LOG: 02.05.2025 09:22:23 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 02.05.2025 09:22:23 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 09:22:23 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 02.05.2025 09:22:23 Try to ChangeLanguage() to ENGLISH WARNING: 02.05.2025 09:22:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.05.2025 09:22:24 NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True WARNING: 02.05.2025 09:22:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 02.05.2025 09:22:24 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 02.05.2025 09:22:24 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 02.05.2025 09:22:24 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 02.05.2025 09:22:24 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 02.05.2025 09:22:24 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 02.05.2025 09:22:24 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 02.05.2025 09:22:24 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6542 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 02.05.2025 09:22:24 WindowManager.LoadMenu => MainMenu LOG: 02.05.2025 09:22:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:22:25 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:22:25 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.05.2025 09:22:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:22:25 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.05.2025 09:22:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:22:37 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.05.2025 09:22:37 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.05.2025 09:22:38 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.05.2025 09:22:38 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.05.2025 09:22:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:22:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:22:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:22:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:22:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.05.2025 09:22:38 Menu.UnloadMenuPanel => MM_Default LOG: 02.05.2025 09:22:39 is Loading Quests WARNING: 02.05.2025 09:22:39 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:22:39 loaded mechionary progress for savegame:hallo LOG: 02.05.2025 09:22:41 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 20 LOG: 02.05.2025 09:22:41 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:22:41 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 ERROR: 02.05.2025 09:22:41 Error in QuestManager.ResetQuest(TheFateOfMechs) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.QuestManager.ResetQuest (StickyStoneStudio.MOODS.Quest _quest, System.Boolean _saveGame) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSessionPlayerProgress.OnNotCompletedGameSessionAborted () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.AddCompletedGameSession (StickyStoneStudio.MOODS.GameSession LastGameSession, System.Boolean wasPlayedTillDeath) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MainMenuChoosenPlayerProfilePanel+<>c__DisplayClass84_0.b__0 (StickyStoneStudio.MOODS.PopupResult result) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PopUpDialog+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass84_0:b__0(PopupResult) StickyStoneStudio.MOODS.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 09:22:41 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:22:41 is Loading Quests WARNING: 02.05.2025 09:22:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:22:42 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 09:22:44 NEW GAMESEED: 'T5J?-XTMY' resetSeededCalls: True LOG: 02.05.2025 09:22:44 CreateAndSetNewGameSessionObject() => Seed: T5J?-XTMY WARNING: 02.05.2025 09:22:44 UpdateGameSession() => can not update GameSession that was completed! LOG: 02.05.2025 09:22:44 WindowManager.LoadMenu => InGameMenu LOG: 02.05.2025 09:22:44 WindowManager.UnloadMenu => MainMenu LOG: 02.05.2025 09:22:44 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.05.2025 09:22:44 is Loading Quests WARNING: 02.05.2025 09:22:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:22:44 loaded mechionary progress for savegame:hallo LOG: 02.05.2025 09:22:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:22:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 09:22:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:22:46 CreateHomeBase completed successfully. LOG: 02.05.2025 09:22:46 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 09:22:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:22:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:22:46 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:22:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:22:46 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:22:46 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:22:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:22:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:22:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:22:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 02.05.2025 09:22:46 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:22:46 CurrentRoom ReverbTheme isNone EXCEPTION: 02.05.2025 09:22:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 02.05.2025 09:22:52 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:22:52 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:22:52 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:22:52 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:22:52 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 09:22:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 09:22:52 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 09:22:53 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:22:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:22:53 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 09:22:53 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:22:53 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:22:53 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:22:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:22:55 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:22:55 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:22:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:22:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:22:55 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:22:57 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:22:58 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 09:22:58 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:22:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '914aafef06b4' GameSeed: T5J?-XTMY SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 09:22:58 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:22:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 09:22:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:22:58 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 09:22:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:22:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:22:58 Generate Level Started! Level: Level_A theme: Stolz GameSeed: T5J?-XTMY SeedCalls: 117 LOG: 02.05.2025 09:22:58 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied LOG: 02.05.2025 09:23:01 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:23:01 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied LOG: 02.05.2025 09:23:01 Generate Level Completed! Loading time: 3,255s LOG: 02.05.2025 09:23:01 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:23:01 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:23:01 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:23:01 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:23:01 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:23:01 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:23:01 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:23:01 UpdatePlayerProgress LOG: 02.05.2025 09:23:01 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:23:01 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:23:01 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:23:01 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:23:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:23:02 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:23:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:23:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:23:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:23:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:23:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:23:07 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:24:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:18 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:24:18 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:24:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:24:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:24:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:24:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:24:19 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:24:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:24:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:24:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:24:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:24:21 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:24:21 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:24:21 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:24:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:24:21 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:24:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:21 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:24:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:21 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:24:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:21 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:24:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:21 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:24:21 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:24:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:24 CurrentRoom ReverbTheme isForest_Small ERROR: 02.05.2025 09:24:24 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:24:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 02.05.2025 09:24:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:26 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:24:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:24:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:24:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:24:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:24:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:24:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:24:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:24:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:24:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:24:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:24:28 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:28 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:28 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:24:28 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:28 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:28 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:28 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:24:28 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:28 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:28 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:24:28 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:24:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 02.05.2025 09:24:28 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:24:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:24:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:24:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:31 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:24:32 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:24:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:24:32 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:24:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:24:32 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:24:34 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:24:35 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:24:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '914aafef06b4' GameSeed: T5J?-XTMY SeededCalls:142 SeededCallsLastDungeon:25 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 02.05.2025 09:24:35 UpdatePlayerProgress LOG: 02.05.2025 09:24:35 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:24:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:24:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:24:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:24:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:35 Generate Level Started! Level: Level_A theme: Stolz GameSeed: T5J?-XTMY SeedCalls: 143 LOG: 02.05.2025 09:24:42 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:24:43 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:24:44 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:24:44 Generate Level Completed! Loading time: 8,734s LOG: 02.05.2025 09:24:44 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:24:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:24:44 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:24:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:24:44 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:24:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:24:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:24:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:24:44 UpdatePlayerProgress LOG: 02.05.2025 09:24:44 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:24:44 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:24:44 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:24:44 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:24:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:24:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:24:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:24:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:24:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:24:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:24:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:24:49 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:24:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:51 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:24:51 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:24:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:24:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 02.05.2025 09:24:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 02.05.2025 09:24:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 02.05.2025 09:24:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 02.05.2025 09:24:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:24:57 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:24:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:24:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:24:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:24:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:24:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:24:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:24:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:59 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:24:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:59 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:24:59 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:24:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 02.05.2025 09:24:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:24:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:24:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:24:59 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:24:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:00 Quest is already completed. No progress will be updated. WARNING: 02.05.2025 09:25:00 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:25:00 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:25:00 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:25:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:02 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 02.05.2025 09:25:02 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 02.05.2025 09:25:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:25:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:25:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 02.05.2025 09:25:04 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:25:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:25:06 for == null! No VFX-Effect can be played on destroy. LOG: 02.05.2025 09:25:06 Started Music_GrammoPhoneBot LOG: 02.05.2025 09:25:06 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:25:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:08 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:25:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:11 