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:08:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 22.04.2025 14:08:41 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:41 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:08:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 22.04.2025 14:08:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 22.04.2025 14:08:42 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 22.04.2025 14:08:43 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 14:08:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:08:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:08:54 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:08:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:08:59 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:09:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:03 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:09:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:08 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:09:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:14 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:09:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:18 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:09:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:19 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:09:19 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:09:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:09:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:09:28 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 14:09:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:09:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 14:09:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 22.04.2025 14:09:29 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:09:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:09:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 14:09:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:09:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:09:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:09:57 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:09:58 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 22.04.2025 14:09:59 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:09:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:09:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:09:59 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:09:59 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:10:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:03 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:10:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:06 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:10:06 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:10:07 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 22.04.2025 14:10:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:10:07 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:10:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:10 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:10:10 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:10:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:12 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:10:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:16 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:10:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:19 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:10:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:30 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:10:30 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 22.04.2025 14:10:32 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:10:32 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 22.04.2025 14:10:35 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:10:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:10:45 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 22.04.2025 14:10:45 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anger LOG: 22.04.2025 14:10:45 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 22.04.2025 14:10:55 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:10:55 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:10:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:10:56 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:10:59 Almorn: Dash Attack Ended LOG: 22.04.2025 14:10:59 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:02 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:04 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:07 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:07 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:09 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:11:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:10 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:18 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:21 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:21 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:23 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:11:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:24 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:26 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:29 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:31 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:32 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:35 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:35 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:37 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:37 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:38 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:11:40 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:43 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:43 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:45 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:45 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:46 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:47 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:48 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:49 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:51 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:51 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:53 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:53 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:11:54 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:56 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:11:58 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:11:59 Almorn: Dash Attack Ended LOG: 22.04.2025 14:11:59 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 22.04.2025 14:12:01 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.CreateRandomPos (System.Boolean useSpaceWithoutDamageArea) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden+d__126.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 22.04.2025 14:12:01 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:01 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:02 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:04 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:06 Dash: Collide with Übergang1_L LOG: 22.04.2025 14:12:07 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:07 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:09 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:12:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:10 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:12 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:18 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:21 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:21 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:21 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:24 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:24 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:26 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:29 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:29 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:31 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:12:31 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:31 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:32 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:34 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:35 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:12:37 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:12:41 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:43 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:43 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:46 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:12:46 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:46 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:12:46 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:55 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:12:58 Almorn: Dash Attack Ended LOG: 22.04.2025 14:12:58 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 22.04.2025 14:13:00 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 22.04.2025 14:13:00 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:13:00 GetIconByBuffType called with buffType: ElectricPowerup LOG: 22.04.2025 14:13:00 Almorn: Dash Attack Ended WARNING: 22.04.2025 14:13:02 NextWave() => Wave was not started yet or has no waves LOG: 22.04.2025 14:13:02 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 22.04.2025 14:13:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:02 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:13:11 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 14:13:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:13:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:13:11 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:13:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:13:25 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:13:26 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 22.04.2025 14:13:26 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:13:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:13:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:13:27 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:13:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:13:28 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:13:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:13:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:13:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 14:13:28 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 14:13:32 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 14:13:35 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 22.04.2025 14:13:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:226 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 22.04.2025 14:13:35 UpdatePlayerProgress LOG: 22.04.2025 14:13:35 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:13:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 14:13:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 14:13:35 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 22.04.2025 14:13:35 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 22.04.2025 14:13:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:13:36 Generate Level Started! Level: Level_B theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 227 LOG: 22.04.2025 14:13:41 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 14:13:41 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 14:13:41 Generate Level Completed! Loading time: 5,463s LOG: 22.04.2025 14:13:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 14:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:13:41 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 14:13:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:13:41 OnPlayerAndMapWereCreated LOG: 22.04.2025 14:13:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 22.04.2025 14:13:41 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:13:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:13:41 UpdatePlayerProgress LOG: 22.04.2025 14:13:41 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:13:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:41 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:13:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:13:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:13:41 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:13:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:13:42 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 14:13:42 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 14:13:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:13:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:13:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:13:43 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:13:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:13:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:13:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:44 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:13:44 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:13:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:13:45 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:13:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:13:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:13:46 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:13:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:13:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:53 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:13:53 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:13:53 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:13:53 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:13:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:13:53 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:13:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:13:55 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:13:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:13:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:13:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:56 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:13:56 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:13:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:13:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:13:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:13:57 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:14:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:08 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:14:08 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:14:08 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:08 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:08 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:14:11 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:14:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:12 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:14:12 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:14:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:14:13 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:14:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:19 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:14:19 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:14:19 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:19 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:19 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:14:23 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:14:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:25 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:14:25 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:14:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:14:25 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:14:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:29 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:14:29 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:29 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:14:29 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:29 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:14:32 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:14:32 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:32 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:32 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:14:32 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:33 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:14:33 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:14:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:14:34 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:14:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:14:40 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:14:40 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:14:40 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:14:40 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:40 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:14:43 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:43 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 22.04.2025 14:14:43 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:14:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 14:14:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:14:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 14:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:14:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:14:52 OnButtonSuccess confirm 0 LOG: 22.04.2025 14:14:52 CONFIRM! LOG: 22.04.2025 14:14:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 14:14:54 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:14:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 14:14:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:14:54 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 22.04.2025 14:14:55 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 22.04.2025 14:14:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:14:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:14:57 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:14:57 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:14:57 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:14:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:14:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:14:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:14:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:14:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:14:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:14:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:14:59 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:14:59 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:14:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:14:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:14:59 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:14:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:03 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:03 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:03 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:05 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:15:05 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:15:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:05 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:05 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:05 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:05 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:05 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:06 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:06 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:06 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:06 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:06 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:06 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:06 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:06 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:06 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:06 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:15:06 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:06 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:06 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:06 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:06 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:07 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:08 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:11 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:12 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:15:12 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 14:15:12 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 14:15:12 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:15:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:14 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:14 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:14 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:15:14 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 22.04.2025 14:15:14 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:15:14 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 22.04.2025 14:15:14 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:14 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:14 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:15:14 ScaleEnemy Trauer_BladedSentinel(Clone)! LOG: 22.04.2025 14:15:15 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:15:19 Dash: Collide with CornerCollider 1 LOG: 22.04.2025 14:15:19 Target Position is not on Navmesh Pos:(310.04, 0.05, 286.22) WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:19 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:15:20 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:20 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:15:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:15:20 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:20 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:20 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:15:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:26 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:15:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:15:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:15:27 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:15:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:15:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:15:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:15:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:16:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:16:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:16:19 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:16:19 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:16:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:16:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:16:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:16:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 14:16:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:16:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:16:25 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:16:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:16:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:20:43 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:20:44 TryAddItem(WeaponAddin) => Items.Addins.SplasherName LOG: 22.04.2025 14:20:45 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:20:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:20:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:20:45 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:21:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:21:16 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:21:16 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:21:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:21:24 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:21:24 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:21:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:21:56 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:21:56 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:22:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:22:11 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:22:11 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:22:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:22:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:22:16 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:22:16 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:22:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:22:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:22:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:22:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:22:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:22:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:22:18 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:18 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:22:22 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:22:24 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 14:22:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:22:28 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:22:28 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:28 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:28 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:22:30 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:22:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:22:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:22:30 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:22:30 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:22:30 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:22:32 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:22:32 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:22:32 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:22:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 22.04.2025 14:22:34 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:22:34 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:22:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:22:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:22:34 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:22:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:22:34 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:22:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:22:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:22:46 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:22:46 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:22:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 22.04.2025 14:22:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 22.04.2025 14:23:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:23:03 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:23:03 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:23:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:23:06 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:23:06 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:23:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:23:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:23:19 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:23:19 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 22.04.2025 14:23:20 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:23:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:23:21 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:23:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:23:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:23:21 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 14:23:21 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 14:23:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 14:23:32 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 22.04.2025 14:23:32 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:267 SeededCallsLastDungeon:40 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 22.04.2025 14:23:32 UpdatePlayerProgress LOG: 22.04.2025 14:23:32 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:23:32 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 14:23:32 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 14:23:32 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 22.04.2025 14:23:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:23:32 Generate Level Started! Level: Level_B theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 268 LOG: 22.04.2025 14:23:36 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 22.04.2025 14:23:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 14:23:41 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 14:23:41 Generate Level Completed! Loading time: 8,629s LOG: 22.04.2025 14:23:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:23:41 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 14:23:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:23:41 OnPlayerAndMapWereCreated LOG: 22.04.2025 14:23:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 22.04.2025 14:23:41 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:23:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:23:41 UpdatePlayerProgress LOG: 22.04.2025 14:23:41 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:23:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:23:41 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:23:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:23:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:23:41 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:23:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:23:41 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 14:23:41 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 14:23:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:23:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:23:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:23:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:23:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:23:46 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:23:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:23:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:24:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:24:25 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:24:25 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 22.04.2025 14:24:25 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 22.04.2025 14:24:25 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 14:24:25 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:24:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:24:25 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:24:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:24:25 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:24:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:24:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:27 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:27 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:24:27 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 22.04.2025 14:24:27 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:27 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:27 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:24:27 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:27 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:24:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:24:28 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:29 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:29 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:30 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:31 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:31 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:24:32 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 14:24:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:32 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:24:32 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:32 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:24:33 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:24:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:33 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:33 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:33 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:33 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:33 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:24:33 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:33 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:24:33 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:24:33 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:24:34 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:24:34 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 22.04.2025 14:24:34 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:34 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:35 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:24:36 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:24:37 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:38 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:38 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:24:39 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:24:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:40 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:24:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:41 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:41 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:24:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:44 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:24:45 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:24:45 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:24:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:51 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:51 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:51 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:24:52 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:24:53 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 14:24:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:24:54 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:24:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:24:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:24:54 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:55 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:24:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:24:58 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:24:58 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 22.04.2025 14:24:58 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 14:24:58 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:25:00 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:25:00 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:25:00 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:25:00 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:25:00 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:25:00 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:25:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 22.04.2025 14:25:03 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 22.04.2025 14:25:03 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 14:25:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 14:25:04 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 14:25:05 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 22.04.2025 14:25:05 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 22.04.2025 14:25:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 14:25:06 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 14:25:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:25:07 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:25:07 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:25:09 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 14:25:14 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:25:14 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:25:18 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:25:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:25:18 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:25:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:25:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:25:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:25:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:25:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:25:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:25:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 14:25:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:25:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:25:54 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:25:54 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:25:57 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 14:25:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:25:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:25:58 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:25:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:25:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:26:32 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:26:33 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 22.04.2025 14:26:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:26:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:26:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:26:35 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:26:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:26:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:26:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:27:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:10 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:27:10 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 22.04.2025 14:27:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:25 Ambient VFX this room or lv theme is null WARNING: 22.04.2025 14:27:25 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 14:27:25 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:27:25 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 22.04.2025 14:27:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:27:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:27:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 14:27:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:27:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 14:27:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 22.04.2025 14:27:31 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:27:31 initialises raritymodes LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_2 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_3 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_2 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 LOG: 22.04.2025 14:27:31 equipmentRarity:Level_1 WARNING: 22.04.2025 14:27:31 Language Text not found! (Path: °) LOG: 22.04.2025 14:27:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:27:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:27:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:27:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:27:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:27:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 14:27:48 Language Text not found! (Path: °) LOG: 22.04.2025 14:27:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 14:27:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:27:51 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:27:52 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 22.04.2025 14:27:52 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:27:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:27:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:27:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:27:53 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:27:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:27:57 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:27:57 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 22.04.2025 14:28:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:28:01 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:28:02 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:28:03 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:28:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 22.04.2025 14:28:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 22.04.2025 14:28:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 22.04.2025 14:28:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 14:28:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:28:06 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:28:06 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:28:06 CurrentRoom ReverbTheme isCeramicTiledRoom EXCEPTION: 22.04.2025 14:28:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 22.04.2025 14:28:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:28:08 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:28:08 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:28:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 22.04.2025 14:28:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:28:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:28:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 22.04.2025 14:28:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 22.04.2025 14:28:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 22.04.2025 14:28:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:28:20 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:28:20 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:28:20 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 22.04.2025 14:28:20 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 14:28:20 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:28:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:28:20 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:28:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:28:20 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:28:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:28:22 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:22 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:22 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:28:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:28:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 22.04.2025 14:28:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:29 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:28:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:30 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:31 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 14:28:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 14:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:28:31 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:28:31 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:28:31 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:28:31 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:32 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:28:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:28:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:28:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:28:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:28:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 22.04.