LOG: 05.12.2024 09:43:07 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 05.12.2024 09:43:07 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:43:07 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 05.12.2024 09:43:07 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 05.12.2024 09:43:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 05.12.2024 09:43:08 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 05.12.2024 09:43:08 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 05.12.2024 09:43:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 05.12.2024 09:43:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 05.12.2024 09:43:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 05.12.2024 09:43:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2024 09:43:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 05.12.2024 09:43:09 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 05.12.2024 09:43:09 WindowManager.LoadMenu => MainMenu WARNING: 05.12.2024 09:43:09 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 05.12.2024 09:43:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 05.12.2024 09:43:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 09:43:09 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 05.12.2024 09:43:09 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:43:09 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:43:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:43:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:43:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:43:39 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 09:43:39 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 09:43:40 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:43:40 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 05.12.2024 09:43:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:43:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:43:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:43:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:43:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:43:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:43:40 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:43:54 Delete Profile Confirmed! LOG: 05.12.2024 09:43:54 DeleteSaveGame c4e2a068-9f83-4507-aef0-e4b09e63b811 LOG: 05.12.2024 09:44:08 Delete Profile Confirmed! LOG: 05.12.2024 09:44:08 DeleteSaveGame 5351ab73-ec70-4419-aade-d64abe1ec195 LOG: 05.12.2024 09:44:08 Enter Name is Active LOG: 05.12.2024 09:44:08 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 05.12.2024 09:44:08 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 05.12.2024 09:44:08 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 05.12.2024 09:44:08 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 05.12.2024 09:44:08 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:12 SelectedProfilePlayerNameInputFieldValueChanged => X LOG: 05.12.2024 09:44:12 SelectedProfilePlayerNameInputFieldValueChanged => Xm LOG: 05.12.2024 09:44:12 SelectedProfilePlayerNameInputFieldValueChanged => Xma LOG: 05.12.2024 09:44:12 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:12 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:13 SelectedProfilePlayerNameInputFieldValueChanged => Xmas R LOG: 05.12.2024 09:44:13 SelectedProfilePlayerNameInputFieldValueChanged => Xmas Ro LOG: 05.12.2024 09:44:13 SelectedProfilePlayerNameInputFieldValueChanged => Xmas Rou LOG: 05.12.2024 09:44:14 SelectedProfilePlayerNameInputFieldValueChanged => Xmas Roun LOG: 05.12.2024 09:44:14 SelectedProfilePlayerNameInputFieldValueChanged => Xmas Rou LOG: 05.12.2024 09:44:14 SelectedProfilePlayerNameInputFieldValueChanged => Xmas Ro LOG: 05.12.2024 09:44:14 SelectedProfilePlayerNameInputFieldValueChanged => Xmas R LOG: 05.12.2024 09:44:14 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:15 SelectedProfilePlayerNameInputFieldValueChanged => Xmas g LOG: 05.12.2024 09:44:15 SelectedProfilePlayerNameInputFieldValueChanged => Xmas ga LOG: 05.12.2024 09:44:16 SelectedProfilePlayerNameInputFieldValueChanged => Xmas g LOG: 05.12.2024 09:44:16 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:20 SelectedProfilePlayerNameInputFieldValueChanged => Xmas r LOG: 05.12.2024 09:44:20 SelectedProfilePlayerNameInputFieldValueChanged => Xmas ru LOG: 05.12.2024 09:44:20 SelectedProfilePlayerNameInputFieldValueChanged => Xmas run LOG: 05.12.2024 09:44:26 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'False' currentpanel is: 'MM_ChoosePlayerClass' LOG: 05.12.2024 09:44:26 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 09:44:26 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:44:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:44:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 09:44:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 09:44:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:44:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2024 09:44:28 Enter Name is Active WARNING: 05.12.2024 09:44:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:44:28 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:44:30 SelectedProfilePlayerNameInputFieldValueChanged => X LOG: 05.12.2024 09:44:30 SelectedProfilePlayerNameInputFieldValueChanged => Xm LOG: 05.12.2024 09:44:30 SelectedProfilePlayerNameInputFieldValueChanged => Xma LOG: 05.12.2024 09:44:30 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:31 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:44:31 SelectedProfilePlayerNameInputFieldValueChanged => Xmas r LOG: 05.12.2024 09:44:31 SelectedProfilePlayerNameInputFieldValueChanged => Xmas ru LOG: 05.12.2024 09:44:31 SelectedProfilePlayerNameInputFieldValueChanged => Xmas run LOG: 05.12.2024 09:44:38 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:44:38 Enter Name is Active LOG: 05.12.2024 09:44:38 Menu.GoToPanel() 'MM_Default' transitionFade?: 'False' currentpanel is: 'MM_ChoosePlayerClass' LOG: 05.12.2024 09:44:38 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 09:44:38 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:44:38 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:39 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:44:39 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:40 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 05.12.2024 09:44:41 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:44:41 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 05.12.2024 09:44:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:44:41 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:44:44 Try to ChangeLanguage() from GERMAN to ENGLISH LOG: 05.12.2024 09:44:45 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 05.12.2024 09:44:45 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:44:45 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:45 Menu.UnloadMenuPanel => MM_Options LOG: 05.12.2024 09:44:45 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:44:45 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:44:46 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 05.12.2024 09:44:47 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:44:47 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 05.12.2024 09:44:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:44:47 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:45:13 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 05.12.2024 09:45:13 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:45:13 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:45:13 Menu.UnloadMenuPanel => MM_Options LOG: 05.12.2024 09:45:13 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:45:13 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:45:14 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 09:45:14 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 09:45:15 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:45:15 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2024 09:45:15 Enter Name is Active WARNING: 05.12.2024 09:45:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:45:15 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:45:18 Menu.GoToPanel() 'MM_Default' transitionFade?: 'False' currentpanel is: 'MM_ChoosePlayerClass' LOG: 05.12.2024 09:45:18 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 09:45:18 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:45:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:45:18 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:45:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:45:54 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 09:45:54 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 09:45:55 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:45:55 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2024 09:45:55 Enter Name is Active WARNING: 05.12.2024 09:45:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:45:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:45:55 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => X LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => Xm LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => Xma LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => Xmas LOG: 05.12.2024 09:45:57 SelectedProfilePlayerNameInputFieldValueChanged => Xmas r LOG: 05.12.2024 09:45:58 SelectedProfilePlayerNameInputFieldValueChanged => Xmas ru LOG: 05.12.2024 09:45:58 SelectedProfilePlayerNameInputFieldValueChanged => Xmas run LOG: 05.12.2024 09:46:00 Creating new Profile LOG: 05.12.2024 09:46:00 OnVersionChanges(4) LOG: 05.12.2024 09:46:00 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:46:00 CreateAndSetNewGameSessionObject() => Seed: 7K7N-78N9 WARNING: 05.12.2024 09:46:00 UpdateGameSession() => can not update GameSession that was completed! LOG: 05.12.2024 09:46:00 is Loading Quests WARNING: 05.12.2024 09:46:00 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 09:46:00 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 09:46:00 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 09:46:00 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 05.12.2024 09:46:00 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 09:46:03 NEW GAMESEED: 'NSK8-CAUM' resetSeededCalls: True LOG: 05.12.2024 09:46:03 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2024 09:46:03 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2024 09:46:03 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 09:46:03 is Loading Quests WARNING: 05.12.2024 09:46:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 09:46:03 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 09:46:03 loaded mechionary progress for savegame:Xmas run WARNING: 05.12.2024 09:46:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:46:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:46:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:46:04 WindowManager.UnloadMenu => LoadingMenu WARNING: 05.12.2024 09:46:04 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 05.12.2024 09:46:04 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 09:46:05 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:46:05 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 09:46:05 Start Video: CUTSZENE_INTRO WARNING: 05.12.2024 09:46:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:46:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:46:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:46:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:46:05 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 09:46:08 End Video: CUTSZENE_INTRO LOG: 05.12.2024 09:46:08 WindowManager.UnloadVideoPlayerController ... WARNING: 05.12.2024 09:46:15 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:46:15 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:46:15 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 09:46:15 ActivateCheckpoint Checkpoint1 LOG: 05.12.2024 09:46:15 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:46:15 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 09:46:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:46:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:46:17 Checkpoint reached! Checkpoint1 LOG: 05.12.2024 09:46:24 Dialog completed! Checkpoint1 LOG: 05.12.2024 09:46:24 Checkpoint complete! Checkpoint1 LOG: 05.12.2024 09:46:24 ActivateCheckpoint Checkpoint2 LOG: 05.12.2024 09:46:28 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 09:46:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 09:46:32 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 09:46:32 NEW GAMESEED: 'LNYH-P?4O' resetSeededCalls: True EXCEPTION: 05.12.2024 09:46:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 09:46:32 is Loading Quests WARNING: 05.12.2024 09:46:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 09:46:32 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 09:46:32 loaded mechionary progress for savegame:Xmas run WARNING: 05.12.2024 09:46:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:46:35 CreateHomeBase completed successfully. LOG: 05.12.2024 09:46:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:46:35 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:46:35 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 09:46:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 09:46:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 09:46:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 09:46:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2024 09:46:36 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:46:36 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 09:46:41 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:46:41 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 09:46:41 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:46:41 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 09:46:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:46:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:46:44 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 09:47:04 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:47:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:47:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 09:47:14 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 05.12.2024 09:47:14 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 05.12.2024 09:47:14 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2024 09:47:14 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:47:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 09:47:14 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 09:47:14 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 05.12.2024 09:47:14 Generate Level Started! Level: Level_A theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 78 LOG: 05.12.2024 09:47:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 09:47:20 Generate Level Completed! Loading time: 5,145s LOG: 05.12.2024 09:47:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:47:20 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:47:20 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:47:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:47:20 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 09:47:20 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:47:20 UpdatePlayerProgress LOG: 05.12.2024 09:47:20 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:47:20 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 09:47:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:47:20 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:47:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:47:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 05.12.2024 09:47:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:47:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:47:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 05.12.2024 09:47:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 05.12.2024 09:47:23 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 09:47:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 09:47:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 09:47:24 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 09:47:31 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 09:47:32 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName LOG: 05.12.2024 09:47:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 09:47:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 09:47:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:47:33 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 09:47:35 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:47:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:47:35 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:47:35 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 09:47:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:47:37 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:37 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:47:38 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:38 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:47:38 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:38 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:47:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:47:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 09:47:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:47:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:47:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:47:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:47:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:47:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:47:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:47:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:47:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:47:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:47:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:47:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:47:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:47:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2024 09:47:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:47:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:47:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 09:47:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:47:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:47:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:47:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 05.12.2024 09:47:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 05.12.2024 09:47:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 09:47:55 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 05.12.2024 09:47:57 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:47:57 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 05.12.2024 09:47:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:47:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:47:57 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:47:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:47:57 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 05.12.2024 09:47:57 AddEnemy MitronEmpire_Stationary_Generator LOG: 05.12.2024 09:47:57 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 05.12.2024 09:47:57 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 05.12.2024 09:47:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:47:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:47:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:47:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:48:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:48:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 09:48:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:48:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:48:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:48:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:48:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:48:26 DestroyDestructibleInScene() => Vase_Wood_001 LOG: 05.12.2024 09:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:48:26 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 05.12.2024 09:48:27 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:48:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 09:48:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:48:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 09:48:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:48:31 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 09:48:32 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 05.12.2024 09:48:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 09:48:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:48:33 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 05.12.2024 09:48:34 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 05.12.2024 09:48:34 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 09:48:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 05.12.2024 09:48:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:48:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:48:37 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:48:40 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:48:41 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:48:45 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:48:45 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:48:45 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:48:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:48:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:48:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:48:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:48:47 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:48:47 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:48:47 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:48:47 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:48:47 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:48:47 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:48:47 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:48:47 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:48:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:48:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2024 09:48:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:48:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:48:59 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 09:48:59 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 05.12.2024 09:48:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 05.12.2024 09:48:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:00 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 05.12.2024 09:49:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:49:02 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:49:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:49:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 09:49:05 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 05.12.2024 09:49:05 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:110 SeededCallsLastDungeon:32 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2024 09:49:05 UpdatePlayerProgress LOG: 05.12.2024 09:49:05 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:49:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 09:49:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 09:49:05 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 05.12.2024 09:49:05 Generate Level Started! Level: Level_A theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 111 LOG: 05.12.2024 09:49:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 09:49:13 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_03_Explosive) LOG: 05.12.2024 09:49:13 Generate Level Completed! Loading time: 8,001s LOG: 05.12.2024 09:49:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:13 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:49:13 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:49:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:13 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:49:13 UpdatePlayerProgress LOG: 05.12.2024 09:49:13 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:49:13 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 09:49:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:14 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:49:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 05.12.2024 09:49:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:49:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 09:49:15 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 05.12.2024 09:49:17 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:49:17 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 05.12.2024 09:49:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 09:49:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:49:18 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 09:49:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 09:49:18 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 05.12.2024 09:49:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 09:49:18 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 05.12.2024 09:49:18 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 05.12.2024 09:49:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 05.12.2024 09:49:19 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:49:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 09:49:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 05.12.2024 09:49:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:49:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:20 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 05.12.2024 09:49:20 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 05.12.2024 09:49:20 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 05.12.2024 09:49:20 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:49:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 05.12.2024 09:49:20 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:49:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 09:49:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:49:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:49:23 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 09:49:23 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:49:23 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:49:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:49:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 09:49:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:49:24 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 09:49:27 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 09:49:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:49:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 09:49:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 09:49:28 initialises raritymodes LOG: 05.12.2024 09:49:28 equipmentRarity:Level_1 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_1 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_1 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_3 LOG: 05.12.2024 09:49:28 DoubleModeGun WeaponSwap firstCall ! LOG: 05.12.2024 09:49:28 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 05.12.2024 09:49:28 equipmentRarity:Level_3 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_2 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_1 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_2 LOG: 05.12.2024 09:49:28 equipmentRarity:Level_1 WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:49:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:49:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 09:49:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:49:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:49:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:49:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 09:49:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:49:39 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 09:49:39 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:49:41 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:49:42 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:49:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 09:49:42 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:49:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:49:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:49:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:49:43 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:43 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:43 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:43 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:43 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:43 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:47 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 09:49:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 05.12.2024 09:49:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:49:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 05.12.2024 09:49:54 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:49:54 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:49:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:49:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:56 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:56 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:49:56 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:49:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:49:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:49:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:49:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:49:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:49:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:49:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:50:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:50:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2024 09:50:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:50:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 09:50:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 05.12.2024 09:50:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:50:15 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:50:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:50:20 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 05.12.2024 09:50:20 showQuestComplete: The Gardeners Plea LOG: 05.12.2024 09:50:20 Quest Completed: The Gardeners Plea LOG: 05.12.2024 09:50:20 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:50:20 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:50:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:50:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 09:50:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:50:24 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:50:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 09:50:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:50:25 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 09:50:26 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:50:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:50:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:50:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:50:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:50:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:50:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:50:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:50:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:50:27 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:50:27 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 09:50:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:28 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 09:50:34 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:50:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 09:50:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:38 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:50:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:50:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:50:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:41 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:50:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:50:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:50 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:50:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:52 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:50:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:53 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:50:53 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:50:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 09:50:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 09:50:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:50:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:50:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:50:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:50:58 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:51:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:00 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:51:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 09:51:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 09:51:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 05.12.2024 09:51:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:51:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 09:51:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 09:51:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:51:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:07 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:51:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2024 09:51:07 Dash: Collide with EdgeCollider 4 - 5 LOG: 05.12.2024 09:51:07 Target Position is not on Navmesh Pos:(303.33, 0.04, 283.55) LOG: 05.12.2024 09:51:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 09:51:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:51:08 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 09:51:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:08 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:51:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 09:51:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 05.12.2024 09:51:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 05.12.2024 09:51:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 05.12.2024 09:51:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 05.12.2024 09:51:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:17 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:51:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:51:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 09:51:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:51:24 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:51:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:51:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:51:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 09:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:51:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:51:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:51:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:26 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:51:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:26 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:51:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:26 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:51:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:26 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:51:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:26 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 09:51:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:51:32 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 05.12.2024 09:51:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:32 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:51:32 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:51:33 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:51:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:51:33 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:51:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:51:34 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 09:51:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:42 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:51:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:51:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:51:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:51:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:51:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:51:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:51:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:51:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:51:45 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:51:45 Dash: Collide with EdgeCollider 4 - 5 WARNING: 05.12.2024 09:51:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:51:48 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:51:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2024 09:51:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:54 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:51:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:51:58 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:51:58 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 05.12.2024 09:51:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:51:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:51:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:51:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:51:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:51:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:51:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:51:58 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 05.12.2024 09:51:58 AddEnemy MitronEmpire_Stationary_Generator LOG: 05.12.2024 09:51:58 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 05.12.2024 09:51:58 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 05.12.2024 09:51:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2024 09:52:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:52:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:52:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:52:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:52:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:52:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:52:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:52:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:52:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:52:08 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:52:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:52:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:52:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:52:09 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:52:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:52:11 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:52:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:52:19 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:52:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:52:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:52:24 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:52:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:52:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:52:29 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:52:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:51 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:52:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:52:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:52:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:52:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:52:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:52:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 09:52:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:54 Displayable active subtask: TheGardenersPlea is null LOG: 05.12.2024 09:52:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' WARNING: 05.12.2024 09:52:54 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 09:52:54 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:52:54 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 09:52:54 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 09:52:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:52:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:52:58 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 09:52:58 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 09:52:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:52:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:52:58 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 09:52:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:52:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:53:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 09:53:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 09:53:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:53:00 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 09:53:04 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:53:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:05 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 09:53:05 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 09:53:05 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 05.12.2024 09:53:05 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:08 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:53:09 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:53:09 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:14 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 09:53:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:53:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 09:53:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:53:15 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 09:53:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:53:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:53:17 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 09:53:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:53:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:53:18 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 09:53:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:53:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:53:18 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:53:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:53:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 09:53:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:53:20 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 09:53:27 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:53:29 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:53:30 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:53:31 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:53:36 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:53:37 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 09:53:37 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 09:53:37 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 09:53:38 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 05.12.2024 09:53:38 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 05.12.2024 09:53:38 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 05.12.2024 09:53:38 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 05.12.2024 09:53:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:53:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:42 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:53:44 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 09:53:44 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:44 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 05.12.2024 09:53:44 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees90/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 05.12.2024 09:53:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:53:53 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 05.12.2024 09:53:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:54:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 09:54:30 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:54:46 Animator.GotoState: State could not be found WARNING: 05.12.2024 09:54:46 Invalid Layer Index '-1' WARNING: 05.12.2024 09:54:46 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 09:54:46 Displayable active subtask: TheGardenersPlea is null WARNING: 05.12.2024 09:54:46 Animator.GotoState: State could not be found WARNING: 05.12.2024 09:54:46 Invalid Layer Index '-1' WARNING: 05.12.2024 09:54:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:54:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:54:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:54:52 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 05.12.2024 09:54:52 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 05.12.2024 09:54:53 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 09:54:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:54:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 09:54:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:55:03 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 09:55:04 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName LOG: 05.12.2024 09:55:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 09:55:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 09:55:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:06 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 09:55:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 09:55:08 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 05.12.2024 09:55:08 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:183 SeededCallsLastDungeon:72 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 09:55:08 UpdatePlayerProgress LOG: 05.12.2024 09:55:08 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:55:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 09:55:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 09:55:09 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2024 09:55:09 Generate Level Started! Level: Level_B theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 184 LOG: 05.12.2024 09:55:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 09:55:15 Generate Level Completed! Loading time: 5,671s LOG: 05.12.2024 09:55:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:55:15 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:55:15 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:55:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:55:15 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:55:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:15 UpdatePlayerProgress LOG: 05.12.2024 09:55:15 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:55:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 09:55:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:55:15 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:55:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:55:17 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 05.12.2024 09:55:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:19 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:55:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 05.12.2024 09:55:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 WARNING: 05.12.2024 09:55:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_09 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 09:55:22 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 05.12.2024 09:55:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 09:55:23 the Entity_MechBase of Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 09:55:23 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:55:23 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 09:55:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:55:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:26 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:55:27 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:55:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:55:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 09:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 09:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 09:55:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:55:30 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 09:55:30 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 09:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:55:31 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:55:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:55:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:55:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:55:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:55:31 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:55:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:55:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:55:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:55:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:55:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:55:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:55:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:55:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:55:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:55:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:44 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 05.12.2024 09:55:44 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 09:55:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:55:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 09:55:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 09:55:51 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 09:55:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 09:55:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:55:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 09:55:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 09:55:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 09:55:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 09:55:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:55:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:55:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 09:55:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 09:55:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 09:55:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 09:55:59 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:55:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:55:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:55:59 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:55:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:55:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 09:55:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:56:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:56:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:56:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:03 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 05.12.2024 09:56:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2024 09:56:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:56:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:56:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 05.12.2024 09:56:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 09:56:18 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:56:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:56:18 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 09:56:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:56:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:56:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:56:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2024 09:56:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 09:56:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:56:33 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:56:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:56:34 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:56:38 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:56:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 09:56:41 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:56:42 GetIconByBuffType called with buffType: Healing WARNING: 05.12.2024 09:56:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:56:45 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:56:45 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:56:46 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 09:56:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:56:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 09:56:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 09:56:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:56:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 09:56:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 09:56:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 09:56:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:56:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 09:56:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 09:56:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:56:50 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:56:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:56:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:56:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 09:57:01 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 05.12.2024 09:57:01 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:206 SeededCallsLastDungeon:22 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 05.12.2024 09:57:01 UpdatePlayerProgress LOG: 05.12.2024 09:57:01 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:57:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 09:57:01 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 09:57:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2024 09:57:01 Generate Level Started! Level: Level_B theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 207 LOG: 05.12.2024 09:57:04 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2024 09:57:11 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 09:57:12 Generate Level Completed! Loading time: 10,768s LOG: 05.12.2024 09:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:57:12 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:57:12 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:57:12 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:57:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:57:12 UpdatePlayerProgress LOG: 05.12.2024 09:57:12 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:57:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 09:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:57:12 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:57:12 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:57:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:57:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:57:16 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:57:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:57:17 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 05.12.2024 09:57:18 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 05.12.2024 09:57:18 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 05.12.2024 09:57:18 the Entity_MechBase of Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 09:57:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 WARNING: 05.12.2024 09:57:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:57:19 the Entity_MechBase of Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 09:57:19 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 09:57:19 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:57:19 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 09:57:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 05.12.2024 09:57:21 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 09:57:21 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:57:21 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:57:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:57:23 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:57:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:57:23 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:57:23 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 09:57:24 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 09:57:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:57:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 09:57:37 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:57:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 09:57:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 09:57:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:57:38 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 09:57:39 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 09:57:40 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:57:40 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:57:40 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:57:40 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 09:57:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:57:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:57:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:44 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:46 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 09:57:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 09:57:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:57:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:57:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:57:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:57:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 09:57:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 05.12.2024 09:57:56 Coroutine couldn't be started because the the game object 'Bullet_Spike_ThrowableBomb(Clone)' is inactive! StickyStoneStudio.MOODS.<>c__DisplayClass186_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 09:57:57 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 09:57:57 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 09:57:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:57:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:57:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:58:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:58:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:12 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:58:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:58:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 09:58:12 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 09:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:58:12 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:58:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:14 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:14 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:14 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:14 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 09:58:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 05.12.2024 09:58:18 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 09:58:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:21 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 05.12.2024 09:58:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:22 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 WARNING: 05.12.2024 09:58:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:58:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 09:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 09:58:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:58:31 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:58:31 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:58:31 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:58:31 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:58:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 09:58:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:58:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:33 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:38 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 05.12.2024 09:58:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 09:58:40 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 05.12.2024 09:58:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:58:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 09:58:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:58:45 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 05.12.2024 09:58:46 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:58:46 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 09:58:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:58:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:58:46 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:58:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:58:46 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 09:58:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:58:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:58:51 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 09:58:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 09:58:52 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:58:52 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 09:58:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:59:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:03 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 05.12.2024 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 WARNING: 05.12.2024 09:59:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:06 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 09:59:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 09:59:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 05.12.2024 09:59:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:09 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:59:12 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:59:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:59:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 09:59:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:59:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 09:59:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:59:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:13 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:14 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:14 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:14 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:59:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:59:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 09:59:23 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 09:59:23 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 09:59:23 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 09:59:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 09:59:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 09:59:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:25 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:25 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:25 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 09:59:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 09:59:29 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:59:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 09:59:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 05.12.2024 09:59:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 09:59:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:59:41 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 09:59:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:42 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:59:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:44 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 09:59:47 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:59:47 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 05.