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:25:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:25:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:25:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:25:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:25:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:25:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:12 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:25:12 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:12 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:25:12 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:12 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:12 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:12 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:25:12 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:12 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:12 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:12 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:25:12 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:25:12 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 02.05.2025 09:25:12 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 02.05.2025 09:25:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:13 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:25:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:25:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 02.05.2025 09:25:14 GetIconByBuffType called with buffType: OilBarrel LOG: 02.05.2025 09:25:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 02.05.2025 09:25:17 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:25:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 09:25:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:25 CurrentRoom ReverbTheme isForest_Open ERROR: 02.05.2025 09:25:25 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 09:25:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:27 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:25:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:30 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:25:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:33 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:25:33 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 02.05.2025 09:25:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 02.05.2025 09:25:35 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:25:35 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:25:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:25:35 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:25:35 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:25:35 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:25:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:35 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:25:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:25:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:25:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:25:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:25:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 02.05.2025 09:25:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 LOG: 02.05.2025 09:25:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_06 LOG: 02.05.2025 09:25:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_04 LOG: 02.05.2025 09:25:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 02.05.2025 09:25:39 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:25:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:25:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_05 LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 02.05.2025 09:25:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 02.05.2025 09:25:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:25:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:25:41 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:25:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 02.05.2025 09:25:43 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 02.05.2025 09:25:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 02.05.2025 09:25:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:25:55 CurrentRoom ReverbTheme isForest_Open ERROR: 02.05.2025 09:25:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 09:25:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:25:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 09:25:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:26:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:26:00 CurrentRoom ReverbTheme isForest_Open ERROR: 02.05.2025 09:26:00 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 02.05.2025 09:26:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 02.05.2025 09:26:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:26:14 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:26:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:26:17 Started Music_GrammoPhoneBot LOG: 02.05.2025 09:26:17 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:26:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:26:21 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:26:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:26:24 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:26:28 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:26:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:26:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:26:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:26:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:26:31 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:26:31 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:26:31 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:26:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:26:31 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:33:49 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:33:49 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 09:33:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:33:49 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 09:33:49 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:33:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:33:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:33:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:33:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:33:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:33:50 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 02.05.2025 09:33:50 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 02.05.2025 09:33:50 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:33:50 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:33:50 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:33:50 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:33:54 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:33:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:33:54 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:33:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 09:33:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:33:55 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:33:55 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:33:55 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:33:55 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:33:55 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 09:33:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:33:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 09:33:56 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 09:33:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:33:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:33:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 09:33:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:34:00 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 09:34:06 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:34:06 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 09:34:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:34:06 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 02.05.2025 09:34:06 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 02.05.2025 09:34:06 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:34:06 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:34:06 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:34:06 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:34:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:34:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:34:19 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:34:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 09:34:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:34:19 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:34:20 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 09:34:22 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:34:22 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 09:34:22 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 09:34:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:34:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:35:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 09:35:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:35:22 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 09:35:22 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:35:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:35:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:35:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:35:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:35:22 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:35:22 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:35:22 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:35:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:35:22 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:35:37 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:35:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:35:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:35:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:35:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:35:38 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:35:38 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.05.2025 09:35:39 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:35:39 RestartGame! LOG: 02.05.2025 09:35:39 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 20 LOG: 02.05.2025 09:35:39 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:35:39 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:35:39 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:35:39 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:35:39 is Loading Quests WARNING: 02.05.2025 09:35:39 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:35:39 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:35:39 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.05.2025 09:35:40 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 09:35:40 NEW GAMESEED: 'FPDS-6TGU' resetSeededCalls: True LOG: 02.05.2025 09:35:40 CreateAndSetNewGameSessionObject() => Seed: FPDS-6TGU LOG: 02.05.2025 09:35:40 GameSession.UpdateProgress(DRITY) => SessionGUID: 'b035442288f1' GameSeed: FPDS-6TGU SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.05.2025 09:35:40 UpdatePlayerProgress LOG: 02.05.2025 09:35:40 is Loading Quests WARNING: 02.05.2025 09:35:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:35:40 loaded mechionary progress for savegame:hallo LOG: 02.05.2025 09:35:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:35:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 02.05.2025 09:35:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 09:35:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:36:35 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 09:36:35 CreateHomeBase completed successfully. LOG: 02.05.2025 09:36:35 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 09:36:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:35 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:36:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:36:35 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:36:35 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:36:35 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:36:35 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:36:35 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:36:35 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 02.05.2025 09:36:35 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:36:35 CurrentRoom ReverbTheme isNone EXCEPTION: 02.05.2025 09:36:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 02.05.2025 09:36:40 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:36:40 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:36:40 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:36:40 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:36:40 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 09:36:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 09:36:40 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 09:36:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:36:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:36:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:36:44 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:44 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 09:36:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:36:44 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 02.05.2025 09:36:44 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 02.05.2025 09:36:44 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:36:44 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:36:44 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:36:44 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:36:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:36:44 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 09:36:44 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:36:44 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:36:45 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:36:45 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 09:36:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 09:36:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:36:45 RemoveWeaponTransforms Warning: shootable is null LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:36:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:36:46 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 09:36:46 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:36:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:36:46 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 09:36:46 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:36:46 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:36:46 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:36:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:36:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:36:48 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:36:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:36:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:36:51 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:36:52 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:36:55 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 09:36:55 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 02.05.2025 09:36:55 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b035442288f1' GameSeed: FPDS-6TGU SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 09:36:55 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:36:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 09:36:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:36:55 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 09:36:55 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:36:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:36:55 Generate Level Started! Level: Level_A theme: Stolz GameSeed: FPDS-6TGU SeedCalls: 83 LOG: 02.05.2025 09:36:55 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied LOG: 02.05.2025 09:36:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:36:59 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied LOG: 02.05.2025 09:36:59 Generate Level Completed! Loading time: 3,763s LOG: 02.05.2025 09:36:59 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:36:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:59 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:36:59 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:36:59 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:36:59 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:36:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:59 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:36:59 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:36:59 UpdatePlayerProgress LOG: 02.05.2025 09:36:59 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:36:59 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:36:59 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:36:59 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:36:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:36:59 