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:28:34 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:28:34 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:28:34 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:28:34 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:28:35 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:28:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:36 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:28:36 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:28:36 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:28:36 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:28:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:36 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:28:37 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:28:37 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:28:37 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:28:37 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:28:37 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:28:37 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:28:37 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:28:38 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:28:39 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:39 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:28:41 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:41 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:28:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:28:41 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:28:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:28:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:28:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:28:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:28:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:28:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:28:59 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:28:59 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:29:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:29:01 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:29:01 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_Stationary_Sniper delay 1,75 LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:29:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:29:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:29:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:29:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:29:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:29:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:29:01 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:29:01 AddEnemy Trauer_Stationary_Generator WARNING: 22.04.2025 14:29:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 22.04.2025 14:29:01 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:29:01 AddEnemy Trauer_Stationary_Generator_01 WARNING: 22.04.2025 14:29:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 22.04.2025 14:29:01 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:29:01 AddEnemy Trauer_Stationary_Generator_02 WARNING: 22.04.2025 14:29:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 22.04.2025 14:29:01 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:29:01 AddEnemy Trauer_Stationary_Generator_03 WARNING: 22.04.2025 14:29:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 22.04.2025 14:29:01 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:03 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:03 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:29:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:29:07 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:07 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:08 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:29:10 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:29:18 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:29:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:29:18 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:29:22 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:22 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:29:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:24 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:29:25 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:25 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:25 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:25 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:29:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:29:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:29 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:29:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:29:31 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:32 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:32 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:33 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:33 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:33 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:33 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:29:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:29:34 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:29:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:29:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:34 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:34 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:35 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:35 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:35 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:35 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:35 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:29:36 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:29:36 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:29:36 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:36 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:29:37 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 14:29:38 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:38 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:29:39 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:39 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:29:39 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:40 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:29:40 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:40 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:29:41 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:29:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:29:41 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:29:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:29:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:32:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:32:12 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:32:12 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:32:12 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:32:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:32:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:32:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:32:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:32:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:32:14 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:14 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:14 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:14 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:14 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:14 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:32:15 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 22.04.2025 14:32:15 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 22.04.2025 14:32:19 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:19 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 22.04.2025 14:32:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 WARNING: 22.04.2025 14:32:23 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:23 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 22.04.2025 14:32:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 22.04.2025 14:32:23 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 22.04.2025 14:32:23 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 22.04.2025 14:32:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 WARNING: 22.04.2025 14:32:25 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:25 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:25 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:25 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:25 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:25 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:25 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:32:27 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:32:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:27 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:32:28 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:28 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:28 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:32:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:32:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:32:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:32:29 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 22.04.2025 14:32:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:30 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:32:30 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 22.04.2025 14:32:30 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 22.04.2025 14:32:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:33 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:33 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:32:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 22.04.2025 14:32:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:32:34 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:32:34 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:32:34 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:32:34 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:34 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:35 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:32:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:32:36 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:36 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:32:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:39 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:39 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:32:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:39 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:32:42 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:42 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:32:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:43 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:43 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:43 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:32:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:32:45 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:32:46 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:32:47 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:32:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:32:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:32:47 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:32:47 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:32:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:32:47 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:32:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:48 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:32:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:49 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:32:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:50 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:50 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:32:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:32:50 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 14:32:50 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:32:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:32:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:32:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:32:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:32:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:32:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:32:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:32:56 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:38:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:38:36 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:38:36 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 14:38:36 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 22.04.2025 14:38:38 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:38:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:38:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:39:19 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 22.04.2025 14:39:19 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 22.04.2025 14:39:19 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 22.04.2025 14:39:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:39:26 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:39:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:39:26 DistanceAttack Straight_Volley LOG: 22.04.2025 14:39:26 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:39:26 TeleportAmbush start LOG: 22.04.2025 14:39:36 TeleportAmbush stop LOG: 22.04.2025 14:39:36 DistanceAttack Straight LOG: 22.04.2025 14:39:38 DistanceAttack Straight_Volley LOG: 22.04.2025 14:39:38 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:39:38 TeleportAmbush start WARNING: 22.04.2025 14:39:39 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:39 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:39:40 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:39:40 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:40 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:39:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:49 TeleportAmbush stop LOG: 22.04.2025 14:39:49 DistanceAttack Straight_Volley LOG: 22.04.2025 14:39:49 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:39:49 TeleportAmbush start WARNING: 22.04.2025 14:39:49 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:49 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:58 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:58 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:39:59 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:39:59 TeleportAmbush stop LOG: 22.04.2025 14:39:59 DistanceAttack Straight LOG: 22.04.2025 14:39:59 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:39:59 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:01 DistanceAttack Straight_Volley LOG: 22.04.2025 14:40:01 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:40:01 TeleportAmbush start WARNING: 22.04.2025 14:40:03 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:03 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:10 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:40:10 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:10 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:10 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:10 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:10 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:11 TeleportAmbush stop LOG: 22.04.2025 14:40:12 DistanceAttack Straight LOG: 22.04.2025 14:40:14 DistanceAttack Straight_Volley LOG: 22.04.2025 14:40:14 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:40:14 TeleportAmbush start WARNING: 22.04.2025 14:40:17 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:17 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:19 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:40:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:40:22 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:22 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:23 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:40:23 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:23 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:23 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:24 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:40:24 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:24 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:24 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:24 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:24 TeleportAmbush stop LOG: 22.04.2025 14:40:24 DistanceAttack Straight_Volley LOG: 22.04.2025 14:40:24 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: B groupC: 0 LOG: 22.04.2025 14:40:24 TeleportAmbush start LOG: 22.04.2025 14:40:25 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:40:25 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:25 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:25 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 14:40:25 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:32 Dash: Collide with Collider LOG: 22.04.2025 14:40:32 Dash: Collide with Collider LOG: 22.04.2025 14:40:32 Dash: Collide with Collider LOG: 22.04.2025 14:40:33 Dash: Collide with blend1 LOG: 22.04.2025 14:40:33 Dash: Collide with blend1 WARNING: 22.04.2025 14:40:33 NextWave() => Wave was not started yet or has no waves LOG: 22.04.2025 14:40:33 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:40:33 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 22.04.2025 14:41:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 14:41:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:41:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:41:30 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:41:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:41:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:41:48 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:41:49 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 22.04.2025 14:41:50 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:41:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:41:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:41:50 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:41:50 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:41:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:41:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:41:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 14:41:54 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 14:42:06 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 14:42:09 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 22.04.2025 14:42:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:327 SeededCallsLastDungeon:59 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 22.04.2025 14:42:09 UpdatePlayerProgress LOG: 22.04.2025 14:42:09 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:42:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 14:42:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 14:42:09 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 WARNING: 22.04.2025 14:42:09 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 22.04.2025 14:42:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:42:10 Generate Level Started! Level: Level_C theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 328 LOG: 22.04.2025 14:42:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 14:42:16 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 14:42:16 Generate Level Completed! Loading time: 6,88s LOG: 22.04.2025 14:42:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 14:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:16 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 14:42:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:42:16 OnPlayerAndMapWereCreated LOG: 22.04.2025 14:42:16 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 22.04.2025 14:42:16 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:42:16 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:42:16 UpdatePlayerProgress LOG: 22.04.2025 14:42:17 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:42:17 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:42:17 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:42:17 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:42:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:42:17 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:42:17 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:42:17 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 14:42:17 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 14:42:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:42:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:42:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:42:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:42:22 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:42:43 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:43 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 22.04.2025 14:42:43 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:42:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:42:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:42:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:42:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 14:42:46 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:42:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 14:42:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:42:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 22.04.2025 14:42:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 22.04.2025 14:42:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:42:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:42:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:42:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:42:54 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:42:54 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:42:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 22.04.2025 14:42:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:43:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:43:14 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:43:14 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:43:14 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 14:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 22.04.2025 14:43:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:43:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:43:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:43:16 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:43:16 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 22.04.2025 14:43:16 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:43:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:16 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:16 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:43:16 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 22.04.2025 14:43:16 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:43:16 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:43:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:43:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:43:16 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:43:16 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:43:16 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:43:18 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:43:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 22.04.2025 14:43:19 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 14:43:19 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 14:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:43:20 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:43:20 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:20 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:43:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:43:20 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:20 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:43:21 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:43:21 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:43:21 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area LOG: 22.04.2025 14:43:21 Dash: Collide with MeshFence_Fence LOG: 22.04.2025 14:43:21 Dash: Collide with Col WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:43:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:22 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:43:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 22.04.2025 14:43:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:43:25 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:25 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:43:26 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:26 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:43:26 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:43:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:43:27 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:43:27 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:43:28 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:43:28 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:43:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:29 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:43:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:43:32 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:32 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:43:32 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:43:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:43:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:43:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 22.04.2025 14:43:50 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:43:51 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:43:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:43:51 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 22.04.2025 14:43:51 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:43:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:43:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:44:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:44:05 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:44:05 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:44:07 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 22.04.2025 14:44:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:44:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 22.04.2025 14:44:07 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:44:07 DoubleModeGun WeaponSwap firstCall ! LOG: 22.04.2025 14:44:07 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 22.04.2025 14:44:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:44:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:44:21 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 14:44:22 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 LOG: 22.04.2025 14:44:22 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:44:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:44:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:44:23 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:44:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:44:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 22.04.2025 14:44:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 14:44:24 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 14:44:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 14:44:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:44:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:44:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 14:44:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 14:44:28 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 14:44:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 14:44:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 22.04.2025 14:44:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:44:30 Menu.UnloadMenuPanel => Inventar LOG: 22.04.2025 14:44:32 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:44:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:44:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 14:44:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:44:40 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:44:40 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:44:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:44:46 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:44:46 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 22.04.2025 14:44:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:44:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:44:46 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 14:44:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:44:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:44:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:48 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:48 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:44:50 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:44:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:44:50 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:44:50 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:52 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:44:52 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:44:52 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:44:52 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:52 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:52 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:44:52 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:44:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:53 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 14:44:53 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 14:44:53 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:44:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:44:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:44:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:44:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:44:58 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:44:58 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:45:00 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:45:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:45:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:45:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:45:00 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:45:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:01 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:45:03 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:03 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:45:05 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:45:06 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:45:06 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:45:08 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:45:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:45:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:45:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:45:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:45:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:45:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:45:09 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:45:10 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:45:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:10 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:45:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:45:11 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:45:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:45:11 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 14:45:12 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:12 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:45:12 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:45:13 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:45:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:45:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:45:14 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 22.04.2025 14:45:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:45:14 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:45:14 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:45:14 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:45:16 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:45:18 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 14:45:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:45:19 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:19 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:45:19 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:45:22 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:45:22 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:45:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:45:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:45:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:45:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:45:28 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:45:29 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:45:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:45:29 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:45:29 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 14:45:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:45:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:45:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 22.04.2025 14:45:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:45:35 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 14:45:35 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 14:45:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:45:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:45:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 14:45:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 14:45:37 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 14:45:37 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 14:45:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:45:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:45:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:45:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:45:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:45:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:45:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 14:45:37 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:46:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 14:46:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 14:46:27 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 14:46:28 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 14:46:28 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 14:46:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:46:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:46:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:46:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:46:40 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:46:41 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:46:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:46:43 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:46:43 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:46:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:46:53 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:46:53 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:55 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 14:46:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:46:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 14:46:55 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 14:47:01 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 14:47:04 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 22.04.2025 14:47:04 GameSession.UpdateProgress(SAVED) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:363 SeededCallsLastDungeon:35 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 22.04.2025 14:47:04 UpdatePlayerProgress LOG: 22.04.2025 14:47:04 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:47:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 14:47:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 14:47:04 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 22.04.2025 14:47:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:47:05 Generate Level Started! Level: Level_C theme: Trauer GameSeed: WLAB-U2SV SeedCalls: 364 LOG: 22.04.2025 14:47:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 22.04.2025 14:47:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 14:47:17 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied LOG: 22.04.2025 14:47:18 Generate Level Completed! Loading time: 12,96s LOG: 22.04.2025 14:47:18 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 14:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:47:18 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 14:47:18 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 14:47:18 OnPlayerAndMapWereCreated LOG: 22.04.2025 14:47:18 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 14:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 22.04.2025 14:47:18 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:47:18 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 14:47:18 UpdatePlayerProgress LOG: 22.04.2025 14:47:18 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 14:47:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:47:18 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 14:47:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:47:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:47:18 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:47:18 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 14:47:18 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied ERROR: 22.04.2025 14:47:18 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 14:47:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:47:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:47:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:47:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 14:47:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:47:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:47:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:47:24 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:47:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:47:26 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:47:26 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:47:26 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:47:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:26 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 22.04.2025 14:47:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:26 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 22.04.2025 14:47:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:26 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 14:47:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:47:28 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 14:47:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 14:47:28 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:28 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:47:28 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 22.04.2025 14:47:28 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:28 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:28 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:28 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 22.04.2025 14:47:29 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:47:30 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:47:31 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:47:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 22.04.2025 14:47:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 14:47:37 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:47:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:37 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:37 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:47:37 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:37 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:37 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:37 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:47:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 22.04.2025 14:47:38 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:47:40 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:41 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:47:41 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:47:42 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:47:42 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:42 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:47:43 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:47:43 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 22.04.2025 14:47:43 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:45 ChangeRagdollState explode getriggert! LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 14:47:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 14:47:45 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 14:47:45 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:47:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:47:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:47:56 Ambient VFX this room or lv theme is null LOG: 22.04.2025 14:47:56 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 14:47:57 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 22.04.2025 14:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 14:47:59 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:47:59 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 22.04.2025 14:47:59 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:59 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:59 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:47:59 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:47:59 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 22.04.2025 14:48:03 Damage done = 0 LOG: 22.04.2025 14:48:03 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:03 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:03 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:48:03 Damage done = 0 LOG: 22.04.2025 14:48:03 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:03 Damage done = 0 WARNING: 22.04.2025 14:48:03 Damage done = 0 WARNING: 22.04.2025 14:48:03 GetValidDropZonePosition() => Was not successful! WARNING: 22.04.2025 14:48:03 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:48:04 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:04 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:48:04 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:48:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 14:48:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:48:05 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:48:05 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:48:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:48:06 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:48:06 