LOG: 30.04.2025 15:40:04 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 30.04.2025 15:40:04 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.04.2025 15:40:04 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 30.04.2025 15:40:04 Try to ChangeLanguage() to ENGLISH WARNING: 30.04.2025 15:40:05 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 30.04.2025 15:40:05 NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True WARNING: 30.04.2025 15:40:05 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 30.04.2025 15:40:05 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 30.04.2025 15:40:05 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 30.04.2025 15:40:05 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.04.2025 15:40:05 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.04.2025 15:40:05 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.04.2025 15:40:05 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 30.04.2025 15:40:05 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6542 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 30.04.2025 15:40:05 WindowManager.LoadMenu => MainMenu LOG: 30.04.2025 15:40:06 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.04.2025 15:40:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 30.04.2025 15:40:35 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 30.04.2025 15:40:35 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.04.2025 15:40:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 30.04.2025 15:40:35 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.04.2025 15:41:00 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 30.04.2025 15:41:00 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 30.04.2025 15:41:01 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 30.04.2025 15:41:01 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 30.04.2025 15:41:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 30.04.2025 15:41:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.04.2025 15:41:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.04.2025 15:41:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.04.2025 15:41:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 30.04.2025 15:41:01 Menu.UnloadMenuPanel => MM_Default LOG: 30.04.2025 15:41:03 OnVersionChanges(2) LOG: 30.04.2025 15:41:03 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 30.04.2025 15:41:03 is Loading Quests WARNING: 30.04.2025 15:41:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 30.04.2025 15:41:03 loaded mechionary progress for savegame:hallo LOG: 30.04.2025 15:41:04 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 30.04.2025 15:41:06 NEW GAMESEED: 'ETRN-E!KF' resetSeededCalls: True LOG: 30.04.2025 15:41:06 WindowManager.LoadMenu => InGameMenu LOG: 30.04.2025 15:41:06 WindowManager.UnloadMenu => MainMenu LOG: 30.04.2025 15:41:06 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 30.04.2025 15:41:06 is Loading Quests WARNING: 30.04.2025 15:41:06 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 30.04.2025 15:41:06 loaded mechionary progress for savegame:hallo LOG: 30.04.2025 15:41:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 30.04.2025 15:41:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 30.04.2025 15:41:06 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 30.04.2025 15:41:08 CreateHomeBase completed successfully. LOG: 30.04.2025 15:41:08 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 30.04.2025 15:41:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 30.04.2025 15:41:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.04.2025 15:41:08 WindowManager.UnloadMenu => NoMenu LOG: 30.04.2025 15:41:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 30.04.2025 15:41:08 OnPlayerAndMapWereCreated LOG: 30.04.2025 15:41:08 CurrentRoom ReverbTheme isNone LOG: 30.04.2025 15:41:08 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:08 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:08 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:08 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 30.04.2025 15:41:08 Ambient VFX this room or lv theme is null LOG: 30.04.2025 15:41:08 CurrentRoom ReverbTheme isNone EXCEPTION: 30.04.2025 15:41:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 30.04.2025 15:41:14 Ambient VFX this room or lv theme is null LOG: 30.04.2025 15:41:14 CurrentRoom ReverbTheme isNone LOG: 30.04.2025 15:41:14 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 30.04.2025 15:41:14 Language Text not found! (Path: Kill ) LOG: 30.04.2025 15:41:14 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 30.04.2025 15:41:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 30.04.2025 15:41:14 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 30.04.2025 15:41:16 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.04.2025 15:41:16 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 30.04.2025 15:41:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 30.04.2025 15:41:16 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 30.04.2025 15:41:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 30.04.2025 15:41:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 30.04.2025 15:41:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.04.2025 15:41:17 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 30.04.2025 15:41:17 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 30.04.2025 15:41:17 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 30.04.2025 15:41:17 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 30.04.2025 15:41:17 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 30.04.2025 15:41:17 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 30.04.2025 15:41:19 CurrentContext_AbilitySlots_SelectionChanged selection to 5 LOG: 30.04.2025 15:41:19 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 30.04.2025 15:41:19 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 30.04.2025 15:41:19 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 30.04.2025 15:41:19 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 30.04.2025 15:41:19 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 30.04.2025 15:41:20 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 30.04.2025 15:41:20 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.04.2025 15:41:20 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 30.04.2025 15:41:20 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 30.04.2025 15:41:20 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 30.04.2025 15:41:20 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 30.04.2025 15:41:21 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 30.04.2025 15:41:21 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 30.04.2025 15:41:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 30.04.2025 15:41:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 30.04.2025 15:41:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 30.04.2025 15:41:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 30.04.2025 15:41:24 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 30.04.2025 15:41:24 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 30.04.2025 15:41:24 CurrentContext_AbilitySlots_SelectionChanged selection to 5 LOG: 30.04.2025 15:41:24 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 30.04.2025 15:41:24 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 30.04.2025 15:41:25 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 30.04.2025 15:41:25 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 30.04.2025 15:41:25 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 30.04.2025 15:41:25 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:25 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 30.04.2025 15:41:26 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 30.04.2025 15:41:26 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 30.04.2025 15:41:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 30.04.2025 15:41:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.04.2025 15:41:26 RemoveWeaponTransforms Warning: shootable is null LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 30.04.2025 15:41:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 30.04.2025 15:41:27 Menu.UnloadMenuPanel => AbilityClassContext LOG: 30.04.2025 15:41:27 MapSelector.RegisterButtonPromptsForEntering() LOG: 30.04.2025 15:41:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 30.04.2025 15:41:27 WindowManager.LoadMenu => StageSelectorMenu LOG: 30.04.2025 15:41:27 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.04.2025 15:41:27 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.04.2025 15:41:27 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.04.2025 15:41:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 30.04.2025 15:41:28 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 30.04.2025 15:41:28 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:28 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:28 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:28 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:28 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:29 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 30.04.2025 15:41:29 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 30.04.2025 15:41:30 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 30.04.2025 15:41:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.04.2025 15:41:30 MapSelector.RegisterButtonPromptsEntered() LOG: 30.04.2025 15:41:31 lastChoosenMapSelectorTile == null, used fallback = > Ring: 0 tile South, reward: None LOG: 30.04.2025 15:41:31 MapSelector.UnregisterButtonPromptsEntered() LOG: 30.04.2025 15:41:34 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 30.04.2025 15:41:34 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz EXCEPTION: 30.04.2025 15:41:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.SetCurrentMapSelectorChoiceAndTheme (StickyStoneStudio.MOODS.MapSelectorChoice mapSelectorChoice, StickyStoneStudio.MOODS.RoomTheme nextRoomTheme) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapSelector.StartNextLevel () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapSelector+d__108.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 30.04.2025 15:41:56 MapSelector.CloseMapSelector LOG: 30.04.2025 15:41:57 MapSelector.CloseMapSelector LOG: 30.04.2025 15:41:57 MapSelector.CloseMapSelector LOG: 30.04.2025 15:41:58 MapSelector.CloseMapSelector LOG: 30.04.2025 15:41:58 MapSelector.CloseMapSelector LOG: 30.04.2025 15:41:59 MapSelector.CloseMapSelector LOG: 30.04.2025 15:42:05 MapSelector.CloseMapSelector LOG: 30.04.2025 15:42:23 MapSelector.CloseMapSelector