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:36:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:36:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:37:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:37:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:37:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:37:04 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:38:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:07 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:38:07 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:38:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:38:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:38:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:38:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:38:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:38:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:38:07 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:38:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:38:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:38:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:38:07 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:38:08 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:38:08 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:38:08 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:38:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:38:08 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:38:09 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:09 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:38:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:09 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:09 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:38:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:09 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:38:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:09 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:38:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:38:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:38:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:38:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:38:09 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 09:38:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:38:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:11 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:38:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:11 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:38:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:11 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:38:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:11 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:38:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:38:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:38:14 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 02.05.2025 09:38:14 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 02.05.2025 09:38:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 02.05.2025 09:38:16 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:38:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:38:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:38:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:16 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:38:16 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:38:16 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:38:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:38:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:38:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:38:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:38:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:18 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:18 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:38:18 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:18 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:18 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:38:18 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:18 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:18 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:38:18 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:38:18 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:38:18 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:38:18 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:38:18 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:38:18 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:38:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:38:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:38:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:22 CurrentRoom ReverbTheme isForest_Small WARNING: 02.05.2025 09:38:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:38:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:38:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:38:23 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:38:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:38:23 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:38:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:38:23 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:38:25 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:38:26 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:38:26 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b035442288f1' GameSeed: FPDS-6TGU SeededCalls:119 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 02.05.2025 09:38:26 UpdatePlayerProgress LOG: 02.05.2025 09:38:26 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:38:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:38:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:38:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:38:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:26 Generate Level Started! Level: Level_A theme: Stolz GameSeed: FPDS-6TGU SeedCalls: 120 LOG: 02.05.2025 09:38:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 02.05.2025 09:38:32 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:38:32 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:38:33 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 WARNING: 02.05.2025 09:38:33 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 02.05.2025 09:38:33 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 09:38:33 TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_StonePavilion_Degrees270 LOG: 02.05.2025 09:38:33 Generate Level Completed! Loading time: 6,581s LOG: 02.05.2025 09:38:33 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:38:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:38:33 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:38:33 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:38:33 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:38:33 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:38:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:38:33 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:38:33 UpdatePlayerProgress LOG: 02.05.2025 09:38:33 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:38:33 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:38:33 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:38:33 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:38:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:38:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:33 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:38:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:38:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:38:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:38:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:38:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:38:38 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:38:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:38:51 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:38:51 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:38:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 09:38:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:38:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:38:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 02.05.2025 09:39:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:39:56 for == null! No VFX-Effect can be played on destroy. LOG: 02.05.2025 09:39:56 Started Music_GrammoPhoneBot LOG: 02.05.2025 09:39:56 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:40:00 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.05.2025 09:40:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:02 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.05.2025 09:40:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:40:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 02.05.2025 09:40:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:02 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:02 initialises raritymodes LOG: 02.05.2025 09:40:02 equipmentRarity:Level_1 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_1 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_1 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_2 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_2 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_2 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_3 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_3 LOG: 02.05.2025 09:40:02 equipmentRarity:Level_1 LOG: 02.05.2025 09:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:03 LootContextPanel OnButtonSuccess => back WARNING: 02.05.2025 09:40:03 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' WARNING: 02.05.2025 09:40:03 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 02.05.2025 09:40:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 09:40:03 Menu.UnloadMenuPanel => LootContext LOG: 02.05.2025 09:40:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.05.2025 09:40:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.05.2025 09:40:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:40:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 02.05.2025 09:40:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.05.2025 09:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 02.05.2025 09:40:07 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.05.2025 09:40:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:40:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 09:40:08 Menu.UnloadMenuPanel => LootContext LOG: 02.05.2025 09:40:08 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 02.05.2025 09:40:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:40:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.05.2025 09:40:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:08 SmallLimitedOptionshas been added LOG: 02.05.2025 09:40:08 Vendor: Stop, this is going to have Consequences! LOG: 02.05.2025 09:40:08 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (4) LOG: 02.05.2025 09:40:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 02.05.2025 09:40:11 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.05.2025 09:40:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:15 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 02.05.2025 09:40:15 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:16 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:40:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:23 Started Music_GrammoPhoneBot LOG: 02.05.2025 09:40:23 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:40:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.05.2025 09:40:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:40:28 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.05.2025 09:40:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:40:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 02.05.2025 09:40:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:40:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.05.2025 09:40:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:40:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 02.05.2025 09:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.05.2025 09:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 02.05.2025 09:42:21 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:42:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.05.2025 09:42:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:42:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 09:42:22 Menu.UnloadMenuPanel => LootContext LOG: 02.05.2025 09:42:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:42:40 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:42:41 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:42:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:42:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:42:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:42:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:42:42 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:42:42 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.05.2025 09:42:43 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:42:43 RestartGame! LOG: 02.05.2025 09:42:43 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 20 LOG: 02.05.2025 09:42:43 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:42:43 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:42:43 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:42:43 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:42:43 is Loading Quests WARNING: 02.05.2025 09:42:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:42:43 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:42:43 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.05.2025 09:42:44 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 09:42:44 NEW GAMESEED: '8C66-YQ91' resetSeededCalls: True LOG: 02.05.2025 09:42:44 CreateAndSetNewGameSessionObject() => Seed: 8C66-YQ91 LOG: 02.05.2025 09:42:44 GameSession.UpdateProgress(DRITY) => SessionGUID: '73760ee7cf18' GameSeed: 8C66-YQ91 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.05.2025 09:42:44 UpdatePlayerProgress LOG: 02.05.2025 09:42:44 is Loading Quests WARNING: 02.05.2025 09:42:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing! LOG: 02.05.2025 09:42:44 loaded mechionary progress for savegame:hallo LOG: 02.05.2025 09:42:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:42:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 02.05.2025 09:42:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 09:42:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:42:45 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 09:42:45 CreateHomeBase completed successfully. LOG: 02.05.2025 09:42:45 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 09:42:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:42:45 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:42:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:42:45 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:42:45 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:42:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:42:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:42:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:42:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 02.05.2025 09:42:45 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:42:45 CurrentRoom ReverbTheme isNone EXCEPTION: 02.05.2025 09:42:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 02.05.2025 09:42:51 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:42:51 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:42:51 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:42:51 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:42:51 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 09:42:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 09:42:51 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 09:42:52 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:42:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:42:52 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 09:42:52 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:42:52 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:42:52 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:42:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:42:54 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:42:54 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:42:54 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 02.05.2025 09:42:54 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 02.05.2025 09:42:55 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 02.05.2025 09:42:55 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:42:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:42:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:42:55 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:42:56 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:42:59 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 09:42:59 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 02.05.2025 09:42:59 GameSession.UpdateProgress(SAVED) => SessionGUID: '73760ee7cf18' GameSeed: 8C66-YQ91 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 09:42:59 