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:06 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:48:06 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 14:48:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 22.04.2025 14:48:07 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:07 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 14:48:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 14:48:08 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 14:48:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 14:48:09 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:09 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:09 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:10 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:48:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 14:48:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:11 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:12 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:48:12 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:12 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:48:12 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:13 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:48:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:48:14 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:14 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:48:14 GetValidDropZonePosition() => Was not successful! WARNING: 22.04.2025 14:48:14 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:14 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:14 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:14 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:14 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:14 Language Text not found! (Path: Drone) LOG: 22.04.2025 14:48:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:48:15 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:48:15 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:15 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:15 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:15 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:15 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 14:48:15 Language Text not found! (Path: Drone) WARNING: 22.04.2025 14:48:15 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 22.04.2025 14:48:16 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 14:48:16 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:17 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:17 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:17 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:17 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:48:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:18 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:48:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:18 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:48:18 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:48:18 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:48:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 14:48:18 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 14:48:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:18 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:48:18 GetValidDropZonePosition() => Was not successful! WARNING: 22.04.2025 14:48:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 22.04.2025 14:48:19 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:48:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:48:20 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 22.04.2025 14:48:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:20 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:21 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:23 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 14:48:24 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 14:48:24 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 14:48:24 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:24 Displayable active subtask: Revenge is null WARNING: 22.04.2025 14:48:24 GetValidDropZonePosition() => Was not successful! LOG: 22.04.2025 14:48:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 14:48:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 14:48:28 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:48:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:48:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 14:48:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:48:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 14:48:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:48:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 14:48:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:48:34 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 14:48:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:48:36 Ambient VFX this room or lv theme is null WARNING: 22.04.2025 14:48:36 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 14:48:36 Started Music_GrammoPhoneBot LOG: 22.04.2025 14:48:36 CurrentRoom ReverbTheme isAlley_Small LOG: 22.04.2025 14:48:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:48:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:48:41 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 14:48:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:48:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 14:48:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 22.04.2025 14:48:41 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:48:41 initialises raritymodes LOG: 22.04.2025 14:48:41 equipmentRarity:Level_2 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_3 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_1 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_2 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_2 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_2 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_1 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_1 LOG: 22.04.2025 14:48:41 equipmentRarity:Level_1 LOG: 22.04.2025 14:48:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:48:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:48:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 14:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:49:39 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:49:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:49:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:49:39 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:49:39 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 14:49:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:49:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 22.04.2025 14:49:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 14:49:40 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 14:49:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 14:49:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:49:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 14:49:41 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 22.04.2025 14:49:43 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 22.04.2025 14:49:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 22.04.2025 14:49:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:49:51 Menu.UnloadMenuPanel => Inventar LOG: 22.04.2025 14:49:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 14:49:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 14:49:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 14:49:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 14:49:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 14:49:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 22.04.2025 14:49:55 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:49:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:49:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:49:55 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 14:51:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:51:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:51:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 14:51:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:51:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 14:51:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 14:51:07 Displayable active subtask: Revenge is null LOG: 22.04.2025 14:51:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 14:51:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 14:51:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 14:51:08 Menu.UnloadMenuPanel => LootContext ERROR: 22.04.2025 14:52:19 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 22.04.2025 14:57:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 22.04.2025 14:57:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 14:57:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 22.04.2025 14:57:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 22.04.2025 14:57:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 22.04.2025 14:57:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 22.04.2025 14:57:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 22.04.2025 14:57:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 22.04.2025 14:57:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 22.04.2025 15:15:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 22.04.2025 15:15:20 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 15:15:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:15:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:15:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:15:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 15:15:22 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 15:15:22 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 15:15:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:15:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:15:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:15:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:15:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:15:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:15:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 15:15:23 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 15:15:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 15:15:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:15:29 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 15:15:30 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 15:15:30 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 15:15:30 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:15:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:15:30 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 15:15:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 22.04.2025 15:15:32 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 22.04.2025 15:15:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 22.04.2025 15:15:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:15:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:15:55 HugeLimitedOptionshas been added WARNING: 22.04.2025 15:15:55 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 15:15:55 DestroyDestructibleInScene() => NPC_Shopkeeper_Grammophone LOG: 22.04.2025 15:15:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 15:15:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:15:57 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:15:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:15:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:16:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:16:03 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:16:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:16:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:16:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:16:08 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:16:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:16:31 Ambient VFX this room or lv theme is null EXCEPTION: 22.04.2025 15:16:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DialogBox.StopDialog (System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:16:31 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:17:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:17:20 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:17:20 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:17:20 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 22.04.2025 15:17:20 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 22.04.2025 15:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:17:20 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 15:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:17:20 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 22.04.2025 15:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:17:22 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:17:22 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:22 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:17:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:23 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:17:23 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:17:24 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:17:26 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:17:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:27 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:17:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:17:28 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:17:28 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:17:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 22.04.2025 15:17:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:17:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:17:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:17:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:17:30 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:30 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:17:31 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:17:31 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:17:31 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:31 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:17:32 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:17:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:17:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:17:32 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:17:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:17:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:17:34 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:17:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:17:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:35 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:17:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:17:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:17:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:17:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:17:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:17:37 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:17:39 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:17:39 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:39 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:17:39 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:17:39 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:17:40 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 22.04.2025 15:17:40 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 22.04.2025 15:17:40 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:42 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:17:42 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:17:42 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:42 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:17:42 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:17:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:17:42 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 22.04.2025 15:17:42 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:17:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:17:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 22.04.2025 15:17:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 22.04.2025 15:19:09 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 15:19:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:19:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:19:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:10 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 15:19:10 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:19:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 15:19:10 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 15:19:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 15:19:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:14 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 15:19:15 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 15:19:15 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:19:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:19:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 15:19:16 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 15:19:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 15:19:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:19:20 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 15:19:20 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 15:19:20 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 15:19:20 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:19:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:19:20 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 22.04.2025 15:19:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:19:39 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:19:39 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 22.04.2025 15:19:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 22.04.2025 15:19:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 22.04.2025 15:19:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:19:39 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 22.04.2025 15:19:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:19:41 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:41 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:41 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:41 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:41 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:41 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 22.04.2025 15:19:41 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:41 Particle System is trying to spawn on a mesh with zero surface area WARNING: 22.04.2025 15:19:41 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:19:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:42 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:19:42 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:42 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:19:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:19:43 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:19:44 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:44 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:19:44 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:19:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:46 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:19:47 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 15:19:47 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:19:47 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:19:47 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:48 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:19:48 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:19:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:19:48 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:48 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:19:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:19:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:19:49 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:19:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:49 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:19:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:50 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:50 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:19:51 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:51 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:19:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:52 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:19:52 Language Text not found! (Path: Drone) WARNING: 22.04.2025 15:19:52 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:52 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:19:52 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:19:52 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 15:19:52 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:53 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 15:19:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:19:53 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:19:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:19:54 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:19:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:54 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:19:54 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:19:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:54 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:19:54 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:19:55 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 15:19:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:55 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:19:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:19:55 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:56 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:19:58 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:19:58 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:19:58 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 15:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:19:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:19:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 22.04.2025 15:19:59 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:19:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:19:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:20:01 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:20:01 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:20:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:20:01 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:20:01 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:20:02 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 15:20:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 22.04.2025 15:20:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:02 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:02 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:02 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:20:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:02 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:03 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:20:03 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:20:03 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:20:04 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:20:04 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:20:04 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:20:04 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:20:04 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:20:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:05 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:05 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:05 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:20:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:20:06 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:06 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:07 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:20:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:07 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:20:07 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:20:08 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 15:20:09 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:20:09 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:09 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:09 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:20:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:20:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:20:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 22.04.2025 15:20:10 GetValidSpawnPosition() => Was not successful! LOG: 22.04.2025 15:20:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 22.04.2025 15:20:12 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:12 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 22.04.2025 15:20:14 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:20:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:14 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:14 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:15 Displayable active subtask: Revenge is null WARNING: 22.04.2025 15:20:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 15:20:15 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 22.04.2025 15:20:16 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:20:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 22.04.2025 15:20:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 22.04.2025 15:20:17 GetValidSpawnPosition() => Was not successful! WARNING: 22.04.2025 15:20:18 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:18 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:20 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:20:20 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:20:21 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:20:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:20:21 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:20:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:20:59 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:20:59 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:21:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:21:03 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:21:03 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:21:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:21:07 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:21:07 CurrentRoom ReverbTheme isAlley_Open LOG: 22.04.2025 15:21:07 TrySpawnEnemy SORROW_Mallory delay 1,75 WARNING: 22.04.2025 15:21:09 Trauer_Mallory(Clone) (StickyStoneStudio.MOODS.Mallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:21:13 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:21:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:21:35 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 22.04.2025 15:21:35 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 22.04.2025 15:21:35 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 22.04.2025 15:21:58 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:21:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:21:58 freezepos Changed to:True LOG: 22.04.2025 15:21:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:21:59 generators has been Started WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:21:59 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:21:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:22:03 spawnAssets has been Started LOG: 22.04.2025 15:22:04 moshpit has been Started WARNING: 22.04.2025 15:22:04 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:04 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:04 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:04 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:04 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:22:10 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:22:10 turret has been Started WARNING: 22.04.2025 15:22:10 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 22.04.2025 15:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 22.04.2025 15:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 22.04.2025 15:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 22.04.2025 15:22:10 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh LOG: 22.04.2025 15:22:12 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:22:12 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:22:13 GetIconByBuffType called with buffType: Frostbite LOG: 22.04.2025 15:22:14 wallOfDeath has been Started LOG: 22.04.2025 15:22:20 spawnAssets has been Started WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:25 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:26 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:28 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:28 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:29 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:29 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:30 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! LOG: 22.04.2025 15:22:31 circlepit has been Started LOG: 22.04.2025 15:22:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:22:36 spawnAssets has been Started WARNING: 22.04.2025 15:22:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:38 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:38 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:38 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:22:39 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:22:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:40 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:40 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:22:40 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:22:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:22:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:41 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 22.04.2025 15:22:41 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:41 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:42 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:42 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:42 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:42 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:42 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:42 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:48 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:22:48 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:48 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:49 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:49 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:49 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:51 spawnAssets has been Started LOG: 22.04.2025 15:22:52 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:52 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:22:52 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:52 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:22:54 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! LOG: 22.04.2025 15:22:54 moshpit has been Started WARNING: 22.04.2025 15:22:54 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:54 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:22:57 turret has been Started WARNING: 22.04.2025 15:22:57 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:22:57 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:22:59 wallOfDeath has been Started LOG: 22.04.2025 15:23:00 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:23:01 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:23:08 spawnAssets has been Started WARNING: 22.04.2025 15:23:12 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:12 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:12 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:12 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:12 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:13 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:13 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:13 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:23:13 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:23:13 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:17 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! LOG: 22.04.2025 15:23:17 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:23:19 circlepit has been Started LOG: 22.04.2025 15:23:20 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 15:23:26 spawnAssets has been Started LOG: 22.04.2025 15:23:27 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:23:27 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:23:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:23:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:23:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:23:27 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:23:27 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:23:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:23:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:29 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:23:39 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 15:23:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:39 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:40 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 22.04.2025 15:23:41 spawnAssets has been Started WARNING: 22.04.2025 15:23:45 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:45 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 22.04.2025 15:23:45 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! LOG: 22.04.2025 15:23:46 wallOfDeath has been Started LOG: 22.04.2025 15:23:47 turret has been Started WARNING: 22.04.2025 15:23:47 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:47 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:23:47 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:23:49 WindowManager.LoadMenu => ResultMenu LOG: 22.04.2025 15:23:49 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 22.04.2025 15:23:49 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 22.04.2025 15:23:49 GameSession.UpdateProgress(DRITY) => SessionGUID: '2b060f34b301' GameSeed: WLAB-U2SV SeededCalls:535 SeededCallsLastDungeon:171 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 22.04.2025 15:23:49 UpdatePlayerProgress LOG: 22.04.2025 15:23:49 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:23:51 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:23:51 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:23:52 Displayable active subtask: Revenge is null LOG: 22.04.2025 15:23:52 CreateAndSetNewGameSessionObject() => Seed: WLAB-U2SV LOG: 22.04.2025 15:23:52 GameSession.UpdateProgress(DRITY) => SessionGUID: '2d79d554e6aa' GameSeed: WLAB-U2SV SeededCalls:535 SeededCallsLastDungeon:171 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 22.04.2025 15:23:52 UpdatePlayerProgress LOG: 22.04.2025 15:23:52 GameSession.UpdateProgress(DRITY) => SessionGUID: '2d79d554e6aa' GameSeed: WLAB-U2SV SeededCalls:535 SeededCallsLastDungeon:171 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 22.04.2025 15:23:52 UpdatePlayerProgress LOG: 22.04.2025 15:23:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:23:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: BASE_GraveyardBuilding) could not be found. Mechionary Entry is missing! LOG: 22.04.2025 15:23:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:23:53 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 22.04.2025 15:23:53 Damage Taken Logs of Player1 LOG: 22.04.2025 15:23:53 Tstamp: 224,800894355401 Enemy: Trauer_HoloTechnician(Clone) value:6 Tstamp: 740,242196512176 Enemy: Trauer_RubbleCrusher(Clone) value:7 Tstamp: 1240,73751957563 Enemy: Trauer_HoloTechnician(Clone) value:16 Tstamp: 1466,24093266472 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 1523,67546370148 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 1537,75415899779 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 1538,76905729796 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 1545,73989349406 Enemy: Trauer_Almorn_the_Warden(Clone) value:6 Tstamp: 1559,99665029894 Enemy: Trauer_Almorn_the_Warden(Clone) value:5 Tstamp: 1662,1222196609 Enemy: Trauer_EyeOfMallory(Clone) value:4 Tstamp: 2057,86224769463 Enemy: Trauer_EyeOfMallory(Clone) value:4 Tstamp: 2172,9958235434 Enemy: SORROW_TrapTriangle_Timed value:7 Tstamp: 2453,33218206058 Enemy: Trauer_Stationary_Sniper(Clone) value:10 Tstamp: 2754,56739800086 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 2767,02550340386 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 2777,3679829858 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 2789,84858290793 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 2799,88471260609 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:8 Tstamp: 2802,43491300882 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 2812,92270601296 Enemy: Trauer_TrystiaBladesOfSorrow(Clone) value:10 Tstamp: 3072,96650062746 Enemy: Trauer_EyeOfMallory(Clone) value:5 Tstamp: 3080,12638825795 Enemy: Trauer_RubbleCrusher(Clone) value:5 Tstamp: 3182,70737102057 Enemy: Trauer_HoloTechnician(Clone) value:5 Tstamp: 5128,74604417325 Enemy: Trauer_Mallory(Clone) value:10 Tstamp: 5152,71508378105 Enemy: Trauer_Stationary_RocketLauncher(Clone) value:8 Tstamp: 5153,33406138362 Enemy: Trauer_Stationary_RocketLauncher(Clone) value:8 Tstamp: 5156,34379950108 Enemy: Trauer_TrystiaBladesOfSorrowDummy(Clone) value:10 Tstamp: 5168,00063780823 Enemy: Trauer_TrystiaBladesOfSorrowDummy(Clone) value:10 Tstamp: 5193,39044807793 Enemy: Trauer_Mallory(Clone) value:10 Tstamp: 5208,92568594904 Enemy: Trauer_Stationary_Sniper(Clone) value:10 Tstamp: 5210,34776023531 Enemy: Trauer_Stationary_Sniper(Clone) value:9 Tstamp: 5236,39158828685 Enemy: Trauer_Mallory(Clone) value:10 WARNING: 22.04.2025 15:23:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:23:55 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 22.04.2025 15:23:55 WindowManager.LoadMenu => MainMenu LOG: 22.04.2025 15:23:55 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 15:23:55 WindowManager.UnloadMenu => ResultMenu LOG: 22.04.2025 15:23:55 WindowManager.UnloadMenu => InGameMenu LOG: 22.04.2025 15:23:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:23:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 22.04.2025 15:23:55 Could not trigger ButtonStoppedPressing. buttonPrompt from owner 'Player1' is null! EXCEPTION: 22.04.2025 15:23:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 22.04.2025 15:23:55 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. EXCEPTION: 22.04.2025 15:23:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 22.04.2025 15:23:56 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 22.04.2025 15:23:56 NEW GAMESEED: '2PQK-WWAK' resetSeededCalls: True WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. EXCEPTION: 22.04.2025 15:23:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 22.04.2025 15:23:56 WindowManager.LoadMenu => InGameMenu WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 22.04.2025 15:23:56 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:23:56 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 22.04.2025 15:23:56 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 22.04.2025 15:23:56 WindowManager.UnloadMenu => MainMenu LOG: 22.04.2025 15:23:56 is Loading Quests LOG: 22.04.2025 15:23:56 loaded mechionary progress for savegame:Jintux LOG: 22.04.2025 15:23:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 22.04.2025 15:23:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 22.04.2025 15:23:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 22.04.2025 15:23:56 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 22.04.2025 15:23:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 22.04.2025 15:23:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 22.04.2025 15:24:00 MapController: Change CurrentTheme from 'Trauer' to 'HomeBase' LOG: 22.04.2025 15:24:00 CreateHomeBase completed successfully. LOG: 22.04.2025 15:24:00 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 22.04.2025 15:24:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:24:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:24:00 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 15:24:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:24:00 OnPlayerAndMapWereCreated LOG: 22.04.2025 15:24:00 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 15:24:00 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 22.04.2025 15:24:00 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 22.04.2025 15:24:00 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 22.04.2025 15:24:00 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 22.04.2025 15:24:00 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:24:00 CurrentRoom ReverbTheme isNone WARNING: 22.04.2025 15:24:06 Ambient VFX this room or lv theme is null LOG: 22.04.2025 15:24:06 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 15:24:06 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:24:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:24:06 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 22.04.2025 15:24:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 22.04.2025 15:24:06 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. EXCEPTION: 22.04.2025 15:24:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.KillBullet () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController.KillTurrets () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:KillTurrets() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 22.04.2025 15:25:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:25:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:25:04 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 15:25:04 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:25:04 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:25:04 Language Text not found! (Path: Aster, die Leibeigene) WARNING: 22.04.2025 15:25:04 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:25:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 15:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:07 Language Text not found! (Path: %) LOG: 22.04.2025 15:25:23 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:25:25 Language Text not found! (Path: %) LOG: 22.04.2025 15:25:26 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:25:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:25:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 22.04.2025 15:25:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 22.04.2025 15:25:30 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:25:30 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:25:30 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:25:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:25:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:25:30 Menu.UnloadMenuPanel => BaseShopPanel LOG: 22.04.2025 15:25:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 15:25:32 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:25:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:25:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:25:39 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:25:42 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:25:42 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:25:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:25:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:25:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:25:49 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:25:50 