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 09:59:49 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 09:59:57 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 05.12.2024 09:59:57 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 09:59:57 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 05.12.2024 10:00:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:00:02 SpawnMech override, OnScrew=False LOG: 05.12.2024 10:00:04 SpawnMech override, OnScrew=True LOG: 05.12.2024 10:00:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 10:00:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 10:00:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 05.12.2024 10:00:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 05.12.2024 10:00:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 05.12.2024 10:00:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 05.12.2024 10:00:25 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 05.12.2024 10:00:25 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 05.12.2024 10:00:25 LeotronsScrew destroyed manually in LOG: 05.12.2024 10:00:34 SpawnMech override, OnScrew=False LOG: 05.12.2024 10:00:35 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 10:00:35 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 10:00:35 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 10:00:47 SpawnMech override, OnScrew=True WARNING: 05.12.2024 10:00:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 05.12.2024 10:00:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 05.12.2024 10:00:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:00:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 05.12.2024 10:00:52 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 05.12.2024 10:00:52 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 05.12.2024 10:00:52 LeotronsScrew destroyed manually in LOG: 05.12.2024 10:01:00 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 09:59 GT: 736,367 - increased BehaviorGroup ID +1 RT: 09:59 GT: 736,367 - increased BehaviorGroup ID to 0 RT: 09:59 GT: 736,367 - Trigger: SetStartEnemy() RT: 09:59 GT: 736,384 - DistanceVariant: Straight RT: 09:59 GT: 740,117 - AnimationTriggeredAttackEvents ()=> 4 RT: 09:59 GT: 740,117 - TriggerMeleeExplosion RT: 10:00 GT: 748,050 - Trigger: SetupInvulnerableShield(1) RT: 10:00 GT: 748,050 - increased BehaviorGroup ID +1 RT: 10:00 GT: 749,500 - spawnGeneratorsAtOnce RT: 10:00 GT: 749,500 - SpawnWaitUntilGeneratorsArePresent => started RT: 10:00 GT: 749,617 - increased BehaviorGroup ID +1 RT: 10:00 GT: 749,633 - MeleeAttack: Normal1 RT: 10:00 GT: 749,633 - HammerDamageArea.Deactivate() RT: 10:00 GT: 750,833 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:00 GT: 750,833 - TriggerMeleeExplosion RT: 10:00 GT: 751,150 - SetNextEnemyBehavior() RT: 10:00 GT: 751,167 - SetNextEnemyBehavior() RT: 10:00 GT: 751,183 - SetNextEnemyBehavior() RT: 10:00 GT: 751,183 - increased BehaviorGroup ID +1 RT: 10:00 GT: 751,200 - DistanceVariant: Special2 RT: 10:00 GT: 751,200 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 10:00 GT: 751,200 - SetReflectionState False RT: 10:00 GT: 751,200 - start RaiseScrew(float _InTime) ()=> 2 RT: 10:00 GT: 751,200 - ScrewPhaseUpdate() => started RT: 10:00 GT: 751,200 - ScrewPhaseUpdate() => Screw heath changed to =>300 RT: 10:00 GT: 751,200 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 RT: 10:00 GT: 751,200 - spawnLeonidsAtOnce RT: 10:00 GT: 751,200 - spawnLeonidsAtOnce RT: 10:00 GT: 751,200 - spawnLeonidsAtOnce RT: 10:00 GT: 751,200 - SpawnLeotronsScrew(); RT: 10:00 GT: 751,283 - SpawnWaitUntilGeneratorsArePresent => end RT: 10:00 GT: 751,333 - SetNextEnemyBehavior() RT: 10:00 GT: 751,333 - increased BehaviorGroup ID +1 RT: 10:00 GT: 752,433 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 753,233 - end RaiseScrew() RT: 10:00 GT: 754,367 - SetNextEnemyBehavior() RT: 10:00 GT: 754,417 - MeleeAttack: Special1 RT: 10:00 GT: 754,417 - HammerDamageArea.Deactivate() RT: 10:00 GT: 756,200 - ThrowAndReturnHammer start RT: 10:00 GT: 756,733 - ScrewPhaseUpdate() => Screw heath changed to =>273,687 RT: 10:00 GT: 756,733 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 273,687 RT: 10:00 GT: 756,833 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 757,117 - TriggerMeleeExplosion RT: 10:00 GT: 758,833 - ThrowAndReturnHammer end RT: 10:00 GT: 759,983 - SetNextEnemyBehavior() RT: 10:00 GT: 763,033 - SetNextEnemyBehavior() RT: 10:00 GT: 766,067 - SetNextEnemyBehavior() RT: 10:00 GT: 766,117 - MeleeAttack: Special1 RT: 10:00 GT: 766,117 - HammerDamageArea.Deactivate() RT: 10:00 GT: 767,150 - ScrewPhaseUpdate() => Screw heath changed to =>259,3565 RT: 10:00 GT: 767,150 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 259,3565 RT: 10:00 GT: 767,250 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 767,417 - ScrewPhaseUpdate() => Screw heath changed to =>245,9851 RT: 10:00 GT: 767,417 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 245,9851 RT: 10:00 GT: 767,500 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 767,667 - ScrewPhaseUpdate() => Screw heath changed to =>231,3866 RT: 10:00 GT: 767,667 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 231,3866 RT: 10:00 GT: 767,683 - ScrewPhaseUpdate() => Screw heath changed to =>209,1394 RT: 10:00 GT: 767,683 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 209,1394 RT: 10:00 GT: 767,833 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 767,850 - ThrowAndReturnHammer start RT: 10:00 GT: 767,917 - ScrewPhaseUpdate() => Screw heath changed to =>188,7185 RT: 10:00 GT: 767,917 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 188,7185 RT: 10:00 GT: 768,017 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 768,200 - ScrewPhaseUpdate() => Screw heath changed to =>160,6377 RT: 10:00 GT: 768,200 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 160,6377 RT: 10:00 GT: 768,317 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 768,450 - ScrewPhaseUpdate() => Screw heath changed to =>125,916 RT: 10:00 GT: 768,450 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 125,916 RT: 10:00 GT: 768,600 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 768,667 - TriggerMeleeExplosion RT: 10:00 GT: 768,717 - ScrewPhaseUpdate() => Screw heath changed to =>90,03605 RT: 10:00 GT: 768,717 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 90,03605 RT: 10:00 GT: 768,867 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 768,967 - ScrewPhaseUpdate() => Screw heath changed to =>76,58154 RT: 10:00 GT: 768,967 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 76,58154 RT: 10:00 GT: 769,033 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 770,283 - ThrowAndReturnHammer end RT: 10:00 GT: 770,583 - ScrewPhaseUpdate() => Screw heath changed to =>62,98048 RT: 10:00 GT: 770,583 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 62,98048 RT: 10:00 GT: 770,650 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 770,833 - ScrewPhaseUpdate() => Screw heath changed to =>34,54921 RT: 10:00 GT: 770,833 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 34,54921 RT: 10:00 GT: 770,967 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 771,350 - ScrewPhaseUpdate() => Screw heath changed to =>6,766311 RT: 10:00 GT: 771,350 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 6,766311 RT: 10:00 GT: 771,417 - SetNextEnemyBehavior() RT: 10:00 GT: 771,500 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 771,600 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 10:00 GT: 771,600 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 10:00 GT: 771,600 - LeotronsScrew destroyed manually in RT: 10:00 GT: 771,600 - increased BehaviorGroup ID +1 RT: 10:00 GT: 771,600 - WaitForHitGround() => reached true state RT: 10:00 GT: 771,600 - LyingOnGroundCorou() RT: 10:00 GT: 775,617 - SetReflectionState False RT: 10:00 GT: 776,617 - SetNextEnemyBehavior() RT: 10:00 GT: 776,633 - MeleeAttack: Normal1 RT: 10:00 GT: 776,633 - HammerDamageArea.Deactivate() RT: 10:00 GT: 777,850 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:00 GT: 777,850 - TriggerMeleeExplosion RT: 10:00 GT: 778,167 - SetNextEnemyBehavior() RT: 10:00 GT: 780,617 - increased BehaviorGroup ID +1 RT: 10:00 GT: 780,617 - increased BehaviorGroup ID to 1 RT: 10:00 GT: 780,617 - Execute BehaviorGroupChange = 5 RT: 10:00 GT: 780,617 - spawnGeneratorsAtOnce RT: 10:00 GT: 780,617 - SpawnWaitUntilGeneratorsArePresent => started RT: 10:00 GT: 780,717 - increased BehaviorGroup ID +1 RT: 10:00 GT: 780,767 - MeleeAttack: Special1 RT: 10:00 GT: 780,767 - HammerDamageArea.Deactivate() RT: 10:00 GT: 781,650 - ThrowAndReturnHammer start RT: 10:00 GT: 782,067 - TriggerMeleeExplosion RT: 10:00 GT: 782,417 - SpawnWaitUntilGeneratorsArePresent => end RT: 10:00 GT: 783,283 - ThrowAndReturnHammer end RT: 10:00 GT: 784,433 - SetNextEnemyBehavior() RT: 10:00 GT: 784,450 - MeleeAttack: Normal2 RT: 10:00 GT: 784,450 - HammerDamageArea.Deactivate() RT: 10:00 GT: 785,283 - AnimationTriggeredAttackEvents ()=> 2 RT: 10:00 GT: 785,283 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 10:00 GT: 785,283 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 10:00 GT: 786,267 - SetNextEnemyBehavior() RT: 10:00 GT: 786,283 - MeleeAttack: Normal1 RT: 10:00 GT: 786,283 - HammerDamageArea.Deactivate() RT: 10:00 GT: 787,500 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:00 GT: 787,500 - TriggerMeleeExplosion RT: 10:00 GT: 787,800 - SetNextEnemyBehavior() RT: 10:00 GT: 787,817 - SetNextEnemyBehavior() RT: 10:00 GT: 792,033 - SetNextEnemyBehavior() RT: 10:00 GT: 792,050 - MeleeAttack: Normal1 RT: 10:00 GT: 792,050 - HammerDamageArea.Deactivate() RT: 10:00 GT: 793,250 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:00 GT: 793,250 - TriggerMeleeExplosion RT: 10:00 GT: 793,567 - SetNextEnemyBehavior() RT: 10:00 GT: 793,700 - increased BehaviorGroup ID +1 RT: 10:00 GT: 793,733 - DistanceVariant: Special2 RT: 10:00 GT: 793,733 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 10:00 GT: 793,733 - SetReflectionState False RT: 10:00 GT: 793,733 - start RaiseScrew(float _InTime) ()=> 2 RT: 10:00 GT: 793,733 - ScrewPhaseUpdate() => started RT: 10:00 GT: 793,733 - ScrewPhaseUpdate() => Screw heath changed to =>300 RT: 10:00 GT: 793,733 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 RT: 10:00 GT: 793,733 - spawnLeonidsAtOnce RT: 10:00 GT: 793,733 - spawnLeonidsAtOnce RT: 10:00 GT: 793,733 - spawnLeonidsAtOnce RT: 10:00 GT: 793,733 - SpawnLeotronsScrew(); RT: 10:00 GT: 793,850 - SetNextEnemyBehavior() RT: 10:00 GT: 793,850 - increased BehaviorGroup ID +1 RT: 10:00 GT: 793,917 - MeleeAttack: Special1 RT: 10:00 GT: 793,917 - HammerDamageArea.Deactivate() RT: 10:00 GT: 794,967 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 795,067 - ThrowAndReturnHammer start RT: 10:00 GT: 795,733 - end RaiseScrew() RT: 10:00 GT: 795,750 - TriggerMeleeExplosion RT: 10:00 GT: 796,367 - ScrewPhaseUpdate() => Screw heath changed to =>285,4527 RT: 10:00 GT: 796,367 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 285,4527 RT: 10:00 GT: 796,433 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 796,617 - ScrewPhaseUpdate() => Screw heath changed to =>270,9674 RT: 10:00 GT: 796,617 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 270,9674 RT: 10:00 GT: 796,700 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 796,850 - ScrewPhaseUpdate() => Screw heath changed to =>250,6772 RT: 10:00 GT: 796,850 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 250,6772 RT: 10:00 GT: 796,867 - ScrewPhaseUpdate() => Screw heath changed to =>236,0833 RT: 10:00 GT: 796,867 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 236,0833 RT: 10:00 GT: 797,000 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 797,133 - ScrewPhaseUpdate() => Screw heath changed to =>198,6954 RT: 10:00 GT: 797,133 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 198,6954 RT: 10:00 GT: 797,233 - ThrowAndReturnHammer end RT: 10:00 GT: 797,300 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 797,383 - ScrewPhaseUpdate() => Screw heath changed to =>164,0357 RT: 10:00 GT: 797,383 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 164,0357 RT: 10:00 GT: 797,550 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 797,633 - ScrewPhaseUpdate() => Screw heath changed to =>127,595 RT: 10:00 GT: 797,633 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 127,595 RT: 10:00 GT: 797,783 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 798,366 - SetNextEnemyBehavior() RT: 10:00 GT: 798,450 - ScrewPhaseUpdate() => Screw heath changed to =>99,93456 RT: 10:00 GT: 798,450 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 99,93456 RT: 10:00 GT: 798,567 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 798,700 - ScrewPhaseUpdate() => Screw heath changed to =>85,30992 RT: 10:00 GT: 798,700 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 85,30992 RT: 10:00 GT: 798,716 - ScrewPhaseUpdate() => Screw heath changed to =>71,9545 RT: 10:00 GT: 798,716 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 71,9545 RT: 10:00 GT: 798,833 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 798,950 - ScrewPhaseUpdate() => Screw heath changed to =>43,69334 RT: 10:00 GT: 798,950 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 43,69334 RT: 10:00 GT: 799,050 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 799,216 - ScrewPhaseUpdate() => Screw heath changed to =>15,87884 RT: 10:00 GT: 799,216 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 15,87884 RT: 10:00 GT: 799,350 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:00 GT: 799,467 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 10:00 GT: 799,467 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 10:00 GT: 799,467 - LeotronsScrew destroyed manually in RT: 10:00 GT: 799,467 - increased BehaviorGroup ID +1 RT: 10:00 GT: 799,467 - WaitForHitGround() => reached true state RT: 10:00 GT: 799,467 - LyingOnGroundCorou() RT: 10:00 GT: 799,500 - SetNextEnemyBehavior() RT: 10:00 GT: 799,516 - MeleeAttack: Normal1 RT: 10:00 GT: 799,516 - HammerDamageArea.Deactivate() RT: 10:00 GT: 802,383 - Trigger: HealthThresholdReached RT: 10:00 GT: 802,383 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 10:00 GT: 802,533 - SetNextEnemyBehavior() RT: 10:00 GT: 803,733 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:00 GT: 803,733 - TriggerMeleeExplosion WARNING: 05.12.2024 10:01:00 NextWave() => Wave was not started yet or has no waves WARNING: 05.12.2024 10:01:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:00 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 05.12.2024 10:01:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:03 SpawnMech override, OnScrew=False WARNING: 05.12.2024 10:01:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:07 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:01:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:01:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:01:17 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:01:18 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2024 10:01:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:01:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:01:19 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 10:01:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:01:22 MapSelector.CloseMapSelector LOG: 05.12.2024 10:01:22 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 05.12.2024 10:01:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:22 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:01:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:01:27 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2024 10:01:27 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:329 SeededCallsLastDungeon:122 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 05.12.2024 10:01:27 UpdatePlayerProgress LOG: 05.12.2024 10:01:27 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:01:27 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:01:27 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:01:28 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 05.12.2024 10:01:28 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... WARNING: 05.12.2024 10:01:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 05.12.2024 10:01:28 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 10:01 GT: 808,486 - increased BehaviorGroup ID +1 RT: 10:01 GT: 808,486 - increased BehaviorGroup ID to 1 RT: 10:01 GT: 808,486 - Execute BehaviorGroupChange = 5 RT: 10:01 GT: 808,486 - spawnGeneratorsAtOnce RT: 10:01 GT: 808,486 - SpawnWaitUntilGeneratorsArePresent => started LOG: 05.12.2024 10:01:28 Generate Level Started! Level: Level_C theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 330 LOG: 05.12.2024 10:01:32 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 05.12.2024 10:01:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:01:38 Generate Level Completed! Loading time: 10,063s LOG: 05.12.2024 10:01:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:38 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:01:38 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:01:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:38 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:01:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:38 UpdatePlayerProgress LOG: 05.12.2024 10:01:38 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:01:38 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 10:01:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:01:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:01:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:40 DestroyDestructibleInScene() => Destructible_Crate LOG: 05.12.2024 10:01:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 10:01:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:01:42 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:42 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:01:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:01:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:01:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:01:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:01:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:01:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:01:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:01:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:01:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:01:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:01:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 10:01:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:01:48 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:01:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 10:01:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 10:01:48 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 10:01:48 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 10:01:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:01:48 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 10:01:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:01:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:01:50 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:01:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:01:50 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:01:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:01:50 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:01:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:01:50 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:01:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:01:50 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:01:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 10:01:53 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 05.12.2024 10:01:53 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:01:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:01:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 10:01:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 10:01:57 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 10:01:57 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:01:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:01:59 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 10:01:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:02:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:02:01 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 10:02:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 10:02:03 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:02:03 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:02:03 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 05.12.2024 10:02:03 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 10:02:05 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:05 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:05 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:05 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:05 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:05 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:05 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:05 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 10:02:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:02:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:02:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:02:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:02:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:02:25 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 05.12.2024 10:02:25 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 05.12.2024 10:02:27 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 05.12.2024 10:02:28 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:02:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:02:31 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:02:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 10:02:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 10:02:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 10:02:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 10:02:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:02:36 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:02:36 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:02:36 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:02:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:02:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:02:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:02:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:02:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:02:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:02:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:02:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:02:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:02:45 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:02:45 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 10:02:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:02:46 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:02:46 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 10:02:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:02:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:02:46 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:02:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:02:46 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 10:02:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:02:48 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:02:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:48 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:02:48 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 05.12.2024 10:02:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:48 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 10:02:48 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:02:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:48 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:02:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 10:02:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:02:49 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:02:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 10:02:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:02:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:02:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:02:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:02:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:02:50 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:50 Dash: Collide with Cube LOG: 05.12.2024 10:02:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 05.12.2024 10:02:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 10:02:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 10:02:52 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:02:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:54 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:02:54 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:02:54 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:02:55 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:02:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 10:02:55 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:02:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 10:02:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:02:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:02:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 10:03:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:03:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:03:05 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:05 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:05 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:03:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:03:09 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:09 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:09 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:11 the Entity_MechBase of Trap_ProjectileMaschine_Collider_17 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:11 the Entity_MechBase of Trap_ProjectileMaschine_Collider_20 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:03:20 the Entity_MechBase of Trap_ProjectileMaschine_Collider_10 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:20 the Entity_MechBase of Trap_ProjectileMaschine_Collider_11 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:21 the Entity_MechBase of Trap_ProjectileMaschine_Collider_18 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:22 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:22 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:25 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:03:25 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 05.12.2024 10:03:25 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 10:03:25 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 05.12.2024 10:03:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 10:03:26 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:27 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:03:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:27 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:03:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:27 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:03:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:27 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:03:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:27 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 10:03:27 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:27 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:27 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:28 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:28 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:32 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:03:32 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:33 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:33 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 10:03:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:03:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:03:37 Combine mesh instance 0 is null. WARNING: 05.12.2024 10:03:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:03:39 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:40 the Entity_MechBase of Trap_ProjectileMaschine_Collider_18 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:40 the Entity_MechBase of Trap_ProjectileMaschine_Collider_18 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 10:03:44 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:03:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:03:45 the Entity_MechBase of Trap_ProjectileMaschine_Collider_18 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:46 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:46 the Entity_MechBase of Trap_ProjectileMaschine_Collider_19 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:03:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:03:48 the Entity_MechBase of Trap_ProjectileMaschine_Collider_09 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:48 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:48 the Entity_MechBase of Trap_ProjectileMaschine_Collider_12 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:50 the Entity_MechBase of Trap_ProjectileMaschine_Collider_17 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:03:50 the Entity_MechBase of Trap_ProjectileMaschine_Collider_20 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:03:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:03:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:03:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:03:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:03:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:03:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:03:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:03:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:03:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 10:03:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 05.12.2024 10:03:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:00 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:04:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 05.12.2024 10:04:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 05.12.2024 10:04:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 10:04:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 10:04:07 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 10:04:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 WARNING: 05.12.2024 10:04:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:04:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 10:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 10:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 10:04:17 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:17 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 10:04:17 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 10:04:17 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 05.12.2024 10:04:17 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 05.12.2024 10:04:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 05.12.2024 10:04:18 the Entity_MechBase of Trap_ExplosiveDestructible_Collider (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 05.12.2024 10:04:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 05.12.2024 10:04:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:22 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:04:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:04:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:04:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:04:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:04:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:04:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:04:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:04:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:04:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:04:35 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:04:35 Menu.UnloadMenuPanel => ItemUpgradeContext WARNING: 05.12.2024 10:04:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:04:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 10:04:38 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:04:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:04:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:04:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:04:45 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 05.12.2024 10:04:45 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:394 SeededCallsLastDungeon:64 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 05.12.2024 10:04:45 UpdatePlayerProgress LOG: 05.12.2024 10:04:45 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:04:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:04:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:04:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 05.12.2024 10:04:45 Generate Level Started! Level: Level_C theme: Stolz GameSeed: LNYH-P?4O SeedCalls: 395 LOG: 05.12.2024 10:04:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 05.12.2024 10:05:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:05:14 Generate Level Completed! Loading time: 28,787s LOG: 05.12.2024 10:05:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:05:14 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:05:14 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:05:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:05:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:05:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:05:14 UpdatePlayerProgress LOG: 05.12.2024 10:05:14 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:05:14 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 10:05:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:05:15 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:05:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:05:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:05:17 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:05:17 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:05:17 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:05:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 10:05:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 10:05:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:05:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 10:05:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:05:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 10:05:23 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:05:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 10:05:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:23 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 10:05:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 10:05:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:05:32 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 10:05:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 10:05:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 10:05:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 10:05:32 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 10:05:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 10:05:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:05:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:05:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2024 10:05:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:05:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:05:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:05:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:05:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:05:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 10:05:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 10:05:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 10:05:48 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:05:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 10:05:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:05:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:05:50 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:05:50 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:05:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:05:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:05:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:05:52 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:05:52 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 05.12.2024 10:05:52 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 05.12.2024 10:05:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:05:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 05.12.2024 10:05:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:05:56 Menu.UnloadMenuPanel => TransfusionExchange LOG: 05.12.2024 10:05:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:05:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:06:01 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:06:01 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:06:01 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 10:06:01 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 10:06:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:06:03 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:03 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:03 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:03 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:03 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:03 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:11 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:06:13 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 10:06:13 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:06:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:06:13 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:06:17 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 10:06:17 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 05.12.2024 10:06:17 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 10:06:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:25 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 10:06:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 10:06:29 the Entity_MechBase of Trap_ExplosiveDestructible_Collider (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:06:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 10:06:32 Combine mesh instance 0 is null. WARNING: 05.12.2024 10:06:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:06:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:06:34 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 05.12.2024 10:06:34 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:06:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:06:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 10:06:37 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 05.12.2024 10:06:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 10:06:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 10:06:39 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:06:39 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:06:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:39 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:06:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:39 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 10:06:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:39 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:06:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:06:41 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:41 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:41 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:41 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:41 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:41 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:41 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:41 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 10:06:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 05.12.2024 10:06:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 10:06:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 05.12.2024 10:06:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 WARNING: 05.12.2024 10:06:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:06:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:06:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:06:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:06:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:06:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:06:53 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:06:53 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:06:53 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 10:06:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 10:06:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:54 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 10:06:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:54 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 10:06:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:06:55 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 10:06:55 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 WARNING: 05.12.2024 10:06:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:55 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:56 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:56 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:06:56 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:06:56 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 10:06:56 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 10:06:56 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 WARNING: 05.12.2024 10:06:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 10:06:56 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 05.12.2024 10:06:57 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 05.12.2024 10:06:57 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:06:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:06:58 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:06:59 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 10:07:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:07:00 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:00 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:01 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 10:07:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 10:07:01 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 10:07:01 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 10:07:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:07:02 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:07:02 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:02 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:07:06 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:06 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:07:06 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:07:06 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:07:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:12 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:07:12 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:07:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:07:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:16 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:07:17 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:18 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:18 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:18 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:07:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:07:23 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 10:07:23 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 10:07:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:24 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:07:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:24 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:07:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:24 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:07:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:25 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:07:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 10:07:26 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 10:07:31 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:31 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 10:07:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:07:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:07:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 10:07:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:07:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:07:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:07:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:07:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:07:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:07:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:07:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:07:32 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:33 the Entity_MechBase of Trap_ProjectileMaschine_Collider_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:07:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 10:07:33 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:33 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:07:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:07:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:07:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 10:07:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:07:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:07:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:07:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:07:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 10:07:41 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 05.12.2024 10:07:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 10:07:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:07:44 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:07:46 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:07:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:07:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:07:48 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:07:48 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 05.12.2024 10:07:48 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 05.12.2024 10:07:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:07:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 05.12.2024 10:07:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:07:51 Menu.UnloadMenuPanel => TransfusionExchange LOG: 05.12.2024 10:07:56 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:07:58 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:07:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 10:07:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 10:07:58 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:07:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:07:58 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 05.12.2024 10:07:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:08:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:00 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 10:08:30 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 10:08:30 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 10:08:30 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 10:08:30 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 10:08:30 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 10:08:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:08:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 05.12.2024 10:08:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:08:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 05.12.2024 10:08:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:32 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:08:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 05.12.2024 10:08:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 10:08:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:08:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:08:38 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:38 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 10:08:43 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:08:49 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:08:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 10:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:08:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:08:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:09:03 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:03 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:09:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:09:06 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:09:06 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 10:09:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:09:06 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 10:09:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 10:09:11 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:09:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 10:09:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 05.12.2024 10:09:11 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 10:09:12 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 10:09:13 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:09:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:09:15 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 10:09:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:09:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 05.12.2024 10:09:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:09:18 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 10:09:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 05.12.2024 10:09:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 10:09:22 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_04 LOG: 05.12.2024 10:09:22 DestroyDestructibleInScene() => Destructible_Vase_04 LOG: 05.12.2024 10:09:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 10:09:25 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 05.12.2024 10:09:25 DestroyDestructibleInScene() => Destructible_Vase_05 LOG: 05.12.2024 10:09:27 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 10:09:27 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:09:27 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 05.12.2024 10:09:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:09:27 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 10:09:42 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 05.12.2024 10:09:42 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:09:42 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 05.12.2024 10:09:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:10:32 Started LevelColorLerp WARNING: 05.12.2024 10:10:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:10:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 10:10:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:10:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:10:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:11:03 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:11:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 10:11:04 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp PRIDE_Mitron_Phase2) wurde kein passendes MechionaryEntry gefunden ... WARNING: 05.12.2024 10:11:04 NextWave() => Wave was not started yet or has no waves WARNING: 05.12.2024 10:11:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:11:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:11:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 05.12.2024 10:11:23 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 05.12.2024 10:11:23 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 10:11:25 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 05.12.2024 10:11:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:11:25 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:11:25 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 10:11:26 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:11:26 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:11:26 UpdatePlayerProgress LOG: 05.12.2024 10:11:26 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:11:26 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 05.12.2024 10:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 10:11:26 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:11:26 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:11:26 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:11:26 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:11:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:11:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:11:28 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:11:32 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:11:44 Player.GetDamage(): Huge DMG => Xmas run did 100 on Player Player1 LOG: 05.12.2024 10:11:44 WindowManager.LoadMenu => ResultMenu LOG: 05.12.2024 10:11:44 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 10:11:44 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 05.12.2024 10:11:44 GameSession.UpdateProgress(DRITY) => SessionGUID: 'c0ef8faad4f6' GameSeed: LNYH-P?4O SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:11:44 UpdatePlayerProgress LOG: 05.12.2024 10:11:44 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:11:46 resetBetQuests LOG: 05.12.2024 10:11:46 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:11:46 CreateAndSetNewGameSessionObject() => Seed: LNYH-P?4O LOG: 05.12.2024 10:11:46 GameSession.UpdateProgress(DRITY) => SessionGUID: '1bda997d0824' GameSeed: LNYH-P?4O SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:11:46 UpdatePlayerProgress LOG: 05.12.2024 10:11:46 GameSession.UpdateProgress(DRITY) => SessionGUID: '1bda997d0824' GameSeed: LNYH-P?4O SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:11:46 UpdatePlayerProgress LOG: 05.12.2024 10:12:02 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Correct score displayed for Player1 Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 05.12.2024 10:12:04 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 10:12:04 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 10:12:04 NEW GAMESEED: '7L7G-3NV!' resetSeededCalls: True LOG: 05.12.2024 10:12:04 is Loading Quests WARNING: 05.12.2024 10:12:04 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 10:12:04 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 10:12:04 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Equipment_Head(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:12:04 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' WARNING: 05.12.2024 10:12:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 10:12:06 CreateHomeBase completed successfully. LOG: 05.12.2024 10:12:06 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 05.12.2024 10:12:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:12:06 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:12:06 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:12:06 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 10:12:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:12:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:12:06 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2024 10:12:06 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:12:06 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:12:12 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:12:12 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:12:12 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:12:12 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 10:12:12 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:12:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:12:36 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:12:41 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:12:41 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:12:41 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:12:41 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:12:41 Language Text not found! (Path: Main Description) LOG: 05.12.2024 10:12:41 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 05.12.2024 10:12:41 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:12:41 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:12:41 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:12:41 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 10:12:41 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 10:12:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 10:12:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:12:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:12:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2024 10:12:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:12:42 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:12:42 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 10:12:42 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 05.12.2024 10:12:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:12:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:12:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:12:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:12:45 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:12:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:12:45 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:12:45 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2024 10:12:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 05.12.2024 10:12:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:12:46 RemoveWeaponTransforms Warning: shootable is null LOG: 05.12.2024 10:12:46 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:12:46 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:12:46 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:12:46 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:12:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:12:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:12:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:12:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:12:46 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 05.12.2024 10:12:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:12:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:12:48 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2024 10:12:48 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:12:48 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:12:48 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 10:12:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:12:57 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 05.12.2024 10:12:57 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 05.12.2024 10:12:57 GameSession.UpdateProgress(SAVED) => SessionGUID: '1bda997d0824' GameSeed: 7L7G-3NV! SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2024 10:12:57 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:12:57 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 05.12.2024 10:12:57 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2024 10:12:57 WindowManager.UnloadMenu => ResultMenu LOG: 05.12.2024 10:12:57 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:12:57 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:12:57 Generate Level Started! Level: Level_A theme: Wut GameSeed: 7L7G-3NV! SeedCalls: 98 LOG: 05.12.2024 10:13:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 05.12.2024 10:13:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:13:04 Generate Level Completed! Loading time: 6,671s LOG: 05.12.2024 10:13:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:13:04 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:13:04 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:13:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:13:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 05.12.2024 10:13:04 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:13:04 UpdatePlayerProgress LOG: 05.12.2024 10:13:04 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:13:04 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:13:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:13:04 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:13:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:13:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:13:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:13:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:13:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:13:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:13:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:13:11 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:13:12 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName LOG: 05.12.2024 10:13:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:13:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:13:13 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:13:14 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_Stationary_Turret delay 1,75 LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:13:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:13:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:13:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:13:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:13:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:13:14 AddEnemy ANGER_StationaryGenerator LOG: 05.12.2024 10:13:14 AddEnemy ANGER_StationaryGenerator_01 LOG: 05.12.2024 10:13:14 AddEnemy ANGER_StationaryGenerator_02 LOG: 05.12.2024 10:13:14 AddEnemy ANGER_StationaryGenerator_03 WARNING: 05.12.2024 10:13:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:13:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:13:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:13:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:13:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:13:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:13:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:13:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:13:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:13:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:13:19 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 05.12.2024 10:13:19 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 10:13:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:13:21 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:13:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:13:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:13:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 05.12.2024 10:13:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:43 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:13:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 05.12.2024 10:13:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_12 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_11 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 