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 LOG: 02.05.2025 09:43:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 09:43:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:43:00 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 09:43:00 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:43:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:00 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 8C66-YQ91 SeedCalls: 72 LOG: 02.05.2025 09:43:00 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied LOG: 02.05.2025 09:43:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:43:13 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied LOG: 02.05.2025 09:43:13 Generate Level Completed! Loading time: 13,579s LOG: 02.05.2025 09:43:13 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:43:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:13 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:43:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:13 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:43:13 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:13 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:43:13 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:13 UpdatePlayerProgress LOG: 02.05.2025 09:43:13 SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732 WARNING: 02.05.2025 09:43:13 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:43:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:43:14 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:43:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:14 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:43:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:43:17 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:43:18 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:43:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:43:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:43:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:43:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:43:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:43:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:43:18 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:43:19 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:43:19 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 02.05.2025 09:43:20 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:43:20 WindowManager.LoadMenu => MainMenu LOG: 02.05.2025 09:43:20 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:43:20 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:43:20 Menu.UnloadMenuPanel => ESC_Exit LOG: 02.05.2025 09:43:20 WindowManager.UnloadMenu => InGameMenu LOG: 02.05.2025 09:43:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:43:21 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:21 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:43:21 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.05.2025 09:43:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:43:21 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.05.2025 09:43:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:43:22 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.05.2025 09:43:22 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.05.2025 09:43:23 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.05.2025 09:43:23 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.05.2025 09:43:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:43:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:43:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:43:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:43:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.05.2025 09:43:23 Menu.UnloadMenuPanel => MM_Default LOG: 02.05.2025 09:43:25 OnVersionChanges(2) LOG: 02.05.2025 09:43:25 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:43:25 is Loading Quests WARNING: 02.05.2025 09:43:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 09:43:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 09:43:25 loaded mechionary progress for savegame:Johnny LOG: 02.05.2025 09:43:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 09:43:27 NEW GAMESEED: '4C4A-8T7D' resetSeededCalls: True LOG: 02.05.2025 09:43:27 WindowManager.LoadMenu => InGameMenu LOG: 02.05.2025 09:43:27 WindowManager.UnloadMenu => MainMenu LOG: 02.05.2025 09:43:27 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.05.2025 09:43:27 is Loading Quests WARNING: 02.05.2025 09:43:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 09:43:27 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 09:43:27 loaded mechionary progress for savegame:Johnny LOG: 02.05.2025 09:43:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:43:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 09:43:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:29 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 09:43:29 CreateHomeBase completed successfully. LOG: 02.05.2025 09:43:29 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 09:43:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:43:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:43:29 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:43:29 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:29 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:43:29 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:43:29 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 09:43:29 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 09:43:29 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 09:43:29 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.05.2025 09:43:29 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:43:29 CurrentRoom ReverbTheme isNone EXCEPTION: 02.05.2025 09:43:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 02.05.2025 09:43:34 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:43:34 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:43:34 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:43:35 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:43:35 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 09:43:35 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 09:43:35 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 09:43:35 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:35 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 09:43:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:35 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 02.05.2025 09:43:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 02.05.2025 09:43:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 09:43:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 09:43:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 09:43:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 09:43:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:43:36 CurrentContext_AbilitySlots_SelectionChanged selection to 5 LOG: 02.05.2025 09:43:36 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 02.05.2025 09:43:36 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:36 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:36 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:36 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:37 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 02.05.2025 09:43:37 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 09:43:37 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 02.05.2025 09:43:37 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 02.05.2025 09:43:37 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 09:43:37 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:37 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:38 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:43:38 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 09:43:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 09:43:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:43:38 RemoveWeaponTransforms Warning: shootable is null LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:39 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 09:43:39 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:39 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 09:43:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:39 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 09:43:39 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:43:39 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:39 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:39 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:39 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:40 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:43:40 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 09:43:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 09:43:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:43:41 RemoveWeaponTransforms Warning: shootable is null LOG: 02.05.2025 09:43:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:43:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:43:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:43:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 09:43:41 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 09:43:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:43:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:43:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:43:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:43:42 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 09:43:42 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:43:42 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:43:42 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:43:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:44 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:43:44 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:43:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:43:45 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:43:46 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:43:47 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 09:43:47 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:43:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'fd4f1f3d8d2d' GameSeed: 4C4A-8T7D SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 09:43:47 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:43:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 09:43:47 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 09:43:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:43:47 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:43:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4C4A-8T7D SeedCalls: 92 LOG: 02.05.2025 09:43:48 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied LOG: 02.05.2025 09:43:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:43:51 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied LOG: 02.05.2025 09:43:51 Generate Level Completed! Loading time: 3,665s LOG: 02.05.2025 09:43:51 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:43:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:51 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:43:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:43:51 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:43:51 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:51 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:43:51 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:51 UpdatePlayerProgress LOG: 02.05.2025 09:43:51 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:43:51 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:43:51 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:43:51 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:43:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:43:52 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:43:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:43:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:43:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:43:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:43:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:43:57 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:44:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:05 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:44:05 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:44:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 02.05.2025 09:44:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:44:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:44:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:44:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:44:06 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:06 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:06 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:44:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:06 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:06 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:07 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:07 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:07 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:44:07 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 09:44:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:44:09 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:09 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:44:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:09 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:09 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:09 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:44:09 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 09:44:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.05.2025 09:44:09 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:09 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:44:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:13 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:44:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:44:14 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:44:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:44:14 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:44:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:44:14 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:44:15 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:44:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:44:15 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:44:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:44:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:20 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:44:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:44:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:44:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:44:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:44:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:44:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:21 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:44:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:21 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:44:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:21 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:21 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:44:21 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:22 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:44:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:44:27 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 02.05.2025 09:44:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 09:44:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 02.05.2025 09:44:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:32 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:44:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:36 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:44:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:44:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:44:37 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:44:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:44:37 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:44:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:44:39 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:44:39 GameSession.UpdateProgress(SAVED) => SessionGUID: 'fd4f1f3d8d2d' GameSeed: 4C4A-8T7D SeededCalls:123 SeededCallsLastDungeon:31 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 02.05.2025 09:44:39 UpdatePlayerProgress LOG: 02.05.2025 09:44:39 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:44:39 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:44:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:44:39 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:44:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:40 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4C4A-8T7D SeedCalls: 124 LOG: 02.05.2025 09:44:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:44:45 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:44:46 Generate Level Completed! Loading time: 6,114s LOG: 02.05.2025 09:44:46 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:44:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:46 