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 15:25:50 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:26:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:08 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:26:08 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 22.04.2025 15:26:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:26:08 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 22.04.2025 15:26:09 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 22.04.2025 15:26:09 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 22.04.2025 15:26:09 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 22.04.2025 15:26:09 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 22.04.2025 15:26:09 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 22.04.2025 15:26:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:26:11 CurrentContext_AbilitySlots_SelectionChanged selection to 5 LOG: 22.04.2025 15:26:11 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 22.04.2025 15:26:11 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 22.04.2025 15:26:11 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 22.04.2025 15:26:11 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 22.04.2025 15:26:11 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 22.04.2025 15:26:12 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 22.04.2025 15:26:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 22.04.2025 15:26:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 22.04.2025 15:26:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 22.04.2025 15:26:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 22.04.2025 15:26:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 22.04.2025 15:26:13 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 22.04.2025 15:26:13 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 15:26:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 22.04.2025 15:26:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 22.04.2025 15:26:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 22.04.2025 15:26:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 22.04.2025 15:26:14 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 22.04.2025 15:26:14 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:26:14 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 22.04.2025 15:26:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 22.04.2025 15:26:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:26:15 RemoveWeaponTransforms Warning: shootable is null LOG: 22.04.2025 15:26:15 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 22.04.2025 15:26:15 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 22.04.2025 15:26:15 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 22.04.2025 15:26:15 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 22.04.2025 15:26:15 Menu.UnloadMenuPanel => AbilityClassContext LOG: 22.04.2025 15:26:17 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:18 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:20 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:26:20 WindowManager.LoadMenu => StageSelectorMenu LOG: 22.04.2025 15:26:20 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 15:26:20 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 15:26:20 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 15:26:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:26:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:26:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 15:26:28 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 15:26:33 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 15:26:34 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 22.04.2025 15:26:34 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 22.04.2025 15:26:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 22.04.2025 15:26:34 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:26:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 22.04.2025 15:26:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 15:26:34 WindowManager.UnloadMenu => StageSelectorMenu LOG: 22.04.2025 15:26:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 22.04.2025 15:26:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:26:35 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 2PQK-WWAK SeedCalls: 73 LOG: 22.04.2025 15:26:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 15:26:43 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied LOG: 22.04.2025 15:26:43 Generate Level Completed! Loading time: 8,121s LOG: 22.04.2025 15:26:43 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 15:26:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:26:43 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 15:26:43 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:26:43 OnPlayerAndMapWereCreated LOG: 22.04.2025 15:26:43 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:26:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:26:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 15:26:43 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:26:43 UpdatePlayerProgress LOG: 22.04.2025 15:26:43 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:26:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:26:43 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 15:26:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:26:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:26:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:26:44 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:26:44 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied ERROR: 22.04.2025 15:26:44 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:26:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:26:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:26:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:26:46 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 15:26:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:26:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:26:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:26:46 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 15:26:47 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:26:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:27:07 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:27:08 TryAddItem(WeaponAddin) => Items.Addins.DestructionName WARNING: 22.04.2025 15:27:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:27:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 15:27:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:27:09 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 15:27:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 22.04.2025 15:27:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 22.04.2025 15:27:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:27:29 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:27:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:27:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:27:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 15:27:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:27:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:27:31 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:27:31 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:27:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:27:31 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:27:31 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:27:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 22.04.2025 15:27:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:27:34 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:27:34 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:27:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:27:38 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:27:38 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:27:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:27:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:27:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:27:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:27:40 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:27:40 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:27:40 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:27:40 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:27:40 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:27:40 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:27:40 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:27:40 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:27:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:27:43 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:27:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:27:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:27:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:27:48 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:27:48 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:27:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:27:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:27:52 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:27:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:27:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:27:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 15:27:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 22.04.2025 15:27:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 15:27:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:27:57 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 22.04.2025 15:27:57 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 15:27:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 15:27:59 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 15:28:01 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 22.04.2025 15:28:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:28:01 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 22.04.2025 15:28:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:28:06 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:28:06 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:28:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:28:06 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:28:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:28:06 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:28:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:28:08 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:28:08 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:28:08 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:28:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:28:08 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:28:08 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:28:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:28:08 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:28:08 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:28:08 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:28:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:28:09 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:28:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:28:09 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:28:09 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:28:12 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:28:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:28:21 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:28:21 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:28:23 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:28:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:28:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:28:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:28:24 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:28:24 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:28:30 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 22.04.2025 15:28:30 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 22.04.2025 15:28:30 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 22.04.2025 15:28:31 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 22.04.2025 15:28:31 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 22.04.2025 15:28:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:28:44 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:29:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:29:08 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:29:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:29:11 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:29:11 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:29:11 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:29:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:29:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:29:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:29:13 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:29:13 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:29:13 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:29:13 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:29:13 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:29:13 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:29:13 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:29:13 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:29:13 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:29:14 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:29:14 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:29:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 22.04.2025 15:29:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:29:19 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:29:19 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:29:21 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:29:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:29:21 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:29:21 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:29:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:29:24 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:29:24 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:29:27 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 22.04.2025 15:29:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 15:29:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 22.04.2025 15:29:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:29:45 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:29:47 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 22.04.2025 15:29:49 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 22.04.2025 15:29:49 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 22.04.2025 15:29:52 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 15:29:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:29:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:29:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:29:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:29:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:30:40 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:30:41 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName WARNING: 22.04.2025 15:30:42 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:30:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 15:30:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:30:43 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 15:30:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:30:44 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:30:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:30:47 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:30:48 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:30:48 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:30:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 15:30:48 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 15:30:54 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 15:30:55 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 22.04.2025 15:30:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:112 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 22.04.2025 15:30:55 UpdatePlayerProgress LOG: 22.04.2025 15:30:55 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:30:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 15:30:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 15:30:55 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 22.04.2025 15:30:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:30:56 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 2PQK-WWAK SeedCalls: 113 LOG: 22.04.2025 15:31:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 22.04.2025 15:31:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 15:31:07 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied LOG: 22.04.2025 15:31:07 Generate Level Completed! Loading time: 11,387s LOG: 22.04.2025 15:31:07 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 15:31:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:31:07 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 15:31:07 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:31:07 OnPlayerAndMapWereCreated LOG: 22.04.2025 15:31:07 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:31:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:31:07 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:31:07 UpdatePlayerProgress LOG: 22.04.2025 15:31:07 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:31:07 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:31:07 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 15:31:07 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:31:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:31:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:31:08 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:31:08 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied ERROR: 22.04.2025 15:31:08 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:31:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:31:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:31:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:31:10 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 22.04.2025 15:31:10 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 22.04.2025 15:31:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:31:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:31:13 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:32:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:32:19 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:32:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:32:19 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 15:32:19 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 15:32:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:32:19 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 15:32:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:32:19 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:32:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:32:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:21 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:21 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:21 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:21 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:21 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:21 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:21 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:21 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:21 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:21 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:21 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:21 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 22.04.2025 15:32:21 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:32:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:32:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:32:31 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 WARNING: 22.04.2025 15:32:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:32:33 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:32:33 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:32:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:32:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 22.04.2025 15:32:39 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:32:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:32:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:32:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:32:49 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:32:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:32:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:32:56 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:32:56 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:32:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:32:56 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 15:32:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:32:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:32:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:58 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:32:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:32:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:32:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:33:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:33:02 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:02 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:33:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 15:33:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 22.04.2025 15:33:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:33:08 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:33:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:33:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:14 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:14 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:33:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:33:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:33:15 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:15 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:33:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:33:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:33:27 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:33:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 22.04.2025 15:33:28 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 22.04.2025 15:33:30 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 22.04.2025 15:33:30 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 22.04.2025 15:33:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 22.04.2025 15:33:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 22.04.2025 15:33:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:33:34 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:33:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:33:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:33:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:33:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:33:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:33:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:33:36 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:33:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:33:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:33:36 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:33:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:33:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:33:36 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:33:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:33:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:33:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:33:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 15:33:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 22.04.2025 15:33:40 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:33:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:33:40 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 22.04.2025 15:33:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 22.04.2025 15:33:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:33:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 22.04.2025 15:33:43 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 22.04.2025 15:33:43 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:33:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:33:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 22.04.2025 15:33:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:33:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:33:53 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:33:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:33:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:33:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:33:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:33:53 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:33:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:33:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:33:58 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:33:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:33:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:33:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 15:33:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:33:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 15:33:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:34:00 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:00 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:34:02 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:34:02 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:34:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:34:04 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:34:04 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 22.04.2025 15:34:07 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 22.04.2025 15:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:34:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 22.04.2025 15:34:07 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String, Nullable`1) StickyStoneStudio.MOODS.d__265:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 22.04.2025 15:34:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:34:08 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:34:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:34:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:08 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 22.04.2025 15:34:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:34:11 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:34:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:34:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:34:11 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:34:11 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:34:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:34:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:34:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:34:13 Menu.UnloadMenuPanel => Info WARNING: 22.04.2025 15:34:14 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:34:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:34:14 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:34:14 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 15:34:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:34:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:34:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 22.04.2025 15:34:43 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 22.04.2025 15:34:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:34:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:34:44 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 15:34:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:34:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 15:34:45 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 22.04.2025 15:34:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 22.04.2025 15:34:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:34:45 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 15:34:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:34:48 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:34:50 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 22.04.2025 15:34:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:34:53 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:34:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:34:56 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:34:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:34:57 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:34:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:34:58 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:58 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:34:58 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:34:58 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:34:59 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:34:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:35:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:35:00 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:35:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:08 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:35:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:35:10 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:35:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:35:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:35:10 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:35:10 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:35:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:35:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:35:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:35:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:35:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:35:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:35:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:35:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:35:16 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:35:16 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:35:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:35:19 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:35:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:35:22 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:35:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:35:23 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:35:26 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 22.04.2025 15:35:26 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 22.04.2025 15:35:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:35:27 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 15:35:27 Started Music_GrammoPhoneBot LOG: 22.04.2025 15:35:27 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:35:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:35:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:35:32 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 15:35:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:35:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:35:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:35:32 initialises raritymodes LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_3 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_2 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_2 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 equipmentRarity:Level_1 LOG: 22.04.2025 15:35:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:35:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:35:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:36:02 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:36:03 TryAddItem(WeaponAddin) => Items.Addins.DoublerName LOG: 22.04.2025 15:36:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 15:36:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:36:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 15:36:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:36:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:36:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 15:36:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:36:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:36:11 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:36:12 TryAddItem(WeaponAddin) => Items.Addins.PiercerName WARNING: 22.04.2025 15:36:12 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:36:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 15:36:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:36:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 15:36:13 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 15:36:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:36:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 22.04.2025 15:36:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 15:36:26 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 15:36:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 15:36:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:36:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:36:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 22.04.2025 15:36:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:36:29 Menu.UnloadMenuPanel => Inventar LOG: 22.04.2025 15:36:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:36:30 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:36:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 22.04.2025 15:36:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 22.04.2025 15:36:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 22.04.2025 15:36:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 22.04.2025 15:36:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 22.04.2025 15:37:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:10 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:37:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:15 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:37:16 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 22.04.2025 15:37:16 DestroyDestructibleInScene() => Destructible_Crate LOG: 22.04.2025 15:37:16 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 22.04.2025 15:37:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:34 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:37:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:36 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:37:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:42 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:37:42 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 22.04.2025 15:37:42 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 22.04.2025 15:37:43 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:37:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:37:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:37:57 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 22.04.2025 15:37:57 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 22.04.2025 15:38:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 15:38:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:38:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:38:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:38:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:00 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 22.04.2025 15:39:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:18 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 22.04.2025 15:39:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:47 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 22.04.2025 15:39:50 NextWave() => Wave was not started yet or has no waves WARNING: 22.04.2025 15:39:50 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:39:50 Animator.GotoState: State could not be found WARNING: 22.04.2025 15:39:50 Invalid Layer Index '-1' LOG: 22.04.2025 15:39:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:50 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 22.04.2025 15:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:39:54 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:39:59 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 22.04.2025 15:40:00 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 15:40:00 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:40:00 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:40:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:40:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:41:13 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:41:14 TryAddItem(WeaponAddin) => Items.Addins.LasersightName WARNING: 22.04.2025 15:41:14 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:41:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 15:41:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:41:15 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 15:41:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:44 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:47 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:48 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:51 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:57 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:41:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:42:02 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:42:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:42:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:42:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 15:42:03 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 15:42:06 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 15:42:09 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 22.04.2025 15:42:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:191 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 22.04.2025 15:42:09 UpdatePlayerProgress LOG: 22.04.2025 15:42:09 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:42:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 15:42:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 15:42:10 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 22.04.2025 15:42:10 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 22.04.2025 15:42:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:42:10 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2PQK-WWAK SeedCalls: 192 LOG: 22.04.2025 15:42:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 15:42:19 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied LOG: 22.04.2025 15:42:19 Generate Level Completed! Loading time: 9,1s LOG: 22.04.2025 15:42:19 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 15:42:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:19 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 15:42:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:42:19 OnPlayerAndMapWereCreated LOG: 22.04.2025 15:42:19 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:42:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:19 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:42:19 UpdatePlayerProgress LOG: 22.04.2025 15:42:19 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:42:20 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:20 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 15:42:20 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:42:20 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:42:20 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied ERROR: 22.04.2025 15:42:20 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:42:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:42:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:42:22 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 22.04.2025 15:42:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:42:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:42:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:42:25 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:42:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 15:42:25 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:42:36 OnButtonSuccess confirm 0 LOG: 22.04.2025 15:42:36 CONFIRM! LOG: 22.04.2025 15:42:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 22.04.2025 15:42:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 15:42:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:42:37 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 22.04.2025 15:42:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 22.04.2025 15:42:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:42:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:42:39 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:42:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:42:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 15:42:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:42:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:42:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:42:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:42:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:42:39 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 22.04.2025 15:42:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:42:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:41 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:42:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:41 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:42:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:41 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:42:41 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:41 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:42:41 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:41 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:41 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:42:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:46 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:42:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:47 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:42:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:47 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:42:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:49 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:42:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:42:50 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:42:50 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:42:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:51 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:51 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:42:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:52 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:53 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:42:59 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:42:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:42:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:42:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:42:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:42:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:42:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 15:42:59 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:42:59 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:42:59 Combine mesh instance 0 is null. WARNING: 22.04.2025 15:42:59 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:42:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:43:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:43:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:43:04 