10:13:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:13:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 05.12.2024 10:13:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:46 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_10 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:13:46 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 10:13:46 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:13:46 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:13:46 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:13:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:13:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:49 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:13:52 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:13:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:13:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:53 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:13:54 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:13:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:13:54 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:13:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:13:55 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 10:13:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:13:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:13:56 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:13:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:14:04 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:14:04 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:14:04 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:14:04 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:14:04 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 05.12.2024 10:14:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:14:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:14:06 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:07 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:14:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:14:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 05.12.2024 10:14:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:14 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:14:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:14:24 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 05.12.2024 10:14:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '1bda997d0824' GameSeed: 7L7G-3NV! SeededCalls:139 SeededCallsLastDungeon:41 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2024 10:14:24 UpdatePlayerProgress LOG: 05.12.2024 10:14:24 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:14:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:14:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:14:24 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:14:24 Generate Level Started! Level: Level_A theme: Wut GameSeed: 7L7G-3NV! SeedCalls: 140 LOG: 05.12.2024 10:14:27 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 05.12.2024 10:14:33 Combine mesh instance 0 is null. LOG: 05.12.2024 10:14:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:14:38 Generate Level Completed! Loading time: 13,502s LOG: 05.12.2024 10:14:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:14:38 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:14:38 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:14:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:14:38 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:14:38 UpdatePlayerProgress LOG: 05.12.2024 10:14:38 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:14:38 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:14:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:14:38 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:14:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:14:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:14:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:41 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 05.12.2024 10:14:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 10:14:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 WARNING: 05.12.2024 10:14:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:46 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:14:46 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:14:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:14:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:14:51 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:14:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:14:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:14:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 10:14:51 initialises raritymodes LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_3 LOG: 05.12.2024 10:14:51 DoubleModeGun WeaponSwap firstCall ! LOG: 05.12.2024 10:14:51 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 05.12.2024 10:14:51 equipmentRarity:Level_2 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_3 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 LOG: 05.12.2024 10:14:51 equipmentRarity:Level_1 WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:14:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:14:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:15:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:15:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:15:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:15:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:15:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:15:09 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:15:10 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:15:12 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:15:14 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:15:14 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:15:19 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:15:19 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:15:19 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 05.12.2024 10:15:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 05.12.2024 10:15:22 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:15:22 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 05.12.2024 10:15:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:15:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:15:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:15:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:15:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:15:46 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:15:46 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:15:46 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 05.12.2024 10:15:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 10:15:48 Coroutine couldn't be started because the the game object '3Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:16:50 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 05.12.2024 10:16:50 Urmar: Atomic addin found. LOG: 05.12.2024 10:16:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:16:56 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:16:59 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:01 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:04 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:06 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:09 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:11 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:13 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:16 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:18 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:21 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:23 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:25 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:28 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:29 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:17:31 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:33 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:35 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:37 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:38 WindowManager.LoadMenu => ResultMenu LOG: 05.12.2024 10:17:38 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 10:17:38 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 05.12.2024 10:17:38 GameSession.UpdateProgress(DRITY) => SessionGUID: '1bda997d0824' GameSeed: 7L7G-3NV! SeededCalls:210 SeededCallsLastDungeon:70 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 10:17:38 UpdatePlayerProgress LOG: 05.12.2024 10:17:38 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 ERROR: 05.12.2024 10:17:38 Coroutine couldn't be started because the the game object '3Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:17:39 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:40 resetBetQuests LOG: 05.12.2024 10:17:40 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:17:40 CreateAndSetNewGameSessionObject() => Seed: 7L7G-3NV! LOG: 05.12.2024 10:17:40 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5bd8728caae' GameSeed: 7L7G-3NV! SeededCalls:210 SeededCallsLastDungeon:70 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 10:17:40 UpdatePlayerProgress LOG: 05.12.2024 10:17:40 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5bd8728caae' GameSeed: 7L7G-3NV! SeededCalls:210 SeededCallsLastDungeon:70 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 10:17:40 UpdatePlayerProgress LOG: 05.12.2024 10:17:40 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:42 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:44 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:46 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:48 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:49 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:51 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:53 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:17:55 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.00, 0.00, 0.00) Incorrect score displayed for Player1, delta: 0,6500244 Shown score: 1077 Calc score: 1077,65 Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.00, 0.00, 0.00) Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 05.12.2024 10:17:55 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:17:57 StartHeavyShoot - BulletRing - Attack 1 WARNING: 05.12.2024 10:17:57 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 10:17:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmar(Clone)' is not on a navmesh LOG: 05.12.2024 10:17:58 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 10:17:58 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 10:17:58 NEW GAMESEED: 'RRNN-RWBO' resetSeededCalls: True LOG: 05.12.2024 10:17:58 is Loading Quests LOG: 05.12.2024 10:17:58 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:17:58 ItemManager.DestroyItem() => 'Equipment_Arms(Clone)' WARNING: 05.12.2024 10:17:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 10:18:00 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 05.12.2024 10:18:00 CreateHomeBase completed successfully. LOG: 05.12.2024 10:18:00 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 05.12.2024 10:18:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:18:00 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:18:00 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:18:00 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:18:00 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:18:00 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:18:00 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 05.12.2024 10:18:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:00 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:18:00 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:18:06 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:18:06 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:18:06 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:18:06 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:18:06 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 10:18:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:06 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:18:08 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:18:17 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 05.12.2024 10:18:18 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:18:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:18:20 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:18:21 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:18:28 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 05.12.2024 10:18:28 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:18:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:18:31 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:18:31 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:31 Language Text not found! (Path: Wrough, Smithing Helper) LOG: 05.12.2024 10:18:32 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:18:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 05.12.2024 10:18:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 05.12.2024 10:18:39 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:18:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:18:40 Menu.UnloadMenuPanel => BaseShopPanel LOG: 05.12.2024 10:18:51 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:18:51 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:18:51 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:18:51 Language Text not found! (Path: Aster, the Bondmaid) LOG: 05.12.2024 10:18:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:56 Language Text not found! (Path: %) WARNING: 05.12.2024 10:18:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:18:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 05.12.2024 10:18:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 05.12.2024 10:18:57 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:18:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:18:58 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 05.12.2024 10:19:01 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:19:01 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:19:01 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:19:01 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:19:01 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:19:01 Language Text not found! (Path: Main Description) LOG: 05.12.2024 10:19:01 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 05.12.2024 10:19:01 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:19:01 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:19:01 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:19:01 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:19:01 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 05.12.2024 10:19:01 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:19:01 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:19:01 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:19:01 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:19:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:19:02 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:19:02 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:19:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:19:02 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:19:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:19:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:19:02 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:19:03 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:19:03 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:19:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 10:19:03 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 10:19:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:19:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:19:03 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2024 10:19:05 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:19:05 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 10:19:05 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:19:05 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:19:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:19:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:19:05 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:19:06 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:19:06 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2024 10:19:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 05.12.2024 10:19:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:19:06 RemoveWeaponTransforms Warning: shootable is null LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:19:06 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:19:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:19:07 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 05.12.2024 10:19:07 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:19:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:19:08 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2024 10:19:08 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:19:08 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:19:08 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 10:19:10 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:19:16 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 05.12.2024 10:19:16 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 05.12.2024 10:19:16 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2024 10:19:16 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:19:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 05.12.2024 10:19:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:19:16 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2024 10:19:16 WindowManager.UnloadMenu => ResultMenu LOG: 05.12.2024 10:19:16 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:19:17 Generate Level Started! Level: Level_A theme: Wut GameSeed: RRNN-RWBO SeedCalls: 71 LOG: 05.12.2024 10:19:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:19:25 Generate Level Completed! Loading time: 7,823s LOG: 05.12.2024 10:19:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:19:25 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:19:25 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:19:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:19:25 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:19:25 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:19:25 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 05.12.2024 10:19:25 UpdatePlayerProgress LOG: 05.12.2024 10:19:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:19:25 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:25 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 10:19:25 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:19:25 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:19:25 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:19:25 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:19:25 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:19:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:19:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:19:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:19:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:19:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:19:29 Language Text not found! (Path: Meter) LOG: 05.12.2024 10:19:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:19:33 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:19:34 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 05.12.2024 10:19:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:19:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:19:35 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:19:35 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:19:35 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:19:35 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:19:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:19:35 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:19:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:19:35 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:19:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:19:35 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:19:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:19:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:19:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:19:37 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:19:37 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:19:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:19:37 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:19:37 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:19:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:38 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:19:38 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:38 wasExecuted? True LOG: 05.12.2024 10:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:19:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:19:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:43 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:19:44 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:44 wasExecuted? True LOG: 05.12.2024 10:19:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:49 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:19:49 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:49 wasExecuted? True LOG: 05.12.2024 10:19:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:19:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:19:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:19:56 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:19:57 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:19:57 wasExecuted? True WARNING: 05.12.2024 10:19:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:19:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:19:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:19:59 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:19:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:19:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 10:19:59 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:19:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:19:59 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:19:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:19:59 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:19:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:19:59 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 05.12.2024 10:19:59 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:00 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:00 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:01 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:20:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:20:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:01 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:02 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:02 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 05.12.2024 10:20:02 DestroyDestructibleInScene() => Anger_Destructibles LOG: 05.12.2024 10:20:02 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:03 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:20:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:20:03 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:20:03 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:20:03 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:20:03 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:20:03 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:20:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:04 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:04 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:20:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:05 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:05 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:06 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:06 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:07 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:07 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:20:07 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:20:07 wasExecuted? True LOG: 05.12.2024 10:20:07 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:08 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:08 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:08 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:20:09 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:20:09 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:20:09 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:09 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:10 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:10 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:11 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:11 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:12 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:12 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:13 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:20:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:20:13 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:20:13 wasExecuted? True LOG: 05.12.2024 10:20:13 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:13 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:14 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:14 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:15 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:15 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:16 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:16 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:17 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:20:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:17 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:20:17 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:20:17 wasExecuted? True WARNING: 05.12.2024 10:20:17 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:20:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:20:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:20:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:20:23 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:20:23 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:20:29 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:20:29 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:20:44 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 05.12.2024 10:20:51 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:20:51 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 05.12.2024 10:20:53 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:20:53 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:20:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:20:53 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:20:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:20:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:20:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 05.12.2024 10:21:03 DestroyDestructibleInScene() => Anger_Destructibles LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:03 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 10:21:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:21:03 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:03 wasExecuted? True LOG: 05.12.2024 10:21:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:04 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:21:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:21:07 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:07 wasExecuted? True LOG: 05.12.2024 10:21:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:08 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:21:08 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:08 wasExecuted? True LOG: 05.12.2024 10:21:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:09 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:09 wasExecuted? True LOG: 05.12.2024 10:21:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:10 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:10 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:10 wasExecuted? True LOG: 05.12.2024 10:21:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:21:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:21:11 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:21:11 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:21:11 wasExecuted? True LOG: 05.12.2024 10:21:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:21:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:21:15 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:21:15 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 05.12.2024 10:21:18 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:21:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:21:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:21:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:21:29 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:21:30 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 05.12.2024 10:21:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:21:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:21:31 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:21:31 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:21:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:21:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:21:33 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:21:33 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:21:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:21:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:21:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:21:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:21:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:21:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:21:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:21:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:21:43 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:21:43 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 05.12.2024 10:21:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:21:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:21:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:21:49 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 05.12.2024 10:21:49 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:119 SeededCallsLastDungeon:48 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2024 10:21:49 UpdatePlayerProgress LOG: 05.12.2024 10:21:49 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:21:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:21:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:21:49 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:21:49 Generate Level Started! Level: Level_A theme: Wut GameSeed: RRNN-RWBO SeedCalls: 120 WARNING: 05.12.2024 10:21:58 Combine mesh instance 0 is null. LOG: 05.12.2024 10:22:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:22:02 Generate Level Completed! Loading time: 12,508s LOG: 05.12.2024 10:22:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:22:02 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:22:02 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:22:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:22:02 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:22:02 UpdatePlayerProgress LOG: 05.12.2024 10:22:02 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:22:02 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:02 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 10:22:02 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:22:02 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:22:02 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:22:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:22:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:22:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:22:05 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:22:06 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 10:22:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 10:22:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:22:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:22:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 10:22:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 10:22:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 10:22:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 10:22:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 05.12.2024 10:22:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 05.12.2024 10:22:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:22:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:22:10 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:22:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:22:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:22:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:22:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:22:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:12 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:12 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:12 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:22:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:12 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:13 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:13 wasExecuted? True LOG: 05.12.2024 10:22:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:22:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:18 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:22:18 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:18 wasExecuted? True LOG: 05.12.2024 10:22:19 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:19 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:19 wasExecuted? True LOG: 05.12.2024 10:22:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:19 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:22:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:25 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:25 wasExecuted? True WARNING: 05.12.2024 10:22:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:22:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:22:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:22:30 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:22:31 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:22:32 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:22:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:22:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:22:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:22:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:32 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:33 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:33 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:22:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:35 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:35 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:38 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:38 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:22:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:38 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 05.12.2024 10:22:38 DestroyDestructibleInScene() => Anger_Destructibles LOG: 05.12.2024 10:22:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:22:39 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:22:39 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 05.12.2024 10:22:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:22:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:39 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:22:39 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:22:39 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:22:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:41 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:22:41 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:41 wasExecuted? True LOG: 05.12.2024 10:22:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 10:22:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:43 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:43 wasExecuted? True LOG: 05.12.2024 10:22:43 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:22:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:22:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:44 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:44 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:45 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:45 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:46 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:46 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:47 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:47 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:48 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:22:48 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:48 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:48 wasExecuted? True LOG: 05.12.2024 10:22:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 05.12.2024 10:22:51 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 05.12.2024 10:22:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:22:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 10:22:55 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:22:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:22:55 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:22:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:22:55 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:22:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:22:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:22:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:22:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:22:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:22:57 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:22:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:22:59 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:22:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:22:59 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:22:59 wasExecuted? True LOG: 05.12.2024 10:23:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:23:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:23:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:05 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:05 wasExecuted? True LOG: 05.12.2024 10:23:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:10 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:10 wasExecuted? True LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:15 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:15 wasExecuted? True WARNING: 05.12.2024 10:23:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:23:18 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:23:18 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 05.12.2024 10:23:18 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:23:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:23:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:23:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:23:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:23:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:23:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:22 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:22 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:22 wasExecuted? True LOG: 05.12.2024 10:23:22 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:23:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:23:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:23 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:24 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:23:24 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 05.12.2024 10:23:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:23:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:23:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:23:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:27 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:27 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:27 wasExecuted? True LOG: 05.12.2024 10:23:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:23:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:23:31 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:31 wasExecuted? True LOG: 05.12.2024 10:23:32 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:23:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:23:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 05.12.2024 10:23:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:23:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:23:38 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 10:23:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:23:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:23:38 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:23:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:23:42 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:23:42 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:23:42 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:23:42 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:23:42 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 05.12.2024 10:23:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:23:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:23:44 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 10:23:44 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:23:44 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:23:44 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:23:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:23:46 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 10:23:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:23:46 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:23:46 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 10:23:46 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 10:23:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:24:03 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 10:24:03 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 10:24:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:24:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:24:04 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:24:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:24:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:24:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 10:24:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 10:24:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:24:05 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 10:24:08 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:24:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:24:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:24:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 10:24:08 initialises raritymodes LOG: 05.12.2024 10:24:08 equipmentRarity:Level_1 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_1 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_1 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_2 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_2 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_3 LOG: 05.12.2024 10:24:08 gaming set rarity LOG: 05.12.2024 10:24:08 equipmentRarity:Level_1 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_2 LOG: 05.12.2024 10:24:08 equipmentRarity:Level_1 WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:24:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:24:13 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:24:14 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 05.12.2024 10:24:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:24:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:24:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:24:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:24:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:24:15 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:24:16 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:24:17 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:24:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:24:21 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:24:24 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:24:26 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:24:26 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:24:26 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 05.12.2024 10:24:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:24:38 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 05.12.2024 10:24:38 Urmar: Atomic addin found. LOG: 05.12.2024 10:24:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:24:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:46 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:51 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:24:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:54 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:24:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:24:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:00 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:01 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:10 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:25:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:14 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:20 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:25:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:23 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:24 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:25:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:27 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:25:27 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 10:25:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:27 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:28 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:29 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:29 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:25:29 Not possible to determine jump position! forwardJump? True LOG: 05.12.2024 10:25:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:30 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:25:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:32 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:32 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:33 StartHeavyShoot - ShootgunShoot - Attack 2 EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:33 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:33 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:35 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:35 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:35 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:35 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:37 StartLaserAttack InOut:1 EXCEPTION: 05.12.2024 10:25:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:38 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:25:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:25:41 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 05.12.2024 10:25:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:44 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:44 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:49 StartHeavyShoot - BulletRing - Attack 1 EXCEPTION: 05.12.2024 10:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:54 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:25:54 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:25:56 Not possible to determine jump position! forwardJump? True LOG: 05.12.2024 10:25:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:58 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:25:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:58 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:25:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:59 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:25:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:25:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:25:59 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:25:59 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 10:25:59 showQuestComplete: Quest for Revenge LOG: 05.12.2024 10:25:59 Quest Completed: Quest for Revenge LOG: 05.12.2024 10:25:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:25:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:25:59 wasExecuted? True LOG: 05.12.2024 10:25:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:25:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:25:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:25:59 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin EXCEPTION: 05.12.2024 10:26:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Urmar+d__113.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper.StartSlamShockwaveRightFoot () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper:StartSlamShockwaveRightFoot() LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 05.12.2024 10:26:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Urmar+d__113.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper.StartSlamShockwaveLeftFoot () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper:StartSlamShockwaveLeftFoot() EXCEPTION: 05.12.2024 10:26:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Urmar+d__113.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper.StartSlamShockwaveMiddle () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UrmarAnimationHelper:StartSlamShockwaveMiddle() WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:26:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:26:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:26:14 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:26:15 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 05.12.2024 10:26:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:26:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 10:26:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:16 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 10:26:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:26:25 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 05.12.2024 10:26:25 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:177 SeededCallsLastDungeon:57 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 10:26:25 UpdatePlayerProgress LOG: 05.12.2024 10:26:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:26:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:26:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:26:25 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 WARNING: 05.12.2024 10:26:25 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 10:26:26 Generate Level Started! Level: Level_B theme: Wut GameSeed: RRNN-RWBO SeedCalls: 178 LOG: 05.12.2024 10:26:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:26:31 Generate Level Completed! Loading time: 5,36s LOG: 05.12.2024 10:26:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:31 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:26:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:26:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:26:31 UpdatePlayerProgress LOG: 05.12.2024 10:26:31 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:26:31 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:26:31 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:26:31 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:26:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:32 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:26:32 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:32 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:26:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:26:36 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:36 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:36 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:26:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:26:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:26:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:26:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:26:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:26:38 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:26:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 10:26:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:39 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:26:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 05.12.2024 10:26:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 10:26:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 10:26:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 05.12.2024 10:26:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 10:26:41 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 10:26:41 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:26:41 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:26:41 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 10:26:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 10:26:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:26:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 10:26:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 10:26:42 DestroyDestructibleInScene() => ANGER_Destructible_Crate WARNING: 05.12.2024 10:26:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:26:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:26:45 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:26:45 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 10:26:45 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 10:26:45 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 10:26:45 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 10:26:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:26:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 10:26:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:26:48 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 10:26:49 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:26:49 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 05.12.2024 10:26:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:26:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:26:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:26:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:26:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:26:49 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:26:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:26:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:26:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:26:51 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:26:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:26:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:26:51 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:26:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:26:51 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:26:51 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:26:51 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:26:51 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:26:52 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:26:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:26:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:52 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:26:52 wasExecuted? True LOG: 05.12.2024 10:26:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:26:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:26:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:26:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:53 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:26:54 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:26:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 05.12.2024 10:26:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:26:57 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:26:57 wasExecuted? True LOG: 05.12.2024 10:26:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:26:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:26:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:03 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:27:03 wasExecuted? True LOG: 05.12.2024 10:27:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:06 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:27:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:27:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:27:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:27:10 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:27:10 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:27:10 wasExecuted? True LOG: 05.12.2024 10:27:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:27:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 10:27:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:27:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:27:13 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:27:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:27:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:27:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:27:15 Language Text not found! (Path: °) LOG: 05.12.2024 10:27:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:27:17 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:27:18 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 05.12.2024 10:27:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:27:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:27:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:27:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:27:20 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:27:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 10:27:22 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:27:24 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:27:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:27:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:27:25 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:27:27 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:27:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:27:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:27:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:27:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:27:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:27:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:27:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:27:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:27:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:27:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:27:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:27:38 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:27:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 10:27:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:27:41 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:27:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:27:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:27:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:27:48 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 05.12.2024 10:27:48 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:213 SeededCallsLastDungeon:35 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 05.12.2024 10:27:48 UpdatePlayerProgress LOG: 05.12.2024 10:27:48 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:27:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:27:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:27:48 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 05.12.2024 10:27:48 Generate Level Started! Level: Level_B theme: Wut GameSeed: RRNN-RWBO SeedCalls: 214 LOG: 05.12.2024 10:27:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2024 10:27:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:28:01 Generate Level Completed! Loading time: 12,322s LOG: 05.12.2024 10:28:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:28:01 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:28:01 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:28:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:28:01 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:28:01 UpdatePlayerProgress LOG: 05.12.2024 10:28:01 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:28:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:01 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:28:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:28:01 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:28:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:28:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:28:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:28:05 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:28:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 10:28:06 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:28:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 10:28:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 10:28:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 10:28:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 10:28:08 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:28:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 05.12.2024 10:28:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:11 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:28:11 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:28:11 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:28:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:28:12 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:28:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:28:13 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 10:28:13 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 05.12.2024 10:28:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:28:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:28:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:28:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:28:13 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:28:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:28:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:15 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 05.12.2024 10:28:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:28:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:16 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:17 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:19 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:20 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:28:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:21 wasExecuted? True WARNING: 05.12.2024 10:28:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:22 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:28:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:28:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:28:23 wasExecuted? True LOG: 05.12.2024 10:28:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:23 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:23 wasExecuted? True LOG: 05.12.2024 10:28:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:28 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:28 wasExecuted? True ERROR: 05.12.2024 10:28:28 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 05.12.2024 10:28:29 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2024 10:28:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:28:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:28:36 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:28:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:28:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:28:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:28:36 