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:44:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:44:46 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:44:46 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:44:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:46 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:44:46 UpdatePlayerProgress LOG: 02.05.2025 09:44:46 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:44:46 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:44:46 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:44:46 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:44:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:46 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:44:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:44:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:44:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:44:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:44:51 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:44:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:44:51 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:44:52 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:44:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 02.05.2025 09:44:52 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 09:44:52 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:44:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:44:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:44:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:44:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:53 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:53 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 02.05.2025 09:44:53 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:53 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:53 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:53 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:44:53 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:53 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:53 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:53 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:53 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:53 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:53 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:53 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:44:53 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:54 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 02.05.2025 09:44:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:44:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 02.05.2025 09:44:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 02.05.2025 09:44:54 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 09:44:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:44:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:56 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:56 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:56 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:56 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:56 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:56 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:56 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:56 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:44:56 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:56 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:56 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:44:56 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 09:44:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.05.2025 09:44:56 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:56 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:44:56 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:44:56 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 09:44:56 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:44:56 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:56 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:56 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:44:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:44:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:44:56 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:44:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:44:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:44:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:44:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:44:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:44:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:44:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.05.2025 09:44:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:00 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:45:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:00 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:45:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:45:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:45:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:45:02 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:45:02 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:45:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:45:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:45:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:45:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:45:03 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:45:03 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:45:03 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:45:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:45:03 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:45:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:45:09 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:45:09 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 02.05.2025 09:45:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:09 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:45:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:45:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:09 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:45:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:45:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:45:11 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:11 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:13 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:45:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 02.05.2025 09:45:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 02.05.2025 09:45:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 02.05.2025 09:45:15 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:45:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:15 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:45:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 02.05.2025 09:45:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 02.05.2025 09:45:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 02.05.2025 09:45:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 02.05.2025 09:45:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 WARNING: 02.05.2025 09:45:17 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:17 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:17 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 02.05.2025 09:45:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:19 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:21 Knockback on MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus). No valid NavMesh position found near the agent. Warp Failed. Consider increasing the maxDistance. WARNING: 02.05.2025 09:45:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:22 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:24 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:24 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:24 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 02.05.2025 09:45:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:45:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:45:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:28 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:28 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 02.05.2025 09:45:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:30 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:33 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:39 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:41 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:41 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 02.05.2025 09:45:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:42 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:45:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:45:44 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:45:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:45:52 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 02.05.2025 09:45:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 02.05.2025 09:45:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 02.05.2025 09:45:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:45:57 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:45:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 09:45:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:45:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:45:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:45:57 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:45:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:45:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:59 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 09:45:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.05.2025 09:45:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:45:59 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:45:59 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:45:59 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:46:00 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:46:00 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 02.05.2025 09:46:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.05.2025 09:46:03 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:46:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 02.05.2025 09:46:05 GetIconByBuffType called with buffType: Burning LOG: 02.05.2025 09:46:07 GetIconByBuffType called with buffType: Burning WARNING: 02.05.2025 09:46:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:46:07 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:11 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:46:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:46:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:46:11 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:46:12 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.05.2025 09:46:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:46:15 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:46:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:46:15 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:46:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:46:15 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:46:16 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:46:16 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:46:16 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:46:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:46:16 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:46:16 Menu.UnloadMenuPanel => Info WARNING: 02.05.2025 09:46:20 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:20 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:20 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 02.05.2025 09:46:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:46:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 02.05.2025 09:46:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:46:23 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 02.05.2025 09:46:24 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:46:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:46:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:46:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:46:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:46:25 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:46:25 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.05.2025 09:46:25 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:46:25 RestartGame! LOG: 02.05.2025 09:46:25 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 15 LOG: 02.05.2025 09:46:25 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:46:26 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:46:26 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:26 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:46:26 is Loading Quests WARNING: 02.05.2025 09:46:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 09:46:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 09:46:26 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:46:26 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.05.2025 09:46:26 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 09:46:26 NEW GAMESEED: '!8?9-E2!Q' resetSeededCalls: True LOG: 02.05.2025 09:46:26 CreateAndSetNewGameSessionObject() => Seed: !8?9-E2!Q LOG: 02.05.2025 09:46:26 GameSession.UpdateProgress(DRITY) => SessionGUID: '6ba282ad45d9' GameSeed: !8?9-E2!Q SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.05.2025 09:46:26 UpdatePlayerProgress LOG: 02.05.2025 09:46:26 is Loading Quests WARNING: 02.05.2025 09:46:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 09:46:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 09:46:26 loaded mechionary progress for savegame:Johnny LOG: 02.05.2025 09:46:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 02.05.2025 09:46:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 09:46:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:46:28 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 09:46:28 CreateHomeBase completed successfully. LOG: 02.05.2025 09:46:28 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 09:46:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:28 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:46:28 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:46:28 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:46:28 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:46:28 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 09:46:28 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 09:46:28 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 09:46:28 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 02.05.2025 09:46:28 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:46:28 CurrentRoom ReverbTheme isNone EXCEPTION: 02.05.2025 09:46:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0) WARNING: 02.05.2025 09:46:41 Ambient VFX this room or lv theme is null LOG: 02.05.2025 09:46:41 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 09:46:41 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:46:41 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:41 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 09:46:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 09:46:41 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 09:46:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:46:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:46:42 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 09:46:43 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:46:43 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:46:43 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 09:46:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:44 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:44 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 09:46:45 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 09:46:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:46:45 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:46:45 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:46:47 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:46:48 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 09:46:48 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 02.05.2025 09:46:48 GameSession.UpdateProgress(SAVED) => SessionGUID: '6ba282ad45d9' GameSeed: !8?9-E2!Q SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 09:46:48 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:46:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 09:46:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:46:48 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 09:46:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:46:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !8?9-E2!Q SeedCalls: 70 LOG: 02.05.2025 09:46:48 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied LOG: 02.05.2025 09:46:52 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:46:52 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied LOG: 02.05.2025 09:46:52 Generate Level Completed! Loading time: 3,775s LOG: 02.05.2025 09:46:52 