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 22.04.2025 15:43:05 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 22.04.2025 15:43:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:43:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:43:05 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 22.04.2025 15:43:05 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:43:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:43:08 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:43:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 15:43:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:43:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:43:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:43:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:43:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:43:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:43:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:43:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:43:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:43:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:43:10 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:43:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:43:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:43:10 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:43:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:43:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:43:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:43:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:43:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:43:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:43:12 Dash: Collide with LowPoly(Clone) LOG: 22.04.2025 15:43:12 Dash: Collide with CornerCollider 4 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 LOG: 22.04.2025 15:43:12 Dash: Collide with EdgeCollider 4 - 1 WARNING: 22.04.2025 15:43:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 22.04.2025 15:43:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:43:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 15:43:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 15:43:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:43:23 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:43:23 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:43:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:43:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:43:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:43:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:43:33 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:43:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:43:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:43:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:43:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:43:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:43:33 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:43:33 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:43:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 15:43:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 15:43:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:43:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 15:44:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:44:04 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:44:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:44:14 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:44:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:44:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:44:16 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:16 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:16 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:16 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:44:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:17 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:17 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:44:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 15:44:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 15:44:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 22.04.2025 15:44:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 15:44:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 22.04.2025 15:44:20 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:44:20 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:44:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 15:44:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 22.04.2025 15:44:22 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:44:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:22 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:22 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:44:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:23 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:23 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:44:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:44:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 22.04.2025 15:44:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 22.04.2025 15:44:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:27 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 15:44:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 22.04.2025 15:44:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:31 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:31 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:44:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 WARNING: 22.04.2025 15:44:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:38 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:38 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:44:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:38 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:38 Language Text not found! (Path: Töte Mallory, das tränende Auge) ERROR: 22.04.2025 15:44:42 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 22.04.2025 15:44:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:44:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 22.04.2025 15:44:42 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String, Nullable`1) StickyStoneStudio.MOODS.d__265:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:44:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 15:44:45 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:44:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:44:45 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:44:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:47 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:44:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:44:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:44:48 Menu.UnloadMenuPanel => Info WARNING: 22.04.2025 15:44:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:52 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:44:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:44:54 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:44:54 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:45:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:45:08 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:45:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 15:45:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:45:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 15:45:10 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:45:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:45:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:45:24 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 15:45:25 TryAddItem(WeaponAddin) => Items.Addins.ExposingName WARNING: 22.04.2025 15:45:26 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:45:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 15:45:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:45:26 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 15:45:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 22.04.2025 15:45:28 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 22.04.2025 15:45:28 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 22.04.2025 15:45:28 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:45:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:45:28 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:45:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:45:28 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:45:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:45:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:45:31 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:45:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:45:33 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:45:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:40 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:45:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:30 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:33 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:46:37 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:46:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:46:47 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:46:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:46:49 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:46:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:46:55 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:46:56 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:57 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:46:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:46:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 15:46:58 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 15:47:03 MapSelector.CloseMapSelector LOG: 22.04.2025 15:47:03 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 15:47:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:47:03 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 22.04.2025 15:47:03 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:47:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:47:03 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 15:47:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 15:47:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 15:47:04 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:47:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 15:47:04 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 15:47:05 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 15:47:09 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 22.04.2025 15:47:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:231 SeededCallsLastDungeon:39 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 22.04.2025 15:47:09 UpdatePlayerProgress LOG: 22.04.2025 15:47:09 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 15:47:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 15:47:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 15:47:09 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 22.04.2025 15:47:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:47:09 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2PQK-WWAK SeedCalls: 232 ERROR: 22.04.2025 15:47:22 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '2PQK-WWAK' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:47:22 NEW GAMESEED: 'VY5L-TAC6' resetSeededCalls: False LOG: 22.04.2025 15:47:22 Generate Level Started! Level: Level_B theme: Stolz GameSeed: VY5L-TAC6 SeedCalls: 273 LOG: 22.04.2025 15:47:22 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied LOG: 22.04.2025 15:47:26 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 22.04.2025 15:47:31 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_B LOG: 22.04.2025 15:47:33 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 15:47:33 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied LOG: 22.04.2025 15:47:34 Generate Level Completed! Loading time: 11,926s LOG: 22.04.2025 15:47:34 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 15:47:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:47:34 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 15:47:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 15:47:34 OnPlayerAndMapWereCreated LOG: 22.04.2025 15:47:34 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:47:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:47:34 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:47:34 UpdatePlayerProgress LOG: 22.04.2025 15:47:34 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 15:47:34 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:47:34 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 15:47:34 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:47:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:47:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:47:34 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:47:34 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied ERROR: 22.04.2025 15:47:34 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 15:47:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:47:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:47:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 15:47:37 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:47:37 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:47:37 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:47:37 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:47:37 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:47:37 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:47:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 15:47:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:47:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:47:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:47:40 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:47:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:47:43 CurrentRoom ReverbTheme isNone LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 22.04.2025 15:47:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:47:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:47:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:47:43 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:47:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:47:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:45 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:45 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:45 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:47:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:45 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:47:46 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:47:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:47:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:47:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:47:47 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:47:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:47:49 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:47:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:47:49 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:47:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 15:47:49 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:47:50 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:47:52 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:47:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:47:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 22.04.2025 15:47:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:47:54 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:47:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 15:47:55 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:47:55 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:47:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:47:55 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:47:55 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:47:55 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:48:01 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:48:02 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:48:02 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 15:48:02 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:48:06 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:48:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 22.04.2025 15:48:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 15:48:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:06 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:07 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:48:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 22.04.2025 15:48:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:07 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:07 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:48:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:48:09 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:48:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:48:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:11 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:11 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:11 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:12 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:12 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:12 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:48:14 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:48:14 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:48:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:15 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:15 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:17 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:18 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:18 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:48:18 Combine mesh instance 0 is null. LOG: 22.04.2025 15:48:21 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:25 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:25 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:28 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:48:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:48:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:48:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 22.04.2025 15:48:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 22.04.2025 15:48:34 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:48:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:48:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:48:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:48:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:48:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:48:39 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:48:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 15:50:13 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 15:50:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:50:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:50:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:50:13 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 15:50:15 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 15:50:15 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 22.04.2025 15:50:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 15:50:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:50:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:50:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:50:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:50:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 15:50:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 22.04.2025 15:50:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 15:50:17 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 15:50:17 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) LOG: 22.04.2025 15:50:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 22.04.2025 15:50:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:50:21 Menu.UnloadMenuPanel => MM_Options LOG: 22.04.2025 15:50:21 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 15:50:21 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 15:50:21 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:50:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:50:21 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 15:51:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:51:10 CurrentRoom ReverbTheme isForest_Small LOG: 22.04.2025 15:51:21 GetIconByBuffType called with buffType: Healing LOG: 22.04.2025 15:51:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:51:21 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:51:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:51:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:51:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:51:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 15:51:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:51:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:51:23 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 22.04.2025 15:51:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:23 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:23 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:23 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:23 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:23 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:23 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:24 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:51:24 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:51:24 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:24 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:24 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:51:27 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:27 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:29 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:29 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:29 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:29 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:51:30 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 22.04.2025 15:51:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:31 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:31 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:51:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:31 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:31 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:51:34 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 22.04.2025 15:51:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:51:43 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:51:43 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 22.04.2025 15:51:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:51:43 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 15:51:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:51:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 15:51:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:51:43 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 15:51:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:51:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:45 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:45 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:51:45 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:45 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:45 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:45 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:51:46 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:51:48 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 15:51:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 15:51:49 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:51:49 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:51:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 15:51:49 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 15:51:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:49 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:50 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:51:54 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:51:54 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 15:51:55 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:51:55 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:51:55 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:51:57 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:52:00 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:52:00 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:52:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:00 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:52:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:52:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:01 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:01 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:05 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:52:11 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:52:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:52:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:11 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:11 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:52:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:52:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 15:52:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 15:52:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 15:52:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 15:52:17 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 15:52:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:52:17 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:52:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:52:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:52:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:52:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 15:52:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 15:52:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:52:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:52:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:52:19 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:52:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:52:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:52:19 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:52:19 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:52:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:52:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:52:19 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:52:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:52:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:52:19 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:52:20 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:52:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:52:22 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:52:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:22 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:22 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 15:52:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:22 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:22 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 22.04.2025 15:52:23 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:52:23 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:23 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:26 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:52:26 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 22.04.2025 15:52:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 WARNING: 22.04.2025 15:52:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:26 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:27 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:27 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:27 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:27 Dash: Collide with Capsule_01 LOG: 22.04.2025 15:52:27 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:52:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:52:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:52:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:52:27 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:52:27 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:52:30 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 15:52:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:52:30 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 15:52:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 15:52:30 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 15:52:45 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 15:52:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 15:52:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:52:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:52:45 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 15:52:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:52:50 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 22.04.2025 15:55:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:55:08 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:55:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 22.04.2025 15:55:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 22.04.2025 15:55:16 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 22.04.2025 15:55:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:55:20 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:55:20 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:55:20 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:55:20 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:55:20 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 15:55:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 15:55:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:22 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:22 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:22 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:22 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:22 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:22 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:22 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:22 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:55:22 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:22 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 22.04.2025 15:55:22 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 15:55:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 15:55:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 22.04.2025 15:55:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:55:23 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 15:55:24 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:24 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 15:55:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 15:55:26 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:55:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:27 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:27 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:27 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:55:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:29 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:55:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:30 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:30 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:34 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:34 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:34 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:55:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:55:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 15:55:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:55:36 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:36 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:36 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:36 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 15:55:36 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:55:36 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:55:36 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 15:55:37 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:38 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:55:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:40 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:40 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:41 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:41 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:55:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:43 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:55:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:47 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:51 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:55:51 ChangeRagdollState explode getriggert! LOG: 22.04.2025 15:55:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:55:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:55:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 15:55:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 15:55:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 15:55:51 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:55:51 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:55:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:55:58 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 22.04.2025 15:55:58 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 15:55:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 15:55:58 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 15:56:06 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 15:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 15:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 15:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 15:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 15:56:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:56:12 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:56:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:56:14 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:56:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 22.04.2025 15:56:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 22.04.2025 15:56:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 22.04.2025 15:56:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 22.04.2025 15:56:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:56:30 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:56:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:56:33 CurrentRoom ReverbTheme isForest_Open LOG: 22.04.2025 15:56:33 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 22.04.2025 15:56:35 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:56:40 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 22.04.2025 15:56:40 DistanceVariant: Straight LOG: 22.04.2025 15:56:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 15:56:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 15:56:43 AnimationTriggeredAttackEvents ()=> 4 LOG: 22.04.2025 15:57:08 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 22.04.2025 15:57:08 ApplyBossMoodColorStyle => bossDialogMood: Anxiety bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 22.04.2025 15:57:08 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 22.04.2025 15:57:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 15:57:32 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:57:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 15:57:32 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:57:32 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 22.04.2025 15:57:34 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:57:34 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 22.04.2025 15:57:34 spawnGeneratorsAtOnce LOG: 22.04.2025 15:57:34 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:57:34 SpawnWaitUntilGeneratorsArePresent => started LOG: 22.04.2025 15:57:34 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 22.04.2025 15:57:34 MeleeAttack: Normal1 LOG: 22.04.2025 15:57:34 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:35 AnimationTriggeredAttackEvents ()=> 1 WARNING: 22.04.2025 15:57:36 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:57:36 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:57:36 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:57:36 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:57:36 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:57:36 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 22.04.2025 15:57:36 SpawnWaitUntilGeneratorsArePresent => end LOG: 22.04.2025 15:57:37 MeleeAttack: Special1 LOG: 22.04.2025 15:57:37 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:38 ThrowAndReturnHammer start onScrew=False LOG: 22.04.2025 15:57:40 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:57:40 ThrowAndReturnHammer end LOG: 22.04.2025 15:57:42 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:57:46 MeleeAttack: Normal1 LOG: 22.04.2025 15:57:46 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:47 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:57:48 AnimationTriggeredAttackEvents ()=> 1 LOG: 22.04.2025 15:57:48 MeleeAttack: Special1 LOG: 22.04.2025 15:57:48 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:48 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 22.04.2025 15:57:48 DistanceVariant: Special2 LOG: 22.04.2025 15:57:48 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 22.04.2025 15:57:48 SetReflectionState False LOG: 22.04.2025 15:57:48 start RaiseScrew(float _InTime) ()=> 2 LOG: 22.04.2025 15:57:48 ScrewPhaseUpdate() => started LOG: 22.04.2025 15:57:48 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:57:48 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 22.04.2025 15:57:48 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 22.04.2025 15:57:48 None spawnLeonidsAtOnce LOG: 22.04.2025 15:57:48 None spawnLeonidsAtOnce LOG: 22.04.2025 15:57:48 None spawnLeonidsAtOnce LOG: 22.04.2025 15:57:48 SpawnLeotronsScrew(); LOG: 22.04.2025 15:57:49 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 22.04.2025 15:57:49 MeleeAttack: Special1 LOG: 22.04.2025 15:57:49 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:49 ThrowAndReturnHammer start onScrew=True WARNING: 22.04.2025 15:57:50 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:57:50 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:57:50 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:57:50 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:57:50 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:57:50 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:57:50 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:57:50 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:57:50 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 22.04.2025 15:57:50 end RaiseScrew() LOG: 22.04.2025 15:57:51 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:57:51 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 WARNING: 22.04.2025 15:57:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:57:52 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:57:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:57:53 ThrowAndReturnHammer end WARNING: 22.04.2025 15:57:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:57:54 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:57:54 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:57:54 MeleeAttack: Special1 LOG: 22.04.2025 15:57:54 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:55 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:57:56 ScrewPhaseUpdate() => Screw heath changed to =>592,9899 LOG: 22.04.2025 15:57:56 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 592,9899 LOG: 22.04.2025 15:57:56 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:58 ThrowAndReturnHammer end LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>585,7026 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 585,7026 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>578,5421 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 578,5421 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>570,8582 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 570,8582 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>563,8706 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 563,8706 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:59 MeleeAttack: Special1 LOG: 22.04.2025 15:57:59 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>557,3902 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 557,3902 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:57:59 ScrewPhaseUpdate() => Screw heath changed to =>550,4276 LOG: 22.04.2025 15:57:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 550,4276 LOG: 22.04.2025 15:57:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>542,6676 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 542,6676 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>536,3916 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 536,3916 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>529,0097 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 529,0097 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>521,7859 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 521,7859 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>514,6744 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 514,6744 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>508,6234 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 508,6234 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>501,1742 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 501,1742 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>493,713 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 493,713 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>486,6289 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 486,6289 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>478,8545 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 478,8545 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>472,8537 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 472,8537 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:00 ScrewPhaseUpdate() => Screw heath changed to =>465,4511 LOG: 22.04.2025 15:58:00 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 465,4511 LOG: 22.04.2025 15:58:00 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>457,4827 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 457,4827 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>450,9854 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 450,9854 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>443,4954 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 443,4954 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>436,8413 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 436,8413 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>430,1172 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 430,1172 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>422,1776 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 422,1776 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>415,1257 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 415,1257 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>407,291 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 407,291 LOG: 22.04.2025 15:58:01 