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:28:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:28:38 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:28:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:39 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:28:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:39 wasExecuted? True LOG: 05.12.2024 10:28:42 the Entity_MechBase of Trap_Anger_Triangle_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:28:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:28:44 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_06 LOG: 05.12.2024 10:28:44 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 10:28:44 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:45 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:28:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:28:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:46 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:46 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 WARNING: 05.12.2024 10:28:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:47 wasExecuted? True LOG: 05.12.2024 10:28:47 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:28:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:47 wasExecuted? True LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:28:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:28:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:28:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:28:59 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:28:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:28:59 wasExecuted? True LOG: 05.12.2024 10:29:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:01 wasExecuted? True LOG: 05.12.2024 10:29:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:10 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:10 wasExecuted? True LOG: 05.12.2024 10:29:15 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:29:15 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:29:15 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 10:29:16 InfoPanel: BreakCurrendInfoPanelAnimation! ERROR: 05.12.2024 10:29:16 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:29:16 Menu.UnloadMenuPanel => DefaultPanel ERROR: 05.12.2024 10:29:16 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:29:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 10:29:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:29:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 10:29:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 10:29:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:29:20 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 10:29:22 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:29:22 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:29:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:22 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:29:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:22 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:29:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:22 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:29:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:22 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:23 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 10:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:29:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:29:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:29:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:29:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:27 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:28 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:29 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:30 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:31 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:31 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:32 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:33 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:33 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:33 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:34 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:34 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:35 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:35 wasExecuted? True LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:35 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:36 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:37 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:38 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:41 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:41 wasExecuted? True LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:44 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:44 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:46 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:29:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:46 wasExecuted? True LOG: 05.12.2024 10:29:50 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:29:50 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 10:29:50 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:29:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:50 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:29:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:29:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:29:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:29:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:52 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:29:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:29:52 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 05.12.2024 10:29:52 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:52 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:29:52 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:29:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:29:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:29:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:29:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:53 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:29:53 wasExecuted? True LOG: 05.12.2024 10:29:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:29:58 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:02 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:02 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:30:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:03 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:05 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:05 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:05 wasExecuted? True LOG: 05.12.2024 10:30:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:06 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:06 wasExecuted? True LOG: 05.12.2024 10:30:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:07 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:08 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2024 10:30:08 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:30:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:11 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:11 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:13 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:23 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:23 wasExecuted? True WARNING: 05.12.2024 10:30:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:30:28 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:30:28 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 10:30:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:30:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:30:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:30:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:30:28 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:30:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:30:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:29 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:30:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:30:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:30:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:30:30 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:30 wasExecuted? True LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:31 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:31 wasExecuted? True LOG: 05.12.2024 10:30:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:33 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:30:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:30:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:36 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:30:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:30:36 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:36 wasExecuted? True LOG: 05.12.2024 10:30:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:41 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:41 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:30:45 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:30:46 wasExecuted? True LOG: 05.12.2024 10:30:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 10:30:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 10:30:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:30:50 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:30:52 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 10:30:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:30:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:30:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:30:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:30:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:30:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:30:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:30:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:30:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:30:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:30:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:30:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 05.12.2024 10:30:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:30:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! LOG: 05.12.2024 10:30:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:58 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:30:59 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:31:00 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:31:00 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:31:05 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:08 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:10 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:15 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:19 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:31:19 wasExecuted? True LOG: 05.12.2024 10:31:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:31:23 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:31:23 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:31:23 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 05.12.2024 10:31:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:31:23 RealLifeSessionController Prefab () or parent (SawHead (UnityEngine.Transform)) is null, cannot load game object. ERROR: 05.12.2024 10:31:25 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 05.12.2024 10:31:26 RealLifeSessionController Prefab () or parent (Plate (UnityEngine.Transform)) is null, cannot load game object. ERROR: 05.12.2024 10:31:26 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:26 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 05.12.2024 10:31:32 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 05.12.2024 10:31:32 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:31:32 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 05.12.2024 10:31:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 05.12.2024 10:31:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:37 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:31:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 05.12.2024 10:31:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:38 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:40 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:41 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:43 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:43 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:44 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:44 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:45 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:46 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:50 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 05.12.2024 10:31:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:31:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:52 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:31:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:53 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:55 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:55 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:31:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:57 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:31:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:31:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:31:58 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:31:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:00 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:00 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:00 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:00 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:01 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:01 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:02 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:32:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:03 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:05 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:05 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:06 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:07 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:32:09 Hammer Attack: CenterShock failed, Hammer is already in Transition ERROR: 05.12.2024 10:32:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:11 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:13 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:13 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:13 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:14 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:15 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:16 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:17 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:17 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:17 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:19 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:21 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:22 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:24 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 05.12.2024 10:32:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:26 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:27 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:27 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:27 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:27 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:28 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:28 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:28 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:29 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:29 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:29 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:29 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:32:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:32:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:32:33 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:33 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:34 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:32:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:35 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:35 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:36 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:32:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:39 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:40 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:41 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:45 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:46 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:47 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:48 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:48 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:48 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:48 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:32:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:32:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 05.12.2024 10:32:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:51 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:52 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:55 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:55 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:56 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:56 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Burning ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:57 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:32:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:32:58 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:32:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:32:58 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:33:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:33:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:01 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:04 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:05 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:05 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:05 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:05 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:33:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:06 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:06 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:07 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:08 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:33:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:08 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:33:08 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:33:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:33:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 10:33:09 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 05.12.2024 10:33:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 05.12.2024 10:33:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:33:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 10:33:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 05.12.2024 10:33:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:11 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:33:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:14 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:15 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:16 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:17 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:17 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:33:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 05.12.2024 10:33:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:19 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:19 GetIconByBuffType called with buffType: Burning EXCEPTION: 05.12.2024 10:33:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:19 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:20 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:33:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:33:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:33:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:33:22 wasExecuted? True WARNING: 05.12.2024 10:33:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 10:33:25 ItemSpawner from Enemy TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall) is null! Couldnt spawn Loot! WARNING: 05.12.2024 10:33:27 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 10:33:27 Displayable active subtask: Revenge is null WARNING: 05.12.2024 10:33:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:33:27 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 05.12.2024 10:33:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:33:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:33:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:33:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:33:32 Language Text not found! (Path: °) LOG: 05.12.2024 10:33:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:33:37 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:33:38 TryAddItem(WeaponAddin) => Items.Addins.CryoName LOG: 05.12.2024 10:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:33:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 10:33:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:33:39 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:33:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:33:47 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Wut LOG: 05.12.2024 10:33:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:314 SeededCallsLastDungeon:100 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 05.12.2024 10:33:47 UpdatePlayerProgress LOG: 05.12.2024 10:33:47 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:33:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:33:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:33:48 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 05.12.2024 10:33:48 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 10:33:48 Generate Level Started! Level: Level_C theme: Wut GameSeed: RRNN-RWBO SeedCalls: 315 LOG: 05.12.2024 10:33:53 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:33:54 Generate Level Completed! Loading time: 5,765s LOG: 05.12.2024 10:33:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:33:54 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:33:54 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:33:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:33:54 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:33:54 UpdatePlayerProgress LOG: 05.12.2024 10:33:54 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:33:54 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:33:54 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:33:55 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:33:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:33:55 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:33:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:33:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:33:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:33:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:33:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:34:00 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:34:00 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:34:00 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:34:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:34:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:34:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 10:34:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:34:09 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 10:34:09 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 10:34:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:34:09 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:34:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:34:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:34:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:34:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:34:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:34:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:34:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:34:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:34:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:11 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:11 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:11 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:11 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:11 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:34:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:12 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:12 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:34:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:34:14 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:34:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:14 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:34:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:15 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:34:15 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:34:15 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 05.12.2024 10:34:16 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:34:17 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:18 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:18 wasExecuted? True LOG: 05.12.2024 10:34:21 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:34:21 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:34:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 05.12.2024 10:34:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:22 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:22 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:34:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:34:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:25 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:28 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:34:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:34:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:34:28 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:34:28 wasExecuted? True WARNING: 05.12.2024 10:34:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:34:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:34:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:34:30 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 05.12.2024 10:34:30 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:34:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:34:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:34:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:31 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:37 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:34:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:41 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:41 wasExecuted? True LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:34:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:41 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:42 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:42 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:34:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:34:42 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:42 wasExecuted? True WARNING: 05.12.2024 10:34:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:34:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:34:43 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:43 wasExecuted? True LOG: 05.12.2024 10:34:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:46 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:34:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:34:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:34:50 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:34:50 wasExecuted? True WARNING: 05.12.2024 10:34:50 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:34:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:34:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:34:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:34:58 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:35:00 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 05.12.2024 10:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 05.12.2024 10:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 05.12.2024 10:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 05.12.2024 10:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:35:02 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:02 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:02 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 10:35:02 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:03 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 05.12.2024 10:35:03 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 WARNING: 05.12.2024 10:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:35:03 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:03 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:35:03 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:03 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:35:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:35:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:35:05 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:35:06 GetIconByBuffType called with buffType: Healing WARNING: 05.12.2024 10:35:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:35:10 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:35:11 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:35:11 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 10:35:11 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:35:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:11 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 10:35:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:11 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:35:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:11 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:35:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:13 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:35:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:13 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:13 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:14 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:14 wasExecuted? True LOG: 05.12.2024 10:35:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:15 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:15 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:16 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:35:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:35:16 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:16 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:17 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:35:17 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:35:17 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:35:17 Anger Avatar: Explosion triggered due to low velocity during Angry Charge WARNING: 05.12.2024 10:35:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 05.12.2024 10:35:18 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:35:18 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 05.12.2024 10:35:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:20 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:35:20 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:20 wasExecuted? True LOG: 05.12.2024 10:35:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:22 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:22 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:35:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:35:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:35:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:25 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:26 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:26 wasExecuted? True LOG: 05.12.2024 10:35:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:26 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:27 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:35:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:27 wasExecuted? True LOG: 05.12.2024 10:35:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:31 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:34 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:34 wasExecuted? True LOG: 05.12.2024 10:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 10:35:40 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:35:40 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 05.12.2024 10:35:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:40 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:35:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:35:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:35:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:43 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:44 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:44 wasExecuted? True LOG: 05.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:35:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:45 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:35:45 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:35:46 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_08 LOG: 05.12.2024 10:35:46 DestroyDestructibleInScene() => barrel_open WARNING: 05.12.2024 10:35:47 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:35:48 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_09 LOG: 05.12.2024 10:35:48 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 10:35:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:52 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:52 wasExecuted? True LOG: 05.12.2024 10:35:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:55 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:56 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:35:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:56 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:35:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:35:57 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:35:57 wasExecuted? True LOG: 05.12.2024 10:36:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:36:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 10:36:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 05.12.2024 10:36:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:36:02 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:36:06 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:36:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:36:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:36:11 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Wut LOG: 05.12.2024 10:36:11 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:347 SeededCallsLastDungeon:32 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 05.12.2024 10:36:11 UpdatePlayerProgress LOG: 05.12.2024 10:36:11 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:36:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:36:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:36:11 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 05.12.2024 10:36:11 Generate Level Started! Level: Level_C theme: Wut GameSeed: RRNN-RWBO SeedCalls: 348 LOG: 05.12.2024 10:36:15 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 05.12.2024 10:36:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:36:25 Generate Level Completed! Loading time: 13,705s LOG: 05.12.2024 10:36:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:36:25 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:36:25 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:36:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:36:25 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:36:25 UpdatePlayerProgress LOG: 05.12.2024 10:36:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:36:25 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:25 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 10:36:25 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:36:26 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:36:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:36:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:36:28 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:36:28 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 10:36:28 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 10:36:28 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 10:36:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:36:28 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:36:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:36:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:36:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:36:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:29 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:36:29 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:36:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:29 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:29 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:36:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:31 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 05.12.2024 10:36:31 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:31 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:31 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:36:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:32 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:32 wasExecuted? True LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:32 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:36:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:36:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:36:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:34 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:36 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:36 wasExecuted? True LOG: 05.12.2024 10:36:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:37 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:37 wasExecuted? True LOG: 05.12.2024 10:36:39 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 05.12.2024 10:36:39 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 10:36:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:41 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:41 wasExecuted? True LOG: 05.12.2024 10:36:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:36:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:36:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:44 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:36:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:36:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:46 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:46 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:36:46 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:36:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:46 wasExecuted? True LOG: 05.12.2024 10:36:46 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 10:36:46 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:36:46 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 10:36:46 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 10:36:47 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:36:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:48 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:36:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:48 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:36:48 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:48 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:48 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:36:48 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:36:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:48 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:49 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:50 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:50 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:50 wasExecuted? True LOG: 05.12.2024 10:36:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:50 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:36:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:36:55 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:55 wasExecuted? True LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:55 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:36:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:56 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:36:56 wasExecuted? True LOG: 05.12.2024 10:36:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:58 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:36:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:36:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:00 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:37:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:37:00 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:00 wasExecuted? True LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:03 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:04 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:04 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:04 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:04 wasExecuted? True LOG: 05.12.2024 10:37:07 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 05.12.2024 10:37:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 05.12.2024 10:37:09 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:09 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:37:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:37:10 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:10 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 10:37:10 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 10:37:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 WARNING: 05.12.2024 10:37:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:37:13 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:37:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:16 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:37:16 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:37:16 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:37:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:37:17 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:37:20 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 10:37:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:37:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:37:20 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:37:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:37:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:21 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:37:21 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:37:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:21 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:37:21 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:37:21 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:37:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:37:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 05.12.2024 10:37:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:37:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:37:22 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:37:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:22 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:22 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:22 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:23 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:23 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:24 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:37:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:37:25 GetValidSpawnPosition() => Was not successful! WARNING: 05.12.2024 10:37:25 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:37:25 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:37:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:26 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:37:26 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 10:37:26 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:27 wasExecuted? True LOG: 05.12.2024 10:37:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:37:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:37:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:31 wasExecuted? True WARNING: 05.12.2024 10:37:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:37:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:31 wasExecuted? True LOG: 05.12.2024 10:37:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:32 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:37:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:34 GetValidSpawnPosition() => Was not successful! WARNING: 05.12.2024 10:37:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:37:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:37:34 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:37:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:37:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:37:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:35 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:37:35 BuffManager.StartBuffEffect() for BUFFID: 12174 is already started! LOG: 05.12.2024 10:37:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:35 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:35 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:35 wasExecuted? True LOG: 05.12.2024 10:37:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:36 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:36 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:37 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:37 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 10:37:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:39 wasExecuted? True LOG: 05.12.2024 10:37:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:40 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:40 wasExecuted? True LOG: 05.12.2024 10:37:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:42 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:42 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:37:42 Pool-init: Prefab VFX_Projectile_Headhunter_OnHit has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 10:37:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 10:37:42 Pool-init: Prefab VFX_AddIn_WorkingGlow has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 10:37:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 10:37:42 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 10:37:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 10:37:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:37:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:46 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:46 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:37:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:47 wasExecuted? True WARNING: 05.12.2024 10:37:47 Buff #1033 has a problem. Deleting it ... System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EXCEPTION: 05.12.2024 10:37:47 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.Update () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:37:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:37:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:50 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:37:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:51 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:37:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:37:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:53 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:37:53 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:37:53 wasExecuted? True WARNING: 05.12.2024 10:37:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:37:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:37:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:37:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:37:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:37:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 10:37:59 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:37:59 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 10:37:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:37:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:37:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:37:59 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:37:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:38:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:01 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:38:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:02 wasExecuted? True LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:38:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:03 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:04 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:04 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:04 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:04 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 05.12.2024 10:38:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:07 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 05.12.2024 10:38:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:08 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:08 wasExecuted? True LOG: 05.12.2024 10:38:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:08 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:08 wasExecuted? True LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:11 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:12 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:12 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:12 wasExecuted? True LOG: 05.12.2024 10:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:38:17 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:38:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:38:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:38:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:38:20 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 10:38:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:38:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:38:20 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:38:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:38:33 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:38:33 Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:38:33 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2024 10:38:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:38:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:38:34 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:38:35 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:38:37 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:38:37 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 10:38:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:38:39 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:38:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 05.12.2024 10:38:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:39 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:38:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:40 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:38:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:41 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:42 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:42 wasExecuted? True LOG: 05.12.2024 10:38:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:42 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:38:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 10:38:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:38:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:44 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:38:44 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:44 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:45 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 05.12.2024 10:38:45 DestroyDestructibleInScene() => barrel_open WARNING: 05.12.2024 10:38:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 05.12.2024 10:38:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:45 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:45 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:38:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:47 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:47 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:38:47 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:38:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:38:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:49 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:38:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:50 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:50 wasExecuted? True LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:50 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:51 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:38:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:51 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:38:51 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:52 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:52 wasExecuted? True LOG: 05.12.2024 10:38:52 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:54 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:54 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:54 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:54 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:38:55 Displayable active subtask: Revenge is null WARNING: 05.12.2024 10:38:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:38:55 wasExecuted? True LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:38:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:38:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:38:55 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:38:55 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:55 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:55 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:38:55 wasExecuted? True LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:56 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:38:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:38:57 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:38:57 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) ERROR: 05.12.2024 10:38:59 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 05.12.2024 10:38:59 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:39:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:00 wasExecuted? True LOG: 05.12.2024 10:39:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:02 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:03 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:39:03 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:03 wasExecuted? True LOG: 05.12.2024 10:39:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:07 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:07 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:08 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:09 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:39:09 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:39:11 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:11 wasExecuted? True WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:11 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:12 wasExecuted? True LOG: 05.12.2024 10:39:15 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:39:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 05.12.2024 10:39:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:39:16 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:39:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:39:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:39:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:39:17 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:39:17 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:17 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:18 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:39:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:39:18 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:19 wasExecuted? True LOG: 05.12.2024 10:39:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:19 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:20 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:21 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 10:39:23 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:23 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:24 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:39:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:39:25 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:26 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:39:26 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:26 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:26 wasExecuted? True LOG: 05.12.2024 10:39:26 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:29 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:29 wasExecuted? True LOG: 05.12.2024 10:39:29 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:29 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:30 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:30 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:39:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:31 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:31 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:33 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:39:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:34 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:35 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:35 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:35 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 10:39:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:36 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:37 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:38 wasExecuted? True LOG: 05.12.2024 10:39:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:39 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:39 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:39 wasExecuted? True LOG: 05.12.2024 10:39:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:43 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:43 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:39:44 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:39:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 05.12.2024 10:39:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:45 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:46 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:46 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:39:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 05.12.2024 10:39:46 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 10:39:46 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:39:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 05.12.2024 10:39:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 05.12.2024 10:39:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:48 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:49 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:49 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:49 wasExecuted? True WARNING: 05.12.2024 10:39:49 Buff #2337 has a problem. Deleting it ... System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EXCEPTION: 05.12.2024 10:39:49 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.Update () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:39:51 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:39:51 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:51 wasExecuted? True WARNING: 05.12.2024 10:39:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:39:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:39:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:39:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:39:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 10:39:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 10:39:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 10:39:56 Displayable active subtask: Revenge is null LOG: 05.12.2024 10:39:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:39:56 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:39:56 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 10:39:56 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 10:39:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:40:02 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 10:40:02 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:40:03 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 10:40:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 10:40:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:40:03 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 10:40:07 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:40:07 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:40:07 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 05.12.2024 10:40:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 10:40:09 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 05.12.2024 10:40:09 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:40:21 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 05.12.2024 10:40:21 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:40:21 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 05.12.2024 10:40:26 hello - there^- Zhatar LOG: 05.12.2024 10:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:40:26 Melee asttack LOG: 05.12.2024 10:40:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:27 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:27 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:27 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:28 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:40:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:28 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:28 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:30 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:31 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:32 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:33 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:33 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:34 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:37 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:38 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:40:38 Damage done = 0 LOG: 05.12.2024 10:40:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:38 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:39 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:39 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:39 distanceAttack EXCEPTION: 05.12.2024 10:40:53 ArgumentException: An item with the same key has already been added. Key: Bullet_Basic_Blunderbuss(Clone) (StickyStoneStudio.MOODS.Bullet) System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <00000000000000000000000000000000>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TeleporterAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SpawnAndStartBullet (StickyStoneStudio.MOODS.Shootable customShootable, UnityEngine.Transform customMuzzle, UnityEngine.GameObject customBullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Zathar+d__147.