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:46:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:52 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:46:52 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:46:52 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:46:52 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:46:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:52 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:46:52 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:46:52 UpdatePlayerProgress LOG: 02.05.2025 09:46:52 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:46:52 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:52 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:46:52 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:46:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:52 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:46:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:46:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:46:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:46:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:46:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:46:57 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:46:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:46:58 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:46:58 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:46:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:46:59 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 02.05.2025 09:47:00 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 09:47:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:03 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:05 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:47:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:47:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:06 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:06 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:06 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 09:47:08 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:08 WindowManager.LoadMenu => EscapeMenu WARNING: 02.05.2025 09:47:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 09:47:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:08 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:47:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:08 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 02.05.2025 09:47:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 02.05.2025 09:47:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:47:10 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:47:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 09:47:10 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:47:10 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:47:10 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:10 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:47:11 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:47:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:47:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:47:12 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:47:12 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:47:12 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:47:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:17 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:47:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 09:47:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:47:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:19 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:19 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:19 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:19 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:19 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:19 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:47:20 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:47:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:47:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:47:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 02.05.2025 09:47:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:47:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:47:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 09:47:21 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:47:21 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:47:21 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:21 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:47:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:25 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:47:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:28 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:29 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:47:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:47:29 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 09:47:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 09:47:29 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:47:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 09:47:29 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 09:47:30 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 09:47:31 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 09:47:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '6ba282ad45d9' GameSeed: !8?9-E2!Q SeededCalls:99 SeededCallsLastDungeon:29 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 02.05.2025 09:47:31 UpdatePlayerProgress LOG: 02.05.2025 09:47:31 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 02.05.2025 09:47:32 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:47:32 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 09:47:32 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 09:47:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:32 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !8?9-E2!Q SeedCalls: 100 LOG: 02.05.2025 09:47:34 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 02.05.2025 09:47:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 09:47:38 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:47:39 Generate Level Completed! Loading time: 6,834s LOG: 02.05.2025 09:47:39 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 09:47:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:39 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 09:47:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:47:39 OnPlayerAndMapWereCreated LOG: 02.05.2025 09:47:39 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:39 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:39 UpdatePlayerProgress LOG: 02.05.2025 09:47:39 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 02.05.2025 09:47:39 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:39 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.05.2025 09:47:39 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:47:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:39 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:47:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:47:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:47:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:47:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:47:44 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 09:47:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:44 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 RT09:47DungeonDepth: 1 - can Appear roll => Truecached roll = 76 chance = 40 RewardCap: 2 current rewardCount0 LOG: 02.05.2025 09:47:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 02.05.2025 09:47:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 09:47:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 02.05.2025 09:47:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:49 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:47:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:47:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:47:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:47:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 09:47:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:47:51 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:51 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:51 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:47:51 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:51 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:51 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:51 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:47:51 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 02.05.2025 09:47:51 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:47:51 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:47:51 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:47:51 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 09:47:51 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:47:51 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:47:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:47:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 02.05.2025 09:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 02.05.2025 09:47:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 09:47:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:47:56 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 02.05.2025 09:47:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:47:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:47:59 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 09:48:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:48:01 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:48:01 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 02.05.2025 09:48:01 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 02.05.2025 09:48:01 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 09:48:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:48:03 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:03 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:03 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 02.05.2025 09:48:03 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:03 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:03 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:03 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 02.05.2025 09:48:03 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:03 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:03 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:03 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:48:03 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:03 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 02.05.2025 09:48:03 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:48:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:08 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 02.05.2025 09:48:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:08 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 02.05.2025 09:48:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 02.05.2025 09:48:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 09:48:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:48:09 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:48:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 09:48:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:48:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:48:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:48:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:48:09 MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 09:48:09 Kill enemy Instant -> MitronEmpire_Stationary_Sniper(Clone) LOG: 02.05.2025 09:48:09 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 02.05.2025 09:48:09 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 09:48:09 Kill enemy Instant -> MitronEmpire_Stationary_Generator_01 LOG: 02.05.2025 09:48:09 AddEnemy MitronEmpire_Stationary_Generator WARNING: 02.05.2025 09:48:09 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 09:48:09 Kill enemy Instant -> MitronEmpire_Stationary_Generator LOG: 02.05.2025 09:48:09 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 02.05.2025 09:48:09 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 09:48:09 Kill enemy Instant -> MitronEmpire_Stationary_Generator_02 LOG: 02.05.2025 09:48:09 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 02.05.2025 09:48:09 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 09:48:09 Kill enemy Instant -> MitronEmpire_Stationary_Generator_03 LOG: 02.05.2025 09:48:09 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:48:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. EXCEPTION: 02.05.2025 09:48:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 02.05.2025 09:48:11 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:11 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 09:48:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:11 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:48:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:11 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:48:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:11 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:11 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 09:48:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:11 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:11 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 09:48:11 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:11 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 09:48:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 09:48:19 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:48:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:48:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:48:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:48:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:48:20 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:48:20 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:48:20 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:48:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:20 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:48:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:48:24 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:48:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:48:27 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 09:48:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:48:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 09:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 09:48:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 09:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 09:48:29 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:29 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:29 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:29 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:29 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:29 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 09:48:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.05.2025 09:48:29 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 09:48:29 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 09:48:29 Language Text not found! (Path: Drone) LOG: 02.05.2025 09:48:29 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 09:48:31 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:48:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:48:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:48:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:48:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:48:35 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:48:35 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:48:35 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:48:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:35 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:48:37 GetIconByBuffType called with buffType: Burning WARNING: 02.05.2025 09:48:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:39 Language Text not found! (Path: Kill ) WARNING: 02.05.2025 09:48:41 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:48:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 09:48:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 09:48:44 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 ChangeRagdollState explode getriggert! LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 09:48:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 09:48:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 09:48:44 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:48:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 09:48:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 09:48:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 09:48:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 09:48:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:48:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 09:48:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:48:54 Menu.UnloadMenuPanel => Info WARNING: 02.05.2025 09:48:54 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:48:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:54 