LOG: 02.06.2025 14:38:54 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 02.06.2025 14:38:54 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 02.06.2025 14:38:54 Try to ChangeLanguage() to ENGLISH WARNING: 02.06.2025 14:38:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.06.2025 14:38:55 NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True WARNING: 02.06.2025 14:38:55 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 02.06.2025 14:38:56 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 02.06.2025 14:38:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 02.06.2025 14:38:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 02.06.2025 14:38:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 02.06.2025 14:38:56 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.11.6614 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 02.06.2025 14:38:56 WindowManager.LoadMenu => MainMenu LOG: 02.06.2025 14:38:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:38:56 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 02.06.2025 14:38:57 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 02.06.2025 14:38:57 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:38:57 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.06.2025 14:38:57 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:38:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.06.2025 14:38:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:39:14 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.06.2025 14:39:14 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.06.2025 14:39:14 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.06.2025 14:39:14 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.06.2025 14:39:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.06.2025 14:39:14 Menu.UnloadMenuPanel => MM_Default LOG: 02.06.2025 14:39:17 OnVersionChanges(2) LOG: 02.06.2025 14:39:17 SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676 LOG: 02.06.2025 14:39:17 is Loading Quests WARNING: 02.06.2025 14:39:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:17 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:17 loaded mechionary progress for savegame:kjhg LOG: 02.06.2025 14:39:25 Continue Game Confirmed! Loading Game Session => Guid: 944362aac850 Seed: UZ!R-CBLM SeededCalls: 1318 SeededCallsLastDungeon: 183 LOG: 02.06.2025 14:39:25 is Loading Quests WARNING: 02.06.2025 14:39:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.06.2025 14:39:25 WindowManager.LoadMenu => InGameMenu LOG: 02.06.2025 14:39:25 WindowManager.UnloadMenu => MainMenu LOG: 02.06.2025 14:39:25 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.06.2025 14:39:25 is Loading Quests WARNING: 02.06.2025 14:39:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:25 loaded mechionary progress for savegame:kjhg LOG: 02.06.2025 14:39:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.06.2025 14:39:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.06.2025 14:39:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:39:26 NEW GAMESEED: 'UZ!R-CBLM' resetSeededCalls: True LOG: 02.06.2025 14:39:26 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.06.2025 14:39:26 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 02.06.2025 14:39:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 02.06.2025 14:39:26 Generate Level Started! Level: Level_C theme: Stolz GameSeed: UZ!R-CBLM SeedCalls: 1135 LOG: 02.06.2025 14:39:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 02.06.2025 14:39:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.06.2025 14:39:42 Syop BetQuest logs RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied LOG: 02.06.2025 14:39:43 Generate Level Completed! Loading time: 16,807s LOG: 02.06.2025 14:39:43 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.06.2025 14:39:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:39:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:39:43 WindowManager.UnloadMenu => NoMenu LOG: 02.06.2025 14:39:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:39:43 OnPlayerAndMapWereCreated LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.06.2025 14:39:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:39:43 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 02.06.2025 14:39:43 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName WARNING: 02.06.2025 14:39:43 CreateItem (1010# WEAPONADDIN_Homing) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False LOG: 02.06.2025 14:39:43 SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676 LOG: 02.06.2025 14:39:43 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.06.2025 14:39:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:39:43 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 Syop BetQuest logs RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied WARNING: 02.06.2025 14:39:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:39:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:39:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:39:49 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:49 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.06.2025 14:39:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 02.06.2025 14:39:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 02.06.2025 14:39:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 02.06.2025 14:39:52 Combine mesh instance 0 is null. LOG: 02.06.2025 14:39:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:39:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.06.2025 14:39:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.06.2025 14:39:54 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.06.2025 14:39:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.06.2025 14:39:55 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:39:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:39:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:39:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.06.2025 14:39:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:39:57 Menu.UnloadMenuPanel => Info WARNING: 02.06.2025 14:40:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.06.2025 14:40:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.06.2025 14:40:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:09 WindowManager.LoadMenu => EscapeMenu LOG: 02.06.2025 14:40:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:12 WindowManager.UnloadMenu => EscapeMenu LOG: 02.06.2025 14:40:12 Menu.UnloadMenuPanel => ESC_Main LOG: 02.06.2025 14:40:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.06.2025 14:40:13 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.06.2025 14:40:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 02.06.2025 14:40:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:40:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.06.2025 14:40:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.06.2025 14:40:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.06.2025 14:40:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.06.2025 14:40:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 02.06.2025 14:40:16 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:16 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:17 Menu.UnloadMenuPanel => Info LOG: 02.06.2025 14:40:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.06.2025 14:40:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:40:17 Menu.UnloadMenuPanel => Inventar LOG: 02.06.2025 14:40:19 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:19 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.06.2025 14:40:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 02.06.2025 14:40:19 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:19 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.06.2025 14:40:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.06.2025 14:40:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:40:22 Menu.UnloadMenuPanel => Inventar LOG: 02.06.2025 14:40:23 WindowManager.LoadMenu => EscapeMenu LOG: 02.06.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:28 WindowManager.UnloadMenu => EscapeMenu LOG: 02.06.2025 14:40:28 Menu.UnloadMenuPanel => ESC_Main LOG: 02.06.2025 14:40:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:28 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.06.2025 14:40:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 02.06.2025 14:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:39 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:40:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 02.06.2025 14:40:39 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:39 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 02.06.2025 14:40:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:40:39 Failed to create agent because it is not close enough to the NavMesh LOG: 02.06.2025 14:40:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.06.2025 14:40:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:51 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 02.06.2025 14:40:51 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Anger LOG: 02.06.2025 14:40:51 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 02.06.2025 14:40:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.06.2025 14:40:53 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:40:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:41:00 Started LevelColorLerp WARNING: 02.06.2025 14:41:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.06.2025 14:41:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 02.06.2025 14:41:03 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 02.06.2025 14:41:05 NextWave() => Wave was not started yet or has no waves WARNING: 02.06.2025 14:41:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:41:05 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:41:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.06.2025 14:41:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:41:13 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.06.2025 14:41:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.06.2025 14:41:14 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:41:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 02.06.2025 14:41:15 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 02.06.2025 14:41:15 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 02.06.2025 14:41:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:41:16 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.06.2025 14:41:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.06.2025 14:41:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:41:16 WindowManager.UnloadMenu => NoMenu LOG: 02.06.2025 14:41:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:41:16 OnPlayerAndMapWereCreated LOG: 02.06.2025 14:41:16 CurrentRoom ReverbTheme isNone EXCEPTION: 02.06.2025 14:41:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.EnemyBase.ChangeRagdollState (System.Boolean turnOn, System.Boolean explode) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AbilityDog.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager+d__182.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 02.06.2025 14:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.06.2025 14:41:18 InGameUIController.OnPlayerAbilityRecharging => Player1