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:40:55 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 10:40:55 BuffManager.StartBuffEffect() for BUFFID: 15230 is already started! LOG: 05.12.2024 10:40:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:57 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:40:57 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:57 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:58 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:40:58 Melee asttack LOG: 05.12.2024 10:40:58 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:40:59 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:00 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:00 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:41:01 Damage done = 0 LOG: 05.12.2024 10:41:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:01 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:02 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:03 Melee asttack LOG: 05.12.2024 10:41:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:03 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:04 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:05 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:06 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:41:06 ArgumentException: An item with the same key has already been added. Key: Bullet_Basic_Blunderbuss(Clone) (StickyStoneStudio.MOODS.Bullet) System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <00000000000000000000000000000000>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TeleporterAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerBulletCircle (UnityEngine.Transform _PositionTrans, UnityEngine.Vector2 _bulletCountRange, System.Boolean _showBulletWarning, System.Boolean _playSFX_Shot, StickyStoneStudio.MOODS.Shootable _bulletCircleShootable, System.Boolean _IgnoreAddinsOnShootable, System.Boolean _AlignToTarget) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Zathar.TriggerTailSlam () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:41:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:06 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:41:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:07 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:08 Melee asttack LOG: 05.12.2024 10:41:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:08 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:41:09 Damage done = 0 LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:09 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:10 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:12 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:13 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:14 Melee asttack LOG: 05.12.2024 10:41:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:14 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:15 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:41:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:18 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:19 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:41:19 Damage done = 0 LOG: 05.12.2024 10:41:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:19 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:41:20 GetIconByBuffType called with buffType: Executioner WARNING: 05.12.2024 10:41:20 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 05.12.2024 10:41:20 Melee asttack LOG: 05.12.2024 10:41:20 GetIconByBuffType called with buffType: Executioner LOG: 05.12.2024 10:41:20 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:41:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 05.12.2024 10:41:22 ArgumentException: An item with the same key has already been added. Key: Bullet_Basic_Blunderbuss(Clone) (StickyStoneStudio.MOODS.Bullet) System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <00000000000000000000000000000000>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TeleporterAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerBulletCircle (UnityEngine.Transform _PositionTrans, UnityEngine.Vector2 _bulletCountRange, System.Boolean _showBulletWarning, System.Boolean _playSFX_Shot, StickyStoneStudio.MOODS.Shootable _bulletCircleShootable, System.Boolean _IgnoreAddinsOnShootable, System.Boolean _AlignToTarget) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Zathar+d__146.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:41:23 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 10:41:23 WindowManager.LoadMenu => ResultMenu LOG: 05.12.2024 10:41:23 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 10:41:23 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 05.12.2024 10:41:23 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5bd8728caae' GameSeed: RRNN-RWBO SeededCalls:539 SeededCallsLastDungeon:191 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:41:23 UpdatePlayerProgress LOG: 05.12.2024 10:41:23 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 ERROR: 05.12.2024 10:41:24 Coroutine couldn't be started because the the game object '4Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 10:41:25 resetBetQuests LOG: 05.12.2024 10:41:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:41:25 CreateAndSetNewGameSessionObject() => Seed: RRNN-RWBO LOG: 05.12.2024 10:41:25 GameSession.UpdateProgress(DRITY) => SessionGUID: '07931121e3e3' GameSeed: RRNN-RWBO SeededCalls:539 SeededCallsLastDungeon:191 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:41:25 UpdatePlayerProgress LOG: 05.12.2024 10:41:25 GameSession.UpdateProgress(DRITY) => SessionGUID: '07931121e3e3' GameSeed: RRNN-RWBO SeededCalls:539 SeededCallsLastDungeon:191 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 10:41:25 UpdatePlayerProgress LOG: 05.12.2024 10:41:27 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Incorrect score displayed for Player1, delta: -0,6499023 Shown score: 7622 Calc score: 7621,35 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 05.12.2024 10:41:28 WindowManager.LoadMenu => MainMenu LOG: 05.12.2024 10:41:28 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:41:28 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2024 10:41:28 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 10:41:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:41:28 WindowManager.UnloadMenu => ResultMenu WARNING: 05.12.2024 10:41:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Zathar(Clone)' is not on a navmesh LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Equipment_Head(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Equipment_Legs(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:41:29 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' WARNING: 05.12.2024 10:41:29 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 05.12.2024 10:41:29 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 05.12.2024 10:41:29 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 10:41:29 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 10:41:29 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 10:41:29 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 10:41:29 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 05.12.2024 10:51:50 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 05.12.2024 10:51:50 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 05.12.2024 10:51:51 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 10:51:51 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 10:51:51 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 10:51:51 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:51:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 10:51:52 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 10:51:57 is Loading Quests WARNING: 05.12.2024 10:51:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 10:51:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 10:51:57 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 10:51:57 Changed Selection is the same object LOG: 05.12.2024 10:51:57 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 10:52:03 NEW GAMESEED: 'MCIU-KTZH' resetSeededCalls: True LOG: 05.12.2024 10:52:03 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2024 10:52:03 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2024 10:52:03 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 10:52:03 is Loading Quests WARNING: 05.12.2024 10:52:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 10:52:03 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 10:52:03 loaded mechionary progress for savegame:Xmas run WARNING: 05.12.2024 10:52:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 10:52:06 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 05.12.2024 10:52:06 CreateHomeBase completed successfully. LOG: 05.12.2024 10:52:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 10:52:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:52:06 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:52:06 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:52:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:52:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:52:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:52:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 05.12.2024 10:52:06 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:52:06 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 10:52:12 Ambient VFX this room or lv theme is null LOG: 05.12.2024 10:52:12 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 10:52:12 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:52:12 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:52:12 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 10:52:12 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:52:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:52:12 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:52:12 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:52:12 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:52:13 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:52:13 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 10:52:13 Language Text not found! (Path: Main Description) LOG: 05.12.2024 10:52:13 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 05.12.2024 10:52:13 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:52:13 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:52:13 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:52:13 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:52:13 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 10:52:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:52:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:52:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:52:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:52:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:52:14 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:52:14 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:52:14 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 10:52:14 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 10:52:14 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:52:14 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:52:14 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2024 10:52:15 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 10:52:15 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 10:52:15 gaming set rarity LOG: 05.12.2024 10:52:15 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2024 10:52:15 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:52:15 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:52:15 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:52:15 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 10:52:19 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:52:19 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:52:19 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2024 10:52:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 05.12.2024 10:52:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:52:19 RemoveWeaponTransforms Warning: shootable is null LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 10:52:19 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' LOG: 05.12.2024 10:52:20 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 10:52:20 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 10:52:20 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 10:52:20 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 10:52:20 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 05.12.2024 10:52:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:52:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:52:21 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2024 10:52:21 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:52:21 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 10:52:21 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 10:52:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 10:52:30 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 05.12.2024 10:52:30 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 05.12.2024 10:52:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '07931121e3e3' GameSeed: MCIU-KTZH SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2024 10:52:30 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:52:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 05.12.2024 10:52:30 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2024 10:52:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:52:31 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:52:31 Generate Level Started! Level: Level_A theme: Wut GameSeed: MCIU-KTZH SeedCalls: 70 LOG: 05.12.2024 10:52:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:52:37 Generate Level Completed! Loading time: 5,737s LOG: 05.12.2024 10:52:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:52:37 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:52:37 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:52:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:52:37 gaming set rarity LOG: 05.12.2024 10:52:37 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2024 10:52:37 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:52:37 UpdatePlayerProgress LOG: 05.12.2024 10:52:37 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:52:37 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:52:37 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 10:52:37 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:52:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:52:37 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:52:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:52:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:52:38 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:52:38 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 10:52:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:52:39 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:52:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 10:52:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:52:39 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 10:52:43 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:52:44 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 05.12.2024 10:52:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:52:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:52:45 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:52:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:52:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:52:48 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:52:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:52:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:52:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:52:48 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:52:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:52:48 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:52:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:52:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:52:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:52:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:52:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:52:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:52:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 05.12.2024 10:52:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:52:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:52:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:52:52 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:52:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:52:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 10:52:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 05.12.2024 10:53:05 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:53:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:53:06 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:53:09 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:53:09 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:53:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:53:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:53:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:53:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:53:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:53:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:53:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:53:13 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:53:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:14 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:14 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:14 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 05.12.2024 10:53:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 10:53:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 05.12.2024 10:53:24 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:53:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:53:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 05.12.2024 10:53:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:53:38 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:53:48 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:53:48 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 05.12.2024 10:53:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:53:48 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:53:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:53:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:50 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:53:53 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:53:53 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:54:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:54:00 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:54:01 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:54:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:54:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:54:01 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:54:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:54:04 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:54:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:54:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:54:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:54:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:54:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:54:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:54:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:54:10 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:54:11 TryAddItem(WeaponAddin) => Items.Addins.CryoName LOG: 05.12.2024 10:54:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:54:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:54:12 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:54:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:54:16 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:54:16 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:54:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:16 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:54:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:16 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:54:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:16 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:54:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:18 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:18 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:18 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:18 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:54:19 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:54:20 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:54:20 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:54:21 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:54:21 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:54:24 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:54:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:54:25 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:54:30 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:54:32 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:54:35 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:54:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:54:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:54:36 WindowManager.LoadMenu => MapSelectorMenu WARNING: 05.12.2024 10:54:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 10:54:41 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 05.12.2024 10:54:41 GameSession.UpdateProgress(SAVED) => SessionGUID: '07931121e3e3' GameSeed: MCIU-KTZH SeededCalls:105 SeededCallsLastDungeon:35 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2024 10:54:41 UpdatePlayerProgress LOG: 05.12.2024 10:54:41 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 10:54:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 10:54:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 10:54:42 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 10:54:42 Generate Level Started! Level: Level_A theme: Wut GameSeed: MCIU-KTZH SeedCalls: 106 WARNING: 05.12.2024 10:54:48 Combine mesh instance 0 is null. LOG: 05.12.2024 10:54:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 10:54:50 TreasureGoblin was spawned in Room: ROOM(1# Typ_D)_RockClearing_Degrees90 LOG: 05.12.2024 10:54:50 Generate Level Completed! Loading time: 7,902s LOG: 05.12.2024 10:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:54:50 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 10:54:50 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:54:50 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:54:50 UpdatePlayerProgress LOG: 05.12.2024 10:54:50 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 10:54:50 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:54:50 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 10:54:50 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:54:51 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:54:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:54:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:54:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:54:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 10:54:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:54:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:54:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:54:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 10:54:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:54:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:54:55 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 10:54:55 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 10:54:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:54:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 10:54:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 10:54:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:54:55 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 10:54:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:54:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 05.12.2024 10:54:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:54:57 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:54:58 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:55:00 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:55:00 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:55:03 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:55:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:55:05 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:55:10 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:55:11 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:55:19 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:55:23 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 10:55:23 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:55:23 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:55:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:55:25 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:55:25 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 05.12.2024 10:55:25 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 05.12.2024 10:55:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:55:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 05.12.2024 10:55:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:55:27 Menu.UnloadMenuPanel => TransfusionExchange LOG: 05.12.2024 10:55:28 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:55:30 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:55:32 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:55:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:55:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 10:55:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 10:55:32 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:55:33 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:55:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 10:55:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 05.12.2024 10:55:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 10:55:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 10:55:36 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:55:36 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 10:55:36 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 10:55:36 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 05.12.2024 10:55:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 05.12.2024 10:55:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:55:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:55:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:55:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:55:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 05.12.2024 10:55:42 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:55:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 10:55:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 EXCEPTION: 05.12.2024 10:55:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.BuffEnemyVFX (System.Int32 value) (at <00000000000000000000000000000000>:0) ERROR: 05.12.2024 10:55:46 TheRoaringSmelter__Treasure(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TreasureGoblin:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 10:55:46 GetIconByBuffType called with buffType: Frostbite EXCEPTION: 05.12.2024 10:55:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:55:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:55:47 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 EXCEPTION: 05.12.2024 10:55:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:55:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:55:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:55:49 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 10:55:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:55:50 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:55:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:55:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) EXCEPTION: 05.12.2024 10:55:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:55:51 Menu.UnloadMenuPanel => DefaultPanel EXCEPTION: 05.12.2024 10:55:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:55:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:55:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:55:53 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:55:54 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:55:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 10:55:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:55:55 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 10:55:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:55:59 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:55:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 10:55:59 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 05.12.2024 10:55:59 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 05.12.2024 10:55:59 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:55:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:56:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:56:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:56:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:56:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:56:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:56:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:56:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:56:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:56:03 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:56:03 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:56:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 10:56:04 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:56:05 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 10:56:05 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:56:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:56:07 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:56:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:56:10 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:56:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:56:14 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 10:56:14 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:56:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 10:56:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:56:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:56:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 10:56:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 10:56:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:56:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 05.12.2024 10:56:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:56:24 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:56:24 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:56:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:56:25 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:56:25 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 05.12.2024 10:56:25 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 05.12.2024 10:56:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:56:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 05.12.2024 10:56:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:56:27 Menu.UnloadMenuPanel => TransfusionExchange LOG: 05.12.2024 10:56:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:56:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:56:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:56:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 10:56:30 initialises raritymodes LOG: 05.12.2024 10:56:30 equipmentRarity:Level_1 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_1 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_1 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_3 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_2 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_2 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_3 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_1 LOG: 05.12.2024 10:56:30 equipmentRarity:Level_1 WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:56:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 10:56:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:56:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:56:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:56:40 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:56:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:56:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:56:42 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 10:56:44 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:56:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:56:44 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:56:44 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 10:56:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:56:50 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 10:56:50 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 10:56:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:56:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:56:50 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2024 10:56:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:56:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:56:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 10:56:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 10:56:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:56:51 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 10:56:52 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:56:54 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:56:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:56:57 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:56:59 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:56:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:56:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 10:56:59 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 10:56:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:56:59 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 10:56:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 10:56:59 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 10:56:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 10:57:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:57:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:57:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:57:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:57:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:57:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:57:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 10:57:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:57:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 05.12.2024 10:57:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 10:57:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 10:57:01 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 10:57:03 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 10:57:03 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 10:57:04 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 10:57:08 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:57:09 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:57:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:57:11 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:57:12 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:12 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:17 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 10:57:18 Language Text not found! (Path: Kill ) LOG: 05.12.2024 10:57:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:27 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:29 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:57:34 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 10:57:34 Language Text not found! (Path: Kill ) WARNING: 05.12.2024 10:57:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:57:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:57:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:57:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 10:57:37 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:57:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 10:57:37 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 10:57:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 10:57:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 10:57:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 10:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:57:41 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 10:57:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 10:57:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 10:57:41 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 10:57:45 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:57:46 TryAddItem(WeaponAddin) => Items.Addins.BoomerangName LOG: 05.12.2024 10:57:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:57:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:57:47 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:57:48 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:57:50 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 10:57:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:57:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:57:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 10:57:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:57:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 10:57:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:57:55 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 10:57:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 10:57:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 10:57:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 10:57:57 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 10:57:58 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 10:57:58 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:57:58 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:57:58 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:57:58 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 10:57:58 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 05.12.2024 10:57:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 10:57:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 10:57:59 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 10:58:00 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:58:03 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:58:04 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 10:58:08 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:58:08 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 05.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 10:58:20 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 05.12.2024 10:58:20 Urmar: Atomic addin found. LOG: 05.12.2024 10:58:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 10:58:24 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:58:26 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:58:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:58:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:58:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:58:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:58:27 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:58:36 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:58:44 StartLaserAttack InOut:1 LOG: 05.12.2024 10:58:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:58:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:58:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:58:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:58:56 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:59:06 StartLaserAttack InOut:0 LOG: 05.12.2024 10:59:10 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 05.12.2024 10:59:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:12 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:59:20 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:59:24 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:59:24 StartLaserAttack InOut:1 WARNING: 05.12.2024 10:59:32 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 10:59:35 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 10:59:36 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 10:59:42 StartHeavyShoot - ShootgunShoot - Attack 2 EXCEPTION: 05.12.2024 10:59:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:59:44 Not possible to determine jump position! forwardJump? True WARNING: 05.12.2024 10:59:44 Not possible to determine jump position! forwardJump? False EXCEPTION: 05.12.2024 10:59:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:46 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:46 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 10:59:47 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 10:59:47 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:47 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:47 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 10:59:47 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 10:59:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:51 StartLaserAttack InOut:0 LOG: 05.12.2024 10:59:55 StartHeavyShoot - ShootgunShoot - Attack 2 EXCEPTION: 05.12.2024 10:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:58 StartHeavyShoot - BulletRing - Attack 1 EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 10:59:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 10:59:58 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 10:59:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 11:00:01 Not possible to determine jump position! forwardJump? False EXCEPTION: 05.12.2024 11:00:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:02 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:03 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:04 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:04 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:04 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:04 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:05 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:07 StartLaserAttack InOut:0 LOG: 05.12.2024 11:00:08 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 11:00:08 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:09 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:12 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:00:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:14 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:16 StartHeavyShoot - ShootgunShoot - Attack 2 EXCEPTION: 05.12.2024 11:00:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:20 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:23 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 05.12.2024 11:00:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:29 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:30 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 11:00:30 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:30 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:30 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:30 StartLaserAttack InOut:0 WARNING: 05.12.2024 11:00:30 GetDamage() => damageSource: TheRoaringSmelter_Urmar(Clone) (StickyStoneStudio.MOODS.Urmar) to Player is isCritical. damage: 28,42641 Set IsCritical to false for now but the shady developers should look at it! LOG: 05.12.2024 11:00:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:34 StartHeavyShoot - BulletRing - Attack 1 EXCEPTION: 05.12.2024 11:00:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:00:40 StartHeavyShoot - ShootgunShoot - Attack 2 EXCEPTION: 05.12.2024 11:00:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:44 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:45 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:45 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:45 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:45 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:46 WindowManager.LoadMenu => ResultMenu LOG: 05.12.2024 11:00:46 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 11:00:46 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 05.12.2024 11:00:46 GameSession.UpdateProgress(DRITY) => SessionGUID: '07931121e3e3' GameSeed: MCIU-KTZH SeededCalls:151 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 11:00:46 UpdatePlayerProgress LOG: 05.12.2024 11:00:46 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 EXCEPTION: 05.12.2024 11:00:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:48 resetBetQuests LOG: 05.12.2024 11:00:48 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:00:48 CreateAndSetNewGameSessionObject() => Seed: MCIU-KTZH LOG: 05.12.2024 11:00:48 GameSession.UpdateProgress(DRITY) => SessionGUID: '61cf1741f19f' GameSeed: MCIU-KTZH SeededCalls:151 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 11:00:48 UpdatePlayerProgress LOG: 05.12.2024 11:00:48 GameSession.UpdateProgress(DRITY) => SessionGUID: '61cf1741f19f' GameSeed: MCIU-KTZH SeededCalls:151 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 11:00:48 UpdatePlayerProgress LOG: 05.12.2024 11:00:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:49 Tried to add a Bullet multiple times to the Collection EXCEPTION: 05.12.2024 11:00:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:54 StartHeavyShoot - BulletRing - Attack 1 EXCEPTION: 05.12.2024 11:00:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 05.12.2024 11:00:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 11:00:55 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Incorrect score displayed for Player1, delta: -0,9000244 Shown score: 1902 Calc score: 1901,1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 05.12.2024 11:00:55 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:55 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:00:56 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:00:56 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:00:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmar(Clone)' is not on a navmesh LOG: 05.12.2024 11:00:57 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 11:00:57 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 11:00:57 NEW GAMESEED: 'B1XP-1966' resetSeededCalls: True LOG: 05.12.2024 11:00:57 is Loading Quests LOG: 05.12.2024 11:00:57 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'Equipment_Feet(Clone)' LOG: 05.12.2024 11:00:58 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' WARNING: 05.12.2024 11:00:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 11:01:00 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 05.12.2024 11:01:00 CreateHomeBase completed successfully. LOG: 05.12.2024 11:01:00 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 05.12.2024 11:01:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:01:00 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:01:00 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:01:00 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 11:01:00 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 11:01:00 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 11:01:00 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 05.12.2024 11:01:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:01:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:01:01 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:01:01 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 11:01:35 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:01:35 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:01:35 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 11:01:35 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:01:35 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 11:01:35 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:01:35 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:01:41 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:01:42 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:01:42 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:01:42 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 11:01:42 Language Text not found! (Path: Main Description) WARNING: 05.12.2024 11:01:42 Language Text not found! (Path: Main Description) LOG: 05.12.2024 11:01:42 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 05.12.2024 11:01:42 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 11:01:42 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 11:01:42 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 11:01:42 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' LOG: 05.12.2024 11:01:42 gaming set rarity LOG: 05.12.2024 11:01:42 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2024 11:01:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 11:01:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 11:01:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 11:01:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 11:01:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:01:44 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'WEAPON_SniperShotgun(Clone)' LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 11:01:44 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' LOG: 05.12.2024 11:01:44 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2024 11:01:44 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2024 11:01:44 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 11:01:44 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 11:01:44 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2024 11:01:45 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 05.12.2024 11:01:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2024 11:01:45 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 05.12.2024 11:01:45 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 05.12.2024 11:01:45 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 11:01:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 11:01:46 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 05.12.2024 11:01:46 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:01:46 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 11:01:46 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 11:01:46 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 11:01:46 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 11:01:46 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 11:01:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Arm_Joy(Clone)' LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Torso_Joy(Clone)' LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Foot_Joy(Clone)' LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Legs_Joy(Clone)' LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 05.12.2024 11:01:47 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 11:01:47 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2024 11:01:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 05.12.2024 11:01:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:01:47 RemoveWeaponTransforms Warning: shootable is null LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 11:01:47 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 11:01:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 05.12.2024 11:01:48 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 05.12.2024 11:01:48 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:01:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:01:49 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2024 11:01:49 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 11:01:49 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 11:01:49 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 11:01:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:01:57 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 05.12.2024 11:01:57 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 05.12.2024 11:01:57 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2024 11:01:57 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:01:57 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 05.12.2024 11:01:57 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:01:57 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2024 11:01:57 WindowManager.UnloadMenu => ResultMenu LOG: 05.12.2024 11:01:57 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 11:01:58 Generate Level Started! Level: Level_A theme: Wut GameSeed: B1XP-1966 SeedCalls: 68 LOG: 05.12.2024 11:02:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:02:02 Generate Level Completed! Loading time: 4,421s LOG: 05.12.2024 11:02:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:02:02 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:02:02 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:02:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:02:02 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:02:02 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:02:02 UpdatePlayerProgress LOG: 05.12.2024 11:02:02 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 11:02:02 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:02:02 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 11:02:03 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:02:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:02:03 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:02:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:02:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:02:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:02:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:02:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:02:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:02:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:02:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:02:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:02:08 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:02:08 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:02:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:02:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:02:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:02:18 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:02:19 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 05.12.2024 11:02:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:02:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:02:20 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:02:21 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:02:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:02:21 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:02:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:02:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:02:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:02:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:02:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:02:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:23 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:02:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:02:27 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:02:27 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 05.12.2024 11:02:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:02:27 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:02:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:02:32 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:02:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:02:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:02:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 05.12.2024 11:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:02:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:02:40 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:02:41 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:02:41 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:02:41 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 05.12.2024 11:02:41 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:02:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:02:41 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:02:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:02:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:47 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:02:47 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 05.12.2024 11:02:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:48 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:02:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:02:48 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:50 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:50 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:50 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:50 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:51 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:51 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:51 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:51 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:02:51 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:02:51 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:02:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:02:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:02:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:02:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:02:55 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:02:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:02:55 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:02:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:02:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:02:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:02:57 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:02:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 05.12.2024 11:03:00 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:03:00 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:03:01 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:03:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:03:01 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:03:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:03:03 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:03:05 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:03:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:03:06 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:03:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:03:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:03:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 11:03:09 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:03:11 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:03:13 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:03:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:03:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:03:16 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 05.12.2024 11:03:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:102 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2024 11:03:16 UpdatePlayerProgress LOG: 05.12.2024 11:03:16 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:03:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:03:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:03:16 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 05.12.2024 11:03:17 Generate Level Started! Level: Level_A theme: Wut GameSeed: B1XP-1966 SeedCalls: 103 WARNING: 05.12.2024 11:03:22 Combine mesh instance 0 is null. LOG: 05.12.2024 11:03:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:03:26 Generate Level Completed! Loading time: 9,298s LOG: 05.12.2024 11:03:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:03:26 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:03:26 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:03:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:03:26 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:03:26 UpdatePlayerProgress LOG: 05.12.2024 11:03:26 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 11:03:26 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:03:26 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 05.12.2024 11:03:27 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:03:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:03:27 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:03:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:03:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:03:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:03:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 11:03:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:03:30 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:03:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:03:31 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:03:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:03:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:03:31 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:03:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:03:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:03:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:03:32 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:03:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:03:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:03:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:03:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:03:33 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 05.12.2024 11:03:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:03:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:03:34 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:03:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:03:34 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:03:42 GetIconByBuffType called with buffType: Frostbite WARNING: 05.12.2024 11:03:43 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:03:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:03:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 05.12.2024 11:03:45 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 11:03:45 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:03:45 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:03:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:03:50 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:03:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:03:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:03:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 11:03:50 initialises raritymodes LOG: 05.12.2024 11:03:50 equipmentRarity:Level_1 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_1 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_1 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_2 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_2 LOG: 05.12.2024 11:03:50 gaming set rarity LOG: 05.12.2024 11:03:50 equipmentRarity:Level_2 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_3 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_2 LOG: 05.12.2024 11:03:50 equipmentRarity:Level_1 WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:03:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:03:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:04:02 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:04:07 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:04:08 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 