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:48:54 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 02.05.2025 09:48:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 09:48:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:49:02 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 02.05.2025 09:49:02 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 02.05.2025 09:49:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 09:49:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 02.05.2025 09:49:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 02.05.2025 09:49:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 09:49:11 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 02.05.2025 09:49:11 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:49:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:49:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:49:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:49:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:49:13 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:49:13 Menu.UnloadMenuPanel => ESC_Main WARNING: 02.05.2025 09:49:13 Language Text not found! (Path: Kill ) LOG: 02.05.2025 09:49:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 09:49:13 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 09:58:12 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 09:58:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:58:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:58:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:58:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 09:58:13 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:58:13 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.05.2025 09:58:14 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:58:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Restart' LOG: 02.05.2025 09:58:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 09:58:16 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.05.2025 09:58:16 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 09:58:16 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 02.05.2025 09:58:17 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 09:58:17 WindowManager.LoadMenu => MainMenu LOG: 02.05.2025 09:58:17 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 02.05.2025 09:58:17 WindowManager.UnloadMenu => InGameMenu LOG: 02.05.2025 09:58:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 09:58:17 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 09:58:17 Menu.UnloadMenuPanel => ESC_Exit WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 02.05.2025 09:58:17 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 09:58:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 09:58:18 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 09:58:18 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.05.2025 09:58:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:58:18 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.05.2025 09:58:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 09:58:20 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.05.2025 09:58:20 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.05.2025 09:58:21 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.05.2025 09:58:21 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.05.2025 09:58:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 09:58:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:58:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:58:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 09:58:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.05.2025 09:58:21 Menu.UnloadMenuPanel => MM_Default LOG: 02.05.2025 09:58:27 Delete Profile Confirmed! LOG: 02.05.2025 09:58:27 DeleteSaveGame 138a66ff-6123-4af4-9220-880135f85045 LOG: 02.05.2025 09:58:36 Delete Profile Confirmed! LOG: 02.05.2025 09:58:36 DeleteSaveGame e9436a84-4278-4087-92fe-57f12d904944 LOG: 02.05.2025 09:58:39 Delete Profile Confirmed! LOG: 02.05.2025 09:58:39 DeleteSaveGame 6b253f2c-71f9-4cc3-92f7-015b9594e43b LOG: 02.05.2025 09:58:39 Enter Name is Active LOG: 02.05.2025 09:58:39 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 02.05.2025 09:58:39 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 02.05.2025 09:58:39 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 02.05.2025 09:58:39 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 02.05.2025 09:58:40 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 02.05.2025 09:58:40 SelectedProfilePlayerNameInputFieldValueChanged => eeeeee LOG: 02.05.2025 09:58:41 Changed Selection is the same object LOG: 02.05.2025 09:58:47 Enter Name is Active LOG: 02.05.2025 09:59:06 SelectedProfilePlayerNameInputFieldValueChanged => S LOG: 02.05.2025 09:59:06 SelectedProfilePlayerNameInputFieldValueChanged => Sp LOG: 02.05.2025 09:59:06 SelectedProfilePlayerNameInputFieldValueChanged => Spl LOG: 02.05.2025 09:59:06 SelectedProfilePlayerNameInputFieldValueChanged => Spla LOG: 02.05.2025 09:59:07 SelectedProfilePlayerNameInputFieldValueChanged => Splas LOG: 02.05.2025 09:59:07 SelectedProfilePlayerNameInputFieldValueChanged => Splash LOG: 02.05.2025 09:59:07 SelectedProfilePlayerNameInputFieldValueChanged => Splashs LOG: 02.05.2025 09:59:07 SelectedProfilePlayerNameInputFieldValueChanged => Splashsc LOG: 02.05.2025 09:59:08 SelectedProfilePlayerNameInputFieldValueChanged => Splashscr LOG: 02.05.2025 09:59:08 SelectedProfilePlayerNameInputFieldValueChanged => Splashscre LOG: 02.05.2025 09:59:08 SelectedProfilePlayerNameInputFieldValueChanged => Splashscree LOG: 02.05.2025 09:59:08 SelectedProfilePlayerNameInputFieldValueChanged => Splashscreen LOG: 02.05.2025 09:59:11 Creating new Profile LOG: 02.05.2025 09:59:11 OnVersionChanges(4) LOG: 02.05.2025 09:59:11 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 09:59:11 CreateAndSetNewGameSessionObject() => Seed: !8?9-E2!Q WARNING: 02.05.2025 09:59:11 UpdateGameSession() => can not update GameSession that was completed! LOG: 02.05.2025 09:59:11 is Loading Quests WARNING: 02.05.2025 09:59:11 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 09:59:11 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 09:59:11 loaded mechionary progress for savegame:Splashscreen LOG: 02.05.2025 09:59:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 02.05.2025 09:59:15 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 10:00:17 NEW GAMESEED: 'WEFE-PZ53' resetSeededCalls: True LOG: 02.05.2025 10:00:17 WindowManager.LoadMenu => InGameMenu LOG: 02.05.2025 10:00:17 WindowManager.UnloadMenu => MainMenu LOG: 02.05.2025 10:00:17 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.05.2025 10:00:17 is Loading Quests WARNING: 02.05.2025 10:00:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 10:00:17 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 10:00:17 loaded mechionary progress for savegame:Splashscreen LOG: 02.05.2025 10:00:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 10:00:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 10:00:17 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:00:18 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 10:00:18 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: True LOG: 02.05.2025 10:00:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:00:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:00:18 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 10:00:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:00:18 OnPlayerAndMapWereCreated WARNING: 02.05.2025 10:00:18 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 02.05.2025 10:00:18 CurrentRoom ReverbTheme isNone WARNING: 02.05.2025 10:00:18 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:00:18 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:00:18 Start Video: CUTSZENE_INTRO LOG: 02.05.2025 10:00:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 10:00:18 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 10:00:18 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 10:00:18 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 10:00:18 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 10:00:18 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 10:00:18 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:00:18 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:00:18 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:00:18 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:00:18 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 10:00:21 End Video: CUTSZENE_INTRO LOG: 02.05.2025 10:00:21 WindowManager.UnloadVideoPlayerController ... WARNING: 02.05.2025 10:00:27 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 02.05.2025 10:00:27 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:00:27 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:00:27 ActivateCheckpoint Checkpoint1 LOG: 02.05.2025 10:00:27 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:00:27 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 10:00:28 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.05.2025 10:00:28 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.05.2025 10:00:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:00:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) WARNING: 02.05.2025 10:00:28 InGameUIController.InventoryPanel.OpenInventoryContext (GoToInventoryPanelCoru) was false. GoTo Default Panel ... LOG: 02.05.2025 10:00:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 02.05.2025 10:00:29 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 02.05.2025 10:00:29 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 10:00:30 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 02.05.2025 10:00:30 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 02.05.2025 10:00:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:00:30 Checkpoint reached! Checkpoint1 LOG: 02.05.2025 10:00:34 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 10:00:34 Dialog completed! Checkpoint1 LOG: 02.05.2025 10:00:34 Checkpoint complete! Checkpoint1 LOG: 02.05.2025 10:00:34 ActivateCheckpoint Checkpoint2 LOG: 02.05.2025 10:00:38 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:00:41 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:00:42 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 10:00:42 NEW GAMESEED: 'ZCMT-?S97' resetSeededCalls: True LOG: 02.05.2025 10:00:42 is Loading Quests WARNING: 02.05.2025 10:00:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 10:00:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 10:00:42 loaded mechionary progress for savegame:Splashscreen LOG: 02.05.2025 10:00:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 10:00:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 10:00:42 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:00:43 CreateHomeBase completed successfully. LOG: 02.05.2025 10:00:43 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 10:00:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:00:43 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 10:00:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:00:43 OnPlayerAndMapWereCreated LOG: 02.05.2025 10:00:43 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:00:43 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 10:00:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 10:00:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 10:00:43 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.05.2025 10:00:43 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:00:43 CurrentRoom ReverbTheme isNone WARNING: 02.05.2025 10:00:49 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:00:49 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:00:49 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:00:49 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 02.05.2025 10:00:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 02.05.2025 10:00:49 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 02.05.2025 10:00:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 10:00:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 10:00:49 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 10:00:50 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:00:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 10:00:54 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:00:54 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 10:00:54 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:00:54 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 02.05.2025 10:00:54 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:00:54 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:00:54 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:00:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:00:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:00:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:00:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 10:00:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:01:00 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 10:01:00 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:00 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 10:01:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:00 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 02.05.2025 10:01:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 02.05.2025 10:01:00 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 10:01:00 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 10:01:00 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 10:01:00 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 10:01:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:01:01 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 02.05.2025 10:01:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 02.05.2025 10:01:01 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 10:01:01 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 10:01:01 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 10:01:01 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:01 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 10:01:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 10:01:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:01:02 RemoveWeaponTransforms Warning: shootable is null LOG: 02.05.2025 10:01:02 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 10:01:02 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 10:01:02 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 10:01:02 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 10:01:02 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 10:01:03 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:03 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 10:01:03 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:03 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:01:03 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:01:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:01:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 10:01:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:01:09 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 10:01:11 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:11 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 10:01:11 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:11 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 02.05.2025 10:01:11 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 10:01:11 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:11 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:01:11 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:01:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:01:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 10:01:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:01:15 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 10:01:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 10:01:15 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 10:01:15 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 10:01:15 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:01:15 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:01:15 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:01:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:17 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 10:01:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:18 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:01:18 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 10:01:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:01:18 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 10:01:18 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 10:01:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 10:01:21 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 10:01:21 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 02.05.2025 10:01:21 GameSession.UpdateProgress(SAVED) => SessionGUID: '5ff7b6fc43d6' GameSeed: ZCMT-?S97 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 10:01:21 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:01:21 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 10:01:21 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 10:01:21 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 