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:01 ScrewPhaseUpdate() => Screw heath changed to =>399,3359 LOG: 22.04.2025 15:58:01 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 399,3359 LOG: 22.04.2025 15:58:02 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:03 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:04 MeleeAttack: Special1 LOG: 22.04.2025 15:58:04 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:04 ScrewPhaseUpdate() => Screw heath changed to =>393,0546 LOG: 22.04.2025 15:58:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 393,0546 LOG: 22.04.2025 15:58:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:04 ScrewPhaseUpdate() => Screw heath changed to =>386,8838 LOG: 22.04.2025 15:58:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 386,8838 LOG: 22.04.2025 15:58:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>379,8414 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 379,8414 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>371,8514 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 371,8514 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>365,0447 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 365,0447 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>358,5399 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 358,5399 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>352,2392 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 352,2392 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>346,1562 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 346,1562 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>338,8466 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 338,8466 LOG: 22.04.2025 15:58:05 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:05 ScrewPhaseUpdate() => Screw heath changed to =>331,8125 LOG: 22.04.2025 15:58:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 331,8125 LOG: 22.04.2025 15:58:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>324,9894 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 324,9894 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>318,037 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 318,037 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>311,8711 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 311,8711 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>304,7335 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 304,7335 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>294,879 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 294,879 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>287,9993 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 287,9993 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>281,3349 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 281,3349 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:06 ScrewPhaseUpdate() => Screw heath changed to =>274,6216 LOG: 22.04.2025 15:58:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 274,6216 LOG: 22.04.2025 15:58:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:07 ScrewPhaseUpdate() => Screw heath changed to =>266,628 LOG: 22.04.2025 15:58:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 266,628 LOG: 22.04.2025 15:58:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:08 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>259,0964 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 259,0964 LOG: 22.04.2025 15:58:09 MeleeAttack: Special1 LOG: 22.04.2025 15:58:09 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>251,3453 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,3453 LOG: 22.04.2025 15:58:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>243,568 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 243,568 LOG: 22.04.2025 15:58:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>237,013 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 237,013 LOG: 22.04.2025 15:58:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>230,7986 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 230,7986 LOG: 22.04.2025 15:58:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:09 ScrewPhaseUpdate() => Screw heath changed to =>224,0185 LOG: 22.04.2025 15:58:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 224,0185 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>216,9303 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 216,9303 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>210,165 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 210,165 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>203,0292 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 203,0292 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>196,4604 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 196,4604 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>190,3909 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 190,3909 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ScrewPhaseUpdate() => Screw heath changed to =>183,6352 LOG: 22.04.2025 15:58:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 183,6352 LOG: 22.04.2025 15:58:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:10 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>177,2658 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,2658 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>169,9915 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 169,9915 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>163,6418 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 163,6418 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>155,9192 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 155,9192 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>148,1131 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 148,1131 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>141,2278 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,2278 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:11 ScrewPhaseUpdate() => Screw heath changed to =>129,4612 LOG: 22.04.2025 15:58:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 129,4612 LOG: 22.04.2025 15:58:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:12 ScrewPhaseUpdate() => Screw heath changed to =>122,6992 LOG: 22.04.2025 15:58:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 122,6992 LOG: 22.04.2025 15:58:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:12 ScrewPhaseUpdate() => Screw heath changed to =>115,1474 LOG: 22.04.2025 15:58:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 115,1474 LOG: 22.04.2025 15:58:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:12 ScrewPhaseUpdate() => Screw heath changed to =>107,4039 LOG: 22.04.2025 15:58:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 107,4039 LOG: 22.04.2025 15:58:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:12 ScrewPhaseUpdate() => Screw heath changed to =>101,0836 LOG: 22.04.2025 15:58:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 101,0836 LOG: 22.04.2025 15:58:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>94,289 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 94,289 LOG: 22.04.2025 15:58:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>87,5805 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 87,5805 LOG: 22.04.2025 15:58:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>80,9202 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 80,9202 LOG: 22.04.2025 15:58:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>74,88198 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 74,88198 LOG: 22.04.2025 15:58:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>68,44968 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 68,44968 LOG: 22.04.2025 15:58:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:13 ScrewPhaseUpdate() => Screw heath changed to =>61,03607 LOG: 22.04.2025 15:58:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 61,03607 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>55,01629 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 55,01629 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>48,97773 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 48,97773 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>41,13131 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 41,13131 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>29,72061 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 29,72061 LOG: 22.04.2025 15:58:14 MeleeAttack: Special1 LOG: 22.04.2025 15:58:14 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>23,09564 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 23,09564 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>16,87649 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 16,87649 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>9,264708 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 9,264708 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw heath changed to =>2,079565 LOG: 22.04.2025 15:58:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 2,079565 LOG: 22.04.2025 15:58:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:14 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 22.04.2025 15:58:14 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 22.04.2025 15:58:14 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 22.04.2025 15:58:14 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 22.04.2025 15:58:14 LeotronsScrew destroyed manually in LOG: 22.04.2025 15:58:14 LeotronsScrew destroyed manually in LOG: 22.04.2025 15:58:14 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 22.04.2025 15:58:14 WaitForHitGround() => reached true state LOG: 22.04.2025 15:58:14 LyingOnGroundCorou() START, waiting 9 LOG: 22.04.2025 15:58:14 Leotron.CanGetDamage(value: True) LOG: 22.04.2025 15:58:15 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:18 SetReflectionState False LOG: 22.04.2025 15:58:19 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:23 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 22.04.2025 15:58:23 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:58:23 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 22.04.2025 15:58:23 spawnGeneratorsAtOnce LOG: 22.04.2025 15:58:23 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:58:23 SpawnWaitUntilGeneratorsArePresent => started LOG: 22.04.2025 15:58:23 LyingOnGroundCorou() END LOG: 22.04.2025 15:58:23 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 22.04.2025 15:58:23 MeleeAttack: Special1 LOG: 22.04.2025 15:58:23 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 15:58:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:58:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:58:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:58:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:58:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:58:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 22.04.2025 15:58:25 SpawnWaitUntilGeneratorsArePresent => end LOG: 22.04.2025 15:58:26 ThrowAndReturnHammer start onScrew=False LOG: 22.04.2025 15:58:26 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:29 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:30 MeleeAttack: Normal2 LOG: 22.04.2025 15:58:30 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:31 AnimationTriggeredAttackEvents ()=> 2 LOG: 22.04.2025 15:58:31 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 22.04.2025 15:58:32 MeleeAttack: Normal1 LOG: 22.04.2025 15:58:32 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:33 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:58:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:58:33 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:58:33 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:58:33 AnimationTriggeredAttackEvents ()=> 1 LOG: 22.04.2025 15:58:35 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:38 MeleeAttack: Special1 LOG: 22.04.2025 15:58:38 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:40 ThrowAndReturnHammer start onScrew=False LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:58:41 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:42 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:42 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 22.04.2025 15:58:42 DistanceVariant: Special2 LOG: 22.04.2025 15:58:42 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 22.04.2025 15:58:42 SetReflectionState False LOG: 22.04.2025 15:58:42 start RaiseScrew(float _InTime) ()=> 2 LOG: 22.04.2025 15:58:42 ScrewPhaseUpdate() => started LOG: 22.04.2025 15:58:42 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:58:42 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 22.04.2025 15:58:42 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 22.04.2025 15:58:42 None spawnLeonidsAtOnce LOG: 22.04.2025 15:58:42 None spawnLeonidsAtOnce LOG: 22.04.2025 15:58:42 None spawnLeonidsAtOnce LOG: 22.04.2025 15:58:42 SpawnLeotronsScrew(); LOG: 22.04.2025 15:58:42 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 22.04.2025 15:58:42 MeleeAttack: Special1 LOG: 22.04.2025 15:58:42 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:43 MeleeAttack: Special1 LOG: 22.04.2025 15:58:43 HammerDamageArea.Deactivate() WARNING: 22.04.2025 15:58:44 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:58:44 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:58:44 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:58:44 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:58:44 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:58:44 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:58:44 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:58:44 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:58:44 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 22.04.2025 15:58:44 end RaiseScrew() LOG: 22.04.2025 15:58:44 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:58:45 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:45 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 22.04.2025 15:58:48 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:49 MeleeAttack: Special1 LOG: 22.04.2025 15:58:49 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:50 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:58:51 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:58:53 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:58:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:58:53 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:58:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:58:54 ThrowAndReturnHammer end LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>592,8433 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 592,8433 LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>585,2828 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 585,2828 LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>577,4589 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 577,4589 LOG: 22.04.2025 15:58:55 MeleeAttack: Special1 LOG: 22.04.2025 15:58:55 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>571,3145 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 571,3145 LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>565,1111 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 565,1111 LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:55 ScrewPhaseUpdate() => Screw heath changed to =>557,6981 LOG: 22.04.2025 15:58:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 557,6981 LOG: 22.04.2025 15:58:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:58:56 ThrowAndReturnHammer start onScrew=True WARNING: 22.04.2025 15:58:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:58:58 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:58:58 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:58:58 ThrowAndReturnHammer end LOG: 22.04.2025 15:59:00 MeleeAttack: Special1 LOG: 22.04.2025 15:59:00 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:01 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:59:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:59:01 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:59:01 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:59:01 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>550,6743 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 550,6743 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>543,0197 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 543,0197 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>535,0261 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 535,0261 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>528,3057 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 528,3057 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>521,9568 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 521,9568 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>515,0075 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 515,0075 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>508,4825 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 508,4825 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>501,8622 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 501,8622 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:03 ScrewPhaseUpdate() => Screw heath changed to =>495,0142 LOG: 22.04.2025 15:59:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 495,0142 LOG: 22.04.2025 15:59:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>487,0707 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 487,0707 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>479,9882 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 479,9882 LOG: 22.04.2025 15:59:04 ThrowAndReturnHammer end LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>472,9384 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 472,9384 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>466,6752 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 466,6752 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>460,4481 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 460,4481 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>452,7523 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 452,7523 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>444,8643 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 444,8643 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>438,6226 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 438,6226 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>431,3235 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 431,3235 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>424,3911 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 424,3911 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>416,4888 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 416,4888 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>408,9558 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 408,9558 LOG: 22.04.2025 15:59:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:04 ScrewPhaseUpdate() => Screw heath changed to =>402,5596 LOG: 22.04.2025 15:59:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 402,5596 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>396,3511 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 396,3511 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>388,6213 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 388,6213 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>380,6849 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 380,6849 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>373,1765 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 373,1765 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 MeleeAttack: Special1 LOG: 22.04.2025 15:59:05 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>366,619 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 366,619 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>355,3713 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 355,3713 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>348,1207 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 348,1207 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>341,1965 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 341,1965 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>335,1027 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 335,1027 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>328,6119 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 328,6119 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>320,7335 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 320,7335 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:05 ScrewPhaseUpdate() => Screw heath changed to =>312,7676 LOG: 22.04.2025 15:59:05 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 312,7676 LOG: 22.04.2025 15:59:05 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:06 ScrewPhaseUpdate() => Screw heath changed to =>306,1024 LOG: 22.04.2025 15:59:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 306,1024 LOG: 22.04.2025 15:59:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:06 ScrewPhaseUpdate() => Screw heath changed to =>298,4749 LOG: 22.04.2025 15:59:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 298,4749 LOG: 22.04.2025 15:59:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:06 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:59:08 ThrowAndReturnHammer end LOG: 22.04.2025 15:59:08 ScrewPhaseUpdate() => Screw heath changed to =>291,4666 LOG: 22.04.2025 15:59:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 291,4666 LOG: 22.04.2025 15:59:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>285,3589 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 285,3589 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>278,4555 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 278,4555 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>271,3564 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 271,3564 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>265,3249 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 265,3249 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>257,5321 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 257,5321 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>250,0486 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 250,0486 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>242,8584 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 242,8584 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>236,5582 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 236,5582 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>229,536 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 229,536 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>222,316 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 222,316 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>216,0602 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 216,0602 LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:09 ScrewPhaseUpdate() => Screw heath changed to =>208,9976 LOG: 22.04.2025 15:59:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 208,9976 LOG: 22.04.2025 15:59:09 MeleeAttack: Special1 LOG: 22.04.2025 15:59:09 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>202,7143 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 202,7143 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>196,1013 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 196,1013 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>188,2495 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 188,2495 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>181,6104 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 181,6104 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>173,7114 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 173,7114 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>167,6443 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 167,6443 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>161,5022 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 161,5022 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>155,1788 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 155,1788 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>148,0584 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 148,0584 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>141,911 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,911 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>135,6266 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 135,6266 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>128,3141 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 128,3141 LOG: 22.04.2025 15:59:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:10 ScrewPhaseUpdate() => Screw heath changed to =>122,2775 LOG: 22.04.2025 15:59:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 122,2775 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:11 ScrewPhaseUpdate() => Screw heath changed to =>114,4662 LOG: 22.04.2025 15:59:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 114,4662 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:11 ScrewPhaseUpdate() => Screw heath changed to =>106,9899 LOG: 22.04.2025 15:59:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 106,9899 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:11 ThrowAndReturnHammer start onScrew=True LOG: 22.04.2025 15:59:11 ScrewPhaseUpdate() => Screw heath changed to =>95,63047 LOG: 22.04.2025 15:59:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 95,63047 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:11 ScrewPhaseUpdate() => Screw heath changed to =>89,02632 LOG: 22.04.2025 15:59:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 89,02632 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:11 ScrewPhaseUpdate() => Screw heath changed to =>82,39053 LOG: 22.04.2025 15:59:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 82,39053 LOG: 22.04.2025 15:59:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ThrowAndReturnHammer end LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>76,04647 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 76,04647 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>69,7959 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 69,7959 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>63,42075 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 63,42075 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>55,83595 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 55,83595 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>48,82505 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 48,82505 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>42,75502 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 42,75502 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>33,60285 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 33,60285 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>26,85095 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 26,85095 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:13 ScrewPhaseUpdate() => Screw heath changed to =>19,22952 LOG: 22.04.2025 15:59:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 19,22952 LOG: 22.04.2025 15:59:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:14 ScrewPhaseUpdate() => Screw heath changed to =>12,82301 LOG: 22.04.2025 15:59:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 12,82301 LOG: 22.04.2025 15:59:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:14 ScrewPhaseUpdate() => Screw heath changed to =>5,052603 LOG: 22.04.2025 15:59:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 5,052603 LOG: 22.04.2025 15:59:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:14 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 22.04.2025 15:59:14 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 22.04.2025 15:59:14 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 22.04.2025 15:59:14 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 22.04.2025 15:59:14 LeotronsScrew destroyed manually in LOG: 22.04.2025 15:59:14 LeotronsScrew destroyed manually in LOG: 22.04.2025 15:59:14 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 22.04.2025 15:59:14 WaitForHitGround() => reached true state LOG: 22.04.2025 15:59:14 LyingOnGroundCorou() START, waiting 9 LOG: 22.04.2025 15:59:14 Leotron.CanGetDamage(value: True) LOG: 22.04.2025 15:59:14 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:59:15 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 22.04.2025 15:59:15 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:23 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 22.04.2025 15:59:23 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:59:23 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 22.04.2025 15:59:23 spawnGeneratorsAtOnce LOG: 22.04.2025 15:59:23 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:59:23 SpawnWaitUntilGeneratorsArePresent => started LOG: 22.04.2025 15:59:23 LyingOnGroundCorou() END WARNING: 22.04.2025 15:59:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:59:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:59:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:59:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 22.04.2025 15:59:25 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 15:59:25 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 22.04.2025 15:59:25 SpawnWaitUntilGeneratorsArePresent => end LOG: 22.04.2025 15:59:25 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:59:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 15:59:27 MeleeAttack: Normal1 LOG: 22.04.2025 15:59:27 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:28 AnimationTriggeredAttackEvents ()=> 1 LOG: 22.04.2025 15:59:29 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:59:30 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:59:34 MeleeAttack: Normal2 LOG: 22.04.2025 15:59:34 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:35 AnimationTriggeredAttackEvents ()=> 1 LOG: 22.04.2025 15:59:36 MeleeAttack: Special1 LOG: 22.04.2025 15:59:36 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:37 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 15:59:38 ThrowAndReturnHammer start onScrew=False LOG: 22.04.2025 15:59:38 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 22.04.2025 15:59:38 DistanceVariant: Special2 LOG: 22.04.2025 15:59:38 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 22.04.2025 15:59:38 SetReflectionState False LOG: 22.04.2025 15:59:38 start RaiseScrew(float _InTime) ()=> 2 LOG: 22.04.2025 15:59:38 ScrewPhaseUpdate() => started LOG: 22.04.2025 15:59:38 Leotron.CanGetDamage(value: False) LOG: 22.04.2025 15:59:38 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 22.04.2025 15:59:38 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 22.04.2025 15:59:38 None spawnLeonidsAtOnce LOG: 22.04.2025 15:59:38 None spawnLeonidsAtOnce LOG: 22.04.2025 15:59:38 None spawnLeonidsAtOnce LOG: 22.04.2025 15:59:38 SpawnLeotronsScrew(); LOG: 22.04.2025 15:59:38 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 22.04.2025 15:59:38 MeleeAttack: Special1 LOG: 22.04.2025 15:59:38 HammerDamageArea.Deactivate() WARNING: 22.04.2025 15:59:39 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:59:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:59:39 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:59:39 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:59:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:59:39 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 22.04.2025 15:59:39 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 15:59:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 15:59:39 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 22.04.2025 15:59:40 end RaiseScrew() LOG: 22.04.2025 15:59:41 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 22.04.2025 15:59:44 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:59:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:59:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:59:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:59:48 MeleeAttack: Special1 LOG: 22.04.2025 15:59:48 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:49 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:59:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:59:49 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:59:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:59:54 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 15:59:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 15:59:54 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 15:59:54 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 15:59:57 ScrewPhaseUpdate() => Screw heath changed to =>593,0331 LOG: 22.04.2025 15:59:57 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 593,0331 LOG: 22.04.2025 15:59:57 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:57 ScrewPhaseUpdate() => Screw heath changed to =>586,9388 LOG: 22.04.2025 15:59:57 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 586,9388 LOG: 22.04.2025 15:59:57 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:57 ScrewPhaseUpdate() => Screw heath changed to =>579,86 LOG: 22.04.2025 15:59:57 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 579,86 LOG: 22.04.2025 15:59:57 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>572,752 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 572,752 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>561,6099 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 561,6099 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>554,3592 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 554,3592 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 MeleeAttack: Special1 LOG: 22.04.2025 15:59:58 HammerDamageArea.Deactivate() LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>547,5928 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 547,5928 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>541,0984 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 541,0984 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>533,8931 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 533,8931 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>526,2277 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 526,2277 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>519,3481 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 519,3481 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>511,9748 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 511,9748 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:58 ScrewPhaseUpdate() => Screw heath changed to =>504,4843 LOG: 22.04.2025 15:59:58 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 504,4843 LOG: 22.04.2025 15:59:58 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>497,0753 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 497,0753 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>490,173 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 490,173 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>482,202 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 482,202 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>474,9115 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 474,9115 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>467,3525 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 467,3525 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>460,7712 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 460,7712 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>454,3069 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 454,3069 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>446,6292 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 446,6292 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>439,4719 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 439,4719 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>433,1646 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 433,1646 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>426,8474 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 426,8474 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 15:59:59 ScrewPhaseUpdate() => Screw heath changed to =>418,8622 LOG: 22.04.2025 15:59:59 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 418,8622 LOG: 22.04.2025 15:59:59 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:00:08 MeleeAttack: Special1 LOG: 22.04.2025 16:00:08 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:00:18 MeleeAttack: Special1 LOG: 22.04.2025 16:00:18 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:00:28 MeleeAttack: Special1 LOG: 22.04.2025 16:00:28 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:00:38 MeleeAttack: Special1 LOG: 22.04.2025 16:00:38 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:00:46 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 16:00:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:00:46 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:00:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:00:46 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 16:00:54 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 16:00:54 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 16:00:54 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:00:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:00:54 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 16:00:55 ScrewPhaseUpdate() => Screw heath changed to =>411,7954 LOG: 22.04.2025 16:00:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 411,7954 LOG: 22.04.2025 16:00:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:00:56 ScrewPhaseUpdate() => Screw heath changed to =>404,3617 LOG: 22.04.2025 16:00:56 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 404,3617 LOG: 22.04.2025 16:00:56 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:00:56 ScrewPhaseUpdate() => Screw heath changed to =>397,2589 LOG: 22.04.2025 16:00:56 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 397,2589 LOG: 22.04.2025 16:00:56 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:00:56 MeleeAttack: Special1 LOG: 22.04.2025 16:00:56 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:01:06 MeleeAttack: Special1 LOG: 22.04.2025 16:01:06 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:01:16 MeleeAttack: Special1 LOG: 22.04.2025 16:01:16 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:01:26 MeleeAttack: Special1 LOG: 22.04.2025 16:01:26 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:01:36 MeleeAttack: Special1 LOG: 22.04.2025 16:01:36 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:01:46 MeleeAttack: Special1 LOG: 22.04.2025 16:01:46 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:02:01 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 16:02:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:02:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:02:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:02:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 16:03:45 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 16:03:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 16:03:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:03:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:03:45 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 16:03:47 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 16:03:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:03:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:03:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:03:47 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 16:10:27 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 16:10:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 16:10:27 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:10:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:10:27 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 16:10:31 MeleeAttack: Special1 LOG: 22.04.2025 16:10:31 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:10:35 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 16:10:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:10:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:10:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:10:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 16:13:47 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 16:13:47 Menu.UnloadMenuPanel => ESC_Main WARNING: 22.04.2025 16:13:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:13:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:13:47 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>389,3911 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 389,3911 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>383,2278 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 383,2278 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>376,7823 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 376,7823 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>369,8099 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 369,8099 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>363,5582 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 363,5582 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:48 ScrewPhaseUpdate() => Screw heath changed to =>356,2307 LOG: 22.04.2025 16:13:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 356,2307 LOG: 22.04.2025 16:13:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>349,5671 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 349,5671 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>342,8589 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 342,8589 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>336,1375 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 336,1375 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>324,8072 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 324,8072 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>318,7201 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 318,7201 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>308,7096 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 308,7096 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>301,3763 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 301,3763 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>293,5765 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 293,5765 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>286,3737 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,3737 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>280,1978 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 280,1978 LOG: 22.04.2025 16:13:49 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:49 ScrewPhaseUpdate() => Screw heath changed to =>269,859 LOG: 22.04.2025 16:13:49 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 269,859 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>263,8575 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,8575 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>257,6546 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 257,6546 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>249,9782 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 249,9782 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>243,3068 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 243,3068 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>235,3148 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 235,3148 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>227,7077 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 227,7077 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>220,9909 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 220,9909 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>214,1147 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 214,1147 