11:04:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:04:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:04:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:04:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:04:08 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:04:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:04:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:04:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:04:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:04:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:04:10 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:04:11 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:04:14 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:04:14 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:04:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:04:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:04:14 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:04:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:04:14 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:04:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:04:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:19 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:04:25 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:04:26 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:04:27 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:04:28 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:04:28 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:04:30 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:04:32 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:04:33 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 11:04:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:04:35 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:04:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:04:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:04:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:04:44 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:04:45 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName LOG: 05.12.2024 11:04:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:04:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:04:46 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:04:47 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:04:48 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:04:50 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:04:51 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:04:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:04:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 05.12.2024 11:04:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 11:04:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 05.12.2024 11:04:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 05.12.2024 11:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:04:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:04:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:04:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:04:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:04:56 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:04:56 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 11:04:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:04:56 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:04:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:04:56 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:04:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:04:56 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:04:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:04:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:04:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 05.12.2024 11:05:01 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:01 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:01 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:02 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:05:02 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:05:03 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:03 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:03 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:05:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:05:04 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:05:08 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:05:08 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:05:14 Damage done = 0 LOG: 05.12.2024 11:05:14 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:05:14 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 LOG: 05.12.2024 11:05:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:05:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:24 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:05:24 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:05:31 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 11:05:31 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 05.12.2024 11:05:33 Language Text not found! (Path: Kill Urmog, the sightless Rager) LOG: 05.12.2024 11:05:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:05:41 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:05:44 Language Text not found! (Path: Kill Urmog, the sightless Rager) WARNING: 05.12.2024 11:05:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:05:44 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:05:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:05:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:05:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:05:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:05:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 11:05:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 05.12.2024 11:05:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:05:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:05:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:05:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:05:51 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:05:53 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:05:53 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:05:53 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 05.12.2024 11:05:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:06:04 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 05.12.2024 11:06:04 Urmar: Atomic addin found. LOG: 05.12.2024 11:06:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:06:09 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:09 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:06:09 TheRoaringSmelter_Urmar(Clone) (StickyStoneStudio.MOODS.Urmar)isCharmedByOwnerPlayer1 LOG: 05.12.2024 11:06:14 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:06:19 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 11:06:20 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:06:21 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 11:06:22 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:06:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:06:26 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:06:30 Not possible to determine jump position! forwardJump? True LOG: 05.12.2024 11:06:32 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:06:32 StartLaserAttack InOut:0 LOG: 05.12.2024 11:06:36 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:36 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:06:39 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:39 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:06:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:06:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:06:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:06:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:06:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:06:49 Not possible to determine jump position! forwardJump? True LOG: 05.12.2024 11:06:49 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:06:49 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:49 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:06:52 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:06:52 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:06:55 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 11:07:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:07:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:07:05 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:07:07 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:07:07 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:07:08 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:07:10 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:07:11 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:07:11 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 11:07:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:07:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:07:12 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:07:13 Not possible to determine jump position! forwardJump? False LOG: 05.12.2024 11:07:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:07:17 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:07:19 StartHeavyShoot - BulletRing - Attack 1 LOG: 05.12.2024 11:07:23 StartLaserAttack InOut:1 WARNING: 05.12.2024 11:07:26 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 11:07:26 showQuestComplete: Quest for Revenge LOG: 05.12.2024 11:07:26 Quest Completed: Quest for Revenge LOG: 05.12.2024 11:07:26 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:07:26 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:07:26 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 05.12.2024 11:07:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:07:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:07:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:07:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:07:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:07:30 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:07:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:07:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:07:30 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:07:30 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 11:07:30 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:07:30 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 05.12.2024 11:07:39 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 11:07:39 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 11:07:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:07:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:07:40 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:07:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:07:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:07:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 11:07:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 05.12.2024 11:07:42 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 11:07:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:07:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:07:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:07:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:07:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:07:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:07:44 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:07:50 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:07:51 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName LOG: 05.12.2024 11:07:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:07:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:07:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:07:52 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:07:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:07:59 MapSelector.CloseMapSelector LOG: 05.12.2024 11:07:59 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Anger_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 05.12.2024 11:07:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:07:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:07:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:07:59 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:08:09 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 05.12.2024 11:08:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:152 SeededCallsLastDungeon:49 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2024 11:08:09 UpdatePlayerProgress LOG: 05.12.2024 11:08:09 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:08:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:08:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:08:09 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 WARNING: 05.12.2024 11:08:09 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 11:08:10 Generate Level Started! Level: Level_B theme: Wut GameSeed: B1XP-1966 SeedCalls: 153 LOG: 05.12.2024 11:08:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:08:15 Generate Level Completed! Loading time: 5,133s LOG: 05.12.2024 11:08:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:15 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:08:15 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:08:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:15 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:08:15 UpdatePlayerProgress LOG: 05.12.2024 11:08:15 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:08:15 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:15 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 11:08:15 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:16 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:08:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:08:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:08:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:08:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:08:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:08:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 05.12.2024 11:08:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:08:19 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:08:19 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:08:19 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:08:19 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:08:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:08:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:08:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:08:20 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:08:21 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:08:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:08:21 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:08:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:08:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:08:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:08:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:08:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:08:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:08:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:08:29 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:08:30 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:08:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:08:30 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:08:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 11:08:33 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:33 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 11:08:33 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 11:08:33 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 11:08:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 11:08:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 11:08:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 05.12.2024 11:08:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 05.12.2024 11:08:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate WARNING: 05.12.2024 11:08:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:08:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:08:35 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:35 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:08:35 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 11:08:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 05.12.2024 11:08:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:08:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:08:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:08:38 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:08:38 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:38 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:38 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:08:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:08:40 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:08:41 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:08:41 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:08:41 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:08:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:08:41 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:08:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:08:41 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:08:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:08:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:43 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 05.12.2024 11:08:43 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:08:43 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:08:47 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:08:47 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:08:47 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:08:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:08:48 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:51 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:08:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:08:51 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:08:51 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:08:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:08:51 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:08:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:08:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:08:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:08:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:08:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 05.12.2024 11:08:52 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:08:53 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:08:54 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:08:57 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:08:57 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 11:09:00 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:09:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:09:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:09:02 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:09:03 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:09:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 11:09:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 11:09:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:09:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 05.12.2024 11:09:13 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:09:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:09:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:09:15 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:09:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:09:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 11:09:17 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 11:09:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:09:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:09:18 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:09:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:09:22 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:09:23 Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:09:23 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2024 11:09:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:09:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:09:24 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:09:25 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:09:29 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:09:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 05.12.2024 11:09:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:09:33 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:09:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:09:34 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:09:34 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:09:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:09:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:09:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:09:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:09:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:09:46 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:09:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:09:48 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:09:48 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:09:48 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:09:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:00 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 05.12.2024 11:10:09 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:09 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:10:10 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:10 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:10:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:15 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:10:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:10:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:10:25 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 05.12.2024 11:10:25 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:188 SeededCallsLastDungeon:35 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 05.12.2024 11:10:25 UpdatePlayerProgress LOG: 05.12.2024 11:10:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:10:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:10:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:10:26 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 05.12.2024 11:10:26 Generate Level Started! Level: Level_B theme: Wut GameSeed: B1XP-1966 SeedCalls: 189 LOG: 05.12.2024 11:10:31 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2024 11:10:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:10:39 Generate Level Completed! Loading time: 12,469s LOG: 05.12.2024 11:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:10:39 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:10:39 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:10:39 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:10:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:39 UpdatePlayerProgress LOG: 05.12.2024 11:10:39 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:10:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:39 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 11:10:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:10:40 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:10:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:10:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:10:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:10:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:10:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:10:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:10:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:10:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:10:44 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:10:45 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:10:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 11:10:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:10:46 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:10:47 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:10:48 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 11:10:49 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:49 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 11:10:49 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:10:49 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 11:10:49 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_09 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 11:10:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 11:10:49 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 WARNING: 05.12.2024 11:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:50 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:50 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 11:10:50 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 11:10:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 11:10:53 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:10:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:10:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 WARNING: 05.12.2024 11:10:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:10:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:10:56 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:10:56 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 11:10:56 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 11:10:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:10:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:10:56 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:10:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:10:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:10:58 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:10:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:10:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:10:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:10:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:10:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:10:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:10:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:10:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 11:11:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 11:11:00 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:11:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 05.12.2024 11:11:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:11:09 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:11:09 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:11:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:11:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:11:12 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:11:14 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:11:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 11:11:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 05.12.2024 11:11:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:11:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:11:20 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:11:24 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:11:26 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_Stationary_RocketLauncher delay 1,75 LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:11:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:11:26 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:11:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:11:26 the Entity_MechBase of TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:11:26 the Entity_MechBase of TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:11:26 AddEnemy ANGER_StationaryGenerator LOG: 05.12.2024 11:11:26 AddEnemy ANGER_StationaryGenerator_01 LOG: 05.12.2024 11:11:26 AddEnemy ANGER_StationaryGenerator_02 LOG: 05.12.2024 11:11:26 AddEnemy ANGER_StationaryGenerator_03 LOG: 05.12.2024 11:11:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:11:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:11:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 05.12.2024 11:11:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:11:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:11:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:11:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:11:28 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:11:28 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:11:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:11:28 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:11:28 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:11:28 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:11:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! LOG: 05.12.2024 11:11:28 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:11:29 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:11:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:11:29 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:11:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:11:32 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:11:32 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:11:32 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:11:35 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:11:41 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:11:41 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 LOG: 05.12.2024 11:11:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:11:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:11:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:11:49 GetIconByBuffType called with buffType: Jammer WARNING: 05.12.2024 11:11:49 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 05.12.2024 11:11:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:11:50 53.82329 LOG: 05.12.2024 11:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:11:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:11:51 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:11:52 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:11:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:11:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 11:11:52 GetIconByBuffType called with buffType: Jammer LOG: 05.12.2024 11:11:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:11:55 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 11:11:55 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 05.12.2024 11:11:59 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:11:59 GetIconByBuffType called with buffType: Jammer WARNING: 05.12.2024 11:11:59 BuffManager.StartBuffEffect() for BUFFID: 16745 is already started! LOG: 05.12.2024 11:12:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:12:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:01 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 05.12.2024 11:12:03 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:12:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:12:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:05 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:12:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:12:05 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:12:05 Menu.LoadMenuPanel AbilitySkillContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 11:12:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:12:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 11:12:11 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:12:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 11:12:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 11:12:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:12:12 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 05.12.2024 11:12:13 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 11:12:13 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:12:13 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:12:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:12:17 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:12:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:12:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:12:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 11:12:17 initialises raritymodes LOG: 05.12.2024 11:12:17 equipmentRarity:Level_1 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_3 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_1 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_2 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_2 LOG: 05.12.2024 11:12:17 gaming set rarity LOG: 05.12.2024 11:12:17 equipmentRarity:Level_2 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_1 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_1 LOG: 05.12.2024 11:12:17 equipmentRarity:Level_1 WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:12:17 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:12:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:12:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:12:26 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:12:27 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:12:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:12:31 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:12:31 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:12:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:12:31 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:12:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:12:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:12:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:12:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:12:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:12:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:33 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:12:33 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:12:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:12:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:12:38 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:12:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 11:12:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:12:40 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:12:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:45 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:12:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:12:45 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:12:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:12:47 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:12:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:12:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:12:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:12:55 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 11:12:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:12:55 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:12:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:12:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:12:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:12:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:57 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:12:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:12:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:12:57 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:13:00 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:13:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:04 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:13:05 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 11:13:08 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:14 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:16 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:18 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:13:18 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:18 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:18 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 11:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:18 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:20 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:13:24 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:13:25 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:13:25 GetValidSpawnPosition() => Was not successful! WARNING: 05.12.2024 11:13:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:25 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:13:25 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 11:13:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:28 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:13:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:13:33 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 05.12.2024 11:13:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:13:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:13:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:13:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:13:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:13:39 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:39 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:13:39 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:13:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:39 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:13:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:39 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:13:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:39 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:13:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:13:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:39 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:40 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:13:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:13:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:41 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 05.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:13:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! LOG: 05.12.2024 11:13:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:42 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:43 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:13:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:13:43 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:13:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:13:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:45 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:13:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:13:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:13:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_03 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:13:48 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:13:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:13:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:13:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:13:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:13:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:13:51 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 11:13:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:13:57 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:13:57 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:13:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:14:01 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:14:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:14:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:14:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:14:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:14:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:14:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:14:19 LootContextPanel OnButtonSuccess => confirm WARNING: 05.12.2024 11:14:20 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_HomingSwarm) wurde kein passendes MechionaryEntry gefunden ... LOG: 05.12.2024 11:14:20 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 05.12.2024 11:14:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:14:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:14:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:14:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:14:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:14:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:14:22 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:14:32 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:14:36 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:14:38 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:14:41 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:14:41 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:14:41 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 05.12.2024 11:14:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:14:41 RealLifeSessionController Prefab () or parent (SawHead (UnityEngine.Transform)) is null, cannot load game object. WARNING: 05.12.2024 11:14:44 RealLifeSessionController Prefab () or parent (Plate (UnityEngine.Transform)) is null, cannot load game object. ERROR: 05.12.2024 11:14:44 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:14:44 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 05.12.2024 11:14:51 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 05.12.2024 11:14:51 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Envy LOG: 05.12.2024 11:14:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 05.12.2024 11:14:59 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:14:59 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:14:59 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:14:59 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) TheRoaringSmelter_Scrapper(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:14:59 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:15:03 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:15:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:15:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:15:14 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:15:27 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:15:28 Hammer Attack: CenterShock failed, Hammer is already in Transition LOG: 05.12.2024 11:15:36 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:15:42 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:15:50 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:15:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 05.12.2024 11:16:00 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:16:06 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:16:18 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:16:18 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:16:18 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:16:18 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 11:16:21 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 11:16:22 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:16:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 11:16:23 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:16:28 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 05.12.2024 11:16:33 GetIconByBuffType called with buffType: Charming EXCEPTION: 05.12.2024 11:16:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AbilityLove.CharmingBuffEnd (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 05.12.2024 11:16:33 NextWave() => Wave was not started yet or has no waves WARNING: 05.12.2024 11:16:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:16:33 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 05.12.2024 11:16:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:16:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:16:45 showQuestComplete: The Missing Half LOG: 05.12.2024 11:16:45 Quest Completed: The Missing Half LOG: 05.12.2024 11:16:45 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:16:45 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:16:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:16:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:16:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:16:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:16:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:16:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:16:49 Language Text not found! (Path: Meter) LOG: 05.12.2024 11:16:49 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:16:55 LootContextPanel OnButtonSuccess => back LOG: 05.12.2024 11:16:56 ItemManager.DestroyItem() => 'WeaponAddin_LightningStrike(Clone)' LOG: 05.12.2024 11:16:56 ItemManager.DestroyItem() => 'WEAPONADDIN_Windblades(Clone)' LOG: 05.12.2024 11:16:56 ItemManager.DestroyItem() => 'WeaponAddin_Bullseye(Clone)' LOG: 05.12.2024 11:16:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:16:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:16:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:16:57 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:16:57 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:17:07 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Wut LOG: 05.12.2024 11:17:07 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:278 SeededCallsLastDungeon:89 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 05.12.2024 11:17:07 UpdatePlayerProgress LOG: 05.12.2024 11:17:07 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:17:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:17:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:17:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 05.12.2024 11:17:07 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 11:17:08 Generate Level Started! Level: Level_C theme: Wut GameSeed: B1XP-1966 SeedCalls: 279 LOG: 05.12.2024 11:17:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:17:13 Generate Level Completed! Loading time: 5,327s LOG: 05.12.2024 11:17:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:17:13 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:17:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:17:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:17:13 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:17:13 UpdatePlayerProgress LOG: 05.12.2024 11:17:13 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:17:13 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:17:13 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 11:17:14 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:17:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:17:14 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:17:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:17:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:17:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:17:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:17:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:17:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 11:17:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 11:17:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:17:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:17:19 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:17:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:17:20 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:17:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:17:20 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 11:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:17:20 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 05.12.2024 11:17:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:17:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:22 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:17:22 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:17:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:22 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:17:23 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:17:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:23 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:17:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! LOG: 05.12.2024 11:17:23 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:17:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 11:17:33 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:17:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:17:35 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:17:36 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:17:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:17:37 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_11 LOG: 05.12.2024 11:17:37 DestroyDestructibleInScene() => barrel_open LOG: 05.12.2024 11:17:37 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:17:46 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 11:17:48 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:17:49 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:17:53 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 05.12.2024 11:17:54 Pool-init: Prefab VFX_Projectile_Headhunter_OnHit has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 11:17:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 11:17:54 Pool-init: Prefab VFX_AddIn_WorkingGlow has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 11:17:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 11:17:54 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 11:17:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 05.12.2024 11:17:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 11:17:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 11:17:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 11:17:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 11:17:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 11:18:01 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 11:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:18:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:04 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 05.12.2024 11:18:05 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 05.12.2024 11:18:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 05.12.2024 11:18:05 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 05.12.2024 11:18:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:18:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 11:18:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 05.12.2024 11:18:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:07 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:18:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:18:08 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:18:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:18:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:18:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:18:11 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:18:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:18:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:18:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:18:26 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:18:27 TryAddItem(WeaponAddin) => Items.Addins.AcidicName LOG: 05.12.2024 11:18:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:18:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:18:28 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 11:18:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:18:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:29 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:18:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:18:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:18:31 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 05.12.2024 11:18:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:18:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:18:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:18:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:18:31 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:18:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:18:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:18:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:18:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:18:33 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:18:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:18:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:18:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:18:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:18:33 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:18:33 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 05.12.2024 11:18:38 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 05.12.2024 11:18:38 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 05.12.2024 11:18:38 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:18:38 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:18:39 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 11:18:40 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:18:41 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:18:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:18:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:18:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 11:18:47 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:18:50 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:18:51 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:18:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:18:53 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:18:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:18:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:18:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:18:54 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:18:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:18:54 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:18:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:18:59 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 05.12.2024 11:18:59 OnWeaponAddinShootable1SelectionChanged ID -> 4 LOG: 05.12.2024 11:18:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:19:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:19:00 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 11:19:00 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:19:00 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:00 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:19:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:19:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:19:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:19:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:19:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:19:11 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:19:11 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:19:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:14 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:19:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:19:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:19:20 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Wut LOG: 05.12.2024 11:19:20 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:318 SeededCallsLastDungeon:39 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 05.12.2024 11:19:20 UpdatePlayerProgress LOG: 05.12.2024 11:19:20 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:19:20 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:19:20 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:19:20 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 05.12.2024 11:19:21 Generate Level Started! Level: Level_C theme: Wut GameSeed: B1XP-1966 SeedCalls: 319 LOG: 05.12.2024 11:19:24 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 05.12.2024 11:19:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:19:33 Generate Level Completed! Loading time: 12,11s LOG: 05.12.2024 11:19:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:33 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:19:33 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:19:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:33 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:19:33 UpdatePlayerProgress LOG: 05.12.2024 11:19:33 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:19:33 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:19:33 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 05.12.2024 11:19:33 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:19:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:34 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:19:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:19:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:19:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:19:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:19:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:19:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:19:37 CurrentRoom ReverbTheme isCave_Small LOG: 05.12.2024 11:19:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:19:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:19:38 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:19:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 05.12.2024 11:19:39 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:39 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 05.12.2024 11:19:39 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 WARNING: 05.12.2024 11:19:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:19:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 05.12.2024 11:19:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:19:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 05.12.2024 11:19:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:19:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 05.12.2024 11:19:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 05.12.2024 11:19:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:19:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 05.12.2024 11:19:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 05.12.2024 11:19:44 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:19:44 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 11:19:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:19:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:19:47 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:19:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:19:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:19:47 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:19:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:19:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:19:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:19:48 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 05.12.2024 11:19:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:19:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:49 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:49 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:49 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:49 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:19:51 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 WARNING: 05.12.2024 11:19:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:19:52 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:19:52 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 11:19:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:19:53 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:19:54 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:19:54 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:19:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:19:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:19:54 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 05.12.2024 11:19:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:19:54 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:19:56 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:56 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:56 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:56 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:56 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:19:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:19:58 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:03 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:03 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:11 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:14 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:18 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:18 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:20:23 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 11:20:23 CurrentRoom ReverbTheme isCave_Small WARNING: 05.12.2024 11:20:23 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:20:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:20:26 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:20:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:20:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:20:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 11:20:26 initialises raritymodes LOG: 05.12.2024 11:20:26 equipmentRarity:Level_1 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_1 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_1 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_2 LOG: 05.12.2024 11:20:26 gaming set rarity LOG: 05.12.2024 11:20:26 equipmentRarity:Level_2 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_2 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_3 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_1 LOG: 05.12.2024 11:20:26 equipmentRarity:Level_1 WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:20:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:20:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:20:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:20:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:20:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:20:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:20:31 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:20:31 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:20:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:20:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:20:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 05.12.2024 11:20:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:20:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 05.12.2024 11:20:41 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:20:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:20:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:41 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:42 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:20:43 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:20:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:43 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:44 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:44 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:20:45 GetValidDropZonePosition() => Was not successful! LOG: 05.12.2024 11:20:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:45 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:20:46 GetValidSpawnPosition() => Was not successful! WARNING: 05.12.2024 11:20:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:20:46 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:20:46 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 11:20:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:46 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:47 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:48 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:20:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:20:48 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:48 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:49 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:49 