10:01:21 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 10:01:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:21 Generate Level Started! Level: Level_A theme: Stolz GameSeed: ZCMT-?S97 SeedCalls: 81 LOG: 02.05.2025 10:01:23 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 02.05.2025 10:01:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 10:01:25 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 RT09:47DungeonDepth: 1 - can Appear roll => Truecached roll = 76 chance = 40 RewardCap: 2 current rewardCount0 RT10:00DungeonDepth: 0 - seed WEFE-PZ53 has been applied RT10:00DungeonDepth: 0 - seed ZCMT-?S97 has been applied LOG: 02.05.2025 10:01:26 Generate Level Completed! Loading time: 4,553s LOG: 02.05.2025 10:01:26 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 10:01:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:26 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 10:01:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:01:26 OnPlayerAndMapWereCreated LOG: 02.05.2025 10:01:26 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:01:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:26 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 10:01:26 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:01:26 UpdatePlayerProgress LOG: 02.05.2025 10:01:26 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:01:26 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 10:01:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:26 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 RT09:47DungeonDepth: 1 - can Appear roll => Truecached roll = 76 chance = 40 RewardCap: 2 current rewardCount0 RT10:00DungeonDepth: 0 - seed WEFE-PZ53 has been applied RT10:00DungeonDepth: 0 - seed ZCMT-?S97 has been applied ERROR: 02.05.2025 10:01:26 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 10:01:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:26 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:01:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 10:01:26 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 10:01:26 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 10:01:26 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:26 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:01:26 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:01:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:26 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 10:01:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 02.05.2025 10:01:32 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 02.05.2025 10:01:32 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 02.05.2025 10:01:32 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 02.05.2025 10:01:32 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:32 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:01:32 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:01:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:01:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 10:01:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 10:01:39 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 10:01:42 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 10:01:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:01:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 10:01:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:01:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 10:01:44 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 10:01:44 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 10:01:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:44 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 10:01:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:45 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 10:01:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 10:01:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 10:01:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 10:01:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 10:01:45 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 10:01:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 10:01:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 10:01:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 10:01:47 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:47 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:47 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 10:01:47 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:47 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:47 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:47 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 10:01:47 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:47 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:47 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:47 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 10:01:47 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:47 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:47 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:47 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 10:01:47 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:47 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:47 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:47 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 02.05.2025 10:01:47 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 10:01:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 10:01:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.05.2025 10:01:47 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 02.05.2025 10:01:47 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 10:01:47 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.05.2025 10:01:47 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 10:01:47 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 02.05.2025 10:01:49 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:49 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:49 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 02.05.2025 10:01:49 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:49 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:49 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:49 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 02.05.2025 10:01:49 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:49 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:49 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 02.05.2025 10:01:49 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:49 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 10:01:49 Language Text not found! (Path: Drone) LOG: 02.05.2025 10:01:49 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) LOG: 02.05.2025 10:01:49 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 10:01:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 10:01:50 ChangeRagdollState explode getriggert! LOG: 02.05.2025 10:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 10:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 10:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 10:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 10:01:52 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 10:01:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 02.05.2025 10:01:53 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:01:53 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 10:01:53 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a WARNING: 02.05.2025 10:01:53 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 10:01:53 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 10:01:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:01:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:01:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 10:01:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 02.05.2025 10:01:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 02.05.2025 10:01:56 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 10:01:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 10:01:56 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 10:02:03 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 10:02:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:02:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 10:02:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:02:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 10:02:08 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 10:02:08 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 10:02:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:02:08 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 10:02:09 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 10:02:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:02:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 10:02:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:02:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 10:04:22 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 10:04:22 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 10:04:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:04:22 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 10:06:33 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 10:06:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:06:33 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 10:06:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 10:06:33 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 10:06:35 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 10:06:35 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.05.2025 10:06:36 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 10:06:36 RestartGame! LOG: 02.05.2025 10:06:36 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 02.05.2025 10:06:36 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:36 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:36 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:36 is Loading Quests WARNING: 02.05.2025 10:06:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 10:06:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 10:06:36 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 10:06:36 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.05.2025 10:06:36 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 10:06:36 NEW GAMESEED: '1RHS-7ZMK' resetSeededCalls: True LOG: 02.05.2025 10:06:36 CreateAndSetNewGameSessionObject() => Seed: 1RHS-7ZMK LOG: 02.05.2025 10:06:36 GameSession.UpdateProgress(DRITY) => SessionGUID: 'c063004ffe92' GameSeed: 1RHS-7ZMK SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.05.2025 10:06:36 UpdatePlayerProgress LOG: 02.05.2025 10:06:36 is Loading Quests WARNING: 02.05.2025 10:06:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 10:06:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 10:06:36 loaded mechionary progress for savegame:Splashscreen LOG: 02.05.2025 10:06:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:06:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 02.05.2025 10:06:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 10:06:37 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 02.05.2025 10:06:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 02.05.2025 10:06:38 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.05.2025 10:06:38 CreateHomeBase completed successfully. LOG: 02.05.2025 10:06:38 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 10:06:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:06:38 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 10:06:38 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:06:38 OnPlayerAndMapWereCreated LOG: 02.05.2025 10:06:38 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:06:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 10:06:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 10:06:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 10:06:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 02.05.2025 10:06:38 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:06:38 CurrentRoom ReverbTheme isNone WARNING: 02.05.2025 10:06:44 Ambient VFX this room or lv theme is null LOG: 02.05.2025 10:06:44 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 10:06:44 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:44 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 10:06:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 10:06:44 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 10:06:46 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 10:06:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 10:06:46 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 10:06:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 10:06:46 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:06:46 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:06:46 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 10:06:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:06:47 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 10:06:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 10:06:48 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 10:06:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:06:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 10:06:49 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 10:06:50 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 10:06:51 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 10:06:51 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 10:06:51 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c063004ffe92' GameSeed: 1RHS-7ZMK SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 10:06:51 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 10:06:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 10:06:51 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 10:06:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 10:06:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:06:52 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 1RHS-7ZMK SeedCalls: 74 LOG: 02.05.2025 10:06:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 10:06:55 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 RT09:47DungeonDepth: 1 - can Appear roll => Truecached roll = 76 chance = 40 RewardCap: 2 current rewardCount0 RT10:00DungeonDepth: 0 - seed WEFE-PZ53 has been applied RT10:00DungeonDepth: 0 - seed ZCMT-?S97 has been applied RT10:06DungeonDepth: 0 - seed 1RHS-7ZMK has been applied LOG: 02.05.2025 10:06:55 Generate Level Completed! Loading time: 3,739s LOG: 02.05.2025 10:06:55 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 10:06:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:06:55 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 10:06:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.05.2025 10:06:55 OnPlayerAndMapWereCreated LOG: 02.05.2025 10:06:55 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:06:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:06:55 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 10:06:55 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:06:55 UpdatePlayerProgress LOG: 02.05.2025 10:06:55 SAVE GAME => Splashscreen id:0 guid:c6a909fd-37ae-4d25-b625-94721abca83a LOG: 02.05.2025 10:06:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 10:06:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:06:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 10:06:55 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 10:06:56 Syop BetQuest logs RT09:22DungeonDepth: 0 - seed T5J?-XTMY has been applied RT09:23DungeonDepth: 0 - can Appear roll => Truecached roll = 50 chance = 40 RewardCap: 2 current rewardCount0 RT09:24DungeonDepth: 1 - can Appear roll => Truecached roll = 71 chance = 40 RewardCap: 2 current rewardCount0 RT09:35DungeonDepth: 0 - seed FPDS-6TGU has been applied RT09:36DungeonDepth: 0 - can Appear roll => Truecached roll = 21 chance = 40 RewardCap: 2 current rewardCount0 RT09:38DungeonDepth: 1 - can Appear roll => Truecached roll = 18 chance = 40 RewardCap: 2 current rewardCount0 RT09:42DungeonDepth: 0 - seed 8C66-YQ91 has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT09:43DungeonDepth: 0 - seed 4C4A-8T7D has been applied RT09:43DungeonDepth: 0 - can Appear roll => Truecached roll = 22 chance = 40 RewardCap: 2 current rewardCount0 RT09:44DungeonDepth: 1 - can Appear roll => Truecached roll = 5 chance = 40 RewardCap: 2 current rewardCount0 RT09:46DungeonDepth: 0 - seed !8?9-E2!Q has been applied RT09:46DungeonDepth: 0 - can Appear roll => Truecached roll = 19 chance = 40 RewardCap: 2 current rewardCount0 RT09:47DungeonDepth: 1 - can Appear roll => Truecached roll = 76 chance = 40 RewardCap: 2 current rewardCount0 RT10:00DungeonDepth: 0 - seed WEFE-PZ53 has been applied RT10:00DungeonDepth: 0 - seed ZCMT-?S97 has been applied RT10:06DungeonDepth: 0 - seed 1RHS-7ZMK has been applied ERROR: 02.05.2025 10:06:56 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 10:06:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 10:06:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 10:06:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 10:07:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 10:07:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)