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>206,7299 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 206,7299 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>200,1837 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 200,1837 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>193,1512 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 193,1512 LOG: 22.04.2025 16:13:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:50 ScrewPhaseUpdate() => Screw heath changed to =>186,5785 LOG: 22.04.2025 16:13:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 186,5785 LOG: 22.04.2025 16:13:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:51 ScrewPhaseUpdate() => Screw heath changed to =>178,7447 LOG: 22.04.2025 16:13:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 178,7447 LOG: 22.04.2025 16:13:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:51 ScrewPhaseUpdate() => Screw heath changed to =>171,8494 LOG: 22.04.2025 16:13:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 171,8494 LOG: 22.04.2025 16:13:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>165,5375 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 165,5375 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>158,5785 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 158,5785 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>152,496 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 152,496 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>144,6775 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 144,6775 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>134,6504 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 134,6504 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>128,5544 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 128,5544 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>122,5396 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 122,5396 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>115,5396 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 115,5396 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>108,3725 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 108,3725 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>102,1272 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 102,1272 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:53 ScrewPhaseUpdate() => Screw heath changed to =>95,03292 LOG: 22.04.2025 16:13:53 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 95,03292 LOG: 22.04.2025 16:13:53 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>87,9148 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 87,9148 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>80,75323 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 80,75323 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>73,93536 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 73,93536 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>67,4214 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 67,4214 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 MeleeAttack: Special1 LOG: 22.04.2025 16:13:54 HammerDamageArea.Deactivate() LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>58,31343 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 58,31343 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>51,25928 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 51,25928 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>44,26793 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 44,26793 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>37,43988 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 37,43988 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>29,47369 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 29,47369 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>22,61763 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 22,61763 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>16,03456 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 16,03456 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:54 ScrewPhaseUpdate() => Screw heath changed to =>8,94376 LOG: 22.04.2025 16:13:54 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 8,94376 LOG: 22.04.2025 16:13:54 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:55 ScrewPhaseUpdate() => Screw heath changed to =>2,012131 LOG: 22.04.2025 16:13:55 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 2,012131 LOG: 22.04.2025 16:13:55 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 22.04.2025 16:13:55 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 22.04.2025 16:13:55 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 22.04.2025 16:13:55 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 22.04.2025 16:13:55 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 22.04.2025 16:13:55 LeotronsScrew destroyed manually in LOG: 22.04.2025 16:13:55 LeotronsScrew destroyed manually in LOG: 22.04.2025 16:13:55 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 22.04.2025 16:13:55 WaitForHitGround() => reached true state LOG: 22.04.2025 16:13:55 LyingOnGroundCorou() START, waiting 9 LOG: 22.04.2025 16:13:55 Leotron.CanGetDamage(value: True) LOG: 22.04.2025 16:13:55 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:13:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 Leotron.CanGetDamage(value: True) WARNING: 22.04.2025 16:14:00 NextWave() => Wave was not started yet or has no waves WARNING: 22.04.2025 16:14:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:14:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:17:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 16:17:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:17:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:17:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:17:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:17:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:18:12 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 16:18:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:13 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 22.04.2025 16:18:13 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:18:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 16:18:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:18:14 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 16:18:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:18:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 22.04.2025 16:18:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:15 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:18:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:18:17 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:21 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:21 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:22 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:22 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:22 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:23 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:18:24 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:18:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:18:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:18:24 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:18:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:18:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 22.04.2025 16:18:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:18:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:26 Menu.UnloadMenuPanel => Inventar LOG: 22.04.2025 16:18:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:28 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:18:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:18:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 16:18:28 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 16:18:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 16:18:41 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 22.04.2025 16:18:41 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:375 SeededCallsLastDungeon:102 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 22.04.2025 16:18:41 UpdatePlayerProgress LOG: 22.04.2025 16:18:41 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 16:18:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 16:18:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 16:18:41 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 22.04.2025 16:18:41 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 22.04.2025 16:18:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:18:42 Generate Level Started! Level: Level_C theme: Stolz GameSeed: VY5L-TAC6 SeedCalls: 376 LOG: 22.04.2025 16:18:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 16:18:52 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied LOG: 22.04.2025 16:18:52 Generate Level Completed! Loading time: 10,05s LOG: 22.04.2025 16:18:52 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 16:18:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:18:52 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 16:18:52 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:18:52 OnPlayerAndMapWereCreated LOG: 22.04.2025 16:18:52 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:18:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:18:52 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:18:52 UpdatePlayerProgress LOG: 22.04.2025 16:18:52 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 16:18:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:18:52 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 16:18:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:18:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:18:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:18:53 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:18:53 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied ERROR: 22.04.2025 16:18:53 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:18:53 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:18:53 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:18:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:18:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:18:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:18:58 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:18:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:18:58 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:18:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:18:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:18:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:18:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 16:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:18:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 16:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:19:01 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:01 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:01 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:01 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:01 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:01 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:01 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:01 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:01 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:01 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:01 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:02 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:19:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 16:19:02 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:19:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 16:19:02 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:19:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 16:19:03 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:03 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:19:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:03 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:19:03 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:19:04 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:04 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:05 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:05 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:19:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:06 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:19:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:07 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:07 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:09 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:09 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:12 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:19:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:14 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:19:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:17 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:17 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 22.04.2025 16:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 22.04.2025 16:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 22.04.2025 16:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:18 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:19:18 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:19:18 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:19:18 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:19:18 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 16:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:19:20 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:20 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:20 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:20 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:19:20 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:19:20 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:20 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:19:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:19:21 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_03 WARNING: 22.04.2025 16:19:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:24 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:24 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:19:24 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:19:25 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:19:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:26 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:19:26 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:19:29 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:19:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:19:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:19:29 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:19:29 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:19:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 16:19:53 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 22.04.2025 16:20:17 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_07 LOG: 22.04.2025 16:20:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 16:20:17 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 22.04.2025 16:20:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:20:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 22.04.2025 16:20:58 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 16:21:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:21:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 16:21:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:21:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:21:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 16:21:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:21:11 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:11 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:11 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:21:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:11 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:21:11 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:12 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:12 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 22.04.2025 16:21:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 22.04.2025 16:21:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 22.04.2025 16:21:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 WARNING: 22.04.2025 16:21:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:13 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:13 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:13 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:13 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:14 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:14 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:21:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:17 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:17 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:17 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:21:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 22.04.2025 16:21:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:20 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:20 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:21 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:21 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:22 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 22.04.2025 16:21:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:24 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:24 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:27 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:21:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:28 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 16:21:28 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 16:21:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:21:28 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 16:21:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:28 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:21:30 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:30 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:30 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:30 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:30 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:30 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:30 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:21:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:21:30 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:30 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:31 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:31 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:31 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:21:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:32 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:32 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:32 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:33 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:21:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 22.04.2025 16:21:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:33 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:33 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:21:35 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:21:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:35 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:35 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:36 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:21:36 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:21:37 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:21:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:21:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:21:37 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:21:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 16:21:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:21:43 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 16:21:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:21:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:45 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 16:21:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:21:45 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 22.04.2025 16:21:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 22.04.2025 16:21:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 22.04.2025 16:21:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 22.04.2025 16:21:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 22.04.2025 16:21:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 22.04.2025 16:21:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 22.04.2025 16:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 16:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 16:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 22.04.2025 16:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 16:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 16:23:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:23:05 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:23:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 16:23:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 16:23:10 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 22.04.2025 16:23:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:23:24 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:23:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:23:24 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:23:24 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:23:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 16:23:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 22.04.2025 16:23:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:23:26 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:26 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:26 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:26 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:26 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:26 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:26 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:26 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:26 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 22.04.2025 16:23:26 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:23:27 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:23:27 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:27 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:23:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:23:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:23:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:23:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:23:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:23:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:23:28 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:23:28 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 22.04.2025 16:23:29 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:23:29 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:30 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 WARNING: 22.04.2025 16:23:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 22.04.2025 16:23:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:23:33 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:23:33 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:23:34 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:35 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 22.04.2025 16:23:36 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 22.04.2025 16:23:37 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:23:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:23:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 22.04.2025 16:23:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:23:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:23:52 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:23:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:23:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:23:52 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 22.04.2025 16:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:23:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:23:54 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:54 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:54 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:54 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:23:54 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:23:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:23:54 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:23:54 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:55 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:23:55 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:23:56 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:23:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:23:57 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:23:57 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:23:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:23:59 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:23:59 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:23:59 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:23:59 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:24:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:24:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:24:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 22.04.2025 16:24:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 16:24:01 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:24:01 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:24:02 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:24:02 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:24:02 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:24:02 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:24:04 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:24:04 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:24:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:24:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:24:04 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:24:04 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:24:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:24:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:24:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:24:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:24:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 16:24:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:24:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:24:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 22.04.2025 16:24:20 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:24:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 22.04.2025 16:24:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:24:51 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 16:24:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:24:54 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:24:54 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:24:54 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:24:54 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 16:24:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:24:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:24:56 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:24:56 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:24:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:24:56 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:24:56 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:24:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:24:56 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:24:56 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:24:57 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:24:57 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:24:57 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:24:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:24:59 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:24:59 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:01 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 22.04.2025 16:25:01 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 22.04.2025 16:25:01 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:25:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 16:25:02 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:25:02 GetIconByBuffType called with buffType: OilBarrel WARNING: 22.04.2025 16:25:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:25:04 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:25:04 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:04 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:25:07 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:25:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:25:08 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:25:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:08 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:25:08 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 16:25:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:25:10 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:25:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:25:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:25:10 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:25:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:25:10 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:25:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:25:10 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:25:10 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:25:11 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:25:11 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:25:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:25:12 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:25:12 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:13 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:25:13 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:16 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:25:16 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:25:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:25:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:25:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:25:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:25:16 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:25:16 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:25:16 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:25:16 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 22.04.2025 16:25:16 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 22.04.2025 16:25:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:25:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 22.04.2025 16:25:17 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String, Nullable`1) StickyStoneStudio.MOODS.d__265:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:25:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 16:25:20 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:25:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:25:20 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:25:20 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 22.04.2025 16:25:20 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 22.04.2025 16:25:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:20 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:25:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 22.04.2025 16:25:23 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:25:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 22.04.2025 16:25:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 22.04.2025 16:25:25 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 22.04.2025 16:25:25 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 22.04.2025 16:25:27 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 22.04.2025 16:25:27 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 16:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 16:25:27 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:25:31 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:25:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:34 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:25:36 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:25:36 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:25:36 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:25:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 16:25:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:25:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 16:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:25:44 OnButtonSuccess confirm 0 LOG: 22.04.2025 16:25:44 CONFIRM! LOG: 22.04.2025 16:25:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 22.04.2025 16:25:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:25:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 22.04.2025 16:25:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:25:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 22.04.2025 16:25:46 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 22.04.2025 16:25:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:25:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:25:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:47 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:25:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:50 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:25:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:53 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:25:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:25:56 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:26:00 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:26:02 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:02 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:03 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:26:04 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:26:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 16:26:04 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 16:26:12 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 16:26:13 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 22.04.2025 16:26:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:420 SeededCallsLastDungeon:44 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 22.04.2025 16:26:13 UpdatePlayerProgress LOG: 22.04.2025 16:26:13 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 16:26:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 16:26:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 16:26:13 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 22.04.2025 16:26:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:26:14 Generate Level Started! Level: Level_C theme: Stolz GameSeed: VY5L-TAC6 SeedCalls: 421 LOG: 22.04.2025 16:26:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 22.04.2025 16:26:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 16:26:29 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied LOG: 22.04.2025 16:26:30 Generate Level Completed! Loading time: 16,229s LOG: 22.04.2025 16:26:30 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 16:26:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:26:30 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 16:26:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:26:30 OnPlayerAndMapWereCreated LOG: 22.04.2025 16:26:30 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:26:30 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:30 UpdatePlayerProgress LOG: 22.04.2025 16:26:30 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 16:26:30 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:26:30 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 22.04.2025 16:26:30 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:26:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:26:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:26:31 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:31 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied ERROR: 22.04.2025 16:26:31 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:26:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:26:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:26:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:26:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 16:26:34 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 22.04.2025 16:26:34 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:26:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 16:26:34 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:26:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 16:26:34 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:26:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 16:26:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:26:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:26:36 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:26:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:26:37 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:26:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:26:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 22.04.2025 16:26:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 22.04.2025 16:26:37 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 16:26:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:26:37 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 16:26:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:26:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:39 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:39 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:39 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:39 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 22.04.2025 16:26:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:39 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:39 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:39 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:26:39 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:26:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:26:41 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:26:41 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:26:41 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:26:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 22.04.2025 16:26:41 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:26:42 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:26:43 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:26:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:26:43 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 22.04.2025 16:26:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 22.04.2025 16:26:44 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 16:26:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 22.04.2025 16:26:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 22.04.2025 16:26:44 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:26:44 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:26:44 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:44 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:26:45 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:26:45 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:26:45 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:46 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 22.04.2025 16:26:46 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 16:26:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 22.04.2025 16:26:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 16:26:46 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:26:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:26:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 16:26:47 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:26:47 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:26:47 Combine mesh instance 0 is null. LOG: 22.04.2025 16:26:48 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:48 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:26:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:26:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:26:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:26:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:26:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 22.04.2025 16:26:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:26:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:26:53 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:53 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:26:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:26:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:26:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 16:26:57 Menu.UnloadMenuPanel => Info WARNING: 22.04.2025 16:26:57 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 16:26:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:26:59 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:26:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:26:59 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:26:59 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:00 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:00 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:00 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:00 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:00 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:01 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 22.04.2025 16:27:01 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 22.04.2025 16:27:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 16:27:01 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:27:01 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:05 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:05 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:06 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:27:06 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:07 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:07 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:07 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:07 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:27:07 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:07 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:07 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:08 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:09 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:27:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:27:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:09 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:09 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 16:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 16:27:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:27:17 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:27:17 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:27:17 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:27:17 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:27:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 16:27:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:27:19 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:19 