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:49 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:20:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 05.12.2024 11:20:50 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:50 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:50 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:50 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:20:50 GetValidDropZonePosition() => Was not successful! LOG: 05.12.2024 11:20:50 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:50 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:51 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:51 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:51 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:51 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:52 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:52 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:52 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:52 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 05.12.2024 11:20:53 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:53 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:53 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:53 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:54 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:54 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:54 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:54 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:54 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:20:55 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:55 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:55 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:55 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:55 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:56 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:56 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:56 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:20:56 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:56 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:57 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:57 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:57 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:57 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:58 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:58 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:58 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:58 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:59 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:59 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:59 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:20:59 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:00 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:21:00 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:00 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:00 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:00 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:01 the Entity_MechBase of Trap_Anger_Triangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:01 the Entity_MechBase of Trap_Anger_Triangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:21:01 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:21:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:21:05 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:21:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 05.12.2024 11:21:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:21:08 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:21:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:21:08 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 05.12.2024 11:21:08 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:21:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:08 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:21:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:21:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:10 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:10 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:10 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:10 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 05.12.2024 11:21:11 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:21:15 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 05.12.2024 11:21:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 11:21:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 05.12.2024 11:21:21 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:21:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:25 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:27 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:21:27 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 05.12.2024 11:21:27 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:21:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 05.12.2024 11:21:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:27 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 05.12.2024 11:21:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:21:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:29 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:21:29 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:29 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:29 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:29 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:21:30 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:31 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:21:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 05.12.2024 11:21:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 11:21:41 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:45 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:21:49 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:21:52 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:21:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 05.12.2024 11:21:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 05.12.2024 11:21:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:52 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 05.12.2024 11:21:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:21:52 AddEnemy ANGER_StationaryGenerator LOG: 05.12.2024 11:21:52 AddEnemy ANGER_StationaryGenerator_01 LOG: 05.12.2024 11:21:52 AddEnemy ANGER_StationaryGenerator_02 LOG: 05.12.2024 11:21:52 AddEnemy ANGER_StationaryGenerator_03 WARNING: 05.12.2024 11:21:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:54 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:21:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:21:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:21:54 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:21:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:21:57 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:21:57 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 05.12.2024 11:22:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:22:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:00 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:22:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 05.12.2024 11:22:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:03 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:04 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:22:04 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 05.12.2024 11:22:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:22:04 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:22:04 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 05.12.2024 11:22:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 05.12.2024 11:22:07 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:22:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 05.12.2024 11:22:07 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 05.12.2024 11:22:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 05.12.2024 11:22:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:22:11 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:22:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 11:22:14 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:22:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:22:22 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:22:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:22:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:22:25 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:22:25 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:22:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:22:28 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:22:28 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 05.12.2024 11:22:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 05.12.2024 11:22:28 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 05.12.2024 11:22:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:22:28 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 05.12.2024 11:22:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:22:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:22:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:22:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:22:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:22:30 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 05.12.2024 11:22:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:22:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:22:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:22:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:22:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:22:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:22:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! LOG: 05.12.2024 11:22:31 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:22:34 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 05.12.2024 11:22:34 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:22:35 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:22:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 05.12.2024 11:22:36 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:22:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:22:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 05.12.2024 11:22:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 05.12.2024 11:22:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 05.12.2024 11:22:42 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:22:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 05.12.2024 11:22:44 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 11:22:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:22:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 05.12.2024 11:22:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:22:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:22:47 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:22:47 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 11:22:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:22:50 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 11:22:50 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:22:52 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 11:22:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 11:22:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:22:52 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 11:22:54 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:22:55 CurrentRoom ReverbTheme isCave_Open LOG: 05.12.2024 11:22:59 CurrentRoom ReverbTheme isCave_Open WARNING: 05.12.2024 11:22:59 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:22:59 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 05.12.2024 11:22:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 11:23:01 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 11:23:09 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 05.12.2024 11:23:09 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 05.12.2024 11:23:11 hello - there^- Zhatar LOG: 05.12.2024 11:23:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:23:11 Melee asttack LOG: 05.12.2024 11:23:13 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:23:13 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:23:13 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) TheRoaringSmelter_Zathar(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:23:14 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:23:20 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:23:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:23:24 distanceAttack LOG: 05.12.2024 11:23:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:23:43 Melee asttack LOG: 05.12.2024 11:23:48 Melee asttack LOG: 05.12.2024 11:23:51 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:23:51 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:23:51 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) TheRoaringSmelter_Zathar(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:23:52 Melee asttack LOG: 05.12.2024 11:23:53 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:23:57 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:23:59 Melee asttack LOG: 05.12.2024 11:24:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:01 Failed to get DamageLog: Buff never started LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:02 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:24:03 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:24:03 BuffManager.StartBuffEffect() for BUFFID: 16914 is already started! LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:09 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:24:09 distanceAttack LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:20 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:24:20 BuffManager.StartBuffEffect() for BUFFID: 16918 is already started! LOG: 05.12.2024 11:24:26 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:24:26 Melee asttack LOG: 05.12.2024 11:24:30 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:24:32 Melee asttack LOG: 05.12.2024 11:24:34 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:24:38 Melee asttack LOG: 05.12.2024 11:24:46 Melee asttack LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:24:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:24:54 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 05.12.2024 11:24:54 Melee asttack LOG: 05.12.2024 11:24:54 Melee asttack LOG: 05.12.2024 11:24:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:24:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:01 distanceAttack LOG: 05.12.2024 11:25:08 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:08 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:12 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:12 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:12 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:16 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:25:16 BuffManager.StartBuffEffect() for BUFFID: 17312 is already started! LOG: 05.12.2024 11:25:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:16 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:19 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:20 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:21 Melee asttack LOG: 05.12.2024 11:25:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:25 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:25:25 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:25:25 BuffManager.StartBuffEffect() for BUFFID: 17457 is already started! LOG: 05.12.2024 11:25:25 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 11:25:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:26 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:25:26 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:25:26 BuffManager.StartBuffEffect() for BUFFID: 17483 is already started! LOG: 05.12.2024 11:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:25:43 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp ANGER_ZatharTheVulnerable) wurde kein passendes MechionaryEntry gefunden ... WARNING: 05.12.2024 11:25:43 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 11:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:25:43 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:25:43 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:25:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:25:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:25:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:25:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:25:51 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 05.12.2024 11:25:51 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 05.12.2024 11:25:51 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 05.12.2024 11:25:51 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 05.12.2024 11:25:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:25:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:25:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:25:52 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:25:56 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:25:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:25:57 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 05.12.2024 11:25:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:25:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:25:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:25:58 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2024 11:26:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:26:03 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2024 11:26:03 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2024 11:26:03 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 11:26:03 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 05.12.2024 11:26:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:26:13 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 05.12.2024 11:26:13 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 05.12.2024 11:26:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:666 SeededCallsLastDungeon:347 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 05.12.2024 11:26:13 UpdatePlayerProgress LOG: 05.12.2024 11:26:13 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:26:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 05.12.2024 11:26:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:26:13 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2024 11:26:13 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 05.12.2024 11:26:13 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 11:26:14 Generate Level Started! Level: Level_A theme: Stolz GameSeed: B1XP-1966 SeedCalls: 667 LOG: 05.12.2024 11:26:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:26:21 Generate Level Completed! Loading time: 6,965s LOG: 05.12.2024 11:26:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:26:21 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:26:21 CurrentRoom ReverbTheme isForest_Small ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 05.12.2024 11:26:21 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:26:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:26:21 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:26:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:26:21 UpdatePlayerProgress LOG: 05.12.2024 11:26:21 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:26:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:26:21 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:26:22 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:26:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:26:22 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:26:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:26:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:26:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:26:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:26:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:26:23 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 05.12.2024 11:26:25 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 11:26:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:26:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:26:27 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:26:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:26:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:26:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:26:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:26:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:26:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:26:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:26:27 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:26:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:26:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:26:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:31 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:26:31 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:26:32 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:26:33 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 05.12.2024 11:26:33 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 05.12.2024 11:26:34 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 11:26:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:26:34 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:26:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:26:34 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:26:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:26:34 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:26:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:26:35 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:26:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:26:38 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:26:40 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 11:26:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:26:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 11:26:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:26:40 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 05.12.2024 11:26:40 AddEnemy MitronEmpire_Stationary_Generator LOG: 05.12.2024 11:26:40 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 05.12.2024 11:26:40 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:26:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:26:42 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:26:42 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:44 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:26:46 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2024 11:26:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 11:26:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:26:50 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:26:56 DestroyDestructibleInScene() => Destructible_Crate LOG: 05.12.2024 11:26:56 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:58 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:26:58 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:27:00 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:01 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:01 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:27:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:04 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:06 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 11:27:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 11:27:07 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:08 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 05.12.2024 11:27:10 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:27:11 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:12 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:27:17 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:19 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 05.12.2024 11:27:19 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 05.12.2024 11:27:19 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 05.12.2024 11:27:19 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 05.12.2024 11:27:19 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 05.12.2024 11:27:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 05.12.2024 11:27:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:22 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:22 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 05.12.2024 11:27:22 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 11:27:22 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 11:27:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:24 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:27:29 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:27:35 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 05.12.2024 11:27:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:703 SeededCallsLastDungeon:36 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 05.12.2024 11:27:35 UpdatePlayerProgress LOG: 05.12.2024 11:27:35 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:27:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:27:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:27:36 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 05.12.2024 11:27:36 Generate Level Started! Level: Level_A theme: Stolz GameSeed: B1XP-1966 SeedCalls: 704 LOG: 05.12.2024 11:27:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 05.12.2024 11:27:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:27:43 Generate Level Completed! Loading time: 6,915s LOG: 05.12.2024 11:27:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:27:43 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:27:43 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:27:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:27:43 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:43 UpdatePlayerProgress LOG: 05.12.2024 11:27:43 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:27:44 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:27:44 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:27:44 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:27:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:27:44 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:27:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:27:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:27:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 05.12.2024 11:27:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 05.12.2024 11:27:47 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:27:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 05.12.2024 11:27:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:27:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:27:49 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:27:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 11:27:50 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 11:27:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 05.12.2024 11:27:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:27:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:27:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:27:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:27:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:27:52 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:27:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:27:52 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:27:52 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:27:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:27:54 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 05.12.2024 11:27:55 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 05.12.2024 11:27:55 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:56 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:56 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:27:56 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:57 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:57 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:27:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:27:57 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:27:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:27:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:27:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:27:58 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 11:27:59 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:27:59 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:27:59 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:27:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:27:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:27:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:28:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:01 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:01 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:28:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:28:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:28:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:28:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:28:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:28:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:28:02 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low WARNING: 05.12.2024 11:28:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:28:02 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low LOG: 05.12.2024 11:28:02 Dash: Collide with barrel_02_body_low LOG: 05.12.2024 11:28:03 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:28:03 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:28:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:28:03 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:28:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:06 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:28:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:08 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:09 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:28:11 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:28:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 05.12.2024 11:28:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 05.12.2024 11:28:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:17 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:28:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:28:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:28:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:28:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:28:17 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:28:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:28:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:19 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:28:19 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:28:19 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:19 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:19 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:32 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:28:32 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:28:33 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:28:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:33 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:28:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:28:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:28:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:28:37 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 05.12.2024 11:28:37 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 05.12.2024 11:28:37 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 05.12.2024 11:28:37 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 05.12.2024 11:28:38 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 05.12.2024 11:28:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:40 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:28:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:28:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:28:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:28:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:28:40 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:28:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:28:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:28:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:28:40 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:28:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:42 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:28:42 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 05.12.2024 11:28:42 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:28:42 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:28:42 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:28:44 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:28:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:28:46 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:28:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:46 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:46 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:28:47 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:28:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:50 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:28:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:51 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 11:28:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:28:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:28:52 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:28:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:28:57 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:28:58 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 11:28:58 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:28:58 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 05.12.2024 11:28:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:28:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:28:59 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 05.12.2024 11:28:59 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:29:00 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 11:29:01 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 05.12.2024 11:29:02 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 11:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 05.12.2024 11:29:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:29:04 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 05.12.2024 11:29:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 11:29:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:29:08 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 05.12.2024 11:29:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:29:10 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 05.12.2024 11:29:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:29:12 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 11:29:12 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:29:12 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:29:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:29:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:29:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:29:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:29:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:29:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 05.12.2024 11:29:15 initialises raritymodes LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_4 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_4 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 LOG: 05.12.2024 11:29:15 equipmentRarity:Level_2 WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:29:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:29:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:29:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:29:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:29:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:29:30 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:29:44 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:29:47 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:29:48 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 11:29:48 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:29:48 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 05.12.2024 11:29:48 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees270/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 05.12.2024 11:29:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 11:29:50 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 11:29:56 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 05.12.2024 11:30:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:30:02 Damage done = 0 LOG: 05.12.2024 11:30:02 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:30:02 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:30:02 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) MitronEmpire_Valerie(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Weakpoint.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:30:07 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:09 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:11 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:30:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:30:13 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:15 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:30:15 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:30:17 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:19 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:21 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:30:21 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:21 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 05.12.2024 11:30:22 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:30:30 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:30:33 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 05.12.2024 11:30:36 Animator.GotoState: State could not be found WARNING: 05.12.2024 11:30:36 Invalid Layer Index '-1' WARNING: 05.12.2024 11:30:36 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 11:30:36 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:30:36 Animator.GotoState: State could not be found WARNING: 05.12.2024 11:30:36 Invalid Layer Index '-1' WARNING: 05.12.2024 11:30:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:36 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:36 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:30:36 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 05.12.2024 11:30:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:30:42 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 05.12.2024 11:30:42 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 05.12.2024 11:30:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:30:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:30:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:30:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:30:46 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:30:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:30:47 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 05.12.2024 11:30:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:30:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:30:48 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:30:51 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:30:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:30:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:30:53 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:30:53 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 05.12.2024 11:30:53 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 05.12.2024 11:30:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:30:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 05.12.2024 11:30:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:30:58 Menu.UnloadMenuPanel => TransfusionExchange LOG: 05.12.2024 11:31:01 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 11:31:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:31:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:31:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:31:08 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 05.12.2024 11:31:08 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:746 SeededCallsLastDungeon:42 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 05.12.2024 11:31:08 UpdatePlayerProgress LOG: 05.12.2024 11:31:08 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:31:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:31:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:31:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2024 11:31:09 Generate Level Started! Level: Level_B theme: Stolz GameSeed: B1XP-1966 SeedCalls: 747 LOG: 05.12.2024 11:31:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:31:14 Generate Level Completed! Loading time: 4,926s LOG: 05.12.2024 11:31:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:14 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:31:14 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:31:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:14 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:31:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:31:14 UpdatePlayerProgress LOG: 05.12.2024 11:31:14 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:31:14 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:31:14 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:31:14 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:31:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:15 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:31:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:31:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:31:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:31:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:31:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:31:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:31:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:16 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:31:16 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:31:16 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:31:17 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:31:17 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:31:18 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 11:31:20 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 05.12.2024 11:31:21 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:21 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:22 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:23 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:23 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:24 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:25 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:25 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:31:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:31:26 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 11:31:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:31:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:31:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:31:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:31:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:31:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:31:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:31:38 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:31:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:31:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:31:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:39 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:31:39 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:31:39 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:31:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:31:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:41 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:42 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:42 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:43 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:31:44 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 11:31:46 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:47 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:47 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:47 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:47 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:31:51 OnWeaponAddinShootable1SelectionChanged ID -> 5 LOG: 05.12.2024 11:31:54 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:54 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:54 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:55 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:55 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:31:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:31:55 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:31:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:31:57 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 11:31:57 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:31:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:31:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:31:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:31:58 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:31:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:31:58 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:31:58 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:31:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:32:00 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 05.12.2024 11:32:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:32:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:32:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:32:05 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 11:32:06 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:32:06 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:32:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:32:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:32:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:32:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:32:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:32:07 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:32:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:32:08 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:32:10 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:32:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:32:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:32:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:32:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:32:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:32:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:32:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:32:10 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 11:32:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:32:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:12 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:32:12 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:32:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:12 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:32:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:13 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 05.12.2024 11:32:23 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:24 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:32:24 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:32:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:32:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:32:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 05.12.2024 11:32:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 05.12.2024 11:32:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 11:32:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:32:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:29 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 05.12.2024 11:32:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:32:30 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:32:30 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:32:30 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:32:30 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:32:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:32:30 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:32:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:32:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:32 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:32 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:32 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:32:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 05.12.2024 11:32:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:33 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 11:32:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:32:34 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:32:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:34 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:32:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:32:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:39 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:32:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:32:40 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:32:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:41 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:32:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:44 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:32:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:32:44 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:32:44 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:32:46 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:46 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:46 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:46 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:46 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:46 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:32:46 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:32:46 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:47 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:32:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:32:48 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:32:50 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:32:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:50 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:32:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:56 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:32:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:32:57 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:32:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:32:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:32:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:32:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:01 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 11:33:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:05 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 05.12.2024 11:33:07 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:33:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:33:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:33:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:33:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:33:07 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 11:33:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:33:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:33:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:33:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:33:09 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:33:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:33:09 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:33:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:33:09 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:33:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:33:09 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:33:09 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:33:09 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:33:09 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 05.12.2024 11:33:09 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:33:09 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:33:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:33:09 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:33:11 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:33:11 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:33:11 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:33:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:33:11 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:33:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:33:11 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:33:14 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 05.12.2024 11:33:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:33:15 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:33:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:16 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 05.12.2024 11:33:17 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:33:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:33:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:33:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:18 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:33:20 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:33:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:33:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:22 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:33:24 GetIconByBuffType called with buffType: Healing WARNING: 05.12.2024 11:33:29 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:29 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:33:29 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:33:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:33:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:33:31 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:33:31 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:33:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:33:32 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 05.12.2024 11:33:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:33:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:33:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:33:34 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:33:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:33:34 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:33:34 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:33:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:33:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:33:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:33:36 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:33:36 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:33:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:33:39 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:33:40 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:33:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:33:40 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 11:33:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:33:41 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:33:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:33:41 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:33:41 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:33:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:33:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:33:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:33:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:33:43 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:33:43 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:33:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:33:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:33:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:33:45 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:33:46 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:33:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:33:48 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:33:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:33:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:33:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:33:55 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Stolz LOG: 05.12.2024 11:33:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:771 SeededCallsLastDungeon:24 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 05.12.2024 11:33:55 UpdatePlayerProgress LOG: 05.12.2024 11:33:55 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:33:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:33:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:33:55 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2024 11:33:56 Generate Level Started! Level: Level_B theme: Stolz GameSeed: B1XP-1966 SeedCalls: 772 LOG: 05.12.2024 11:34:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2024 11:34:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:34:07 Generate Level Completed! Loading time: 10,277s LOG: 05.12.2024 11:34:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:07 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:34:07 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:34:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:07 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:34:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:07 UpdatePlayerProgress LOG: 05.12.2024 11:34:07 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:34:07 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:07 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:34:07 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:08 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:34:08 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:08 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:34:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:34:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 11:34:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 05.12.2024 11:34:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:11 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:34:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:34:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:34:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:34:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:34:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:34:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:34:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:34:12 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:34:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:13 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:13 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:13 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:13 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:13 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:34:13 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:34:14 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 11:34:14 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 11:34:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:14 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:34:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 05.12.2024 11:34:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:34:15 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:16 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:34:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:16 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:34:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:18 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:34:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:34:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:34:18 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:34:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:20 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:20 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:20 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:34:20 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:20 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:34:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2024 11:34:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:21 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:21 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:34:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:22 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:34:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:34:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:34:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 11:34:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 11:34:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 11:34:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:34:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:34:28 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:34:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 11:34:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 11:34:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 11:34:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:34:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 05.12.2024 11:34:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:34 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:34:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 05.12.2024 11:34:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 11:34:37 the Entity_MechBase of Trap_ExplosiveBarrel_09 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:34:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 WARNING: 05.12.2024 11:34:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:39 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:34:39 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2024 11:34:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:34:47 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 05.12.2024 11:34:47 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:34:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 05.12.2024 11:34:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2024 11:34:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:34:49 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2024 11:34:49 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 11:34:51 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 11:34:51 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:34:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:34:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:34:52 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:34:55 CurrentRoom ReverbTheme isForest_Small LOG: 05.12.2024 11:34:56 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:34:56 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:34:56 