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:19 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:19 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:19 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:27:22 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:22 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:27:24 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 16:27:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 22.04.2025 16:27:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 16:27:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 22.04.2025 16:27:27 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:27 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:28 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:28 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:27:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:27:30 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:30 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:32 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:32 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:27:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:27:32 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 22.04.2025 16:27:32 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:27:32 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:27:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:27:34 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:34 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:34 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:34 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:34 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:34 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:34 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:34 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:34 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 22.04.2025 16:27:34 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:34 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:34 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:34 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:27:34 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:34 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:34 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:27:35 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:35 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:36 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:36 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:37 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:27:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:38 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:38 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:38 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:38 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:38 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:38 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:27:40 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:40 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:42 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:42 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:42 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:45 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:45 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:51 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:51 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:27:53 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:27:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:53 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:27:54 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:27:54 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:27:54 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:27:57 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:57 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:27:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:27:58 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:27:58 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:27:58 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:27:58 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:28:02 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:28:02 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:28:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:28:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:28:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:28:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:28:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:28:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 22.04.2025 16:28:02 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:28:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 16:28:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:28:23 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:31:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:31:40 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:31:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:31:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:31:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 22.04.2025 16:31:40 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 22.04.2025 16:31:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:31:40 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 22.04.2025 16:31:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:31:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:42 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:31:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:42 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:31:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:42 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:31:42 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:42 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:43 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:31:43 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:43 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:31:43 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:31:43 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:31:43 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:31:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:44 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:44 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:31:45 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:31:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:46 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:46 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:31:46 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:31:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:31:47 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:31:47 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:31:47 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:31:48 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:31:48 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:31:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:49 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:49 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:31:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:50 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:50 Language Text not found! (Path: Töte Mallory, das tränende Auge) WARNING: 22.04.2025 16:31:50 Combine mesh instance 0 is null. LOG: 22.04.2025 16:31:50 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:31:50 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:31:50 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:50 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:31:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:31:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:31:52 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:31:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:31:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 22.04.2025 16:31:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:31:54 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:31:54 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 22.04.2025 16:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 16:31:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:31:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:31:58 Menu.UnloadMenuPanel => Info WARNING: 22.04.2025 16:31:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 16:31:58 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:31:58 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:31:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:31:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 22.04.2025 16:31:58 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 22.04.2025 16:31:58 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 22.04.2025 16:32:00 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:32:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:32:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:32:00 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:32:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:32:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:32:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:32:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:32:00 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:32:00 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:32:00 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:32:00 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:32:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 16:32:04 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:32:04 GetIconByBuffType called with buffType: Frostbite WARNING: 22.04.2025 16:32:04 BuffManager.StartBuffEffect() for BUFFID: 4803 is already started! LOG: 22.04.2025 16:32:04 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:32:05 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:32:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:32:05 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:32:05 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:32:05 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:32:05 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:32:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:32:06 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:32:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:32:08 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:32:08 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:32:10 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:32:11 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:32:12 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:32:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 22.04.2025 16:32:12 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:32:12 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:32:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:32:18 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:32:21 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 16:32:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:32:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:32:21 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:32:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:32:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:32:33 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 16:32:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:32:34 TryAddItem(WeaponAddin) => Items.Addins.BullseyeName WARNING: 22.04.2025 16:32:35 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:32:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 16:32:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:32:36 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 16:32:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:32:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:39:27 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:39:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 16:39:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 22.04.2025 16:39:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:39:41 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:39:41 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 22.04.2025 16:39:41 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 16:39:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:39:41 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 22.04.2025 16:39:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:39:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:39:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:39:41 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 22.04.2025 16:39:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:39:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:39:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:39:43 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:39:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:39:43 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:39:43 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 22.04.2025 16:39:43 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:39:43 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: Radioactive WARNING: 22.04.2025 16:39:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:39:44 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:39:44 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:39:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:39:45 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 22.04.2025 16:39:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 22.04.2025 16:39:45 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:39:45 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:39:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:39:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: Exposing WARNING: 22.04.2025 16:39:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:39:48 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:39:48 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:49 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:39:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:39:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:39:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:39:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:39:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:39:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:40:02 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:40:02 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:40:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 22.04.2025 16:40:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:40:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 16:40:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:40:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 22.04.2025 16:40:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:40:02 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 22.04.2025 16:40:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:40:04 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:04 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:40:04 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:40:04 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:40:04 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:40:04 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:40:04 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:40:05 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:40:05 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:40:05 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:40:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:40:05 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:40:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:40:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:07 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 22.04.2025 16:40:09 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 22.04.2025 16:40:10 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:40:10 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:40:14 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:40:14 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:16 ChangeRagdollState explode getriggert! LOG: 22.04.2025 16:40:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:40:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:40:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:40:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 22.04.2025 16:40:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 22.04.2025 16:40:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:40:16 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:40:16 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:16 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:40:16 Combine mesh instance 0 is null. LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:40:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 22.04.2025 16:40:18 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:40:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:40:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:40:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:40:23 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:40:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:23 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 22.04.2025 16:40:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 22.04.2025 16:40:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 22.04.2025 16:40:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:40:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:40:34 for == null! No VFX-Effect can be played on destroy. LOG: 22.04.2025 16:40:34 Started Music_GrammoPhoneBot LOG: 22.04.2025 16:40:34 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:40:36 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 16:40:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:40:38 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 16:40:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:40:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:40:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:38 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:40:38 initialises raritymodes LOG: 22.04.2025 16:40:38 equipmentRarity:Level_3 LOG: 22.04.2025 16:40:38 equipmentRarity:Level_1 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_1 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_2 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_2 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_3 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_3 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_1 LOG: 22.04.2025 16:40:39 equipmentRarity:Level_1 LOG: 22.04.2025 16:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:40:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:40:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:41:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:41:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:41:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:41:36 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 16:41:37 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:37 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 22.04.2025 16:41:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:41:38 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 16:41:39 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:41:39 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 22.04.2025 16:41:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:41:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:41:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:41:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:41:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 16:41:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:41:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:41:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 16:41:53 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:41:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 16:41:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:41:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 16:41:54 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 16:42:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:01 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:04 Started Music_GrammoPhoneBot LOG: 22.04.2025 16:42:04 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:06 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:09 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:10 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:10 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 22.04.2025 16:42:10 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 22.04.2025 16:42:10 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 22.04.2025 16:42:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 22.04.2025 16:42:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 22.04.2025 16:42:10 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 22.04.2025 16:42:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 22.04.2025 16:42:12 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:12 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:12 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:42:12 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:12 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:12 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:42:12 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:12 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: Pride WARNING: 22.04.2025 16:42:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:13 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:13 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:13 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:15 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 22.04.2025 16:42:15 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:42:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 22.04.2025 16:42:17 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:17 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:17 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:42:18 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:18 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: OilBarrel LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:21 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:21 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:25 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:25 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:27 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:27 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:29 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:30 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:30 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:32 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:42:32 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:42:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:32 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:34 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:35 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:35 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:35 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:42:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 22.04.2025 16:42:36 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:36 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:36 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:37 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:37 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:39 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:42:39 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:42:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:42:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:45 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:42:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:42:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:42:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:42:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 22.04.2025 16:42:47 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:42:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 22.04.2025 16:42:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:42:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 22.04.2025 16:42:50 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 22.04.2025 16:42:50 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:42:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:53 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:56 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:57 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:42:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:42:58 Started Music_GrammoPhoneBot LOG: 22.04.2025 16:42:58 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:43:00 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 16:43:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:43:02 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 22.04.2025 16:43:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:43:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:43:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:43:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:43:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:43:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:43:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:43:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:43:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:43:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:43:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 22.04.2025 16:43:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 22.04.2025 16:43:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 16:43:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 22.04.2025 16:43:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 22.04.2025 16:43:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 22.04.2025 16:43:24 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:43:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 16:43:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:43:24 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 16:43:24 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 16:43:25 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:43:25 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 22.04.2025 16:43:25 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 22.04.2025 16:43:25 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:43:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 22.04.2025 16:46:51 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:46:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 22.04.2025 16:46:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:46:51 Menu.UnloadMenuPanel => TransfusionExchange LOG: 22.04.2025 16:46:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 22.04.2025 16:46:56 KeyNotFoundException: The given key 'DialogTransform (UnityEngine.Transform)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:46:56 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:46:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:46:58 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:46:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:46:59 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:47:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:47:01 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:47:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:47:03 CurrentRoom ReverbTheme isStoneRoom LOG: 22.04.2025 16:47:03 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 22.04.2025 16:47:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 16:47:03 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 16:47:13 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 22.04.2025 16:47:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:47:33 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 22.04.2025 16:47:33 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 22.04.2025 16:47:33 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 22.04.2025 16:47:56 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:47:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 22.04.2025 16:47:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:58 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:47:58 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:07 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:24 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:29 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:34 Dash: Collide with Pillar_Mitron LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:34 Dash: Collide with Piller_Capital LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:42 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:46 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 22.04.2025 16:48:48 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:48:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:48 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:48:48 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 22.04.2025 16:48:48 Language Text not found! (Path: Drone) LOG: 22.04.2025 16:48:48 GetIconByBuffType called with buffType: Pride LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:53 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:48:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:03 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:04 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:05 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:06 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:07 Started LevelColorLerp LOG: 22.04.2025 16:49:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:08 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 Quest is already completed. No progress will be updated. WARNING: 22.04.2025 16:49:09 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:49:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 22.04.2025 16:49:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 22.04.2025 16:49:09 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:09 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 16:49:09 BuffManager.StartBuffEffect() for BUFFID: 6376 is already started! LOG: 22.04.2025 16:49:10 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:10 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:10 GetIconByBuffType called with buffType: isStackable ERROR: 22.04.2025 16:49:10 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:49:10 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:11 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:49:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:12 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:13 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 16:49:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable ERROR: 22.04.2025 16:49:14 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:14 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:15 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:49:16 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:16 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:17 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:18 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:19 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:20 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:21 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable ERROR: 22.04.2025 16:49:22 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:22 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:23 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:25 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:26 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 16:49:27 BuffManager.StartBuffEffect() for BUFFID: 6733 is already started! LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:27 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:28 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:30 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:31 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:32 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:33 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:34 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:37 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:38 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:39 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:40 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: Burning WARNING: 22.04.2025 16:49:41 BuffManager.StartBuffEffect() for BUFFID: 6954 is already started! LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: Burning LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:41 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:43 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:44 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:45 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:46 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:48 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:49 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:49:50 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:50 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:51 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:52 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: Radioactive LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: Exposing LOG: 22.04.2025 16:49:54 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:55 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:56 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:57 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:49:59 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:00 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:50:00 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 22.04.2025 16:50:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 22.04.2025 16:50:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:01 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable LOG: 22.04.2025 16:50:02 GetIconByBuffType called with buffType: isStackable WARNING: 22.04.2025 16:50:06 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:50:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:50:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:50:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:50:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:50:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:50:12 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:50:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 22.04.2025 16:50:23 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 22.04.2025 16:50:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:50:27 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 22.04.2025 16:50:27 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:53:57 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 22.04.2025 16:53:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:53:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 22.04.2025 16:53:57 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:53:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:53:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:54:13 LootContextPanel OnButtonSuccess => confirm LOG: 22.04.2025 16:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:54:14 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 22.04.2025 16:54:15 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:54:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 22.04.2025 16:54:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:54:16 Menu.UnloadMenuPanel => LootContext LOG: 22.04.2025 16:54:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:54:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:54:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 22.04.2025 16:54:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:54:17 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:54:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:54:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:54:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:54:18 OnWeaponAddinInventorySelectionChanged ID -> 2 LOG: 22.04.2025 16:54:24 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 22.04.2025 16:54:29 OnWeaponAddinShootable1SelectionChanged ID -> 5 LOG: 22.04.2025 16:54:32 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 22.04.2025 16:54:51 OnWeaponAddinInventorySelectionChanged ID -> 2 LOG: 22.04.2025 16:54:53 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 22.04.2025 16:54:55 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:54:55 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:54:55 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:54:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:54:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 22.04.2025 16:54:56 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:54:56 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 22.04.2025 16:54:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 22.04.2025 16:54:56 OnWeaponSelectionChanged ID -> 0 LOG: 22.04.2025 16:54:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 22.04.2025 16:54:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 22.04.2025 16:54:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:54:57 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:54:58 Menu.UnloadMenuPanel => Inventar LOG: 22.04.2025 16:54:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:54:59 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:54:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:54:59 MapSelector.RegisterButtonPromptsForEntering() LOG: 22.04.2025 16:55:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 22.04.2025 16:55:00 WindowManager.LoadMenu => StageSelectorMenu LOG: 22.04.2025 16:55:00 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 22.04.2025 16:55:00 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 16:55:00 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 22.04.2025 16:55:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:55:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:55:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 22.04.2025 16:55:05 MapSelector.RegisterButtonPromptsEntered() LOG: 22.04.2025 16:55:19 MapSelector.UnregisterButtonPromptsEntered() LOG: 22.04.2025 16:55:22 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 22.04.2025 16:55:22 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 22.04.2025 16:55:22 GameSession.UpdateProgress(SAVED) => SessionGUID: '2d79d554e6aa' GameSeed: 2PQK-WWAK SeededCalls:789 SeededCallsLastDungeon:368 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 22.04.2025 16:55:22 UpdatePlayerProgress LOG: 22.04.2025 16:55:22 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 22.04.2025 16:55:22 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 22.04.2025 16:55:22 WindowManager.UnloadMenu => MapSelectorMenu LOG: 22.04.2025 16:55:22 WindowManager.UnloadMenu => StageSelectorMenu LOG: 22.04.2025 16:55:22 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 22.04.2025 16:55:22 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 22.04.2025 16:55:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:55:23 Generate Level Started! Level: Level_A theme: Wut GameSeed: VY5L-TAC6 SeedCalls: 790 LOG: 22.04.2025 16:55:28 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 22.04.2025 16:55:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 22.04.2025 16:55:31 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied LOG: 22.04.2025 16:55:31 Generate Level Completed! Loading time: 7,805s LOG: 22.04.2025 16:55:31 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 22.04.2025 16:55:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:55:31 WindowManager.UnloadMenu => NoMenu LOG: 22.04.2025 16:55:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 22.04.2025 16:55:31 OnPlayerAndMapWereCreated LOG: 22.04.2025 16:55:31 CurrentRoom ReverbTheme isCave_Small LOG: 22.04.2025 16:55:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:55:31 CurrentRoom ReverbTheme isCave_Small LOG: 22.04.2025 16:55:31 UpdatePlayerProgress LOG: 22.04.2025 16:55:31 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 22.04.2025 16:55:31 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:55:31 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 22.04.2025 16:55:31 Language Text not found! (Path: Töte Mallory, das tränende Auge) LOG: 22.04.2025 16:55:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:55:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 22.04.2025 16:55:32 CurrentRoom ReverbTheme isCave_Small LOG: 22.04.2025 16:55:32 Syop BetQuest logs RT13:24DungeonDepth: 0 - seed WLAB-U2SV has been applied RT15:23DungeonDepth: 0 - seed 2PQK-WWAK has been applied RT15:47DungeonDepth: 3 - seed VY5L-TAC6 has been applied ERROR: 22.04.2025 16:55:32 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 22.04.2025 16:55:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 22.04.2025 16:55:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 22.04.2025 16:55:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:55:35 WindowManager.LoadMenu => EscapeMenu LOG: 22.04.2025 16:55:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:55:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:55:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 22.04.2025 16:55:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 22.04.2025 16:55:36 Menu.UnloadMenuPanel => Info LOG: 22.04.2025 16:55:39 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 16:55:39 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:39 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 16:55:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Exit' LOG: 22.04.2025 16:55:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:43 Menu.UnloadMenuPanel => ESC_Exit LOG: 22.04.2025 16:55:44 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 16:55:44 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:44 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 16:55:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Exit' LOG: 22.04.2025 16:55:45 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:45 Menu.UnloadMenuPanel => ESC_Exit LOG: 22.04.2025 16:55:45 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 22.04.2025 16:55:45 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 22.04.2025 16:55:46 Menu.UnloadMenuPanel => ESC_Main LOG: 22.04.2025 16:55:46 WindowManager.LoadMenu => MainMenu LOG: 22.04.2025 16:55:46 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 22.04.2025 16:55:46 WindowManager.UnloadMenu => InGameMenu LOG: 22.04.2025 16:55:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 22.04.2025 16:55:46 WindowManager.UnloadMenu => EscapeMenu LOG: 22.04.2025 16:55:46 Menu.UnloadMenuPanel => ESC_Exit LOG: 22.04.2025 16:55:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 22.04.2025 16:55:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 22.04.2025 16:55:47 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 22.04.2025 16:55:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 22.04.2025 16:55:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 22.04.2025 16:55:47 [RichPresenceManager] ChangeActivity to GeneralActivity ..