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:34:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:34:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:34:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:34:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:59 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:34:59 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:34:59 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:34:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 05.12.2024 11:34:59 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:34:59 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:59 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:59 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:34:59 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:34:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:34:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:34:59 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:00 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:00 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:00 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:01 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:35:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:01 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:02 Tried to add a Bullet multiple times to the Collection WARNING: 05.12.2024 11:35:02 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 05.12.2024 11:35:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 11:35:04 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:04 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 11:35:06 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:35:06 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:06 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:06 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:35:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 11:35:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 05.12.2024 11:35:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 05.12.2024 11:35:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:35:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:35:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:35:15 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2024 11:35:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:35:15 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:35:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:35:15 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:35:15 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:35:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:35:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:35:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:35:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:35:17 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 11:35:17 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:35:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:35:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:35:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:35:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:35:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:35:17 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:17 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:18 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:18 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:18 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:18 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:19 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:19 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:19 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:19 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:35:19 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:19 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:20 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:35:20 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:20 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:20 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:20 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:20 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:21 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:21 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:21 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:21 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:22 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:22 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:22 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:22 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:23 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:23 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:23 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:35:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:23 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:23 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:23 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:24 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:24 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:24 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:27 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 11:35:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:27 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:27 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:27 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:29 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:29 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:29 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:35:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:31 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:31 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:35:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:31 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:31 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:32 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:32 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:32 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:32 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:33 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:33 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:33 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:35 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:35:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:38 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:38 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 11:35:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:38 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:38 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:39 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:35:39 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:39 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:39 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:35:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:35:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:35:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:35:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:35:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:35:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 05.12.2024 11:35:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:35:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 05.12.2024 11:35:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:35:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:35:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:35:46 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:35:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:35:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:35:51 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:35:52 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:35:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:35:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:35:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:35:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:35:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:35:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:35:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:35:54 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:35:55 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:35:55 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:35:56 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:56 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:35:57 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:35:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:35:58 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:35:59 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 05.12.2024 11:35:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:36:00 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:04 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:36:04 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:36:04 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:36:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:36:04 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:36:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:36:04 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:36:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:36:10 CurrentRoom ReverbTheme isForest_Small WARNING: 05.12.2024 11:36:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:36:12 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2024 11:36:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:36:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:36:12 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:36:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:36:17 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:36:17 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 11:36:17 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:36:17 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:36:17 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 05.12.2024 11:36:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:36:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:36:19 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:36:20 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 05.12.2024 11:36:20 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 05.12.2024 11:36:20 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 05.12.2024 11:36:22 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:36:26 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:36:28 CurrentRoom ReverbTheme isForest_Open LOG: 05.12.2024 11:36:32 CurrentRoom ReverbTheme isForest_Open WARNING: 05.12.2024 11:36:32 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:36:32 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 05.12.2024 11:36:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2024 11:36:34 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 05.12.2024 11:36:34 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:36:40 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 05.12.2024 11:36:40 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Envy LOG: 05.12.2024 11:36:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:36:43 SpawnMech override, OnScrew=False LOG: 05.12.2024 11:36:45 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:36:45 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:36:45 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:46 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:46 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:47 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:36:47 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:36:50 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:36:50 SpawnMech override, OnScrew=True LOG: 05.12.2024 11:36:56 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:36:56 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 05.12.2024 11:36:56 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 05.12.2024 11:36:56 LeotronsScrew destroyed manually in LOG: 05.12.2024 11:36:59 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:01 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:04 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:05 SpawnMech override, OnScrew=False LOG: 05.12.2024 11:37:06 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:37:06 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:37:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:37:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 05.12.2024 11:37:07 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:37:09 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 11:37:10 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:37:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:13 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:14 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:15 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:15 SpawnMech override, OnScrew=True LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:17 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:37:19 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 05.12.2024 11:37:19 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 05.12.2024 11:37:19 LeotronsScrew destroyed manually in WARNING: 05.12.2024 11:37:21 NextWave() => Wave was not started yet or has no waves LOG: 05.12.2024 11:37:21 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:37:21 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 11:36 GT: 1953,467 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1953,467 - increased BehaviorGroup ID to 0 RT: 11:36 GT: 1953,467 - Trigger: SetStartEnemy() RT: 11:36 GT: 1953,483 - DistanceVariant: Straight RT: 11:36 GT: 1957,200 - AnimationTriggeredAttackEvents ()=> 4 RT: 11:36 GT: 1957,200 - TriggerMeleeExplosion RT: 11:36 GT: 1961,550 - Trigger: SetupInvulnerableShield(1) RT: 11:36 GT: 1961,550 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1963,033 - spawnGeneratorsAtOnce RT: 11:36 GT: 1963,033 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:36 GT: 1963,150 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1963,167 - MeleeAttack: Normal1 RT: 11:36 GT: 1963,167 - HammerDamageArea.Deactivate() RT: 11:36 GT: 1964,383 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:36 GT: 1964,383 - TriggerMeleeExplosion RT: 11:36 GT: 1964,667 - SetNextEnemyBehavior() RT: 11:36 GT: 1964,683 - MeleeAttack: Normal2 RT: 11:36 GT: 1964,683 - HammerDamageArea.Deactivate() RT: 11:36 GT: 1964,833 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:36 GT: 1965,717 - AnimationTriggeredAttackEvents ()=> 2 RT: 11:36 GT: 1965,717 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 11:36 GT: 1965,717 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 11:36 GT: 1966,717 - SetNextEnemyBehavior() RT: 11:36 GT: 1966,733 - SetNextEnemyBehavior() RT: 11:36 GT: 1966,817 - MeleeAttack: Special1 RT: 11:36 GT: 1966,817 - HammerDamageArea.Deactivate() RT: 11:36 GT: 1967,983 - ThrowAndReturnHammer start RT: 11:36 GT: 1968,416 - TriggerMeleeExplosion RT: 11:36 GT: 1969,666 - ThrowAndReturnHammer end RT: 11:36 GT: 1969,783 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1969,800 - DistanceVariant: Special2 RT: 11:36 GT: 1969,800 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:36 GT: 1969,800 - SetReflectionState False RT: 11:36 GT: 1969,800 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:36 GT: 1969,800 - ScrewPhaseUpdate() => started RT: 11:36 GT: 1969,800 - SpawnLeotronsScrew(); RT: 11:36 GT: 1969,933 - SetNextEnemyBehavior() RT: 11:36 GT: 1969,933 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1969,983 - MeleeAttack: Special1 RT: 11:36 GT: 1969,983 - HammerDamageArea.Deactivate() RT: 11:36 GT: 1970,833 - SetNextEnemyBehavior() RT: 11:36 GT: 1971,833 - end RaiseScrew() RT: 11:36 GT: 1972,666 - ScrewPhaseUpdate() => Screw heath changed to =>557,804 RT: 11:36 GT: 1972,666 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 557,804 RT: 11:36 GT: 1972,733 - ScrewPhaseUpdate() => Screw heath changed to =>515,6079 RT: 11:36 GT: 1972,733 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 515,6079 RT: 11:36 GT: 1972,833 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:36 GT: 1972,933 - ScrewPhaseUpdate() => Screw heath changed to =>473,4119 RT: 11:36 GT: 1972,933 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 473,4119 RT: 11:36 GT: 1972,950 - ScrewPhaseUpdate() => Screw heath changed to =>431,2158 RT: 11:36 GT: 1972,950 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 431,2158 RT: 11:36 GT: 1973,100 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:36 GT: 1973,550 - ScrewPhaseUpdate() => Screw heath changed to =>389,4684 RT: 11:36 GT: 1973,550 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 389,4684 RT: 11:36 GT: 1973,566 - ScrewPhaseUpdate() => Screw heath changed to =>347,7209 RT: 11:36 GT: 1973,566 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 347,7209 RT: 11:36 GT: 1973,583 - ScrewPhaseUpdate() => Screw heath changed to =>305,9734 RT: 11:36 GT: 1973,583 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 305,9734 RT: 11:36 GT: 1973,683 - ScrewPhaseUpdate() => Screw heath changed to =>264,226 RT: 11:36 GT: 1973,683 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 264,226 RT: 11:36 GT: 1973,866 - SetNextEnemyBehavior() RT: 11:36 GT: 1973,950 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:36 GT: 1974,783 - ScrewPhaseUpdate() => Screw heath changed to =>196,4076 RT: 11:36 GT: 1974,783 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 196,4076 RT: 11:36 GT: 1974,833 - ScrewPhaseUpdate() => Screw heath changed to =>155,0385 RT: 11:36 GT: 1974,833 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 155,0385 RT: 11:36 GT: 1974,850 - ScrewPhaseUpdate() => Screw heath changed to =>113,6693 RT: 11:36 GT: 1974,850 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 113,6693 RT: 11:36 GT: 1974,866 - ScrewPhaseUpdate() => Screw heath changed to =>30,93092 RT: 11:36 GT: 1974,866 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 30,93092 RT: 11:36 GT: 1975,233 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:36 GT: 1975,233 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:36 GT: 1975,233 - LeotronsScrew destroyed manually in RT: 11:36 GT: 1975,233 - increased BehaviorGroup ID +1 RT: 11:36 GT: 1975,233 - WaitForHitGround() => reached true state RT: 11:36 GT: 1975,233 - LyingOnGroundCorou() RT: 11:36 GT: 1979,050 - SetNextEnemyBehavior() RT: 11:36 GT: 1979,083 - MeleeAttack: Normal1 RT: 11:36 GT: 1979,083 - HammerDamageArea.Deactivate() RT: 11:37 GT: 1979,250 - SetReflectionState False RT: 11:37 GT: 1979,833 - ThrowAndReturnHammer start RT: 11:37 GT: 1980,216 - Trigger: HealthThresholdReached RT: 11:37 GT: 1980,216 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 11:37 GT: 1980,316 - TriggerMeleeExplosion RT: 11:37 GT: 1981,650 - ThrowAndReturnHammer end RT: 11:37 GT: 1982,083 - SetNextEnemyBehavior() RT: 11:37 GT: 1984,250 - increased BehaviorGroup ID +1 RT: 11:37 GT: 1984,250 - increased BehaviorGroup ID to 1 RT: 11:37 GT: 1984,250 - Execute BehaviorGroupChange = 5 RT: 11:37 GT: 1984,250 - spawnGeneratorsAtOnce RT: 11:37 GT: 1984,250 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:37 GT: 1984,366 - increased BehaviorGroup ID +1 RT: 11:37 GT: 1984,366 - increased BehaviorGroup ID to 6, shield to noShield RT: 11:37 GT: 1986,083 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:37 GT: 1991,416 - SetNextEnemyBehavior() RT: 11:37 GT: 1991,433 - MeleeAttack: Normal1 RT: 11:37 GT: 1991,433 - HammerDamageArea.Deactivate() RT: 11:37 GT: 1992,650 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:37 GT: 1992,650 - TriggerMeleeExplosion RT: 11:37 GT: 1993,450 - SetNextEnemyBehavior() RT: 11:37 GT: 1994,350 - SetNextEnemyBehavior() RT: 11:37 GT: 1994,350 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 11:37 GT: 1994,366 - DistanceVariant: Special2 RT: 11:37 GT: 1994,366 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:37 GT: 1994,366 - SetReflectionState False RT: 11:37 GT: 1994,366 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:37 GT: 1994,366 - ScrewPhaseUpdate() => started RT: 11:37 GT: 1994,366 - SpawnLeotronsScrew(); RT: 11:37 GT: 1994,483 - SetNextEnemyBehavior() RT: 11:37 GT: 1994,483 - increased BehaviorGroup ID +1 RT: 11:37 GT: 1994,550 - MeleeAttack: Special1 RT: 11:37 GT: 1994,550 - HammerDamageArea.Deactivate() RT: 11:37 GT: 1995,633 - ThrowAndReturnHammer start RT: 11:37 GT: 1996,400 - end RaiseScrew() RT: 11:37 GT: 1996,416 - ScrewPhaseUpdate() => Screw heath changed to =>496,5163 RT: 11:37 GT: 1996,416 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 496,5163 RT: 11:37 GT: 1996,466 - ScrewPhaseUpdate() => Screw heath changed to =>370,2662 RT: 11:37 GT: 1996,466 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 370,2662 RT: 11:37 GT: 1996,833 - ScrewPhaseUpdate() => Screw heath changed to =>300,8298 RT: 11:37 GT: 1996,833 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300,8298 RT: 11:37 GT: 1996,866 - TriggerMeleeExplosion RT: 11:37 GT: 1997,050 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:37 GT: 1998,250 - ScrewPhaseUpdate() => Screw heath changed to =>231,5157 RT: 11:37 GT: 1998,250 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 231,5157 RT: 11:37 GT: 1998,333 - ScrewPhaseUpdate() => Screw heath changed to =>189,2341 RT: 11:37 GT: 1998,333 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 189,2341 RT: 11:37 GT: 1998,350 - ScrewPhaseUpdate() => Screw heath changed to =>146,9525 RT: 11:37 GT: 1998,350 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 146,9525 RT: 11:37 GT: 1998,600 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:37 GT: 1998,733 - ScrewPhaseUpdate() => Screw heath changed to =>80,34451 RT: 11:37 GT: 1998,733 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 80,34451 RT: 11:37 GT: 1998,816 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:37 GT: 1998,816 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:37 GT: 1998,816 - LeotronsScrew destroyed manually in RT: 11:37 GT: 1998,816 - increased BehaviorGroup ID +1 RT: 11:37 GT: 1998,816 - WaitForHitGround() => reached true state RT: 11:37 GT: 1998,816 - LyingOnGroundCorou() WARNING: 05.12.2024 11:37:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:37:21 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 05.12.2024 11:37:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:37:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:37:25 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 05.12.2024 11:37:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:37:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:37:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:37:26 Language Text not found! (Path: °) LOG: 05.12.2024 11:37:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:37:29 SpawnMech override, OnScrew=False LOG: 05.12.2024 11:37:34 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:37:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:37:35 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 05.12.2024 11:37:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:37:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:37:36 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:37:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:37:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:37:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:37:37 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:37:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:37:37 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:37:37 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:37:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:37:38 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 11:37:39 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:37:40 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 11:37:43 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 05.12.2024 11:37:46 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:46 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:46 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:37:47 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 11:37:49 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:50 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:50 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:37:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:37:50 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:37:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:37:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:37:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:37:51 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 11:37:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:37:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:37:58 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Stolz LOG: 05.12.2024 11:37:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:846 SeededCallsLastDungeon:74 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 05.12.2024 11:37:58 UpdatePlayerProgress LOG: 05.12.2024 11:37:58 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:37:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:37:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:37:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 05.12.2024 11:37:59 Generate Level Started! Level: Level_C theme: Stolz GameSeed: B1XP-1966 SeedCalls: 847 LOG: 05.12.2024 11:38:05 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:38:06 Generate Level Completed! Loading time: 6,847s LOG: 05.12.2024 11:38:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:38:06 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:38:06 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:38:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:38:06 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:38:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:06 UpdatePlayerProgress LOG: 05.12.2024 11:38:06 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:38:06 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:06 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:38:06 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:38:07 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:38:07 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:07 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:38:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:38:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:38:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 05.12.2024 11:38:08 DestroyDestructibleInScene() => Destructible_Crate LOG: 05.12.2024 11:38:10 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:38:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:38:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:38:10 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 05.12.2024 11:38:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:38:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:38:10 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 05.12.2024 11:38:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:38:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:38:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:38:12 Menu.UnloadMenuPanel => Info WARNING: 05.12.2024 11:38:12 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:38:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 05.12.2024 11:38:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 05.12.2024 11:38:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:12 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:12 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:12 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:38:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 05.12.2024 11:38:12 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:38:12 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:38:12 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:38:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:12 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 05.12.2024 11:38:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 05.12.2024 11:38:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:19 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:21 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:38:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:22 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:23 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 05.12.2024 11:38:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:32 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:38:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:38:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:38:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:34 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:34 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:35 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:36 the Entity_MechBase of Trap_ExplosiveDestructible_Collider (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:38:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:38:36 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 11:38:36 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 11:38:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 11:38:37 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 11:38:37 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 11:38:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:37 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:37 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:37 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:38:39 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 11:38:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:40 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:41 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:42 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:38:44 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:38:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:47 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 05.12.2024 11:38:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 11:38:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:38:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 05.12.2024 11:38:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:38:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:38:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:38:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:38:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:38:54 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:38:56 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:38:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:38:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:38:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 05.12.2024 11:38:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:38:56 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:38:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:38:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:38:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:38:58 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:38:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 05.12.2024 11:38:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:58 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:38:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:38:58 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:38:58 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:38:58 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:39:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:39:00 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 05.12.2024 11:39:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:00 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:02 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:02 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:39:05 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:39:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:39:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:39:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:39:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:39:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:39:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:06 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:39:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:06 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:39:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:06 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:39:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:06 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:39:06 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:06 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:39:07 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:39:07 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:39:07 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:39:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:39:08 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:39:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:39:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:39:08 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:39:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:39:08 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:39:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:39:08 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:39:08 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:10 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:39:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:10 the Entity_MechBase of Xmas run (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:39:10 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:11 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2024 11:39:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:12 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:39:15 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:39:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:39:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:39:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 05.12.2024 11:39:17 DestroyDestructibleInScene() => Destructible_Vase_02_Closed WARNING: 05.12.2024 11:39:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:39:18 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2024 11:39:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:39:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 05.12.2024 11:39:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:39:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 05.12.2024 11:39:36 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2024 11:39:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:39:37 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2024 11:39:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2024 11:39:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:39:39 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2024 11:39:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:39:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:39:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:39:40 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:39:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:39:40 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:39:40 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:39:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:39:42 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 05.12.2024 11:39:42 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:43 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:43 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:39:43 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:44 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:44 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:39:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:39:44 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:39:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:39:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:39:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:39:45 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 11:39:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 05.12.2024 11:39:47 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:39:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:39:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:39:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:39:52 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:39:53 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:39:53 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:39:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:39:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:39:58 Quest already started! Quest: TheTollkeepersQuarters LOG: 05.12.2024 11:40:06 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 05.12.2024 11:40:08 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:40:13 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:40:17 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 11:40:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:40:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:23 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:23 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:24 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2024 11:40:24 Dash: Collide with Piller_Base WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:24 Dash: Collide with Piller_Base WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:40:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:40:24 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 05.12.2024 11:40:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:40:26 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:26 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:40:27 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:40:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 11:40:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2024 11:40:28 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:40:28 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:29 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:30 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:32 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:33 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:40:34 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:40:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 11:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 11:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 05.12.2024 11:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:40:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:40:46 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:40:46 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:40:46 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2024 11:40:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:40:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 11:40:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 05.12.2024 11:40:49 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 05.12.2024 11:40:49 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 05.12.2024 11:40:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 05.12.2024 11:40:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 05.12.2024 11:40:51 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 WARNING: 05.12.2024 11:40:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:40:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:40:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:40:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:41:00 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:41:05 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:41:06 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:41:06 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:41:06 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:41:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:41:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:41:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:41:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:41:10 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:41:10 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:41:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:41:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:41:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 11:41:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 11:41:12 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 11:41:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 11:41:12 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 05.12.2024 11:41:12 Language Text not found! (Path: Abilities.SkillDuration) LOG: 05.12.2024 11:41:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:41:13 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:41:15 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:16 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:41:19 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:41:20 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:20 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 11:41:22 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 11:41:23 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:23 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 11:41:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 05.12.2024 11:41:24 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InventoryPanel.OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult result) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PopUpDialog+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback(PopupResult) StickyStoneStudio.MOODS.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:41:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 11:41:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 11:41:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:41:25 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2024 11:41:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:41:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:41:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 11:41:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2024 11:41:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:41:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2024 11:41:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:41:45 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 05.12.2024 11:41:45 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2024 11:41:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:41:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:41:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:41:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:41:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2024 11:41:54 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Stolz LOG: 05.12.2024 11:41:54 GameSession.UpdateProgress(SAVED) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:896 SeededCallsLastDungeon:49 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 05.12.2024 11:41:54 UpdatePlayerProgress LOG: 05.12.2024 11:41:54 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:41:54 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 11:41:54 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2024 11:41:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 05.12.2024 11:41:56 Generate Level Started! Level: Level_C theme: Stolz GameSeed: B1XP-1966 SeedCalls: 897 LOG: 05.12.2024 11:42:19 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 05.12.2024 11:42:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 11:42:25 Generate Level Completed! Loading time: 29,42s LOG: 05.12.2024 11:42:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:42:25 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:42:25 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:42:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:42:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:42:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:25 UpdatePlayerProgress LOG: 05.12.2024 11:42:25 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:42:25 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:25 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2024 11:42:25 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:42:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:42:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:42:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:42:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:42:27 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 05.12.2024 11:42:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 05.12.2024 11:42:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:30 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:42:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:42:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 11:42:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 05.12.2024 11:42:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 05.12.2024 11:42:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 05.12.2024 11:42:31 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:42:32 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:32 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 05.12.2024 11:42:32 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 05.12.2024 11:42:32 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 05.12.2024 11:42:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 WARNING: 05.12.2024 11:42:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:33 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:33 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:33 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 05.12.2024 11:42:33 the Entity_MechBase of Trap_ExplosiveDestructible_Collider (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 05.12.2024 11:42:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:36 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:42:37 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:42:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:42:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:42:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 05.12.2024 11:42:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:42:37 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 11:42:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:42:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:42:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 05.12.2024 11:42:39 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:42:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 05.12.2024 11:42:39 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:39 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:39 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:39 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:39 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:39 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:42:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 05.12.2024 11:42:39 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:42 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:43 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:44 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2024 11:42:44 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 11:42:44 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:44 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:45 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:45 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:46 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:42:47 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:42:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:42:52 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:42:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:42:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 05.12.2024 11:42:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:42:54 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:54 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:42:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:54 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:55 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:56 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 05.12.2024 11:42:56 GetValidSpawnPosition() => Was not successful! LOG: 05.12.2024 11:42:56 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 05.12.2024 11:42:56 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 05.12.2024 11:42:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2024 11:42:57 GetIconByBuffType called with buffType: OilBarrel WARNING: 05.12.2024 11:42:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2024 11:42:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 05.12.2024 11:42:58 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:42:58 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:42:58 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:42:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 11:42:59 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 11:42:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 05.12.2024 11:42:59 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 11:43:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:43:00 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:00 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:00 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:43:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 05.12.2024 11:43:01 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 11:43:01 GetIconByBuffType called with buffType: OilBarrel LOG: 05.12.2024 11:43:01 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 05.12.2024 11:43:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:05 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:43:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:43:08 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:43:10 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 05.12.2024 11:43:10 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 05.12.2024 11:43:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 05.12.2024 11:43:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 05.12.2024 11:43:14 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 11:43:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:43:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:43:14 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:43:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 05.12.2024 11:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 11:43:14 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 05.12.2024 11:43:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 11:43:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:43:16 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:43:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 11:43:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 05.12.2024 11:43:16 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:43:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:43:16 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:43:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:43:16 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:43:16 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:43:16 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:43:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:17 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:17 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:18 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:43:18 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:43:20 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:43:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:43:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:43:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:43:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2024 11:43:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:43:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 11:43:24 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:43:24 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 05.12.2024 11:43:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:43:24 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 11:43:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2024 11:43:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 05.12.2024 11:43:27 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2024 11:43:27 Menu.UnloadMenuPanel => Info LOG: 05.12.2024 11:43:38 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 05.12.2024 11:43:38 ApplyBossMoodColorStyle => bossDialogMood: Love bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 05.12.2024 11:43:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:43:45 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:43:51 GetIconByBuffType called with buffType: Corrosion LOG: 05.12.2024 11:43:51 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:43:51 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:43:51 Failed to StartBuffEffect in GetDamage! (Buffcount is 2) MitronEmpire_Mitron_Phase1(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MitronPhase1.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MitronPhase1:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:43:55 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:44:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:20 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 05.12.2024 11:44:20 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 05.12.2024 11:44:22 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:44:22 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:44:22 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:44:22 GetIconByBuffType called with buffType: Pride LOG: 05.12.2024 11:44:24 GetIconByBuffType called with buffType: Corrosion LOG: 05.12.2024 11:44:24 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:44:24 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:44:24 Failed to StartBuffEffect in GetDamage! (Buffcount is 2) MitronEmpire_Bastion(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:44:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 05.12.2024 11:44:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 05.12.2024 11:44:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:44:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:44:28 Language Text not found! (Path: Drone) LOG: 05.12.2024 11:44:28 GetIconByBuffType called with buffType: Pride WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 05.12.2024 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh LOG: 05.12.2024 11:44:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:35 Started LevelColorLerp WARNING: 05.12.2024 11:44:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:44:35 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:44:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 11:44:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 05.12.2024 11:44:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:44:39 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:44:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 05.12.2024 11:44:41 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:44:49 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 11:44:50 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:44:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:45:07 Tried to add a Bullet multiple times to the Collection LOG: 05.12.2024 11:45:13 GetIconByBuffType called with buffType: Corrosion LOG: 05.12.2024 11:45:13 GetIconByBuffType called with buffType: Charming LOG: 05.12.2024 11:45:13 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2)isCharmedByOwnerPlayer1 ERROR: 05.12.2024 11:45:13 Failed to StartBuffEffect in GetDamage! (Buffcount is 2) MitronEmpire_Mitron_Phase2(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2024 11:45:15 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 11:45:16 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 11:45:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 05.12.2024 11:45:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:45:24 Displayable active subtask: Revenge is null WARNING: 05.12.2024 11:45:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:45:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 05.12.2024 11:45:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:45:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 05.12.2024 11:45:26 stop FireL LOG: 05.12.2024 11:45:26 stop FireR WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:45:38 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2024 11:45:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 05.12.2024 11:45:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 05.12.2024 11:45:40 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2024 11:45:42 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 05.12.2024 11:45:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:45:42 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:45:42 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:45:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:45:42 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:45:42 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:45:42 UpdatePlayerProgress LOG: 05.12.2024 11:45:42 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:45:42 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:45:42 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 05.12.2024 11:45:43 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:45:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2024 11:45:43 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:45:43 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 11:45:43 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:45:43 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 11:45:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:45:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:45:46 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:45:47 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 WARNING: 05.12.2024 11:45:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:45:59 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 WARNING: 05.12.2024 11:46:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 Player.GetDamage(): Huge DMG => Xmas run did 125 on Player Player1 LOG: 05.12.2024 11:46:00 WindowManager.LoadMenu => ResultMenu LOG: 05.12.2024 11:46:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:46:00 Displayable active subtask: Revenge is null LOG: 05.12.2024 11:46:00 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:46:00 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 11:46:00 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 05.12.2024 11:46:00 GameSession.UpdateProgress(DRITY) => SessionGUID: '61cf1741f19f' GameSeed: B1XP-1966 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 12 FromHomeBase?: False LOG: 05.12.2024 11:46:00 UpdatePlayerProgress LOG: 05.12.2024 11:46:00 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:46:02 resetBetQuests LOG: 05.12.2024 11:46:02 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 LOG: 05.12.2024 11:46:02 CreateAndSetNewGameSessionObject() => Seed: B1XP-1966 LOG: 05.12.2024 11:46:02 GameSession.UpdateProgress(DRITY) => SessionGUID: '852abdce376a' GameSeed: B1XP-1966 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 12 FromHomeBase?: False LOG: 05.12.2024 11:46:02 UpdatePlayerProgress LOG: 05.12.2024 11:46:02 GameSession.UpdateProgress(DRITY) => SessionGUID: '852abdce376a' GameSeed: B1XP-1966 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 12 FromHomeBase?: False LOG: 05.12.2024 11:46:02 UpdatePlayerProgress LOG: 05.12.2024 11:46:03 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 05.12.2024 11:46:07 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 05.12.2024 11:46:07 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 11:46:07 NEW GAMESEED: 'GWHD-DIEY' resetSeededCalls: True LOG: 05.12.2024 11:46:07 is Loading Quests WARNING: 05.12.2024 11:46:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 05.12.2024 11:46:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 05.12.2024 11:46:07 loaded mechionary progress for savegame:Xmas run LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'Equipment_Head(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'Equipment_Legs(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'Equipment_Feet(Clone)' LOG: 05.12.2024 11:46:07 ItemManager.DestroyItem() => 'Equipment_Arms(Clone)' WARNING: 05.12.2024 11:46:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 11:46:58 CreateHomeBase completed successfully. LOG: 05.12.2024 11:46:58 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 05.12.2024 11:46:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 11:46:58 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 11:46:58 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:46:58 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 11:46:58 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 11:46:58 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 11:46:58 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 05.12.2024 11:46:59 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:46:59 CurrentRoom ReverbTheme isNone WARNING: 05.12.2024 11:47:04 Ambient VFX this room or lv theme is null LOG: 05.12.2024 11:47:04 CurrentRoom ReverbTheme isNone LOG: 05.12.2024 11:47:04 SAVE GAME => Xmas run id:0 guid:07433d46-15ed-43c5-91ca-c8cf68f3bd55 WARNING: 05.12.2024 11:47:04 Language Text not found! (Path: Kill ) LOG: 05.12.2024 11:47:04 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 05.12.2024 11:47:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 11:47:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 11:47:08 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2024 11:47:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 11:47:08 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2024 11:47:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 11:47:08 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2024 11:47:09 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2024 11:47:09 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2024 11:47:10 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2024 11:47:11 WindowManager.LoadMenu => MainMenu LOG: 05.12.2024 11:47:11 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 3 LOG: 05.12.2024 11:47:11 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2024 11:47:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 11:47:11 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2024 11:47:11 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2024 11:47:11 WindowManager.UnloadMenu => ResultMenu LOG: 05.12.2024 11:47:11 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 11:47:11 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 11:47:11 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 11:47:11 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 11:47:11 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 11:47:11 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 11:47:11 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 11:47:12 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 11:47:12 [RichPresenceManager] ChangeActivity to GeneralActivity ..